Versus Systems (VS)
Market Price (7/10/2026): $1.49 | Market Cap: $7.3 MilSector: Information Technology | Industry: Application Software
Versus Systems (VS)
Market Price (7/10/2026): $1.49Market Cap: $7.3 MilSector: Information TechnologyIndustry: Application Software
Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.
Strong revenue growthRev Chg LTMRevenue Change % Last Twelve Months (LTM) is 770% Megatrend and thematic driversMegatrends include Interactive Entertainment & Engagement. Themes include Gamified Engagement Platforms, Real-time Fan Rewards, and Live Event Interactivity. | Weak multi-year price returns2Y Excs Rtn is -67%, 3Y Excs Rtn is -148% | Not profitable at operating income levelOp Inc LTMOperating Income, Last Twelve Months is -1.8 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -90% Weak revenue growthRev Chg QQuarterly Revenue Change % is -91% Not cash flow generativeCFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -63%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -95% Yield minus risk free rate is negativeERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -26% Key risksVS key risks include [1] profound financial instability and significant going concern risk stemming from a history of recurring losses, Show more. |
| Strong revenue growthRev Chg LTMRevenue Change % Last Twelve Months (LTM) is 770% |
| Megatrend and thematic driversMegatrends include Interactive Entertainment & Engagement. Themes include Gamified Engagement Platforms, Real-time Fan Rewards, and Live Event Interactivity. |
| Weak multi-year price returns2Y Excs Rtn is -67%, 3Y Excs Rtn is -148% |
| Not profitable at operating income levelOp Inc LTMOperating Income, Last Twelve Months is -1.8 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -90% |
| Weak revenue growthRev Chg QQuarterly Revenue Change % is -91% |
| Not cash flow generativeCFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -63%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -95% |
| Yield minus risk free rate is negativeERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -26% |
| Key risksVS key risks include [1] profound financial instability and significant going concern risk stemming from a history of recurring losses, Show more. |
Qualitative Assessment
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Versus Systems (VS) stock has gained about 20% since 3/31/2026 because of the following key factors:
1. Improved Financial Stability and Nasdaq Compliance.
Versus Systems addressed concerns regarding its Nasdaq listing by entering into a Stock Purchase Agreement with ASPIS Cyber Technologies, Inc., in April 2026. This agreement, which closed on June 26, 2026, resulted in a $1.7 million cash infusion through the issuance of 1,310,969 common shares. This capital was intended to help the company maintain the required $2.5 million in stockholders' equity and regain compliance with Nasdaq listing rules, following a deficiency notice issued on April 29, 2026, due to stockholders' equity of $1,918,303 as of December 31, 2025. Additionally, the company's fiscal Q1 2026 (ended March 31, 2026) earnings, reported on May 15, 2026, showed a narrowed net loss of ($683.2K) compared to ($961.75K) in the prior year, driven by a 38% year-over-year reduction in operating expenses and positive operating cash flow.
2. Renewed and Enhanced Strategic Partnerships.
Versus Systems strengthened its position in the sports and entertainment market by signing an additional agreement with the Texas Rangers on April 30, 2026, renewing their partnership through the 2026 Major League Baseball Season. This extended a prior renewal from March 3, 2026, and focused on deploying an upgraded Filter Fan Cam with new features like a C++ tracking engine and dynamic face paint filters, aiming to increase in-stadium interactive sponsorship opportunities. This ongoing engagement with a major sports team signaled continued business and product development in key market segments.
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Versus Systems (VS) stock has gained about 20% since 3/31/2026 because of the following key factors:
1. Improved Financial Stability and Nasdaq Compliance.
Versus Systems addressed concerns regarding its Nasdaq listing by entering into a Stock Purchase Agreement with ASPIS Cyber Technologies, Inc., in April 2026. This agreement, which closed on June 26, 2026, resulted in a $1.7 million cash infusion through the issuance of 1,310,969 common shares. This capital was intended to help the company maintain the required $2.5 million in stockholders' equity and regain compliance with Nasdaq listing rules, following a deficiency notice issued on April 29, 2026, due to stockholders' equity of $1,918,303 as of December 31, 2025. Additionally, the company's fiscal Q1 2026 (ended March 31, 2026) earnings, reported on May 15, 2026, showed a narrowed net loss of ($683.2K) compared to ($961.75K) in the prior year, driven by a 38% year-over-year reduction in operating expenses and positive operating cash flow.
2. Renewed and Enhanced Strategic Partnerships.
Versus Systems strengthened its position in the sports and entertainment market by signing an additional agreement with the Texas Rangers on April 30, 2026, renewing their partnership through the 2026 Major League Baseball Season. This extended a prior renewal from March 3, 2026, and focused on deploying an upgraded Filter Fan Cam with new features like a C++ tracking engine and dynamic face paint filters, aiming to increase in-stadium interactive sponsorship opportunities. This ongoing engagement with a major sports team signaled continued business and product development in key market segments.
3. Increased Investor Attention and AI/ML Patent Claims.
Zacks Investment Research initiated coverage on Versus Systems on June 26, 2026, which brought new attention to the company's gamification business and highlighted its unique technology platform. The research pointed to operational progress and potential growth catalysts, including the improved fiscal Q1 2026 financial results. Furthermore, the company noted that newly allowed AI/ML patent claims could support future opportunities, suggesting potential for innovation and expansion in its technology offerings.
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Stock Movement Drivers
Fundamental Drivers
The 18.9% change in VS stock from 3/31/2026 to 7/9/2026 was primarily driven by a 29.4% change in the company's P/S Multiple.| (LTM values as of) | 3312026 | 7092026 | Change |
|---|---|---|---|
| Stock Price ($) | 1.22 | 1.45 | 18.9% |
| Change Contribution By: | |||
| Total Revenues ($ Mil) | 2 | 2 | -8.2% |
| P/S Multiple | 2.7 | 3.6 | 29.4% |
| Shares Outstanding (Mil) | 5 | 5 | 0.0% |
| Cumulative Contribution | 18.9% |
Market Drivers
3/31/2026 to 7/9/2026| Return | Correlation | |
|---|---|---|
| VS | 18.9% | |
| Market (SPY) | 15.6% | 9.6% |
| Sector (XLK) | 39.5% | 10.3% |
Fundamental Drivers
The 19.1% change in VS stock from 12/31/2025 to 7/9/2026 was primarily driven by a 29.7% change in the company's P/S Multiple.| (LTM values as of) | 12312025 | 7092026 | Change |
|---|---|---|---|
| Stock Price ($) | 1.22 | 1.45 | 19.1% |
| Change Contribution By: | |||
| Total Revenues ($ Mil) | 2 | 2 | -8.2% |
| P/S Multiple | 2.7 | 3.6 | 29.7% |
| Shares Outstanding (Mil) | 5 | 5 | 0.0% |
| Cumulative Contribution | 19.1% |
Market Drivers
12/31/2025 to 7/9/2026| Return | Correlation | |
|---|---|---|
| VS | 19.1% | |
| Market (SPY) | 10.5% | 10.9% |
| Sector (XLK) | 28.9% | 13.6% |
Fundamental Drivers
The -37.8% change in VS stock from 6/30/2025 to 7/9/2026 was primarily driven by a -92.8% change in the company's P/S Multiple.| (LTM values as of) | 6302025 | 7092026 | Change |
|---|---|---|---|
| Stock Price ($) | 2.33 | 1.45 | -37.8% |
| Change Contribution By: | |||
| Total Revenues ($ Mil) | 0 | 2 | 769.7% |
| P/S Multiple | 49.6 | 3.6 | -92.8% |
| Shares Outstanding (Mil) | 5 | 5 | 0.0% |
| Cumulative Contribution | -37.8% |
Market Drivers
6/30/2025 to 7/9/2026| Return | Correlation | |
|---|---|---|
| VS | -37.8% | |
| Market (SPY) | 22.7% | 14.4% |
| Sector (XLK) | 47.0% | 16.1% |
Fundamental Drivers
The -78.9% change in VS stock from 6/30/2023 to 7/9/2026 was primarily driven by a -89.5% change in the company's Shares Outstanding (Mil).| (LTM values as of) | 6302023 | 7092026 | Change |
|---|---|---|---|
| Stock Price ($) | 6.88 | 1.45 | -78.9% |
| Change Contribution By: | |||
| Total Revenues ($ Mil) | 1 | 2 | 112.2% |
| P/S Multiple | 3.8 | 3.6 | -5.5% |
| Shares Outstanding (Mil) | 1 | 5 | -89.5% |
| Cumulative Contribution | -78.9% |
Market Drivers
6/30/2023 to 7/9/2026| Return | Correlation | |
|---|---|---|
| VS | -78.9% | |
| Market (SPY) | 75.6% | 8.1% |
| Sector (XLK) | 117.2% | 8.0% |
Price Returns Compared
| 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total [1] | |
|---|---|---|---|---|---|---|---|
| Returns | |||||||
| VS Return | -24% | -98% | -61% | -27% | -45% | 20% | -100% |
| Peers Return | -1% | -73% | 92% | 145% | 11% | -31% | -5% |
| S&P 500 Return | 27% | -19% | 24% | 23% | 16% | 9% | 99% |
Monthly Win Rates [3] | |||||||
| VS Win Rate | 33% | 33% | 42% | 33% | 33% | 57% | |
| Peers Win Rate | 46% | 23% | 58% | 46% | 40% | 43% | |
| S&P 500 Win Rate | 75% | 42% | 67% | 75% | 67% | 43% | |
Max Drawdowns [4] | |||||||
| VS Max Drawdown | -83% | -99% | -91% | -64% | -57% | -39% | |
| Peers Max Drawdown | -46% | -79% | -47% | -56% | -67% | -55% | |
| S&P 500 Max Drawdown | -5% | -25% | -10% | -8% | -19% | -9% | |
[1] Cumulative total returns since the beginning of 2021
[2] Peers: APP, U, CDLX, SEAT.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2026 data is for the year up to 7/9/2026 (YTD)
How Low Can It Go
| Event | VS | S&P 500 |
|---|---|---|
| 2025 US Tariff Shock | ||
| % Loss | -12.9% | -18.8% |
| % Gain to Breakeven | 14.8% | 23.1% |
| Time to Breakeven | 3 days | 79 days |
| 2024 Yen Carry Trade Unwind | ||
| % Loss | -20.3% | -7.8% |
| % Gain to Breakeven | 25.5% | 8.5% |
| Time to Breakeven | 24 days | 18 days |
| 2020 COVID-19 Crash | ||
| % Loss | -42.2% | -33.7% |
| % Gain to Breakeven | 73.1% | 50.9% |
| Time to Breakeven | 11 days | 140 days |
In The Past
Versus Systems's stock fell -12.9% during the 2025 US Tariff Shock. Such a loss loss requires a 14.8% gain to breakeven.
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| Event | VS | S&P 500 |
|---|---|---|
| 2024 Yen Carry Trade Unwind | ||
| % Loss | -20.3% | -7.8% |
| % Gain to Breakeven | 25.5% | 8.5% |
| Time to Breakeven | 24 days | 18 days |
| 2020 COVID-19 Crash | ||
| % Loss | -42.2% | -33.7% |
| % Gain to Breakeven | 73.1% | 50.9% |
| Time to Breakeven | 11 days | 140 days |
In The Past
Versus Systems's stock fell -12.9% during the 2025 US Tariff Shock. Such a loss loss requires a 14.8% gain to breakeven.
Preserve Wealth
Limiting losses and compounding gains is essential to preserving wealth.
Asset Allocation
Actively managed asset allocation strategies protect wealth. Learn more.
About Versus Systems (VS)
Versus Systems Inc. (VS) is a business-to-business (B2B) software company that develops and operates a platform designed to enhance user engagement for various interactive media content creators.
Its core product is the eXtreme Engagement Online (XEO) platform. XEO provides content creators with tools to integrate interactive experiences, enabling them to offer in-game prizing and rewards based on the completion of in-content challenges, alongside other user engagement functionalities.
Versus Systems primarily serves customers such as live event producers, professional sports franchises, and video game publishers and developers in the United States and Canada. The company sells access to its platform and service offerings through its direct sales organization.
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1. Think of it as Kahoot! for major brands and content creators, enabling them to embed real-time, prize-based challenges into live events, sports broadcasts, and video games.
2. It's like a specialized HubSpot for engagement, focused on helping content creators and event producers offer interactive, prize-based challenges to their audiences.
3. Imagine it as a white-label "Twitch engagement layer" for any content publisher, allowing them to add prize-based challenges and interactive rewards to their live streams and digital content.
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- eXtreme Engagement Online (XEO) Platform: This business-to-business software platform enables live event producers, sports franchises, video game publishers, and other interactive media creators to offer in-game prizing, rewards, and user engagement tools based on in-content challenges.
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Versus Systems Inc. (VS) sells its software platform primarily to other companies, operating on a business-to-business (B2B) model. Based on public announcements and company descriptions, Versus Systems partners with and serves companies in various interactive media sectors.
While the company's financial filings indicate that no single customer accounts for more than 10% of its revenue, suggesting a diversified customer base rather than a few overwhelmingly "major" customers by revenue, the following are notable companies that have publicly partnered with or integrated Versus Systems' platform:
- HP Inc. (Symbol: HPQ): Through its OMEN gaming brand, HP has integrated Versus Systems' prizing and engagement features into its OMEN Gaming Hub, targeting video game enthusiasts.
- Flutter Entertainment plc (Symbol: PDYPY on OTC, FLTR.L on LSE): Its subsidiary, FanDuel, a major player in daily fantasy sports and sports betting, has utilized Versus Systems' platform for prediction games and in-content prizing, aligning with professional sports franchises and interactive media content creators.
Versus Systems also works with other live event producers, professional sports franchises, video game developers, and interactive media content creators, including private entities such as AXS (for live event engagement) and Xcite Interactive (working with NFL and NBA teams).
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Mr. Goldner was appointed Chief Executive Officer of Versus Systems Inc. on October 25, 2024, and assumed the role of Principal Financial Officer on January 15, 2026, following the resignation of the previous CFO. He brings over 16 years of executive management experience in both private and public sectors. Previously, he served as Chief Executive Officer of Intralot do Brazil, a publicly-listed global leader in the gaming sector, and Chief Executive Officer of Trust Impressores, a subsidiary of Oberthur Group, which specializes in high-security printing. Mr. Goldner also held the position of Chief Operating Officer and was a Member of the Board of Directors of ICARO Media Group, Inc., a provider of AI-powered media technology. He played a key role in establishing Smart Card technology in Brazil and in growing Intralot do Brazil to become one of the country's leading lottery operators.
Alex Peachey, Chief Technology Officer
Mr. Peachey joined Versus Systems Inc. as Chief Technology Officer in May 2016. He leads the architecture efforts for the company's Winfinite challenge platform. Prior to his role at Versus Systems, Mr. Peachey founded Threadbias LLC in January 2011, an online community for sewing enthusiasts, and continues to serve as its CEO. From February 2012 to May 2016, he was the Director of Engineering at Originate, Inc., where he managed a team of software engineers. He holds a BS in Computer Science from Western Washington University and an MBA from the University of Washington.
John Magee, Vice President of Corporate Development
Kelsey Chin, Corporate Secretary
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Key Risks to Versus Systems (VS)
1. Financial Viability and Going Concern
Versus Systems Inc. faces substantial risk regarding its financial viability, characterized by recurring losses and negative cash flows since its inception. The company's ability to continue as a going concern is heavily dependent on its capacity to achieve profitable operations, generate sufficient funds, or secure additional equity capital or borrowings. Without further financing, there is significant doubt about the company's ability to meet its current and future obligations.
2. Maintaining and Growing User Base & Revenue
The company faces significant challenges in maintaining and growing its user base, which is critical for its success, revenue, and profitability. A decline in user engagement could adversely affect its financial performance. In the last twelve months, Versus Systems has experienced a nearly 80% decline in revenue.
3. Nasdaq Listing Compliance
Versus Systems has faced compliance issues with The Nasdaq Capital Market, including deficiencies related to stockholders' equity and the failure to hold an annual shareholder meeting. While the company has taken steps to address these issues, Nasdaq continues to monitor its compliance, and failure to maintain compliance could lead to delisting.
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Versus Systems Inc. (VS) develops a business-to-business software platform that enables live event producers, professional sports franchises, video game publishers and developers, and other interactive media content creators to offer in-game prizing, rewards, and user engagement tools. The addressable markets for Versus Systems' main products and services primarily fall within the broader categories of gamification, esports, in-game advertising and monetization, and audience engagement for live and virtual events, predominantly in North America.
Gamification Market
The gamification market, which includes in-content challenges and user engagement tools, presents a significant addressable market for Versus Systems. The North America gamification market was valued at USD 5.22 billion in 2024 and is projected to surpass USD 6.68 billion in 2024, expanding at a compound annual growth rate (CAGR) of 28.06% through 2034. Globally, this market is estimated at USD 20.84 billion in 2025 and is forecasted to reach approximately USD 190.87 billion by 2034, growing at a CAGR of 27.90% from 2025 to 2034.
Esports Market
As Versus Systems serves professional sports franchises and video game developers, the esports market is a direct addressable market. The North America esports market generated revenue of USD 754.8 million in 2024 and is expected to grow to USD 4,160.18 million by 2033. The market is projected to reach USD 2,552.7 million by 2030, with a CAGR of 22.3% from 2025 to 2030. The United States alone accounted for 86.80% of the North American market share in 2025.
In-Game Advertising and Monetization Market
Versus Systems' offering of in-game prizing and rewards aligns with the in-game advertising and monetization market. The United States In-Game Advertising Market was valued at USD 7.91 billion in 2024 and is expected to reach USD 13.74 billion by 2030, at a CAGR of 9.70%. North America held a 33.12% revenue share in the global in-game advertising market in 2025. The global in-game advertising market size is expected to increase from USD 119.31 billion in 2025 to USD 217.16 billion by 2031. Additionally, the in-game gambling and loot boxes market, a segment related to in-game rewards, is projected to be valued at US$22.7 billion in 2025 and is expected to reach US$36.2 billion by 2032 globally.
Audience Engagement Platform Market
The company's "user engagement tools" fit within the broader audience engagement and intelligence platform market. The North America audience intelligence market generated a revenue of USD 1,777.9 million in 2025 and is anticipated to grow at an 11% CAGR from 2026 to 2033. Globally, the audience intelligence platform market size was valued at USD 9.1 billion in 2025 and is projected to reach USD 39.1 billion by the end of 2035, with North America predicted to account for the largest share of 42.3% by 2035.
Live Events Industry Market
Serving live event producers means Versus Systems also addresses the live events industry. The global live entertainment market is projected to reach USD 202.90 billion in 2025 and is expected to expand to USD 270.29 billion by 2030. North America accounted for over 35% of the global live entertainment market revenue in 2023. Furthermore, the North America virtual events market size was valued at USD 34.39 billion in 2023 and is expected to grow at a CAGR of 17.6% from 2024 to 2030. The global virtual event platform market size is calculated at USD 15.99 billion in 2025, with North America dominating and contributing more than 38% of the market share.
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Expected Drivers of Future Revenue Growth for Versus Systems (VS)
Over the next 2-3 years, Versus Systems (VS) anticipates several key drivers for future revenue growth, primarily stemming from strategic partnerships, geographic expansion, and the evolution of its product offerings.
- Expansion through Strategic Partnerships: Versus Systems has recently secured significant agreements, including a definitive agreement with Drinkfinger to power a global beverage engagement network, and a definitive agreement with LiftMedia to launch an interactive Digital Out-of-Home engagement platform across key European markets. These collaborations are expected to broaden the reach and application of Versus Systems' technology in new sectors and regions.
- Geographic Market Expansion: The company has initiated expansion into new large gaming markets, notably Brazil in October 2024. Additionally, the partnership with LiftMedia specifically targets key European markets, indicating a strategic push for international growth.
- Next-Generation Product Development and Enhancement: Versus Systems is focused on continuously evolving its technology, including debuting the "next-generation of the Company's Innovative Filter Fan Cam" through its extended partnership with the Texas Rangers. The company aims to deliver secure and immersive gaming experiences, enhancing its core offerings such as the eXtreme Engagement Online (XEO) platform, Filter Fan Cam (FFC), and Winfinite.
- Maintaining and Growing Client Relationships: The extension of existing partnerships, such as with the Texas Rangers, indicates continued client satisfaction and value in Versus Systems' platform. These recurring relationships provide a stable foundation and potential for incremental revenue growth as clients adopt new features or expand their usage of the company's engagement tools.
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Share Issuance
- In 2024, Versus Systems raised $2.5 million through convertible debt and $0.9 million from warrant exercises.
- In 2023, the company completed several equity offerings, generating approximately $7.1 million in net proceeds.
- Versus Systems completed a public direct offering and a private placement in 2023 to raise additional capital for its operations.
Inbound Investments
- Versus Systems raised $2.5 million through convertible debt and $0.9 million from warrant exercises in 2024.
- The company conducted multiple equity offerings in 2023, resulting in net proceeds of about $7.1 million.
- In 2023, Versus Systems executed a public direct offering and a private placement to secure additional funding.
Capital Expenditures
- Additions to Property and Equipment totaled $65,329 as of December 31, 2021.
Latest Trefis Analyses
| Title | Date | |
|---|---|---|
| DASHBOARDS | ||
| Can Versus Systems Stock Recover If Markets Fall? | 10/17/2025 |
| Title | |
|---|---|
| ARTICLES |
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Peer Comparisons
| Peers to compare with: |
Financials
| Median | |
|---|---|
| Name | |
| Mkt Price | 7.17 |
| Mkt Cap | 0.1 |
| Rev LTM | 533 |
| Op Inc LTM | -35 |
| FCF LTM | -2 |
| FCF 3Y Avg | 11 |
| CFO LTM | 10 |
| CFO 3Y Avg | 30 |
Growth & Margins
| Median | |
|---|---|
| Name | |
| Rev Chg LTM | 7.6% |
| Rev Chg 3Y Avg | 9.2% |
| Rev Chg Q | -23.3% |
| QoQ Delta Rev Chg LTM | -6.7% |
| Op Inc Chg LTM | 45.0% |
| Op Inc Chg 3Y Avg | 30.4% |
| Op Mgn LTM | -16.8% |
| Op Mgn 3Y Avg | -19.9% |
| QoQ Delta Op Mgn LTM | 1.3% |
| CFO/Rev LTM | 5.0% |
| CFO/Rev 3Y Avg | 3.7% |
| FCF/Rev LTM | -1.8% |
| FCF/Rev 3Y Avg | 0.9% |
Price Behavior
| Market Price | $1.45 | |
| Market Cap ($ Bil) | 0.0 | |
| First Trading Date | 03/16/2018 | |
| Distance from 52W High | -47.8% | |
| 50 Days | 200 Days | |
| DMA Price | $1.33 | $1.37 |
| DMA Trend | down | up |
| Distance from DMA | 9.3% | 5.6% |
| 3M | 1YR | |
| Volatility | 102.4% | 73.8% |
| Downside Capture | 235.70 | 143.24 |
| Upside Capture | 256.97 | 38.26 |
| Correlation (SPY) | 14.5% | 15.3% |
| 1M | 2M | 3M | 6M | 1Y | 3Y | |
|---|---|---|---|---|---|---|
| Beta | 1.24 | 0.77 | 0.93 | 0.68 | 0.88 | 0.92 |
| Up Beta | -2.12 | -3.99 | -1.63 | -0.69 | 0.21 | 0.20 |
| Down Beta | -0.14 | 0.83 | 0.91 | 0.70 | 1.35 | 0.92 |
| Up Capture | 196% | 176% | 194% | 107% | 33% | 41% |
| Bmk +ve Days | 11 | 24 | 40 | 67 | 140 | 429 |
| Stock +ve Days | 11 | 18 | 29 | 52 | 105 | 306 |
| Down Capture | 285% | 218% | 266% | 117% | 125% | 110% |
| Bmk -ve Days | 10 | 17 | 23 | 58 | 112 | 321 |
| Stock -ve Days | 10 | 21 | 31 | 64 | 133 | 409 |
[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
| Annualized Return | Annualized Volatility | Sharpe Ratio | Correlation with VS | |
|---|---|---|---|---|
| VS | -44.7% | 73.7% | -0.50 | - |
| Sector ETF (XLK) | 45.4% | 24.3% | 1.49 | 16.6% |
| Equity (SPY) | 22.3% | 12.5% | 1.33 | 15.3% |
| Gold (GLD) | 24.4% | 27.8% | 0.77 | 1.9% |
| Commodities (DBC) | 23.6% | 18.7% | 1.00 | 4.3% |
| Real Estate (VNQ) | 13.2% | 13.9% | 0.65 | -5.1% |
| Bitcoin (BTCUSD) | -42.8% | 42.8% | -1.18 | 16.7% |
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Based On 5-Year Data
| Annualized Return | Annualized Volatility | Sharpe Ratio | Correlation with VS | |
|---|---|---|---|---|
| VS | -75.1% | 177.5% | -0.20 | - |
| Sector ETF (XLK) | 21.1% | 25.5% | 0.74 | 8.5% |
| Equity (SPY) | 13.4% | 17.1% | 0.61 | 8.4% |
| Gold (GLD) | 18.0% | 18.3% | 0.80 | 3.4% |
| Commodities (DBC) | 7.5% | 19.5% | 0.28 | 1.0% |
| Real Estate (VNQ) | 2.9% | 18.9% | 0.06 | 5.4% |
| Bitcoin (BTCUSD) | 12.3% | 53.5% | 0.42 | 7.7% |
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Based On 10-Year Data
| Annualized Return | Annualized Volatility | Sharpe Ratio | Correlation with VS | |
|---|---|---|---|---|
| VS | -49.6% | 166.4% | -0.11 | - |
| Sector ETF (XLK) | 25.6% | 24.7% | 0.93 | 7.2% |
| Equity (SPY) | 15.8% | 17.9% | 0.75 | 6.9% |
| Gold (GLD) | 11.7% | 16.1% | 0.59 | 3.9% |
| Commodities (DBC) | 6.1% | 18.0% | 0.27 | 2.3% |
| Real Estate (VNQ) | 5.2% | 20.7% | 0.22 | 5.0% |
| Bitcoin (BTCUSD) | 58.0% | 66.2% | 0.98 | 8.4% |
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Returns Analyses
Earnings Returns History
Updated 6/2/2026| Forward Returns | |||
|---|---|---|---|
| Earnings Date | 1D Returns | 5D Returns | 21D Returns |
| SUMMARY STATS | |||
| # Positive | 0 | 0 | 0 |
| # Negative | 0 | 0 | 0 |
| Median Positive | |||
| Median Negative | |||
| Max Positive | |||
| Max Negative | |||
| Forward Returns | |||
|---|---|---|---|
| Earnings Date | 1D Returns | 5D Returns | 21D Returns |
| SUMMARY STATS | |||
| # Positive | 0 | 0 | 0 |
| # Negative | 0 | 0 | 0 |
| Median Positive | |||
| Median Negative | |||
| Max Positive | |||
| Max Negative | |||
SEC Filings
Expand for More| Report Date | Filing Date | Filing |
|---|---|---|
| 03/31/2026 | 05/15/2026 | 10-Q |
| 12/31/2025 | 04/15/2026 | 10-K |
| 09/30/2025 | 11/14/2025 | 10-Q |
| 06/30/2025 | 08/14/2025 | 10-Q |
| 03/31/2025 | 05/15/2025 | 10-Q |
| 12/31/2024 | 03/31/2025 | 10-K |
| 09/30/2024 | 11/14/2024 | 10-Q |
| 06/30/2024 | 08/14/2024 | 10-Q |
| 03/31/2024 | 05/15/2024 | 10-Q |
| 12/31/2023 | 04/01/2024 | 10-K |
| 09/30/2023 | 11/14/2023 | 6-K |
| 06/30/2023 | 08/14/2023 | 6-K |
| 03/31/2023 | 05/15/2023 | 6-K |
| 12/31/2022 | 03/29/2023 | 20-F |
| 09/30/2022 | 11/14/2022 | 6-K |
| 06/30/2022 | 08/15/2022 | 6-K |
| Report Date | Filing Date | Filing |
|---|---|---|
| 03/31/2026 | 05/15/2026 | 10-Q |
| 12/31/2025 | 04/15/2026 | 10-K |
| 09/30/2025 | 11/14/2025 | 10-Q |
| 06/30/2025 | 08/14/2025 | 10-Q |
| 03/31/2025 | 05/15/2025 | 10-Q |
| 12/31/2024 | 03/31/2025 | 10-K |
| 09/30/2024 | 11/14/2024 | 10-Q |
| 06/30/2024 | 08/14/2024 | 10-Q |
| 03/31/2024 | 05/15/2024 | 10-Q |
| 12/31/2023 | 04/01/2024 | 10-K |
| 09/30/2023 | 11/14/2023 | 6-K |
| 06/30/2023 | 08/14/2023 | 6-K |
| 03/31/2023 | 05/15/2023 | 6-K |
| 12/31/2022 | 03/29/2023 | 20-F |
| 09/30/2022 | 11/14/2022 | 6-K |
| 06/30/2022 | 08/15/2022 | 6-K |
| 03/31/2022 | 05/17/2022 | 6-K |
| 12/31/2021 | 04/01/2022 | 20-F |
| 09/30/2021 | 11/17/2021 | 6-K |
| 06/30/2021 | 08/16/2021 | 6-K |
| 03/31/2021 | 05/19/2021 | 6-K |
| 12/31/2020 | 05/05/2021 | 20-F |
| 12/31/2000 | 12/31/2001 | MSAnnual |
Industry Resources
| Information Technology Resources |
| TechCrunch |
| Wired |
| CIO |
| MIT Technology Review |
| Gartner Insights |
| Ars Technica |
| Application Software Resources |
| Capterra |
| Software Advice |
| InfoWorld |
External Quote Links
| Y Finance | Barrons |
| TradingView | Morningstar |
| SeekingAlpha | ValueLine |
| Motley Fool | Robinhood |
| CNBC | Etrade |
| MarketWatch | Unusual Whales |
| YCharts | Perplexity Finance |
| FinViz |
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