GameStop (GME)


Market Price (9/13/2026): $21.12 | Market Cap: $-Sector: Consumer Discretionary | Industry: Computer & Electronics Retail

GameStop (GME)


Market Price (9/13/2026): $21.12
Market Cap: $-
Sector: Consumer Discretionary
Industry: Computer & Electronics Retail

Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.

0

Low stock price volatility
Vol 12M is 38%

Weak multi-year price returns
2Y Excs Rtn is -53%, 3Y Excs Rtn is -59%

Short seller report

Key risks
GME key risks include [1] its reliance on a declining physical media market as the industry shifts to digital distribution, Show more.

0 Low stock price volatility
Vol 12M is 38%
1 Weak multi-year price returns
2Y Excs Rtn is -53%, 3Y Excs Rtn is -59%
2 Short seller report
3 Key risks
GME key risks include [1] its reliance on a declining physical media market as the industry shifts to digital distribution, Show more.

GME in ETFs

Weight = GME's share of each fund

VTI0.01%
ITOT0.01%
IWB0.01%
IJH0.20%
VB0.11%
MDYV0.46%
IJJ0.43%
IVOO0.25%
+15 more covered ETFs

Valuation & Metrics

Price Chart

Why The Stock Moved

Qualitative Assessment

AI Analysis | Feedback

Updated on 9/11/2026

GameStop (GME) stock has remained largely at the same level since 5/31/2026 because of the following key factors:

1. Mixed Fiscal Q2 2026 Financial Performance with Revenue Shift.

GameStop reported mixed results for fiscal Q2 2026 (ended August 1, 2026), with net sales decreasing by 18.7% year-over-year to $790.2 million, partly attributed to the prior launch of the Nintendo Switch 2. However, the company achieved its highest-ever second-quarter operating income of $160.2 million, more than doubling from $66.4 million in the prior year's Q2. Net income rose significantly to $298.7 million, and adjusted EPS of $0.27 substantially beat analysts' expectations of $0.06. This profitability was largely driven by a strategic shift, with higher-margin collectibles sales growing 57% year-over-year to $356.3 million, now comprising 45.1% of net sales, while core video game sales declined. The company subsequently raised its fiscal year 2026 Adjusted EBITDA outlook to over $650 million from a prior forecast of over $600 million.

2. Significant Strategic Investments and Debt Management.

GameStop holds a substantial stake in eBay Inc. common stock, valued at approximately $4.9 billion as of August 1, 2026. In May 2026, CEO Ryan Cohen's non-binding offer to acquire eBay for about $56 billion was rejected by eBay's board, raising questions about capital allocation. Furthermore, GameStop's Bitcoin position, acquired in May 2025 for roughly $500 million, incurred a $75 million loss in Q2 2026. On a positive note, the company reduced its long-term debt by approximately $1.4 billion on September 3, 2026, through privately negotiated exchanges of convertible notes, bringing the total long-term debt to approximately $2.8 billion.

Show more
Updated on 9/11/2026

GameStop (GME) stock has remained largely at the same level since 5/31/2026 because of the following key factors:

1. Mixed Fiscal Q2 2026 Financial Performance with Revenue Shift.

GameStop reported mixed results for fiscal Q2 2026 (ended August 1, 2026), with net sales decreasing by 18.7% year-over-year to $790.2 million, partly attributed to the prior launch of the Nintendo Switch 2. However, the company achieved its highest-ever second-quarter operating income of $160.2 million, more than doubling from $66.4 million in the prior year's Q2. Net income rose significantly to $298.7 million, and adjusted EPS of $0.27 substantially beat analysts' expectations of $0.06. This profitability was largely driven by a strategic shift, with higher-margin collectibles sales growing 57% year-over-year to $356.3 million, now comprising 45.1% of net sales, while core video game sales declined. The company subsequently raised its fiscal year 2026 Adjusted EBITDA outlook to over $650 million from a prior forecast of over $600 million.

2. Significant Strategic Investments and Debt Management.

GameStop holds a substantial stake in eBay Inc. common stock, valued at approximately $4.9 billion as of August 1, 2026. In May 2026, CEO Ryan Cohen's non-binding offer to acquire eBay for about $56 billion was rejected by eBay's board, raising questions about capital allocation. Furthermore, GameStop's Bitcoin position, acquired in May 2025 for roughly $500 million, incurred a $75 million loss in Q2 2026. On a positive note, the company reduced its long-term debt by approximately $1.4 billion on September 3, 2026, through privately negotiated exchanges of convertible notes, bringing the total long-term debt to approximately $2.8 billion.

3. Key Insider Buying Activity.

Following the Q2 2026 earnings report, significant insider buying occurred, signaling confidence in the company. Ryan Cohen, CEO and Chairman, purchased 1,000,000 shares of Class A common stock on September 10, 2026, at a weighted average price of $20.3759 per share, amounting to approximately $20.4 million. Additionally, Director Lawrence Cheng bought 55,000 shares for about $1.03 million on September 8, 2026, increasing his direct ownership by 62.5%. These substantial insider purchases contributed to short-term upward stock momentum and investor sentiment.

4. Persistent Valuation Concerns and Analyst Ambiguity.

Despite improved operational performance and insider buying, the stock continued to face valuation scrutiny. As of September 8, 2026, GameStop was considered significantly overvalued, trading approximately 53.2% above its intrinsic value of $12.67 according to GuruFocus. Analyst sentiment remains mixed, with some maintaining a "Hold" rating, while overall analyst coverage on Nasdaq showed an average price target of $0.00, suggesting a lack of clear consensus or active price targets during this period. This ongoing debate about the company's valuation against its fundamental shifts and strategic investments likely contributed to the stock's stable yet uncertain price movement.

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Stock Movement Drivers

Fundamental Drivers

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Market Drivers

5/31/2026 to 9/12/2026
ReturnCorrelation
GME-0.1% 
Market (SPY)1.0%-6.0%
Sector (XLY)-6.5%-0.1%

Fundamental Drivers

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Market Drivers

2/28/2026 to 9/12/2026
ReturnCorrelation
GME-12.0% 
Market (SPY)11.7%13.9%
Sector (XLY)-3.1%12.7%

Fundamental Drivers

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Market Drivers

8/31/2025 to 9/12/2026
ReturnCorrelation
GME-5.6% 
Market (SPY)19.5%22.0%
Sector (XLY)-1.9%20.1%

Fundamental Drivers

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Market Drivers

8/31/2023 to 9/12/2026
ReturnCorrelation
GME14.0% 
Market (SPY)75.7%15.5%
Sector (XLY)35.3%17.0%

Return vs. Risk

Price Returns Compared

 202120222023202420252026Total [1]
Returns
GME Return688%-50%-5%79%-36%2%333%
Peers Return19%-26%31%29%1%21%81%
S&P 500 Return27%-19%24%23%16%11%102%

Monthly Win Rates [3]
GME Win Rate50%33%50%50%33%56% 
Peers Win Rate58%33%62%65%48%51% 
S&P 500 Win Rate75%42%67%75%67%44% 

Max Drawdowns [4]
GME Max Drawdown-88%-62%-56%-62%-43%-33% 
Peers Max Drawdown-17%-40%-23%-18%-30%-20% 
S&P 500 Max Drawdown-5%-25%-10%-8%-19%-9% 


[1] Cumulative total returns since the beginning of 2021
[2] Peers: BBY, AMZN, WMT, TGT, MSFT. See GME Returns vs. Peers.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2026 data is for the year up to 9/11/2026 (YTD)

How Low Can It Go

EventGMES&P 500
2025 US Tariff Shock
  % Loss-18.8%-18.8%
  % Gain to Breakeven23.2%23.1%
  Time to Breakeven8 days79 days
2024 Yen Carry Trade Unwind
  % Loss-17.3%-7.8%
  % Gain to Breakeven20.9%8.5%
  Time to Breakeven98 days18 days
Summer-Fall 2023 Five Percent Yield Shock
  % Loss-47.9%-9.5%
  % Gain to Breakeven91.9%10.5%
  Time to Breakeven168 days24 days
2023 SVB Regional Banking Crisis
  % Loss-19.0%-6.7%
  % Gain to Breakeven23.4%7.1%
  Time to Breakeven7 days31 days
2022 Inflation Shock & Fed Tightening
  % Loss-48.9%-24.5%
  % Gain to Breakeven95.7%32.4%
  Time to Breakeven14 days427 days
2020 COVID-19 Crash
  % Loss-32.5%-33.7%
  % Gain to Breakeven48.2%50.9%
  Time to Breakeven10 days140 days

Compare to BBY, AMZN, WMT, TGT, MSFT

In The Past

GameStop's stock fell -18.8% during the 2025 US Tariff Shock. Such a loss loss requires a 23.2% gain to breakeven.

Preserve Wealth

Limiting losses and compounding gains is essential to preserving wealth.

Asset Allocation

Actively managed asset allocation strategies protect wealth. Learn more.

EventGMES&P 500
Summer-Fall 2023 Five Percent Yield Shock
  % Loss-47.9%-9.5%
  % Gain to Breakeven91.9%10.5%
  Time to Breakeven168 days24 days
2022 Inflation Shock & Fed Tightening
  % Loss-48.9%-24.5%
  % Gain to Breakeven95.7%32.4%
  Time to Breakeven14 days427 days
2020 COVID-19 Crash
  % Loss-32.5%-33.7%
  % Gain to Breakeven48.2%50.9%
  Time to Breakeven10 days140 days
2016-2017 Trump Reflation Bond Selloff
  % Loss-24.6%-3.7%
  % Gain to Breakeven32.6%3.9%
  Time to Breakeven1531 days6 days
2015-2016 China Devaluation / Global Growth Scare
  % Loss-45.6%-12.2%
  % Gain to Breakeven83.8%13.9%
  Time to Breakeven1816 days62 days
2014-2016 Oil Price Collapse
  % Loss-38.0%-6.8%
  % Gain to Breakeven61.2%7.3%
  Time to Breakeven1815 days15 days
2010 Eurozone Sovereign Debt Crisis / Flash Crash
  % Loss-28.2%-15.4%
  % Gain to Breakeven39.4%18.2%
  Time to Breakeven287 days125 days
2008-2009 Global Financial Crisis
  % Loss-72.2%-53.4%
  % Gain to Breakeven259.3%114.4%
  Time to Breakeven4445 days1085 days

Compare to BBY, AMZN, WMT, TGT, MSFT

In The Past

GameStop's stock fell -18.8% during the 2025 US Tariff Shock. Such a loss loss requires a 23.2% gain to breakeven.

Preserve Wealth

Limiting losses and compounding gains is essential to preserving wealth.

Asset Allocation

Actively managed asset allocation strategies protect wealth. Learn more.

About GameStop (GME)

GameStop Corp. (GME) is a specialty retailer focused on games and entertainment products, serving customers across the United States, Canada, Australia, and Europe. The company operates a significant retail footprint, comprising over 4,500 physical stores under brands like GameStop, EB Games, and Micromania, complemented by robust e-commerce properties. It also runs dedicated pop culture themed stores called Zing Pop Culture.

GameStop's product portfolio is centered around gaming, offering new and pre-owned gaming platforms, accessories such as controllers and VR products, and a vast selection of new and pre-owned gaming software. This includes digital offerings like in-game currency and full-game downloads. Beyond traditional gaming, GameStop caters to a broader audience of enthusiasts by selling collectibles, including licensed merchandise from gaming, television, movie, and pop culture industries. The company also publishes Game Informer, a digital and print video game publication. Its primary customers are gamers and pop culture collectors looking for a comprehensive range of related products and content.

AI Analysis | Feedback

A Best Buy, but specialized solely in video games, consoles, and related pop culture merchandise.

Barnes & Noble for video games.

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  • Gaming Platforms: Sells new and pre-owned gaming consoles and hardware.
  • Gaming Accessories: Offers various accessories including controllers, headsets, VR products, and memory cards.
  • Gaming Software: Provides new and pre-owned video games.
  • Digital Gaming Products: Sells in-game digital currency, downloadable content (DLC), and full-game downloads.
  • Collectibles: Retails licensed merchandise related to gaming, television, movie, and pop culture themes.
  • Game Informer Publication: Publishes a print and digital video game magazine featuring reviews and news.

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Major Customers of GameStop (GME)

GameStop Corp. is a specialty retailer that primarily sells products directly to individual consumers rather than other businesses (B2C model). Based on its business description, the company serves the following categories of customers:

  • Video Game Enthusiasts and Gamers: This is GameStop's core customer base, comprising individuals who actively purchase new and pre-owned gaming platforms, accessories (controllers, headsets, virtual reality products, memory cards), new and pre-owned gaming software, in-game digital currency, digital downloadable content, and full-game downloads. They are engaged in the gaming ecosystem and seek the latest or classic gaming experiences and related hardware.
  • Pop Culture Collectors and Fans: These customers are interested in licensed merchandise, apparel, gadgets, electronics, toys, and other retail products primarily related to the gaming, television, and movie industries, as well as broader pop culture themes. This segment is served through GameStop's general collectibles offerings and specifically through its Zing Pop Culture themed stores.
  • Gift Shoppers and Families: This category includes individuals who may not be avid gamers themselves but are purchasing games, consoles, accessories, or collectibles as gifts for children, teenagers, or other family members and friends. They are looking for entertainment products or collectible items suitable for gifting occasions.

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Major Suppliers:

  • Sony Group Corporation (SONY)
  • Microsoft Corporation (MSFT)
  • Nintendo Co., Ltd. (NTDOY)
  • Electronic Arts Inc. (EA)
  • Take-Two Interactive Software, Inc. (TTWO)
  • Funko, Inc. (FNKO)

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Ryan Cohen, President and Chief Executive Officer

Ryan Cohen founded the e-commerce pet supply company Chewy in 2011 and served as its CEO until 2018. He sold Chewy to PetSmart in 2017 for $3.35 billion. An activist investor, Cohen acquired a significant stake in GameStop in 2020. He was appointed Chairman of GameStop in June 2021 and became President and Chief Executive Officer in September 2023. Cohen does not accept a salary for his roles as CEO and Chairman. Through his investment firm, RC Ventures, he has also invested in other companies such as Bed Bath & Beyond and Nordstrom.

Daniel Moore, Principal Financial and Accounting Officer

Daniel Moore is GameStop's Principal Financial and Accounting Officer. He was appointed as Principal Accounting Officer on August 11, 2023, and later as Principal Financial Officer on March 25, 2024. Moore possesses extensive experience in finance and accounting, including previous senior tax roles at Elevate Textiles and Roper Technologies, Inc.

Mark Robinson, General Counsel and Secretary

Mark Robinson serves as GameStop's General Counsel and Secretary. In June 2023, he was also named Principal Executive Officer and General Manager, reporting directly to Executive Chairman Ryan Cohen, while continuing his duties as General Counsel and Secretary.

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Key Risks to GameStop (GME)

  1. Declining Physical Game Sales and Shift to Digital Distribution: GameStop's traditional business model heavily relies on the sale of physical games and accessories through its brick-and-mortar stores. The video game industry, however, has seen a significant and ongoing shift towards digital downloads, subscription services, and cloud gaming, which directly reduces the demand for physical media. This trend leads to declining foot traffic in physical stores and a reduction in GameStop's core revenue streams, threatening large parts of its business model.
  2. Intense Competition from Online Retailers and Digital Storefronts: GameStop faces substantial competition from major online retailers like Amazon, as well as digital storefronts operated directly by console manufacturers (e.g., PlayStation Store, Xbox Store) and PC gaming platforms (e.g., Steam). These competitors offer convenience, often competitive pricing, and immediate access to digital content, directly impacting GameStop's market share and profitability.
  3. Stock Price Volatility and Investment Portfolio Risks: GameStop's stock has experienced extreme price and volume fluctuations, often detached from its operational performance, largely due to its status as a "meme stock" driven by retail investor sentiment. Furthermore, the company's strategy of investing in volatile assets, such as cryptocurrencies like Bitcoin, exposes it to significant market volatility, which could adversely affect its financial position and performance.

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The accelerated industry-wide shift from physical video game media to digital downloads and streaming services represents a clear emerging threat. This trend, driven by console manufacturers' increased focus on digital-only consoles and game publishers' preference for direct digital distribution, significantly diminishes the market for new and pre-owned physical games and platforms. Given GameStop's extensive network of physical stores and its historical reliance on physical media and the highly profitable pre-owned market, this ongoing digital transition directly challenges its core business model. Furthermore, the growth of cloud gaming services poses a long-term threat by potentially reducing the need for traditional gaming hardware purchases.

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Here are the addressable market sizes for GameStop's main products and services:

Gaming Platforms (Consoles)

  • The global video game market, which includes consoles, was estimated at USD 298.98 billion in 2024 and is projected to reach USD 600.74 billion by 2030. The console segment accounted for over 27% of the global video game market in 2024.
  • The console gaming market globally is expected to see growth return in 2025, following a projected 1.0% decline in 2024.
  • In Europe, the video game market was valued at USD 88.16 billion in 2024 and is expected to reach USD 239.32 billion by 2033.
  • The Australia gaming console market is projected to reach USD 1,907.4 million by 2033.

Gaming Accessories (controllers, gaming headsets, virtual reality products, memory cards)

  • Globally, the gaming accessories market size was valued at USD 13.23 billion in 2024 and is projected to reach USD 28.12 billion by 2032. Another estimate places the global market at USD 10.6 billion in 2024, growing to USD 29.67 billion by 2033.
  • In the U.S., the gaming accessories market size was valued at USD 5.67 billion in 2024 and is projected to reach USD 11.97 billion by 2032. U.S. consumer spending on video game accessories reached $3.2 billion in 2024.
  • The North American gaming accessories market was valued at USD 6.0 billion in 2023.
  • For Europe, the gaming accessories market is expected to grow from 2024 to 2032 and is projected to generate USD 7.23 billion with a CAGR of 13.8% during the forecast period. The European market was valued at USD 4.0 billion in 2023.
  • The Australia gaming accessories market size reached USD 305.20 million in 2024 and is expected to reach USD 527.29 million by 2033. In 2025, the Australian market was valued at approximately AUD 253.39 million.

Gaming Software & Digital Content (new and pre-owned gaming software, in-game digital currency, digital downloadable content, full-game downloads)

  • The global video game software market size was valued at $198.5 billion in 2021 and is projected to reach $751.4 billion by 2031.
  • The global digital gaming market size is anticipated to be worth USD 344.61 billion in 2025, projected to reach USD 1.32 trillion by 2034.
  • In the U.S., the video games software market size was USD 51.47 billion in 2024 and is projected to grow to USD 67.09 billion by 2032. The U.S. online gaming market is estimated at USD 43.52 billion in 2026.
  • Europe's video game market was valued at USD 88.16 billion in 2024 and is expected to reach USD 239.32 billion by 2033. Online gaming was the dominant type segment in Europe in 2024. Europe contributed approximately USD 31.88 billion to the global online gaming market in 2025.

Collectibles (licensed merchandise primarily related to the gaming, television, and movie industries, as well as pop culture themes)

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Game Informer (print and digital video game publication)

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AI Analysis | Feedback

GameStop (GME) is expected to drive future revenue growth over the next 2-3 years through several strategic initiatives aimed at transforming its business model and adapting to evolving consumer preferences.

  1. Expansion into the High-Margin Collectibles Market: GameStop is strategically expanding its focus on high-margin collectibles, including trading cards like Pokémon, Magic: The Gathering, and sports cards, as well as apparel, toys, and other pop culture merchandise. This initiative aims to diversify revenue streams and capitalize on increasing consumer demand in this growing market.

  2. Digital Transformation and E-commerce Enhancement (Omnichannel Excellence): The company is actively investing in and enhancing its online platform and e-commerce capabilities to create a seamless omnichannel experience for customers. This digital-first approach is crucial for expanding its reach, adapting to the significant shift in consumer behavior towards digital purchases, and becoming a premier destination for gaming and entertainment products.

  3. Diversification of Product Offerings Beyond Traditional Video Games: Beyond the significant push into collectibles, GameStop is exploring and expanding its product range into other entertainment products and new categories. This broader diversification strategy is designed to appeal to a wider customer base and reduce its traditional reliance on physical video game sales, which have been declining.

  4. Enhanced Customer Experience and Community Building: GameStop aims to foster brand loyalty and drive repeat business by creating a strong, community-centric ecosystem and improving the overall customer experience. This includes enhancing its online platforms, leveraging its physical stores as important touchpoints, and utilizing loyalty programs to engage its core audience.

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Capital Allocation Decisions (Last 3-5 Years)

Share Repurchases

  • Within the last 3-5 years, GameStop's share repurchase activity has been minimal to non-existent.
  • Historically, in December 2019, GameStop spent $178.6 million to repurchase 34.6 million shares, representing 34% of its outstanding shares.

Share Issuance

  • In 2021, during the "meme stock" event, GameStop raised over $1.5 billion in equity through share issuances, allowing it to eliminate virtually all long-term debt.
  • In 2022, the company saw a large inflow of $1.67 billion from stock issuance.
  • GameStop issued approximately $1.5 billion via 0% convertible notes in Q2 2025. Shares outstanding increased by 29.33% from 2024 to 2025.

Inbound Investments

  • Activist investor Ryan Cohen took a significant stake and joined GameStop's board in 2021, signaling a major push towards a digital-first, e-commerce-driven transformation.
  • Clear Street Group Inc. acquired a new position in GameStop in Q3 (likely 2025), acquiring shares valued at approximately $29.97 million.
  • As of March 2026, institutional investors and hedge funds collectively own 29.21% of GameStop's stock, with major holders including Vanguard Group Inc and BlackRock, Inc..

Outbound Investments

  • In Q2 2025, GameStop purchased 4,710 Bitcoin for approximately $513 million, diversifying its cash holdings.
  • The company sold its Canadian subsidiary, Electronics Boutique Canada, Inc., in May 2025, and also sold its video game magazine, Game Informer, in 2025.
  • GameStop ventured into digital assets by launching an NFT marketplace and crypto wallet in 2022, though the NFT marketplace was later shut down due to regulatory uncertainty.

Capital Expenditures

  • Capital expenditures have generally decreased over the last few years, from $60.0 million in fiscal year 2021 to $34.9 million in fiscal year 2024 (ending January 31, 2024).
  • In the most recent reported quarter, capital expenditures totaled -$4.30 million.
  • Future capital expenditures are anticipated to remain at "modest levels" and will be pragmatically targeted at infrastructure and technology, reflecting investments in technology and enterprise systems.

Peer Outperformance in Computer & Electronics Retail

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Share of Computer & Electronics Retail constituents that GME has outperformed, by holding period. Peers without a full price history over a given window are excluded from that window.
1Y
insufficient peer history
3Y
insufficient peer history
5Y
insufficient peer history
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Median price return by industry across the Consumer Discretionary sector, ranked by 5Y. Computer & Electronics Retail is GME's own industry. Use this to see which corners of the sector have carried the returns.
Industry Names 1Y med3Y med5Y med Top 3 by 5Y
Education Services 14 -21.1%84.5%71.0% LINC 309% · CVSA 227% · PRDO 227%
Homebuilding 18 -14.7%21.5%40.5% GRBK 202% · PHM 157% · TOL 134%
Specialty Stores 7 11.7%40.0%16.6% SIG 39% · FIVE 32% · ASO 25%
Automotive Retail 18 -11.4%7.6%10.0% MUSA 260% · PAG 172% · ORLY 119%
Hotels, Resorts & Cruise Lines 22 12.9%48.4%5.6% RCL 219% · MAR 149% · HLT 138%
Home Improvement Retail 5 -26.1%-8.7%4.5% HVT 16% · LOW 5% · HD 4%
Distributors 4 -12.0%-23.6%-8.0% ARMK 159% · GPC 30% · LKQ -46%
Specialized Consumer Services 10 -16.0%27.3%-14.2% HRB 115% · FTDR 77% · SCI 43%
Home Furnishings 4 -6.7%21.6%-15.9% SGI 47% · LZB 2% · MHK -34%
Restaurants 34 -12.2%-16.1%-17.3% EAT 320% · CAKE 152% · RAVE 130%
Footwear 9 42.7%46.4%-18.3% WEYS 162% · SHOO 24% · DECK 16%
Leisure Products 13 -22.4%-18.2%-33.6% GOLF 80% · HAS 15% · BC -19%
Leisure Facilities 11 -4.0%-11.7%-35.3% OSW 121% · JAKK 102% · ESCA 14%
Casinos & Gaming 20 -8.7%-19.4%-35.9% MCRI 115% · RRR 63% · RSI 63%
Automotive Parts & Equipment 38 -10.7%-8.0%-38.2% MOD 1549% · GTX 282% · STRT 90%
Apparel Retail 25 -9.5%13.8%-39.5% ANF 307% · URBN 147% · ROST 115%
Apparel, Accessories & Luxury Goods 27 -7.6%9.6%-40.4% TPR 234% · RL 230% · ELA 222%
Household Appliances 18 -1.8%22.9%-44.1% FLXS 168% · KEQU 165% · HBB 114%
Broadline Retail 15 -12.2%15.3%-54.8% DDS 321% · EBAY 62% · AMZN 49%
Computer & Electronics Retail ← 3 -15.2%18.8%-58.4% BBY 1% · GME -58% · UPBD -60%
Automobile Manufacturers 8 -78.1%-49.5%-72.3% GM 76% · TSLA 48% · F 47%
Other Specialty Retail 18 -31.0%-50.5%-77.9% TLF 109% · BBW 89% · WINA 75%
Consumer Electronics 11 -13.5%-7.1%-78.5% AXIL 2464% · GRMN 84% · MSN -57%
Median of constituents with a full price history over each window. Top names are unfiltered by size in this render.

Latest Trefis Analyses

Recent Active Movers

Peer Comparisons

Peers to compare with:

Financials

GMEBBYAMZNWMTTGTMSFTMedian
NameGameStop Best Buy Amazon.c.Walmart Target Microsoft 
Mkt Price21.1590.80256.78107.15155.83495.63131.49
Mkt Cap-19.22,765.3852.370.83,680.5852.3
Rev LTM-42,201775,680735,840107,705331,839331,839
Op Inc LTM-1,83393,71232,2806,023155,23732,280
FCF LTM-1,768-11,62513,5094,45666,9874,456
FCF 3Y Avg-1,49716,73213,0824,22370,89013,082
CFO LTM-2,475161,40342,9238,723182,93542,923
CFO 3Y Avg-2,215130,16438,4147,890145,88238,414

Growth & Margins

GMEBBYAMZNWMTTGTMSFTMedian
NameGameStop Best Buy Amazon.c.Walmart Target Microsoft 
Rev Chg LTM-1.4%15.8%6.2%2.0%17.8%6.2%
Rev Chg 3Y Avg--1.6%13.0%5.3%-0.1%16.1%5.3%
Rev Chg Q-3.6%19.6%5.9%5.3%17.7%5.9%
QoQ Delta Rev Chg LTM-0.8%4.4%1.5%1.2%4.3%1.5%
Op Inc Chg LTM-6.3%23.0%11.4%11.0%20.8%11.4%
Op Inc Chg 3Y Avg-2.3%90.0%14.5%9.9%20.6%14.5%
Op Mgn LTM-4.3%12.1%4.4%5.6%46.8%5.6%
Op Mgn 3Y Avg-4.2%10.8%4.3%5.5%45.7%5.5%
QoQ Delta Op Mgn LTM-0.1%0.6%0.2%1.1%-0.0%0.2%
CFO/Rev LTM-5.9%20.8%5.8%8.1%55.1%8.1%
CFO/Rev 3Y Avg-5.3%18.9%5.5%7.4%50.6%7.4%
FCF/Rev LTM-4.2%-1.5%1.8%4.1%20.2%4.1%
FCF/Rev 3Y Avg-3.6%2.8%1.9%3.9%25.3%3.6%

Valuation

GMEBBYAMZNWMTTGTMSFTMedian
NameGameStop Best Buy Amazon.c.Walmart Target Microsoft 
Mkt Cap-19.22,765.3852.370.83,680.5852.3
P/S-0.53.61.20.711.11.2
P/Op Inc-10.529.526.411.823.723.7
P/EBIT-10.815.526.911.621.815.5
P/E-15.120.438.616.127.520.4
P/CFO-7.817.119.98.120.117.1
Total Yield-10.8%4.9%3.5%9.1%4.4%4.9%
Dividend Yield-4.2%0.0%0.9%2.9%0.7%0.9%
FCF Yield 3Y Avg-9.4%0.8%1.8%7.3%2.2%2.2%
D/E-0.20.10.10.30.00.1
Net D/E-0.10.00.10.2-0.00.1

Returns

GMEBBYAMZNWMTTGTMSFTMedian
NameGameStop Best Buy Amazon.c.Walmart Target Microsoft 
1M Rtn13.9%6.4%-3.1%-7.2%0.2%-0.1%0.1%
3M Rtn-2.8%17.2%7.6%-11.3%16.1%27.1%11.9%
6M Rtn-10.1%49.2%23.6%-14.8%35.1%25.8%24.7%
12M Rtn-15.2%26.4%12.5%4.4%80.2%-2.0%8.5%
3Y Rtn18.8%45.7%77.3%101.6%41.5%50.9%48.3%
1M Excs Rtn15.3%10.6%-2.7%-6.2%2.4%2.0%2.2%
3M Excs Rtn-8.2%15.8%2.8%-14.4%14.8%23.7%8.8%
6M Excs Rtn-28.2%34.5%7.8%-28.7%22.2%9.1%8.4%
12M Excs Rtn-30.4%7.9%-5.7%-9.6%61.4%-17.4%-7.7%
3Y Excs Rtn-58.7%-28.6%18.2%34.0%-30.9%-19.1%-23.9%

Segment Financials

Revenue by Segment
$ Mil20262025202420232022
Hardware and accessories1,8402,1002,9973,1403,172
Collectibles1,060718754965824
Software7291,0051,5221,8232,015
Total3,6303,8235,2735,9276,011


Operating Income by Segment
$ Mil2016201520142013
United States504483465502
Europe493644-398
Australia393838-72
Canada292827-74
Technology Brands2733-0 
Total648618574-42


Assets by Segment
$ Mil2016201520142013
United States2,7032,7402,3212,665
Technology Brands589344181 
Europe402527972799
Australia382382389417
Canada259252229252
Total4,3354,2464,0914,134


Price Behavior

Price Behavior
Market Price$21.15 
Market Cap ($ Bil)9.5 
First Trading Date02/13/2002 
Distance from 52W High-23.6% 
   50 Days200 Days
DMA Price$20.14$22.20
DMA Trenddowndown
Distance from DMA5.0%-4.7%
 3M1YR
Volatility36.5%37.8%
Downside Capture3.78115.00
Upside Capture-11.0174.23
Correlation (SPY)-9.4%21.8%
GME Betas & Captures as of 8/31/2026

 1M2M3M6M1Y3Y
Beta-1.29-0.24-0.170.410.650.99
Up Beta-2.86-1.94-0.91-0.080.040.44
Down Beta0.640.370.360.190.390.40
Up Capture-164%-52%-40%25%64%374%
Bmk +ve Days10213268138427
Stock +ve Days11193261122356
Down Capture140%132%24%109%114%111%
Bmk -ve Days11213259113324
Stock -ve Days10233265125383

[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with GME
GME-13.3%37.7%-0.30-
Sector ETF (XLY)-2.4%19.5%-0.2521.6%
Equity (SPY)18.3%12.8%1.0322.6%
Gold (GLD)19.0%29.2%0.594.3%
Commodities (DBC)48.3%20.6%1.80-5.5%
Real Estate (VNQ)7.6%13.6%0.297.6%
Bitcoin (BTCUSD)-32.4%43.8%-0.7712.9%

Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 5-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with GME
GME-16.0%93.7%0.21-
Sector ETF (XLY)5.1%24.1%0.1730.7%
Equity (SPY)12.5%17.2%0.5526.4%
Gold (GLD)18.7%18.8%0.813.9%
Commodities (DBC)11.4%19.5%0.465.6%
Real Estate (VNQ)0.7%18.9%-0.0722.2%
Bitcoin (BTCUSD)9.4%52.6%0.3619.1%

Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 10-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with GME
GME14.8%117.7%0.60-
Sector ETF (XLY)12.0%22.2%0.4919.5%
Equity (SPY)15.2%17.9%0.7216.4%
Gold (GLD)12.3%16.3%0.620.6%
Commodities (DBC)8.7%18.1%0.396.4%
Real Estate (VNQ)4.7%20.7%0.1915.3%
Bitcoin (BTCUSD)63.2%66.2%1.037.0%

Smart multi-asset allocation framework can stack odds in your favor. Learn How

Short Interest

Short Interest: As Of Date8312026
Short Interest: Shares Quantity57.0 Mil
Short Interest: % Change Since 81520265.5%
Average Daily Volume5.9 Mil
Days-to-Cover Short Interest9.7 days

Earnings Returns History

Updated 9/11/2026
Expand for More
 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
9/8/2026-1.4%  
6/2/20266.0%6.5%9.1%
3/24/20261.2%1.0%9.6%
12/9/2025-4.3%-3.6%-8.1%
9/9/20253.3%11.7%3.5%
6/10/2025-5.3%-23.7%-21.4%
3/25/202511.7%-11.0%6.6%
12/10/20247.6%16.1%15.2%
...
SUMMARY STATS   
# Positive131112
# Negative111211
Median Positive7.4%14.3%8.6%
Median Negative-15.0%-14.2%-21.4%
Max Positive35.2%62.4%83.5%
Max Negative-39.4%-37.4%-47.2%
Collapse to Preview
 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
9/8/2026-1.4%  
6/2/20266.0%6.5%9.1%
3/24/20261.2%1.0%9.6%
12/9/2025-4.3%-3.6%-8.1%
9/9/20253.3%11.7%3.5%
6/10/2025-5.3%-23.7%-21.4%
3/25/202511.7%-11.0%6.6%
12/10/20247.6%16.1%15.2%
9/10/2024-12.0%-14.0%-12.6%
6/7/2024-39.4%-37.4%-47.2%
3/26/2024-15.0%-26.6%-27.7%
12/6/202310.2%12.5%6.4%
9/6/20230.7%-5.0%-21.5%
6/7/2023-17.9%-1.6%-9.8%
3/21/202335.2%31.2%14.6%
12/7/202211.4%-5.4%-26.4%
9/7/20227.4%17.0%8.1%
6/1/202210.4%14.3%1.7%
3/17/20223.5%62.4%61.3%
12/8/2021-10.3%-14.4%-19.0%
9/8/20210.2%2.9%-13.4%
6/9/2021-27.2%-26.3%-36.8%
12/8/2020-19.4%-18.2%4.4%
9/9/2020-15.2%18.1%83.5%
SUMMARY STATS   
# Positive131112
# Negative111211
Median Positive7.4%14.3%8.6%
Median Negative-15.0%-14.2%-21.4%
Max Positive35.2%62.4%83.5%
Max Negative-39.4%-37.4%-47.2%

SEC Filings

Expand for More
Report DateFiling DateFiling
07/31/202609/09/202610-Q
04/30/202606/11/202610-Q
01/31/202603/24/202610-K
10/31/202512/09/202510-Q
04/30/202506/10/202510-Q
01/31/202503/25/202510-K
10/31/202412/10/202410-Q
07/31/202409/10/202410-Q
04/30/202406/11/202410-Q
01/31/202403/26/202410-K
10/31/202312/06/202310-Q
07/31/202309/06/202310-Q
04/30/202306/07/202310-Q
01/31/202303/28/202310-K
10/31/202212/07/202210-Q
07/31/202209/07/202210-Q
Collapse to Preview
Report DateFiling DateFiling
07/31/202609/09/202610-Q
04/30/202606/11/202610-Q
01/31/202603/24/202610-K
10/31/202512/09/202510-Q
04/30/202506/10/202510-Q
01/31/202503/25/202510-K
10/31/202412/10/202410-Q
07/31/202409/10/202410-Q
04/30/202406/11/202410-Q
01/31/202403/26/202410-K
10/31/202312/06/202310-Q
07/31/202309/06/202310-Q
04/30/202306/07/202310-Q
01/31/202303/28/202310-K
10/31/202212/07/202210-Q
07/31/202209/07/202210-Q
04/30/202206/01/202210-Q
01/31/202203/17/202210-K
10/31/202112/08/202110-Q
07/31/202109/08/202110-Q
04/30/202106/09/202110-Q
01/31/202103/23/202110-K
10/31/202012/08/202010-Q
07/31/202009/09/202010-Q
04/30/202006/09/202010-Q
01/31/202003/27/202010-K
10/31/201912/11/201910-Q
07/31/201909/11/201910-Q

Insider Activity

Updated 9/10/2026
Expand for More
#OwnerTitleHoldingActionFiling DatePriceSharesTransacted
Value
Value of
Held Shares
Form
1Attal, Alain DirectBuy910202620.005,000100,00012,029,280Form
2Cohen, RyanPresident, CEO and ChairmanDirectBuy910202620.381,000,00020,375,900801,747,694Form
3Grube, James DirectBuy909202619.1210,255196,076758,949Form
4Cheng, Lawrence by Cheng Capital LLCBuy908202618.8055,0001,033,9562,688,286Form
5Robinson, Mark HaymondGeneral Counsel and SecretaryDirectSell706202622.623,95789,5112,356,882Form
Collapse to Preview
#OwnerTitleHoldingActionFiling DatePriceSharesTransacted
Value
Value of
Held Shares
Form
1Attal, Alain DirectBuy910202620.005,000100,00012,029,280Form
2Cohen, RyanPresident, CEO and ChairmanDirectBuy910202620.381,000,00020,375,900801,747,694Form
3Grube, James DirectBuy909202619.1210,255196,076758,949Form
4Cheng, Lawrence by Cheng Capital LLCBuy908202618.8055,0001,033,9562,688,286Form
5Robinson, Mark HaymondGeneral Counsel and SecretaryDirectSell706202622.623,95789,5112,356,882Form
6Moore, Daniel WilliamPFO and PAODirectSell706202622.387,085158,5622,576,498Form
7Robinson, Mark HaymondGeneral Counsel and SecretaryDirectSell706202622.387,083158,5182,420,330Form
8Robinson, Mark HaymondGeneral Counsel and SecretaryDirectSell415202623.193,91290,7152,672,068Form
9Moore, Daniel WilliamPFO and PAODirectSell403202622.947,210165,4302,317,716Form
10Robinson, Mark HaymondGeneral Counsel and SecretaryDirectSell403202622.947,209165,4072,247,322Form
11Cheng, Lawrence by Cheng Capital LLCBuy126202622.875,000114,3682,012,886Form
12Cohen, RyanPresident, CEO and ChairmanDirectBuy122202621.60500,00010,800,500828,351,735Form
13Cohen, RyanPresident, CEO and ChairmanDirectBuy122202621.12500,00010,558,700799,248,019Form
14Attal, Alain DirectBuy120202620.9012,000250,79812,215,181Form
15Robinson, Mark HaymondGeneral Counsel and SecretaryDirectSell113202621.0012,200256,2482,208,665Form
16Robinson, Mark HaymondGeneral Counsel and SecretaryDirectSell106202620.445,475111,9012,398,572Form
17Moore, Daniel WilliamPFO and PAODirectSell106202620.445,477111,9422,211,947Form
18Moore, Daniel WilliamPFO and PAODirectSell1002202527.586,509179,5343,106,341Form
19Robinson, Mark HaymondGeneral Counsel and SecretaryDirectSell1002202527.584,449122,7153,097,570Form
20Moore, Daniel WilliamPFO and PAODirectSell903202522.6883018,8242,701,846Form
Core Cache Last Updated: 9/12/2026