Tearsheet

PLAYSTUDIOS (MYPS)


Market Price (12/29/2025): $0.6742 | Market Cap: $84.7 Mil
Sector: Communication Services | Industry: Interactive Home Entertainment

PLAYSTUDIOS (MYPS)


Market Price (12/29/2025): $0.6742
Market Cap: $84.7 Mil
Sector: Communication Services
Industry: Interactive Home Entertainment

Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.


0 Cash is significant % of market cap
Net D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is -114%
Weak multi-year price returns
2Y Excs Rtn is -121%, 3Y Excs Rtn is -163%
Penny stock
Mkt Price is 0.7
1 Attractive cash flow generation
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 14%
  Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -13 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -5.4%
2 Valuation becoming less expensive
P/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is -45%
  Weak revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is -17%, Rev Chg 3Y AvgRevenue Change % averaged over trailing 3 years is -3.7%, Rev Chg QQuarterly Revenue Change % is -19%
3 Attractive yield
FCF Yield is 21%
  Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -48%
4 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, and Experience Economy & Premiumization. Themes include Gaming Content & Platforms, and Travel & Leisure Tech.
  Key risks
MYPS key risks include [1] a history of accelerating losses and projections of continued unprofitability coupled with declining revenue.
0 Cash is significant % of market cap
Net D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is -114%
1 Attractive cash flow generation
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 14%
2 Valuation becoming less expensive
P/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is -45%
3 Attractive yield
FCF Yield is 21%
4 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, and Experience Economy & Premiumization. Themes include Gaming Content & Platforms, and Travel & Leisure Tech.
5 Weak multi-year price returns
2Y Excs Rtn is -121%, 3Y Excs Rtn is -163%
6 Penny stock
Mkt Price is 0.7
7 Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -13 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -5.4%
8 Weak revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is -17%, Rev Chg 3Y AvgRevenue Change % averaged over trailing 3 years is -3.7%, Rev Chg QQuarterly Revenue Change % is -19%
9 Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -48%
10 Key risks
MYPS key risks include [1] a history of accelerating losses and projections of continued unprofitability coupled with declining revenue.

Valuation, Metrics & Events

MYPS Stock


Why The Stock Moved


Qualitative Assessment

AI Analysis | Feedback

Here are the key points explaining why PLAYSTUDIOS (MYPS) stock moved by approximately -30% between August 31, 2025, and December 29, 2025:

1. Significant Miss in Q3 2025 Earnings per Share and Revenue.PLAYSTUDIOS reported its third-quarter 2025 earnings on November 3, 2025, with an Earnings Per Share (EPS) of -$0.07, significantly missing the consensus estimate of -$0.02. The company also reported quarterly revenue of $57.65 million, which fell short of analyst estimates of $58.77 million.

2. Substantial Year-over-Year Decline in Revenue.The company's revenue for the third quarter of 2025 was $57.6 million, marking a 19.1% decrease compared to $71.2 million in the third quarter of 2024.

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Stock Movement Drivers

Fundamental Drivers

The -30.1% change in MYPS stock from 9/28/2025 to 12/28/2025 was primarily driven by a -26.1% change in the company's P/S Multiple.
928202512282025Change
Stock Price ($)0.970.68-30.12%
Change Contribution ByLTMLTM
Total Revenues ($ Mil)261.06247.48-5.20%
P/S Multiple0.470.34-26.14%
Shares Outstanding (Mil)125.45125.69-0.20%
Cumulative Contribution-30.12%

LTM = Last Twelve Months as of date shown

Market Drivers

9/28/2025 to 12/28/2025
ReturnCorrelation
MYPS-30.1% 
Market (SPY)4.3%28.2%
Sector (XLC)-0.2%26.3%

Fundamental Drivers

The -48.0% change in MYPS stock from 6/29/2025 to 12/28/2025 was primarily driven by a -42.1% change in the company's P/S Multiple.
629202512282025Change
Stock Price ($)1.300.68-47.97%
Change Contribution ByLTMLTM
Total Revenues ($ Mil)274.31247.48-9.78%
P/S Multiple0.590.34-42.12%
Shares Outstanding (Mil)125.25125.69-0.35%
Cumulative Contribution-47.97%

LTM = Last Twelve Months as of date shown

Market Drivers

6/29/2025 to 12/28/2025
ReturnCorrelation
MYPS-48.0% 
Market (SPY)12.6%30.9%
Sector (XLC)9.9%30.9%

Fundamental Drivers

The -64.6% change in MYPS stock from 12/28/2024 to 12/28/2025 was primarily driven by a -57.0% change in the company's P/S Multiple.
1228202412282025Change
Stock Price ($)1.910.68-64.59%
Change Contribution ByLTMLTM
Total Revenues ($ Mil)298.76247.48-17.17%
P/S Multiple0.800.34-57.01%
Shares Outstanding (Mil)125.01125.69-0.55%
Cumulative Contribution-64.59%

LTM = Last Twelve Months as of date shown

Market Drivers

12/28/2024 to 12/28/2025
ReturnCorrelation
MYPS-64.6% 
Market (SPY)17.0%26.3%
Sector (XLC)21.3%21.1%

Fundamental Drivers

The -82.0% change in MYPS stock from 12/29/2022 to 12/28/2025 was primarily driven by a -80.0% change in the company's P/S Multiple.
1229202212282025Change
Stock Price ($)3.760.68-82.01%
Change Contribution ByLTMLTM
Total Revenues ($ Mil)282.86247.48-12.51%
P/S Multiple1.720.34-79.97%
Shares Outstanding (Mil)129.03125.692.59%
Cumulative Contribution-82.02%

LTM = Last Twelve Months as of date shown

Market Drivers

12/29/2023 to 12/28/2025
ReturnCorrelation
MYPS-75.0% 
Market (SPY)48.4%29.1%
Sector (XLC)65.6%24.4%

Return vs. Risk


Price Returns Compared

 202020212022202320242025Total [1]
Returns
MYPS Return0%-62%-2%-30%-31%-64%-93%
Peers Return16%38%-12%21%26%16%150%
S&P 500 Return16%27%-19%24%23%18%114%

Monthly Win Rates [3]
MYPS Win Rate100%25%42%50%42%17% 
Peers Win Rate52%65%42%68%57%52% 
S&P 500 Win Rate58%75%42%67%75%73% 

Max Drawdowns [4]
MYPS Max Drawdown-3%-64%-15%-38%-51%-69% 
Peers Max Drawdown-34%-5%-26%-7%-9%-23% 
S&P 500 Max Drawdown-31%-1%-25%-1%-2%-15% 


[1] Cumulative total returns since the beginning of 2020
[2] Peers: HPQ, HPE, IBM, CSCO, AAPL.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2025 data is for the year up to 12/26/2025 (YTD)

How Low Can It Go

Unique KeyEventMYPSS&P 500
2022 Inflation Shock2022 Inflation Shock  
2022 Inflation Shock% Loss% Loss-79.7%-25.4%
2022 Inflation Shock% Gain to Breakeven% Gain to Breakeven392.9%34.1%
2022 Inflation ShockTime to BreakevenTime to BreakevenNot Fully Recovered days464 days
2020 Covid Pandemic2020 Covid Pandemic  
2020 Covid Pandemic% Loss% Loss-3.7%-33.9%
2020 Covid Pandemic% Gain to Breakeven% Gain to Breakeven3.9%51.3%
2020 Covid PandemicTime to BreakevenTime to Breakeven14 days148 days

Compare to HPQ, HPE, IBM, CSCO, AAPL

In The Past

PLAYSTUDIOS's stock fell -79.7% during the 2022 Inflation Shock from a high on 2/2/2021. A -79.7% loss requires a 392.9% gain to breakeven.

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About PLAYSTUDIOS (MYPS)

PLAYSTUDIOS, Inc. develops and publishes free-to-play casual games for mobile and social platforms in the United States, North America, and internationally. The company is headquartered in Las Vegas, Nevada.

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  • Zynga for real-world Las Vegas comps.
  • MGM Rewards for mobile gamers.

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  • myVEGAS Slots: A free-to-play mobile casino game featuring various slot machines and casino experiences.
  • POP! Slots: A social casino game where players join virtual parties and play slot machines together.
  • my KONAMI Slots: A free-to-play mobile casino game featuring popular slot machine titles from Konami.
  • MGM Slots Live: A live casino experience mobile game where players can play popular slot machines found in MGM Resorts.
  • playAWARDS: A loyalty platform that allows players to redeem in-game loyalty points for real-world rewards from partner brands.

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Major Customers of PLAYSTUDIOS (MYPS)

PLAYSTUDIOS (MYPS) primarily sells its products directly to **individuals**. The company develops and publishes free-to-play mobile games, generating revenue primarily through in-app purchases and advertising from its player base. Here are the up to three categories of customers that PLAYSTUDIOS serves:
  • Mobile Gamers / Casual Players: Individuals who download and play free-to-play mobile games on their smartphones and tablets for entertainment. This is the broadest category, encompassing users looking for accessible and engaging digital diversions, particularly those who enjoy casino-style games without real-money wagering.

  • Players Seeking Loyalty Rewards & Real-World Experiences: A distinct and highly engaged segment of players attracted by PLAYSTUDIOS' unique "playAwards" loyalty program. These customers play the games to earn loyalty points that can be redeemed for tangible, real-world rewards such as hotel stays, show tickets, meals, and other experiences from premier hospitality, entertainment, and travel partners (e.g., MGM Resorts, Resorts World Cruises).

  • Digital Casino Enthusiasts: Individuals specifically drawn to the mechanics and themes of casino games (slots, blackjack, bingo) but who prefer to engage with them in a digital, free-to-play environment. These players enjoy the simulation, strategy, and thrill of casino gaming without the financial risk of traditional gambling.

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  • Apple Inc. (AAPL)
  • Alphabet Inc. (GOOGL)
  • Amazon.com, Inc. (AMZN)

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Andrew Pascal, Chairman, and Chief Executive Officer

Andrew Pascal co-founded PLAYSTUDIOS in 2011. He previously founded Silicon Gaming in 1994, which was later sold to International Game Technology (IGT) in 2001. Pascal also founded WagerWorks, Inc. in 2001, serving as its President and CEO, and this company was subsequently acquired by IGT. Prior to PLAYSTUDIOS, he served as President and Chief Operating Officer of Wynn Las Vegas from 2005 to 2010. PLAYSTUDIOS became a public company in 2021 through a SPAC merger, which included private investment from institutional investors, like MGM Resorts.

Scott Peterson, Chief Financial Officer

Scott Peterson has served as the Chief Financial Officer of PLAYSTUDIOS since June 2017. He brings over 20 years of senior-level financial leadership experience from both public and private companies. Previously, he was Vice President and Chief Financial Officer for Wynn Macau starting in 2005, and later Senior Vice President and Chief Financial Officer of Wynn Las Vegas from 2009.

Paul Mathews, Co-Founder and Executive Vice President

Paul Mathews is a Co-Founder of PLAYSTUDIOS, established in 2011. He is responsible for government affairs, compliance, platform, and business relations. Mathews also founded and serves as Chairman of the International Social Games Association. Before co-founding PLAYSTUDIOS, he worked as an internet gaming consultant for Fertitta Interactive/Ultimate Fighting Championship and Wynn Las Vegas.

Katie Bolich, Co-Founder and Head of Product

Katie Bolich is a Co-Founder and Head of Product for PLAYSTUDIOS. Prior to co-founding PLAYSTUDIOS in 2011, she was Vice President of Licensing for WagerWorks, an online gaming company. She played a key role in leading WagerWorks from its startup phase to its acquisition by International Game Technology (IGT) in 2005, and she remained with IGT for four years post-acquisition.

Rob Oseland, Chief Operating Officer

Rob Oseland was appointed Chief Operating Officer of PLAYSTUDIOS in January 2025. He joined the company in 2019 as the General Manager of its playAWARDS division and later served as Portfolio President of the Americas. Oseland has over three decades of experience in the gaming and hospitality industries, including senior executive roles such as Chief Operating Officer of Paragon Gaming and previous experience at Wynn Resorts.

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PLAYSTUDIOS (MYPS) faces several significant risks to its business, primarily stemming from its financial performance, dependence on external platforms, and the highly competitive nature of the gaming industry. The key risks include:
  1. Persistent Losses and Declining Revenue: PLAYSTUDIOS has consistently incurred losses, which have accelerated over the past five years, with forecasts indicating continued unprofitability for at least the next three years. Additionally, the company's revenue is projected to decline, putting further pressure on its profit margins and raising doubts about its long-term financial stability.
  2. Heavy Reliance on Third-Party Platforms: The company's business is highly dependent on third-party platforms such as the Apple App Store and Google Play Store for game distribution and revenue collection. Any changes to these platforms' terms, policies, or fees could adversely affect PLAYSTUDIOS's operations and financial results.
  3. Intense Competition and Dependence on Player Preferences: PLAYSTUDIOS operates in a fiercely competitive gaming market, facing numerous competitors with substantial resources. The success of its "free-to-play" games hinges on unpredictable factors like evolving player preferences and the ability to continuously develop new and engaging content, making its market position vulnerable.

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  • The rise of subscription-based mobile gaming platforms: Major technology and entertainment companies like Netflix, Apple, and Google are investing heavily in subscription-based mobile gaming offerings (e.g., Netflix Games, Apple Arcade, Google Play Pass). These platforms typically provide ad-free, in-app-purchase-free gaming experiences as part of a broader subscription, directly challenging PLAYSTUDIOS' core free-to-play, in-app purchase-driven business model and potentially shifting player preferences towards premium, ad-free content.
  • Increasing development and adoption of blockchain/Web3 "play-to-earn" gaming: While still in early stages, significant investment and development are occurring in blockchain-based games where players can own in-game assets as NFTs and potentially earn cryptocurrency through gameplay. This "play-to-earn" model represents a fundamentally different value proposition for players regarding digital ownership and economic incentives, which could divert players who might otherwise engage with PLAYSTUDIOS' real-world reward system and traditional free-to-play monetization.

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PLAYSTUDIOS (MYPS) operates primarily within the social casino and broader mobile gaming markets, with a core offering being its playAWARDS loyalty platform integrated across its games. While specific market sizing for the playAWARDS loyalty program alone is not available, the addressable markets for their gaming products can be identified as follows:

Social Casino Market

  • Globally, the social casino games market was valued at approximately USD 8.15 billion in 2025 and is projected to reach USD 15.67 billion by 2034, growing at an estimated compound annual growth rate (CAGR) of 7.54% from 2025 to 2034.
  • In 2025, the United States social casino games market is projected to be USD 2.79583 billion.
  • The European social casino games market is projected at USD 1.94454 billion in 2025.
  • China's social casino games market size is projected at USD 2.38689 billion in 2025.
  • North America was the largest region in the social casino market in 2023, with Asia-Pacific expected to be the fastest-growing region.
  • PLAYSTUDIOS itself identifies the Social Casino Total Addressable Market at USD 7.5 billion.

Mobile Gaming Market (encompassing social casino and casual games)

  • The global mobile gaming market size was valued at USD 167.59 billion in 2024 and is projected to grow from USD 188.2 billion in 2025 to reach USD 476.05 billion by 2033, exhibiting a CAGR of 12.3% during the forecast period (2025-2033).
  • The mobile gaming market in the United States generated USD 22.2 billion in 2023 and is projected to reach USD 33.5 billion by 2028.
  • Asia-Pacific is considered the largest region in the mobile gaming market.
  • PLAYSTUDIOS identifies the Casual Gaming Total Addressable Market at USD 23.5 billion.

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Here are 3-5 expected drivers of future revenue growth for PLAYSTUDIOS (MYPS) over the next 2-3 years:
  1. Expansion of Sweepstakes Capabilities: PLAYSTUDIOS is prioritizing the nationwide rollout and scaling of its "Win Zone" sweepstakes offerings. This initiative is seen as a significant feature to reenergize the social casino portfolio, drive engagement, and capture market share from the rising popularity of sweepstakes-style offerings. The company plans to expand to all eligible jurisdictions by year-end and increase user acquisition efforts for Win Zone.
  2. Launch of New Game Titles, particularly "Tetris Block Party": The company views "Tetris Block Party" as one of its most promising upcoming launches, with the potential to become a large-scale mobile property. Management anticipates that new products like this will be crucial for revenue stabilization and future growth. Early performance in open beta for "Tetris Block Party" has shown encouraging results in user acquisition, retention, and monetization.
  3. Growth in Direct-to-Consumer (DTC) Channel Sales: PLAYSTUDIOS has observed strong growth in its direct-to-consumer revenue, benefiting from relaxed platform policies and improved merchandising within its applications. This channel now accounts for a greater share of in-app purchases and is expected to contribute positively to margins and overall revenue, with significant quarter-over-quarter increases reported.
  4. Improved Monetization and Performance of Core Social Casino Games: Despite overall headwinds in the social casino category, PLAYSTUDIOS is focused on improving the performance and monetization of its existing games. Optimization efforts have led to gains in Average Revenue Per Daily Active User (ARPDAU) in titles such as Pop! Slots and myKONAMI, which continues to show double-digit year-over-year increases in ARPDAU.
  5. Strategic and Accretive Mergers & Acquisitions (M&A): PLAYSTUDIOS has stated that its capital allocation goals include pursuing strategic and accretive M&A opportunities. This indicates that acquisitions could serve as a potential accelerant for growth, particularly in diversifying its game portfolio and advancing its loyalty platform model.

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Share Repurchases

  • PLAYSTUDIOS has an ongoing $50 million stock repurchase program.
  • As of December 31, 2024, the company had repurchased an aggregate of 19.5 million shares of its Class A common stock at an average price of $2.64 per share, with $43.5 million remaining available under the program.
  • In June 2024, PLAYSTUDIOS repurchased 11.7 million shares of its Class A common stock from Microsoft Corporation for $24.6 million, a transaction separate from and not impacting its ongoing $50 million stock repurchase program.

Share Issuance

  • PLAYSTUDIOS became a publicly traded company on June 21, 2021, through a business combination with Acies Acquisition Corp.
  • As of July 31, 2025, there were 108,888,036 shares of Class A common stock and 16,457,769 shares of Class B common stock outstanding.
  • The number of outstanding shares decreased by approximately 4.95% in the year leading up to November 7, 2025.

Outbound Investments

  • PLAYSTUDIOS acquired the rights to the Tetris® mobile app in November 2021.
  • The company acquired Brainium Studios LLC in October 2022.
  • In 2024, PLAYSTUDIOS acquired Pixode Games Limited.

Capital Expenditures

  • In the last 12 months, as of November 7, 2025, capital expenditures amounted to -$992,000.
  • The company's strategic focus for capital investment includes continuing to develop and scale its proprietary playAWARDS loyalty platform.
  • PLAYSTUDIOS is working on a new Tetris title, with the goal of completing and launching the game in 2025.

Better Bets than PLAYSTUDIOS (MYPS)

Latest Trefis Analyses

Title
0ARTICLES

Trade Ideas

Select ideas related to MYPS. For more, see Trefis Trade Ideas.

Unique KeyDateTickerCompanyCategoryTrade Strategy6M Fwd Rtn12M Fwd Rtn12M Max DD
PINS_11302025_Monopoly_xInd_xCD_Getting_Cheaper11302025PINSPinterestMonopolyMY | Getting CheaperMonopoly-Like with P/S Decline
Large cap with monopoly-like margins or cash flow generation and getting cheaper based on P/S multiple
0.1%0.1%-1.4%
TMUS_11212025_Monopoly_xInd_xCD_Getting_Cheaper11212025TMUST-Mobile USMonopolyMY | Getting CheaperMonopoly-Like with P/S Decline
Large cap with monopoly-like margins or cash flow generation and getting cheaper based on P/S multiple
-3.6%-3.6%-6.4%
Z_11212025_Monopoly_xInd_xCD_Getting_Cheaper11212025ZZillowMonopolyMY | Getting CheaperMonopoly-Like with P/S Decline
Large cap with monopoly-like margins or cash flow generation and getting cheaper based on P/S multiple
-1.9%-1.9%-5.1%
IRDM_11072025_Dip_Buyer_High_CFO_Margins_ExInd_DE11072025IRDMIridium CommunicationsDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
3.4%3.4%-5.6%
TTD_10032025_Dip_Buyer_High_CFO_Margins_ExInd_DE10032025TTDTrade DeskDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
-25.7%-25.7%-29.8%

Recent Active Movers

More From Trefis

Peer Comparisons for PLAYSTUDIOS

Peers to compare with:

Financials

MYPSHPQHPEIBMCSCOAAPLMedian
NamePLAYSTUD.HP Hewlett .Internat.Cisco Sy.Apple  
Mkt Price0.6823.2624.49305.0978.16273.4051.32
Mkt Cap0.121.932.6284.9309.24,074.4158.8
Rev LTM24755,29534,29665,40257,696408,62556,496
Op Inc LTM-133,6241,64411,54412,991130,2147,584
FCF LTM182,80062711,85412,73396,1847,327
FCF 3Y Avg162,9781,40011,75313,879100,5037,366
CFO LTM343,6972,91913,48313,744108,5658,590
CFO 3Y Avg413,6723,89613,49814,736111,5598,697

Growth & Margins

MYPSHPQHPEIBMCSCOAAPLMedian
NamePLAYSTUD.HP Hewlett .Internat.Cisco Sy.Apple  
Rev Chg LTM-17.2%3.2%13.8%4.5%8.9%6.0%5.2%
Rev Chg 3Y Avg-3.7%-3.9%6.5%2.6%3.7%1.8%2.2%
Rev Chg Q-19.1%4.2%14.4%9.1%7.5%9.6%8.3%
QoQ Delta Rev Chg LTM-5.2%1.1%3.7%2.1%1.8%2.1%2.0%
Op Mgn LTM-5.4%6.6%4.8%17.7%22.5%31.9%12.1%
Op Mgn 3Y Avg-2.9%7.4%7.2%16.4%24.2%30.8%11.9%
QoQ Delta Op Mgn LTM-2.2%-0.2%-1.4%0.6%0.4%0.1%-0.1%
CFO/Rev LTM13.8%6.7%8.5%20.6%23.8%26.6%17.2%
CFO/Rev 3Y Avg14.2%6.8%12.7%21.4%26.1%28.4%17.8%
FCF/Rev LTM7.1%5.1%1.8%18.1%22.1%23.5%12.6%
FCF/Rev 3Y Avg5.7%5.5%4.6%18.6%24.6%25.6%12.2%

Valuation

MYPSHPQHPEIBMCSCOAAPLMedian
NamePLAYSTUD.HP Hewlett .Internat.Cisco Sy.Apple  
Mkt Cap0.121.932.6284.9309.24,074.4158.8
P/S0.30.41.04.45.410.02.7
P/EBIT-6.46.819.925.122.531.321.2
P/E-2.38.6572.736.029.941.033.0
P/CFO2.55.911.221.122.537.516.2
Total Yield-43.7%14.1%2.3%5.0%5.4%2.8%3.9%
Dividend Yield0.0%2.5%2.1%2.2%2.1%0.4%2.1%
FCF Yield 3Y Avg9.2%10.6%5.5%6.4%6.0%3.1%6.2%
D/E0.10.50.70.20.10.00.2
Net D/E-1.10.30.60.20.00.00.1

Returns

MYPSHPQHPEIBMCSCOAAPLMedian
NamePLAYSTUD.HP Hewlett .Internat.Cisco Sy.Apple  
1M Rtn5.4%-3.6%12.7%-1.1%1.6%-2.0%0.2%
3M Rtn-30.1%-11.9%2.7%7.9%17.0%7.1%4.9%
6M Rtn-48.0%-4.0%34.5%6.6%15.2%36.3%10.9%
12M Rtn-64.6%-27.0%16.2%40.5%34.5%7.5%11.8%
3Y Rtn-82.0%-3.7%67.3%141.3%79.6%114.1%73.5%
1M Excs Rtn1.7%-5.6%12.9%-2.2%-0.0%-3.7%-1.1%
3M Excs Rtn-34.4%-16.2%-1.7%3.6%12.7%2.8%0.6%
6M Excs Rtn-60.2%-16.3%22.3%-5.7%3.0%24.0%-1.3%
12M Excs Rtn-82.2%-42.9%-0.7%25.0%19.9%-8.4%-4.6%
3Y Excs Rtn-163.2%-83.5%-11.2%59.6%-1.2%28.4%-6.2%

Financials

Segment Financials

Revenue by Segment
$ Mil2024202320222021
playGAMES307284  
playAWARDS46  
Corporate and other 0  
Single Segment  287270
Total311290287270


Operating Income by Segment
$ Mil2024202320222021
playGAMES8959  
Other reconciling items-0-0  
Restructuring expenses-9-13  
playAWARDS-10-5  
Corporate and other-16-16  
Stock based compensation-19-18  
Depreciation and amortization-45-36  
Total-10-28  


Price Behavior

Price Behavior
Market Price$0.68 
Market Cap ($ Bil)0.1 
First Trading Date12/21/2020 
Distance from 52W High-65.3% 
   50 Days200 Days
DMA Price$0.75$1.09
DMA Trenddowndown
Distance from DMA-9.7%-38.1%
 3M1YR
Volatility62.2%60.0%
Downside Capture266.99175.66
Upside Capture41.7345.05
Correlation (SPY)28.0%26.6%
MYPS Betas & Captures as of 11/30/2025

 1M2M3M6M1Y3Y
Beta2.711.491.501.600.861.03
Up Beta1.541.441.371.240.750.88
Down Beta0.691.341.481.390.520.93
Up Capture1%-16%13%33%40%37%
Bmk +ve Days13263974142427
Stock +ve Days8192849101332
Down Capture452%256%244%256%137%109%
Bmk -ve Days7162452107323
Stock -ve Days12233568129369

[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
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Based On 5-Year Data
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Based On 10-Year Data
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Short Interest

Short Interest: As Of Date12152025
Short Interest: Shares Quantity1,428,069
Short Interest: % Change Since 113020257.6%
Average Daily Volume198,065
Days-to-Cover Short Interest7.21
Basic Shares Quantity125,695,000
Short % of Basic Shares1.1%

Earnings Returns History

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 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
11/3/2025-9.8%-11.9%-29.4%
8/4/2025-1.8%-6.4%-14.3%
3/10/2025-12.0%-20.0%-14.7%
11/4/20245.8%19.6%49.3%
8/5/2024-11.9%-22.2%-24.2%
3/11/20245.9%5.5%25.0%
11/2/2023-9.7%-14.5%-11.0%
8/3/2023-14.1%-15.0%-21.0%
...
SUMMARY STATS   
# Positive554
# Negative101011
Median Positive10.9%13.8%19.0%
Median Negative-11.7%-17.3%-14.3%
Max Positive19.4%19.6%49.3%
Max Negative-18.5%-27.5%-29.4%

SEC Filings

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Report DateFiling DateFiling
09/30/202511/06/202510-Q (09/30/2025)
06/30/202508/08/202510-Q (06/30/2025)
03/31/202505/09/202510-Q (03/31/2025)
12/31/202403/14/202510-K (12/31/2024)
09/30/202411/05/202410-Q (09/30/2024)
06/30/202408/06/202410-Q (06/30/2024)
03/31/202405/07/202410-Q (03/31/2024)
12/31/202303/12/202410-K (12/31/2023)
09/30/202311/03/202310-Q (09/30/2023)
06/30/202308/04/202310-Q (06/30/2023)
03/31/202305/10/202310-Q (03/31/2023)
12/31/202203/10/202310-K (12/31/2022)
09/30/202211/09/202210-Q (09/30/2022)
06/30/202208/09/202210-Q (06/30/2022)
03/31/202205/06/202210-Q (03/31/2022)
12/31/202103/03/202210-K (12/31/2021)