PLAYSTUDIOS (MYPS)
Market Price (12/29/2025): $0.6742 | Market Cap: $84.7 MilSector: Communication Services | Industry: Interactive Home Entertainment
PLAYSTUDIOS (MYPS)
Market Price (12/29/2025): $0.6742Market Cap: $84.7 MilSector: Communication ServicesIndustry: Interactive Home Entertainment
Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.
| Cash is significant % of market capNet D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is -114% | Weak multi-year price returns2Y Excs Rtn is -121%, 3Y Excs Rtn is -163% | Penny stockMkt Price is 0.7 |
| Attractive cash flow generationCFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 14% | Not profitable at operating income levelOp Inc LTMOperating Income, Last Twelve Months is -13 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -5.4% | |
| Valuation becoming less expensiveP/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is -45% | Weak revenue growthRev Chg LTMRevenue Change % Last Twelve Months (LTM) is -17%, Rev Chg 3Y AvgRevenue Change % averaged over trailing 3 years is -3.7%, Rev Chg QQuarterly Revenue Change % is -19% | |
| Attractive yieldFCF Yield is 21% | Yield minus risk free rate is negativeERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -48% | |
| Megatrend and thematic driversMegatrends include Digital Content & Streaming, and Experience Economy & Premiumization. Themes include Gaming Content & Platforms, and Travel & Leisure Tech. | Key risksMYPS key risks include [1] a history of accelerating losses and projections of continued unprofitability coupled with declining revenue. |
| Cash is significant % of market capNet D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is -114% |
| Attractive cash flow generationCFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 14% |
| Valuation becoming less expensiveP/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is -45% |
| Attractive yieldFCF Yield is 21% |
| Megatrend and thematic driversMegatrends include Digital Content & Streaming, and Experience Economy & Premiumization. Themes include Gaming Content & Platforms, and Travel & Leisure Tech. |
| Weak multi-year price returns2Y Excs Rtn is -121%, 3Y Excs Rtn is -163% |
| Penny stockMkt Price is 0.7 |
| Not profitable at operating income levelOp Inc LTMOperating Income, Last Twelve Months is -13 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -5.4% |
| Weak revenue growthRev Chg LTMRevenue Change % Last Twelve Months (LTM) is -17%, Rev Chg 3Y AvgRevenue Change % averaged over trailing 3 years is -3.7%, Rev Chg QQuarterly Revenue Change % is -19% |
| Yield minus risk free rate is negativeERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -48% |
| Key risksMYPS key risks include [1] a history of accelerating losses and projections of continued unprofitability coupled with declining revenue. |
Why The Stock Moved
Qualitative Assessment
AI Analysis | Feedback
1. Significant Miss in Q3 2025 Earnings per Share and Revenue.PLAYSTUDIOS reported its third-quarter 2025 earnings on November 3, 2025, with an Earnings Per Share (EPS) of -$0.07, significantly missing the consensus estimate of -$0.02. The company also reported quarterly revenue of $57.65 million, which fell short of analyst estimates of $58.77 million.
2. Substantial Year-over-Year Decline in Revenue.The company's revenue for the third quarter of 2025 was $57.6 million, marking a 19.1% decrease compared to $71.2 million in the third quarter of 2024.
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Stock Movement Drivers
Fundamental Drivers
The -30.1% change in MYPS stock from 9/28/2025 to 12/28/2025 was primarily driven by a -26.1% change in the company's P/S Multiple.| 9282025 | 12282025 | Change | |
|---|---|---|---|
| Stock Price ($) | 0.97 | 0.68 | -30.12% |
| Change Contribution By | LTM | LTM | |
| Total Revenues ($ Mil) | 261.06 | 247.48 | -5.20% |
| P/S Multiple | 0.47 | 0.34 | -26.14% |
| Shares Outstanding (Mil) | 125.45 | 125.69 | -0.20% |
| Cumulative Contribution | -30.12% |
Market Drivers
9/28/2025 to 12/28/2025| Return | Correlation | |
|---|---|---|
| MYPS | -30.1% | |
| Market (SPY) | 4.3% | 28.2% |
| Sector (XLC) | -0.2% | 26.3% |
Fundamental Drivers
The -48.0% change in MYPS stock from 6/29/2025 to 12/28/2025 was primarily driven by a -42.1% change in the company's P/S Multiple.| 6292025 | 12282025 | Change | |
|---|---|---|---|
| Stock Price ($) | 1.30 | 0.68 | -47.97% |
| Change Contribution By | LTM | LTM | |
| Total Revenues ($ Mil) | 274.31 | 247.48 | -9.78% |
| P/S Multiple | 0.59 | 0.34 | -42.12% |
| Shares Outstanding (Mil) | 125.25 | 125.69 | -0.35% |
| Cumulative Contribution | -47.97% |
Market Drivers
6/29/2025 to 12/28/2025| Return | Correlation | |
|---|---|---|
| MYPS | -48.0% | |
| Market (SPY) | 12.6% | 30.9% |
| Sector (XLC) | 9.9% | 30.9% |
Fundamental Drivers
The -64.6% change in MYPS stock from 12/28/2024 to 12/28/2025 was primarily driven by a -57.0% change in the company's P/S Multiple.| 12282024 | 12282025 | Change | |
|---|---|---|---|
| Stock Price ($) | 1.91 | 0.68 | -64.59% |
| Change Contribution By | LTM | LTM | |
| Total Revenues ($ Mil) | 298.76 | 247.48 | -17.17% |
| P/S Multiple | 0.80 | 0.34 | -57.01% |
| Shares Outstanding (Mil) | 125.01 | 125.69 | -0.55% |
| Cumulative Contribution | -64.59% |
Market Drivers
12/28/2024 to 12/28/2025| Return | Correlation | |
|---|---|---|
| MYPS | -64.6% | |
| Market (SPY) | 17.0% | 26.3% |
| Sector (XLC) | 21.3% | 21.1% |
Fundamental Drivers
The -82.0% change in MYPS stock from 12/29/2022 to 12/28/2025 was primarily driven by a -80.0% change in the company's P/S Multiple.| 12292022 | 12282025 | Change | |
|---|---|---|---|
| Stock Price ($) | 3.76 | 0.68 | -82.01% |
| Change Contribution By | LTM | LTM | |
| Total Revenues ($ Mil) | 282.86 | 247.48 | -12.51% |
| P/S Multiple | 1.72 | 0.34 | -79.97% |
| Shares Outstanding (Mil) | 129.03 | 125.69 | 2.59% |
| Cumulative Contribution | -82.02% |
Market Drivers
12/29/2023 to 12/28/2025| Return | Correlation | |
|---|---|---|
| MYPS | -75.0% | |
| Market (SPY) | 48.4% | 29.1% |
| Sector (XLC) | 65.6% | 24.4% |
Price Returns Compared
| 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total [1] | |
|---|---|---|---|---|---|---|---|
| Returns | |||||||
| MYPS Return | 0% | -62% | -2% | -30% | -31% | -64% | -93% |
| Peers Return | 16% | 38% | -12% | 21% | 26% | 16% | 150% |
| S&P 500 Return | 16% | 27% | -19% | 24% | 23% | 18% | 114% |
Monthly Win Rates [3] | |||||||
| MYPS Win Rate | 100% | 25% | 42% | 50% | 42% | 17% | |
| Peers Win Rate | 52% | 65% | 42% | 68% | 57% | 52% | |
| S&P 500 Win Rate | 58% | 75% | 42% | 67% | 75% | 73% | |
Max Drawdowns [4] | |||||||
| MYPS Max Drawdown | -3% | -64% | -15% | -38% | -51% | -69% | |
| Peers Max Drawdown | -34% | -5% | -26% | -7% | -9% | -23% | |
| S&P 500 Max Drawdown | -31% | -1% | -25% | -1% | -2% | -15% | |
[1] Cumulative total returns since the beginning of 2020
[2] Peers: HPQ, HPE, IBM, CSCO, AAPL.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2025 data is for the year up to 12/26/2025 (YTD)
How Low Can It Go
| Event | MYPS | S&P 500 |
|---|---|---|
| 2022 Inflation Shock | ||
| % Loss | -79.7% | -25.4% |
| % Gain to Breakeven | 392.9% | 34.1% |
| Time to Breakeven | Not Fully Recovered days | 464 days |
| 2020 Covid Pandemic | ||
| % Loss | -3.7% | -33.9% |
| % Gain to Breakeven | 3.9% | 51.3% |
| Time to Breakeven | 14 days | 148 days |
Compare to HPQ, HPE, IBM, CSCO, AAPL
In The Past
PLAYSTUDIOS's stock fell -79.7% during the 2022 Inflation Shock from a high on 2/2/2021. A -79.7% loss requires a 392.9% gain to breakeven.
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AI Analysis | Feedback
- myVEGAS Slots: A free-to-play mobile casino game featuring various slot machines and casino experiences.
- POP! Slots: A social casino game where players join virtual parties and play slot machines together.
- my KONAMI Slots: A free-to-play mobile casino game featuring popular slot machine titles from Konami.
- MGM Slots Live: A live casino experience mobile game where players can play popular slot machines found in MGM Resorts.
- playAWARDS: A loyalty platform that allows players to redeem in-game loyalty points for real-world rewards from partner brands.
AI Analysis | Feedback
Major Customers of PLAYSTUDIOS (MYPS)
PLAYSTUDIOS (MYPS) primarily sells its products directly to **individuals**. The company develops and publishes free-to-play mobile games, generating revenue primarily through in-app purchases and advertising from its player base. Here are the up to three categories of customers that PLAYSTUDIOS serves:-
Mobile Gamers / Casual Players: Individuals who download and play free-to-play mobile games on their smartphones and tablets for entertainment. This is the broadest category, encompassing users looking for accessible and engaging digital diversions, particularly those who enjoy casino-style games without real-money wagering.
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Players Seeking Loyalty Rewards & Real-World Experiences: A distinct and highly engaged segment of players attracted by PLAYSTUDIOS' unique "playAwards" loyalty program. These customers play the games to earn loyalty points that can be redeemed for tangible, real-world rewards such as hotel stays, show tickets, meals, and other experiences from premier hospitality, entertainment, and travel partners (e.g., MGM Resorts, Resorts World Cruises).
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Digital Casino Enthusiasts: Individuals specifically drawn to the mechanics and themes of casino games (slots, blackjack, bingo) but who prefer to engage with them in a digital, free-to-play environment. These players enjoy the simulation, strategy, and thrill of casino gaming without the financial risk of traditional gambling.
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- Apple Inc. (AAPL)
- Alphabet Inc. (GOOGL)
- Amazon.com, Inc. (AMZN)
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Andrew Pascal, Chairman, and Chief Executive Officer
Andrew Pascal co-founded PLAYSTUDIOS in 2011. He previously founded Silicon Gaming in 1994, which was later sold to International Game Technology (IGT) in 2001. Pascal also founded WagerWorks, Inc. in 2001, serving as its President and CEO, and this company was subsequently acquired by IGT. Prior to PLAYSTUDIOS, he served as President and Chief Operating Officer of Wynn Las Vegas from 2005 to 2010. PLAYSTUDIOS became a public company in 2021 through a SPAC merger, which included private investment from institutional investors, like MGM Resorts.
Scott Peterson, Chief Financial Officer
Scott Peterson has served as the Chief Financial Officer of PLAYSTUDIOS since June 2017. He brings over 20 years of senior-level financial leadership experience from both public and private companies. Previously, he was Vice President and Chief Financial Officer for Wynn Macau starting in 2005, and later Senior Vice President and Chief Financial Officer of Wynn Las Vegas from 2009.
Paul Mathews, Co-Founder and Executive Vice President
Paul Mathews is a Co-Founder of PLAYSTUDIOS, established in 2011. He is responsible for government affairs, compliance, platform, and business relations. Mathews also founded and serves as Chairman of the International Social Games Association. Before co-founding PLAYSTUDIOS, he worked as an internet gaming consultant for Fertitta Interactive/Ultimate Fighting Championship and Wynn Las Vegas.
Katie Bolich, Co-Founder and Head of Product
Katie Bolich is a Co-Founder and Head of Product for PLAYSTUDIOS. Prior to co-founding PLAYSTUDIOS in 2011, she was Vice President of Licensing for WagerWorks, an online gaming company. She played a key role in leading WagerWorks from its startup phase to its acquisition by International Game Technology (IGT) in 2005, and she remained with IGT for four years post-acquisition.
Rob Oseland, Chief Operating Officer
Rob Oseland was appointed Chief Operating Officer of PLAYSTUDIOS in January 2025. He joined the company in 2019 as the General Manager of its playAWARDS division and later served as Portfolio President of the Americas. Oseland has over three decades of experience in the gaming and hospitality industries, including senior executive roles such as Chief Operating Officer of Paragon Gaming and previous experience at Wynn Resorts.
AI Analysis | Feedback
PLAYSTUDIOS (MYPS) faces several significant risks to its business, primarily stemming from its financial performance, dependence on external platforms, and the highly competitive nature of the gaming industry. The key risks include:- Persistent Losses and Declining Revenue: PLAYSTUDIOS has consistently incurred losses, which have accelerated over the past five years, with forecasts indicating continued unprofitability for at least the next three years. Additionally, the company's revenue is projected to decline, putting further pressure on its profit margins and raising doubts about its long-term financial stability.
- Heavy Reliance on Third-Party Platforms: The company's business is highly dependent on third-party platforms such as the Apple App Store and Google Play Store for game distribution and revenue collection. Any changes to these platforms' terms, policies, or fees could adversely affect PLAYSTUDIOS's operations and financial results.
- Intense Competition and Dependence on Player Preferences: PLAYSTUDIOS operates in a fiercely competitive gaming market, facing numerous competitors with substantial resources. The success of its "free-to-play" games hinges on unpredictable factors like evolving player preferences and the ability to continuously develop new and engaging content, making its market position vulnerable.
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- The rise of subscription-based mobile gaming platforms: Major technology and entertainment companies like Netflix, Apple, and Google are investing heavily in subscription-based mobile gaming offerings (e.g., Netflix Games, Apple Arcade, Google Play Pass). These platforms typically provide ad-free, in-app-purchase-free gaming experiences as part of a broader subscription, directly challenging PLAYSTUDIOS' core free-to-play, in-app purchase-driven business model and potentially shifting player preferences towards premium, ad-free content.
- Increasing development and adoption of blockchain/Web3 "play-to-earn" gaming: While still in early stages, significant investment and development are occurring in blockchain-based games where players can own in-game assets as NFTs and potentially earn cryptocurrency through gameplay. This "play-to-earn" model represents a fundamentally different value proposition for players regarding digital ownership and economic incentives, which could divert players who might otherwise engage with PLAYSTUDIOS' real-world reward system and traditional free-to-play monetization.
AI Analysis | Feedback
PLAYSTUDIOS (MYPS) operates primarily within the social casino and broader mobile gaming markets, with a core offering being its playAWARDS loyalty platform integrated across its games. While specific market sizing for the playAWARDS loyalty program alone is not available, the addressable markets for their gaming products can be identified as follows:
Social Casino Market
- Globally, the social casino games market was valued at approximately USD 8.15 billion in 2025 and is projected to reach USD 15.67 billion by 2034, growing at an estimated compound annual growth rate (CAGR) of 7.54% from 2025 to 2034.
- In 2025, the United States social casino games market is projected to be USD 2.79583 billion.
- The European social casino games market is projected at USD 1.94454 billion in 2025.
- China's social casino games market size is projected at USD 2.38689 billion in 2025.
- North America was the largest region in the social casino market in 2023, with Asia-Pacific expected to be the fastest-growing region.
- PLAYSTUDIOS itself identifies the Social Casino Total Addressable Market at USD 7.5 billion.
Mobile Gaming Market (encompassing social casino and casual games)
- The global mobile gaming market size was valued at USD 167.59 billion in 2024 and is projected to grow from USD 188.2 billion in 2025 to reach USD 476.05 billion by 2033, exhibiting a CAGR of 12.3% during the forecast period (2025-2033).
- The mobile gaming market in the United States generated USD 22.2 billion in 2023 and is projected to reach USD 33.5 billion by 2028.
- Asia-Pacific is considered the largest region in the mobile gaming market.
- PLAYSTUDIOS identifies the Casual Gaming Total Addressable Market at USD 23.5 billion.
AI Analysis | Feedback
Here are 3-5 expected drivers of future revenue growth for PLAYSTUDIOS (MYPS) over the next 2-3 years:- Expansion of Sweepstakes Capabilities: PLAYSTUDIOS is prioritizing the nationwide rollout and scaling of its "Win Zone" sweepstakes offerings. This initiative is seen as a significant feature to reenergize the social casino portfolio, drive engagement, and capture market share from the rising popularity of sweepstakes-style offerings. The company plans to expand to all eligible jurisdictions by year-end and increase user acquisition efforts for Win Zone.
- Launch of New Game Titles, particularly "Tetris Block Party": The company views "Tetris Block Party" as one of its most promising upcoming launches, with the potential to become a large-scale mobile property. Management anticipates that new products like this will be crucial for revenue stabilization and future growth. Early performance in open beta for "Tetris Block Party" has shown encouraging results in user acquisition, retention, and monetization.
- Growth in Direct-to-Consumer (DTC) Channel Sales: PLAYSTUDIOS has observed strong growth in its direct-to-consumer revenue, benefiting from relaxed platform policies and improved merchandising within its applications. This channel now accounts for a greater share of in-app purchases and is expected to contribute positively to margins and overall revenue, with significant quarter-over-quarter increases reported.
- Improved Monetization and Performance of Core Social Casino Games: Despite overall headwinds in the social casino category, PLAYSTUDIOS is focused on improving the performance and monetization of its existing games. Optimization efforts have led to gains in Average Revenue Per Daily Active User (ARPDAU) in titles such as Pop! Slots and myKONAMI, which continues to show double-digit year-over-year increases in ARPDAU.
- Strategic and Accretive Mergers & Acquisitions (M&A): PLAYSTUDIOS has stated that its capital allocation goals include pursuing strategic and accretive M&A opportunities. This indicates that acquisitions could serve as a potential accelerant for growth, particularly in diversifying its game portfolio and advancing its loyalty platform model.
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Share Repurchases
- PLAYSTUDIOS has an ongoing $50 million stock repurchase program.
- As of December 31, 2024, the company had repurchased an aggregate of 19.5 million shares of its Class A common stock at an average price of $2.64 per share, with $43.5 million remaining available under the program.
- In June 2024, PLAYSTUDIOS repurchased 11.7 million shares of its Class A common stock from Microsoft Corporation for $24.6 million, a transaction separate from and not impacting its ongoing $50 million stock repurchase program.
Share Issuance
- PLAYSTUDIOS became a publicly traded company on June 21, 2021, through a business combination with Acies Acquisition Corp.
- As of July 31, 2025, there were 108,888,036 shares of Class A common stock and 16,457,769 shares of Class B common stock outstanding.
- The number of outstanding shares decreased by approximately 4.95% in the year leading up to November 7, 2025.
Outbound Investments
- PLAYSTUDIOS acquired the rights to the Tetris® mobile app in November 2021.
- The company acquired Brainium Studios LLC in October 2022.
- In 2024, PLAYSTUDIOS acquired Pixode Games Limited.
Capital Expenditures
- In the last 12 months, as of November 7, 2025, capital expenditures amounted to -$992,000.
- The company's strategic focus for capital investment includes continuing to develop and scale its proprietary playAWARDS loyalty platform.
- PLAYSTUDIOS is working on a new Tetris title, with the goal of completing and launching the game in 2025.
Latest Trefis Analyses
| Title | Topic | |
|---|---|---|
| DASHBOARDS | ||
| PLAYSTUDIOS Earnings Notes | ||
| Would You Still Hold PLAYSTUDIOS Stock If It Fell Another 30%? | Return |
| Title | |
|---|---|
| ARTICLES |
Trade Ideas
Select ideas related to MYPS. For more, see Trefis Trade Ideas.
| Date | Ticker | Company | Category | Trade Strategy | 6M Fwd Rtn | 12M Fwd Rtn | 12M Max DD |
|---|---|---|---|---|---|---|---|
| 11302025 | PINS | Monopoly | MY | Getting CheaperMonopoly-Like with P/S DeclineLarge cap with monopoly-like margins or cash flow generation and getting cheaper based on P/S multiple | 0.1% | 0.1% | -1.4% | |
| 11212025 | TMUS | T-Mobile US | Monopoly | MY | Getting CheaperMonopoly-Like with P/S DeclineLarge cap with monopoly-like margins or cash flow generation and getting cheaper based on P/S multiple | -3.6% | -3.6% | -6.4% |
| 11212025 | Z | Zillow | Monopoly | MY | Getting CheaperMonopoly-Like with P/S DeclineLarge cap with monopoly-like margins or cash flow generation and getting cheaper based on P/S multiple | -1.9% | -1.9% | -5.1% |
| 11072025 | IRDM | Iridium Communications | Dip Buy | DB | CFO/Rev | Low D/EDip Buy with High Cash Flow MarginsBuying dips for companies with significant cash flows from operations and reasonable debt / market cap | 3.4% | 3.4% | -5.6% |
| 10032025 | TTD | Trade Desk | Dip Buy | DB | CFO/Rev | Low D/EDip Buy with High Cash Flow MarginsBuying dips for companies with significant cash flows from operations and reasonable debt / market cap | -25.7% | -25.7% | -29.8% |
Research & Analysis
Invest in Strategies
Wealth Management
Peer Comparisons for PLAYSTUDIOS
| Peers to compare with: |
Financials
| Median | |
|---|---|
| Name | |
| Mkt Price | 51.32 |
| Mkt Cap | 158.8 |
| Rev LTM | 56,496 |
| Op Inc LTM | 7,584 |
| FCF LTM | 7,327 |
| FCF 3Y Avg | 7,366 |
| CFO LTM | 8,590 |
| CFO 3Y Avg | 8,697 |
Growth & Margins
| Median | |
|---|---|
| Name | |
| Rev Chg LTM | 5.2% |
| Rev Chg 3Y Avg | 2.2% |
| Rev Chg Q | 8.3% |
| QoQ Delta Rev Chg LTM | 2.0% |
| Op Mgn LTM | 12.1% |
| Op Mgn 3Y Avg | 11.9% |
| QoQ Delta Op Mgn LTM | -0.1% |
| CFO/Rev LTM | 17.2% |
| CFO/Rev 3Y Avg | 17.8% |
| FCF/Rev LTM | 12.6% |
| FCF/Rev 3Y Avg | 12.2% |
Segment Financials
Revenue by Segment| $ Mil | 2024 | 2023 | 2022 | 2021 |
|---|---|---|---|---|
| playGAMES | 307 | 284 | ||
| playAWARDS | 4 | 6 | ||
| Corporate and other | 0 | |||
| Single Segment | 287 | 270 | ||
| Total | 311 | 290 | 287 | 270 |
| $ Mil | 2024 | 2023 | 2022 | 2021 |
|---|---|---|---|---|
| playGAMES | 89 | 59 | ||
| Other reconciling items | -0 | -0 | ||
| Restructuring expenses | -9 | -13 | ||
| playAWARDS | -10 | -5 | ||
| Corporate and other | -16 | -16 | ||
| Stock based compensation | -19 | -18 | ||
| Depreciation and amortization | -45 | -36 | ||
| Total | -10 | -28 |
Price Behavior
| Market Price | $0.68 | |
| Market Cap ($ Bil) | 0.1 | |
| First Trading Date | 12/21/2020 | |
| Distance from 52W High | -65.3% | |
| 50 Days | 200 Days | |
| DMA Price | $0.75 | $1.09 |
| DMA Trend | down | down |
| Distance from DMA | -9.7% | -38.1% |
| 3M | 1YR | |
| Volatility | 62.2% | 60.0% |
| Downside Capture | 266.99 | 175.66 |
| Upside Capture | 41.73 | 45.05 |
| Correlation (SPY) | 28.0% | 26.6% |
| 1M | 2M | 3M | 6M | 1Y | 3Y | |
|---|---|---|---|---|---|---|
| Beta | 2.71 | 1.49 | 1.50 | 1.60 | 0.86 | 1.03 |
| Up Beta | 1.54 | 1.44 | 1.37 | 1.24 | 0.75 | 0.88 |
| Down Beta | 0.69 | 1.34 | 1.48 | 1.39 | 0.52 | 0.93 |
| Up Capture | 1% | -16% | 13% | 33% | 40% | 37% |
| Bmk +ve Days | 13 | 26 | 39 | 74 | 142 | 427 |
| Stock +ve Days | 8 | 19 | 28 | 49 | 101 | 332 |
| Down Capture | 452% | 256% | 244% | 256% | 137% | 109% |
| Bmk -ve Days | 7 | 16 | 24 | 52 | 107 | 323 |
| Stock -ve Days | 12 | 23 | 35 | 68 | 129 | 369 |
[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
nullBased On 5-Year Data
nullBased On 10-Year Data
nullReturns Analyses
Earnings Returns History
Expand for More| Forward Returns | |||
|---|---|---|---|
| Earnings Date | 1D Returns | 5D Returns | 21D Returns |
| 11/3/2025 | -9.8% | -11.9% | -29.4% |
| 8/4/2025 | -1.8% | -6.4% | -14.3% |
| 3/10/2025 | -12.0% | -20.0% | -14.7% |
| 11/4/2024 | 5.8% | 19.6% | 49.3% |
| 8/5/2024 | -11.9% | -22.2% | -24.2% |
| 3/11/2024 | 5.9% | 5.5% | 25.0% |
| 11/2/2023 | -9.7% | -14.5% | -11.0% |
| 8/3/2023 | -14.1% | -15.0% | -21.0% |
| ... | |||
| SUMMARY STATS | |||
| # Positive | 5 | 5 | 4 |
| # Negative | 10 | 10 | 11 |
| Median Positive | 10.9% | 13.8% | 19.0% |
| Median Negative | -11.7% | -17.3% | -14.3% |
| Max Positive | 19.4% | 19.6% | 49.3% |
| Max Negative | -18.5% | -27.5% | -29.4% |
SEC Filings
Expand for More| Report Date | Filing Date | Filing |
|---|---|---|
| 09/30/2025 | 11/06/2025 | 10-Q (09/30/2025) |
| 06/30/2025 | 08/08/2025 | 10-Q (06/30/2025) |
| 03/31/2025 | 05/09/2025 | 10-Q (03/31/2025) |
| 12/31/2024 | 03/14/2025 | 10-K (12/31/2024) |
| 09/30/2024 | 11/05/2024 | 10-Q (09/30/2024) |
| 06/30/2024 | 08/06/2024 | 10-Q (06/30/2024) |
| 03/31/2024 | 05/07/2024 | 10-Q (03/31/2024) |
| 12/31/2023 | 03/12/2024 | 10-K (12/31/2023) |
| 09/30/2023 | 11/03/2023 | 10-Q (09/30/2023) |
| 06/30/2023 | 08/04/2023 | 10-Q (06/30/2023) |
| 03/31/2023 | 05/10/2023 | 10-Q (03/31/2023) |
| 12/31/2022 | 03/10/2023 | 10-K (12/31/2022) |
| 09/30/2022 | 11/09/2022 | 10-Q (09/30/2022) |
| 06/30/2022 | 08/09/2022 | 10-Q (06/30/2022) |
| 03/31/2022 | 05/06/2022 | 10-Q (03/31/2022) |
| 12/31/2021 | 03/03/2022 | 10-K (12/31/2021) |
External Quote Links
| Y Finance | Barrons |
| TradingView | Morningstar |
| SeekingAlpha | ValueLine |
| Motley Fool | Robinhood |
| CNBC | Etrade |
| MarketWatch | Unusual Whales |
| YCharts | Perplexity Finance |
| FinViz |
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