Tearsheet

GameStop (GME)


Market Price (12/25/2025): $21.54 | Market Cap: $9.6 Bil
Sector: Consumer Discretionary | Industry: Computer & Electronics Retail

GameStop (GME)


Market Price (12/25/2025): $21.54
Market Cap: $9.6 Bil
Sector: Consumer Discretionary
Industry: Computer & Electronics Retail

Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.


0 Cash is significant % of market cap
Net D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is -46%
Weak multi-year price returns
2Y Excs Rtn is -20%, 3Y Excs Rtn is -73%
Expensive valuation multiples
P/EBITPrice/EBIT or Price/(Operating Income) ratio is 43x
1 Attractive cash flow generation
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 15%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is 15%
Meaningful short interest
Short Interest % of Basic SharesShort Interest % of Basic Shares = (Short Interest Quantity) / (Basic Shares Outstanding). A high fraction of short interest can indicate potential risk of a short squeeze. is 15%
Weak revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is -12%, Rev Chg 3Y AvgRevenue Change % averaged over trailing 3 years is -13%, Rev Chg QQuarterly Revenue Change % is -4.6%
2 Attractive yield
FCF Yield is 5.9%
  Short seller report
3 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, and E-commerce & Digital Retail. Themes include Gaming Content & Platforms, and Online Marketplaces.
  Key risks
GME key risks include [1] its reliance on a declining physical media market as the industry shifts to digital distribution, Show more.
0 Cash is significant % of market cap
Net D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is -46%
1 Attractive cash flow generation
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 15%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is 15%
2 Attractive yield
FCF Yield is 5.9%
3 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, and E-commerce & Digital Retail. Themes include Gaming Content & Platforms, and Online Marketplaces.
4 Weak multi-year price returns
2Y Excs Rtn is -20%, 3Y Excs Rtn is -73%
5 Meaningful short interest
Short Interest % of Basic SharesShort Interest % of Basic Shares = (Short Interest Quantity) / (Basic Shares Outstanding). A high fraction of short interest can indicate potential risk of a short squeeze. is 15%
6 Expensive valuation multiples
P/EBITPrice/EBIT or Price/(Operating Income) ratio is 43x
7 Weak revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is -12%, Rev Chg 3Y AvgRevenue Change % averaged over trailing 3 years is -13%, Rev Chg QQuarterly Revenue Change % is -4.6%
8 Short seller report
9 Key risks
GME key risks include [1] its reliance on a declining physical media market as the industry shifts to digital distribution, Show more.

Valuation, Metrics & Events

GME Stock


Why The Stock Moved


Qualitative Assessment

AI Analysis | Feedback

I am unable to provide a response as the requested time period (August 31, 2025, to December 25, 2025) is in the future, and I cannot predict future stock movements or events. Show more

Stock Movement Drivers

Fundamental Drivers

The -18.0% change in GME stock from 9/24/2025 to 12/24/2025 was primarily driven by a -29.5% change in the company's P/E Multiple.
924202512242025Change
Stock Price ($)26.2521.53-17.98%
Change Contribution ByLTMLTM
Total Revenues ($ Mil)3847.503808.20-1.02%
Net Income Margin (%)9.41%11.08%17.69%
P/E Multiple32.4322.85-29.54%
Shares Outstanding (Mil)447.40447.70-0.07%
Cumulative Contribution-17.98%

LTM = Last Twelve Months as of date shown

Market Drivers

9/24/2025 to 12/24/2025
ReturnCorrelation
GME-18.0% 
Market (SPY)4.4%36.9%
Sector (XLY)2.3%39.1%

Fundamental Drivers

The -8.6% change in GME stock from 6/25/2025 to 12/24/2025 was primarily driven by a -54.8% change in the company's P/E Multiple.
625202512242025Change
Stock Price ($)23.5521.53-8.58%
Change Contribution ByLTMLTM
Total Revenues ($ Mil)3673.603808.203.66%
Net Income Margin (%)5.67%11.08%95.34%
P/E Multiple50.5522.85-54.79%
Shares Outstanding (Mil)447.10447.70-0.13%
Cumulative Contribution-8.58%

LTM = Last Twelve Months as of date shown

Market Drivers

6/25/2025 to 12/24/2025
ReturnCorrelation
GME-8.6% 
Market (SPY)14.0%34.1%
Sector (XLY)15.3%32.0%

Fundamental Drivers

The -30.9% change in GME stock from 12/24/2024 to 12/24/2025 was primarily driven by a -89.4% change in the company's P/E Multiple.
1224202412242025Change
Stock Price ($)31.1421.53-30.86%
Change Contribution ByLTMLTM
Total Revenues ($ Mil)4334.003808.20-12.13%
Net Income Margin (%)1.45%11.08%661.97%
P/E Multiple216.2022.85-89.43%
Shares Outstanding (Mil)437.40447.70-2.35%
Cumulative Contribution-30.90%

LTM = Last Twelve Months as of date shown

Market Drivers

12/24/2024 to 12/24/2025
ReturnCorrelation
GME-30.9% 
Market (SPY)15.8%24.6%
Sector (XLY)5.3%28.4%

Fundamental Drivers

The 7.2% change in GME stock from 12/25/2022 to 12/24/2025 was primarily driven by a 146.7% change in the company's P/S Multiple.
1225202212242025Change
Stock Price ($)20.0821.537.22%
Change Contribution ByLTMLTM
Total Revenues ($ Mil)5954.703808.20-36.05%
P/S Multiple1.032.53146.74%
Shares Outstanding (Mil)304.20447.70-47.17%
Cumulative Contribution-16.64%

LTM = Last Twelve Months as of date shown

Market Drivers

12/25/2023 to 12/24/2025
ReturnCorrelation
GME26.9% 
Market (SPY)48.9%14.9%
Sector (XLY)38.7%16.7%

Return vs. Risk


Price Returns Compared

 202020212022202320242025Total [1]
Returns
GME Return210%688%-50%-5%79%-32%1307%
Peers Return40%19%-26%31%29%1%109%
S&P 500 Return16%27%-19%24%23%18%115%

Monthly Win Rates [3]
GME Win Rate58%50%33%50%50%33% 
Peers Win Rate60%58%33%62%65%48% 
S&P 500 Win Rate58%75%42%67%75%73% 

Max Drawdowns [4]
GME Max Drawdown-54%-8%-52%-35%-43%-36% 
Peers Max Drawdown-21%-6%-36%-12%-6%-24% 
S&P 500 Max Drawdown-31%-1%-25%-1%-2%-15% 


[1] Cumulative total returns since the beginning of 2020
[2] Peers: BBY, AMZN, WMT, TGT, MSFT. See GME Returns vs. Peers.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2025 data is for the year up to 12/24/2025 (YTD)

How Low Can It Go

Unique KeyEventGMES&P 500
2022 Inflation Shock2022 Inflation Shock  
2022 Inflation Shock% Loss% Loss-88.3%-25.4%
2022 Inflation Shock% Gain to Breakeven% Gain to Breakeven756.1%34.1%
2022 Inflation ShockTime to BreakevenTime to BreakevenNot Fully Recovered days464 days
2020 Covid Pandemic2020 Covid Pandemic  
2020 Covid Pandemic% Loss% Loss-55.6%-33.9%
2020 Covid Pandemic% Gain to Breakeven% Gain to Breakeven125.4%51.3%
2020 Covid PandemicTime to BreakevenTime to Breakeven150 days148 days
2018 Correction2018 Correction  
2018 Correction% Loss% Loss-87.9%-19.8%
2018 Correction% Gain to Breakeven% Gain to Breakeven726.2%24.7%
2018 CorrectionTime to BreakevenTime to Breakeven517 days120 days
2008 Global Financial Crisis2008 Global Financial Crisis  
2008 Global Financial Crisis% Loss% Loss-72.4%-56.8%
2008 Global Financial Crisis% Gain to Breakeven% Gain to Breakeven261.7%131.3%
2008 Global Financial CrisisTime to BreakevenTime to Breakeven4,446 days1,480 days

Compare to AMZN, WMT, TGT, EBAY, BBY

In The Past

GameStop's stock fell -88.3% during the 2022 Inflation Shock from a high on 1/27/2021. A -88.3% loss requires a 756.1% gain to breakeven.

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About GameStop (GME)

GameStop Corp., a specialty retailer, provides games and entertainment products through its e-commerce properties and various stores in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, gaming headsets, virtual reality products, and memory cards; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It also sells collectibles comprising licensed merchandise primarily related to the gaming, television, and movie industries, as well as pop culture themes. As of January 29, 2022, the company operated 4,573 stores and ecommerce sites under the GameStop, EB Games, and Micromania brands; and 50 pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand, as well as offers Game Informer, a print and digital video game publication featuring reviews of new releases, previews of the big titles on the horizon, and coverage of the latest developments in the gaming industry. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.

AI Analysis | Feedback

Here are 1-3 brief analogies for GameStop (GME):

  • Imagine it like a **Blockbuster for video games**.

  • Think of it as a **Barnes & Noble for video games**.

  • It's akin to **Toys 'R' Us for video games**, but trying to stage a comeback in the digital age.

AI Analysis | Feedback

  • Video Games: New and pre-owned physical and digital video game titles across various platforms.
  • Gaming Consoles: New and pre-owned gaming systems from major manufacturers.
  • Gaming Accessories & PC Hardware: Controllers, headsets, keyboards, mice, and other peripherals and components for gaming.
  • Collectibles & Merchandise: A range of pop culture-themed apparel, toys, figures, and other collector's items.

AI Analysis | Feedback

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GameStop (GME) primarily sells directly to individual consumers rather than other businesses.

The company serves the following categories of individual customers:

  1. Core Gamers & Enthusiasts: This category includes individuals who are avid video game players. They purchase new and pre-owned video games, gaming consoles, accessories (controllers, headsets), and related hardware. They are often looking for the latest releases, exclusive content, or good deals on popular titles.
  2. Collectors & Pop Culture Enthusiasts: GameStop has expanded its product offerings beyond just video games to include a significant selection of collectibles, apparel, and merchandise. This customer segment is interested in items like Funko Pop! figures, action figures, statues, t-shirts, and other memorabilia related to video games, anime, movies, and general pop culture.
  3. Casual Shoppers & Gift-Givers: This category encompasses individuals who may not consider themselves hardcore gamers or collectors but purchase products from GameStop for entertainment, household use, or as gifts for others. This often includes parents buying games or consoles for their children, or individuals purchasing gifts for friends and family members who fit into the other two categories.
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AI Analysis | Feedback

  • Sony Corporation (NYSE: SONY)
  • Microsoft Corporation (NASDAQ: MSFT)
  • Nintendo Co., Ltd. (OTC: NTDOY)

AI Analysis | Feedback

Ryan Cohen, Chief Executive Officer and Chairman

Ryan Cohen was appointed CEO of GameStop in September 2023 and also serves as the Chairman of the Board. He is not receiving compensation for these roles. Cohen founded the e-commerce company Chewy in 2011 and served as its chief executive officer until 2018. Chewy was acquired by PetSmart in 2017 for $3.35 billion, which was one of the largest e-commerce acquisitions at the time. Known as an activist investor, Cohen acquired a significant stake in GameStop in 2020, becoming the company's largest individual investor and joining its board in January 2021. He has also held stakes in other companies, including Bed Bath & Beyond and Alibaba.

Daniel Moore, Principal Financial Officer and Principal Accounting Officer

Daniel Moore was promoted to Principal Financial Officer of GameStop in March 2024, after serving as interim Principal Financial Officer since August 2023. He also continues in his role as Principal Accounting Officer. Moore joined GameStop in 2021. Prior to his time at GameStop, he held positions as Vice President-Tax at Elevate Textiles, Inc. and Director-International Tax at Roper Technologies, Inc.

Mark Robinson, General Counsel and Secretary

Mark Robinson is the General Counsel and Corporate Secretary at GameStop. He joined GameStop in 2015 and was promoted to general counsel in 2021. Before joining GameStop, Robinson was a partner at global law firms, where he practiced corporate finance for twelve years. He also served temporarily as GameStop's principal executive officer for three months, during which he contributed to a $100 million year-over-year improvement in net income through cost-cutting and margin-improvement initiatives.

AI Analysis | Feedback

Here are the key risks to GameStop's business:
  1. Accelerated Shift to Digital Distribution and Declining Physical Game Sales: GameStop's core business, historically reliant on physical video game sales, faces an existential threat as the gaming industry rapidly transitions to digital distribution, subscription services, and cloud-based gaming. Consumers increasingly prefer digital downloads, which are often more convenient and readily available, leading to a sustained decline in physical game and hardware sales for GameStop.

  2. Intense Competition from Online Retailers and Digital Marketplaces: GameStop faces formidable competition from major online retailers like Amazon, as well as digital storefronts operated by console manufacturers such as PlayStation Store and Xbox Live, and PC platforms like Steam. These competitors offer competitive pricing, broad selection, and immediate digital access, continuously eroding GameStop's market share and challenging its ability to remain relevant in a digital-first retail landscape.

  3. "Meme Stock" Volatility and Detachment from Business Fundamentals: GameStop's stock performance is significantly influenced by its status as a "meme stock," leading to extreme and unpredictable price swings often disconnected from its underlying business performance. This high volatility, driven by retail investor sentiment and social media activity, creates an environment of uncertainty for long-term investors and can impact the company's strategic flexibility and market valuation.

AI Analysis | Feedback

The continuing and accelerating shift in the video game industry toward digital distribution and subscription-based access models. This trend undermines GameStop's core business of selling physical video games (new and used) and related accessories, as consumers increasingly purchase games directly from console manufacturers' online storefronts or access them through subscription services like Xbox Game Pass and PlayStation Plus. The prevalence of all-digital consoles and the day-one availability of major titles on subscription platforms signify a clear and ongoing erosion of the physical retail market for video games.

AI Analysis | Feedback

GameStop's main products and services primarily revolve around video game hardware, software, accessories, and collectible merchandise.

Video Game Market

  • Global: The global video game market size was estimated at approximately USD 298.98 billion in 2024. This market is projected to grow to about USD 600.74 billion by 2030.
  • U.S.: The video game market in the U.S. generated an estimated revenue of USD 46.45 billion in 2024 and is projected to reach approximately USD 70.90 billion by 2030.

Collectibles Market

  • Global: The global collectibles market size was estimated at approximately USD 306.44 billion in 2024, with projections to reach about USD 535.50 billion by 2033.
  • U.S.: The U.S. collectibles market generated an estimated revenue of USD 62.06 billion in 2024 and is expected to reach approximately USD 83.73 billion by 2030.

AI Analysis | Feedback

GameStop (GME) is focusing on several key initiatives to drive future revenue growth over the next two to three years as it navigates a transforming retail landscape:

  1. Expansion of High-Margin Collectibles Business: GameStop is strategically diversifying into the higher-margin collectibles market, including trading cards and pop culture merchandise. This segment has already shown substantial growth, with a reported 54.6% year-over-year surge in Q1 2025 and contributing significantly to total sales. The company is leveraging its existing customer base's interest in gaming and pop culture to drive profitable revenue in this expanding market.
  2. Enhancement of Omnichannel and E-commerce Capabilities: GameStop is actively investing in and improving its e-commerce platform and overall omnichannel retail strategy. This aims to provide customers with a seamless shopping experience across both physical stores and online channels, catering to evolving consumer preferences for digital shopping and expanding the company's reach.
  3. Growth in Hardware and Accessories Sales: Increased demand for video game hardware and accessories, particularly driven by new console launches like the Nintendo Switch 2 and continued interest in the PlayStation 5 and Xbox Series X/S, is a significant revenue driver. GameStop reported a 31% increase in hardware and accessories revenue in a recent quarter, capitalizing on these product cycles.
  4. Development of New Revenue Streams through Digital Assets and Web3 Gaming: The company is exploring innovative revenue opportunities by venturing into digital asset investments, including a substantial Bitcoin investment, and developing Web3 gaming platforms. This strategic adaptation aims to align GameStop with the growing acceptance of digital currencies and tap into tech-savvy customer bases.

AI Analysis | Feedback

Share Repurchases

  • GameStop authorized a $300 million share repurchase plan on March 4, 2019, with $101.3 million remaining under this authorization as of February 3, 2024.
  • The company did not repurchase shares in fiscal 2021, 2022, or 2023.

Share Issuance

  • GameStop completed "at-the-market" equity offerings in May and June 2024, raising $933 million by selling 45 million shares and $2.1 billion by selling 75 million shares, respectively.
  • In September 2024, the company completed another "at-the-market" offering, selling 20,000,000 shares for approximately $400 million.
  • In June 2025, GameStop priced an upsized private offering of $2.25 billion in 0.00% Convertible Senior Notes due 2032, with estimated net proceeds of approximately $2.23 billion. An additional $450 million was raised from the full exercise of a Greenshoe option on this offering.

Inbound Investments

  • Ryan Cohen disclosed a significant stake in GameStop, starting with ~9% in August 2020 and increasing to 13.9% by November 2020.
  • By late 2020 and early 2021, large investment firms such as BlackRock held substantial stakes, with BlackRock owning approximately 13% of GameStop's stock.

Outbound Investments

  • GameStop launched a blockchain/NFT initiative in January 2022, which included developing an NFT marketplace that debuted in July 2022.
  • In Q2 2025, GameStop acquired 4,710 Bitcoin for approximately $513 million, following an update to its investment policy in March 2025 to include Bitcoin as a corporate treasury asset.
  • In Q3 Fiscal 2024, CEO Ryan Cohen revised GameStop's investment policy to allow investments in other companies at his discretion, indicating a potential shift towards becoming a holding company.

Capital Expenditures

  • GameStop's reported capital expenditures were $62 million in 2021, -$26 million in 2022, $19 million in 2023, and $0.80 million in 2024.
  • Expected capital expenditures are projected to decrease from $16.1 million in 2024 to $14 million in 2025.
  • The primary focus of capital expenditures has included ongoing technological investments and store-related enhancements aimed at establishing omnichannel retail excellence and expanding the company's addressable market.

Better Bets than GameStop (GME)

Trade Ideas

Select ideas related to GME. For more, see Trefis Trade Ideas.

Unique KeyDateTickerCompanyCategoryTrade Strategy6M Fwd Rtn12M Fwd Rtn12M Max DD
BBWI_11302025_Dip_Buyer_1M_Insider_Buying_GTE_1Mil_EBITp+DE11302025BBWIBath & Body WorksDip BuyDB | Insider Buys | Low D/EDip Buy with Strong Insider Buying
Buying dips for companies with strong insider buying in the last 1 month, positive operating income and reasonable debt / market cap
13.3%13.3%0.0%
HRB_11262025_Dip_Buyer_FCFYield11262025HRBH&R BlockDip BuyDB | FCFY OPMDip Buy with High FCF Yield and High Margin
Buying dips for companies with high FCF yield and meaningfully high operating margin
5.3%5.3%-0.1%
LRN_11262025_Dip_Buyer_FCFYield11262025LRNStrideDip BuyDB | FCFY OPMDip Buy with High FCF Yield and High Margin
Buying dips for companies with high FCF yield and meaningfully high operating margin
3.4%3.4%-4.4%
ABNB_11212025_Dip_Buyer_FCFYield11212025ABNBAirbnbDip BuyDB | FCFY OPMDip Buy with High FCF Yield and High Margin
Buying dips for companies with high FCF yield and meaningfully high operating margin
19.7%19.7%0.0%
MTN_11212025_Dip_Buyer_FCFYield11212025MTNVail ResortsDip BuyDB | FCFY OPMDip Buy with High FCF Yield and High Margin
Buying dips for companies with high FCF yield and meaningfully high operating margin
1.8%1.8%-1.6%

Recent Active Movers

More From Trefis

Peer Comparisons for GameStop

Peers to compare with:

Financials

GMEBBYAMZNWMTTGTMSFTMedian
NameGameStop Best Buy Amazon.c.Walmart Target Microsoft 
Mkt Price21.5369.74232.38111.6196.53488.02104.07
Mkt Cap9.614.72,471.8890.043.83,627.5466.9
Rev LTM3,80841,825670,038703,061105,242293,812199,527
Op Inc LTM2221,74276,19028,9765,204135,93717,090
FCF LTM5691,51413,48115,2633,00978,0178,245
FCF 3Y Avg2091,30721,67714,9843,73271,3029,358
CFO LTM5842,221121,13740,9776,774147,03923,876
CFO 3Y Avg2342,06196,97737,5887,646121,38422,617

Growth & Margins

GMEBBYAMZNWMTTGTMSFTMedian
NameGameStop Best Buy Amazon.c.Walmart Target Microsoft 
Rev Chg LTM-12.1%-0.9%10.9%4.3%-2.2%15.6%1.7%
Rev Chg 3Y Avg-13.5%-4.4%11.3%5.4%-1.1%13.2%2.2%
Rev Chg Q-4.6%2.4%13.3%5.8%-1.6%18.4%4.1%
QoQ Delta Rev Chg LTM-1.0%0.5%3.0%1.4%-0.4%4.3%1.0%
Op Mgn LTM5.8%4.2%11.4%4.1%4.9%46.3%5.4%
Op Mgn 3Y Avg1.4%4.1%7.9%4.1%5.1%44.6%4.6%
QoQ Delta Op Mgn LTM2.1%0.0%0.3%-0.1%-0.2%0.6%0.2%
CFO/Rev LTM15.3%5.3%18.1%5.8%6.4%50.0%10.9%
CFO/Rev 3Y Avg5.7%4.8%15.8%5.6%7.2%47.2%6.5%
FCF/Rev LTM14.9%3.6%2.0%2.2%2.9%26.6%3.2%
FCF/Rev 3Y Avg5.2%3.1%3.5%2.2%3.5%28.0%3.5%

Valuation

GMEBBYAMZNWMTTGTMSFTMedian
NameGameStop Best Buy Amazon.c.Walmart Target Microsoft 
Mkt Cap9.614.72,471.8890.043.83,627.5466.9
P/S2.50.43.71.30.412.31.9
P/EBIT43.415.429.026.88.327.927.3
P/E22.922.835.038.811.634.628.7
P/CFO16.56.620.421.76.524.718.5
Total Yield4.4%9.8%2.9%3.4%13.3%3.6%4.0%
Dividend Yield0.0%5.5%0.0%0.8%4.7%0.7%0.8%
FCF Yield 3Y Avg2.1%7.7%1.1%2.5%7.0%2.3%2.4%
D/E0.50.30.10.10.50.00.2
Net D/E-0.50.20.00.10.4-0.00.0

Returns

GMEBBYAMZNWMTTGTMSFTMedian
NameGameStop Best Buy Amazon.c.Walmart Target Microsoft 
1M Rtn5.1%-6.6%2.7%7.5%14.2%3.0%4.0%
3M Rtn-18.0%-4.7%5.5%8.9%10.7%-4.2%0.7%
6M Rtn-8.6%5.3%9.6%15.3%2.2%-0.5%3.7%
12M Rtn-30.9%-15.4%1.5%21.6%-23.9%11.9%-7.0%
3Y Rtn7.2%-1.0%172.6%141.6%-25.2%109.3%58.3%
1M Excs Rtn1.7%-9.9%-0.7%4.1%10.8%-0.4%0.6%
3M Excs Rtn-19.8%-9.7%1.6%3.6%7.2%-8.5%-3.5%
6M Excs Rtn-22.7%-8.3%-5.9%3.9%-11.6%-14.4%-10.0%
12M Excs Rtn-44.7%-31.0%-13.6%5.3%-40.2%-4.3%-22.3%
3Y Excs Rtn-73.5%-80.7%92.1%61.6%-107.5%26.2%-23.6%

Financials

Segment Financials

Revenue by Segment
$ Mil20252024202320222021
Hardware and accessories2,9973,1403,1722,5312,722
Software1,5221,8232,0151,9793,006
Collectibles754965824580738
Total5,2735,9276,0115,0906,466


Price Behavior

Price Behavior
Market Price$21.53 
Market Cap ($ Bil)9.6 
First Trading Date02/13/2002 
Distance from 52W High-38.5% 
   50 Days200 Days
DMA Price$22.11$24.32
DMA Trenddowndown
Distance from DMA-2.6%-11.5%
 3M1YR
Volatility35.5%56.3%
Downside Capture189.47129.59
Upside Capture58.6973.92
Correlation (SPY)36.6%24.6%
GME Betas & Captures as of 11/30/2025

 1M2M3M6M1Y3Y
Beta1.121.281.241.160.811.19
Up Beta1.231.210.580.890.920.51
Down Beta0.58-0.120.470.710.040.38
Up Capture80%80%148%61%100%868%
Bmk +ve Days12253873141426
Stock +ve Days6153058117354
Down Capture137%243%194%192%125%111%
Bmk -ve Days7162452107323
Stock -ve Days12253162126386

[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
 Comparison of GME With Other Asset Classes (Last 1Y)
 GMESector ETFEquityGoldCommoditiesReal EstateBitcoin
Annualized Return-25.8%8.3%19.2%71.9%8.9%6.0%-10.4%
Annualized Volatility56.2%24.3%19.5%19.3%15.3%17.1%35.0%
Sharpe Ratio-0.310.270.782.690.360.18-0.12
Correlation With Other Assets 28.4%25.0%-1.8%12.4%13.1%25.5%

ETFs used for asset classes: Sector ETF = XLY, Equity = SPY, Gold = GLD, Commodities = DBC, Real Estate = VNQ, and Bitcoin = BTCUSD
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Based On 5-Year Data
 Comparison of GME With Other Asset Classes (Last 5Y)
 GMESector ETFEquityGoldCommoditiesReal EstateBitcoin
Annualized Return44.1%9.8%14.9%18.7%11.7%4.8%32.6%
Annualized Volatility151.7%23.8%17.1%15.5%18.7%18.9%48.7%
Sharpe Ratio0.860.370.700.970.510.170.59
Correlation With Other Assets 15.5%11.8%1.5%3.6%13.2%10.9%

ETFs used for asset classes: Sector ETF = XLY, Equity = SPY, Gold = GLD, Commodities = DBC, Real Estate = VNQ, and Bitcoin = BTCUSD
Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 10-Year Data
 Comparison of GME With Other Asset Classes (Last 10Y)
 GMESector ETFEquityGoldCommoditiesReal EstateBitcoin
Annualized Return13.8%13.1%14.7%14.9%6.9%5.2%69.2%
Annualized Volatility117.7%22.0%18.0%14.8%17.6%20.8%55.8%
Sharpe Ratio0.600.550.700.830.310.220.90
Correlation With Other Assets 20.0%16.7%0.4%7.6%15.7%7.4%

ETFs used for asset classes: Sector ETF = XLY, Equity = SPY, Gold = GLD, Commodities = DBC, Real Estate = VNQ, and Bitcoin = BTCUSD
Smart multi-asset allocation framework can stack odds in your favor. Learn How

Short Interest

Short Interest: As Of Date12152025
Short Interest: Shares Quantity68,009,329
Short Interest: % Change Since 113020251.9%
Average Daily Volume7,637,142
Days-to-Cover Short Interest8.91
Basic Shares Quantity447,700,000
Short % of Basic Shares15.2%

Earnings Returns History

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 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
12/9/2025-4.3%-3.6% 
9/9/20253.3%11.7%3.5%
6/10/2025-5.3%-23.7%-21.4%
3/25/202511.7%-11.0%6.6%
12/10/20247.6%16.1%15.2%
9/10/2024-12.0%-14.0%-12.6%
6/7/2024-39.4%-37.4%-47.2%
3/26/2024-15.0%-26.6%-27.7%
...
SUMMARY STATS   
# Positive121111
# Negative121313
Median Positive8.9%14.3%8.1%
Median Negative-15.1%-14.4%-20.2%
Max Positive35.2%62.4%83.5%
Max Negative-39.4%-37.4%-47.2%

SEC Filings

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Report DateFiling DateFiling
103120251209202510-Q 11/1/2025
4302025610202510-Q 5/3/2025
1312025325202510-K 2/1/2025
103120241210202410-Q 11/2/2024
7312024910202410-Q 8/3/2024
4302024611202410-Q 5/4/2024
1312024326202410-K 2/3/2024
103120231206202310-Q 10/28/2023
7312023906202310-Q 7/29/2023
4302023607202310-Q 4/29/2023
1312023328202310-K 1/28/2023
103120221207202210-Q 10/29/2022
7312022907202210-Q 7/30/2022
4302022601202210-Q 4/30/2022
1312022317202210-K 1/29/2022
103120211208202110-Q 10/30/2021

Insider Activity

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 OwnerTitleFiling DateActionPriceSharesTransacted
Value
Value of
Held Shares
Form
0Moore Daniel WilliamPFO and PAO10022025Sell27.586,509179,5343,106,341Form
1Robinson Mark HaymondGeneral Counsel and Secretary10022025Sell27.584,449122,7153,097,570Form
2Moore Daniel WilliamPFO and PAO9032025Sell22.6883018,8242,701,846Form
3Robinson Mark HaymondGeneral Counsel and Secretary7252025Sell24.1811,055267,3152,823,823Form
4Attal Alain 4102025Buy25.7510,000257,50014,740,948Form