GD Culture (GDC)


Market Price (8/21/2026): $2.36 | Market Cap: $2.3 MilSector: Communication Services | Industry: Interactive Home Entertainment

GD Culture (GDC)


Market Price (8/21/2026): $2.36
Market Cap: $2.3 Mil
Sector: Communication Services
Industry: Interactive Home Entertainment

Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.

0

Cash is significant % of market cap
Net D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is -252%

Megatrend and thematic drivers
Megatrends include Niche Digital Cultural Engagement. Themes include Regional Cultural Content Platforms.

Weak multi-year price returns
2Y Excs Rtn is -16%, 3Y Excs Rtn is -76%

Very low revenue
Rev LTMTotal Revenue or Sales, Last Twelve Months is 0

Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -9.6 Mil

Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -16466%

High stock price volatility
Vol 12M is 21146%

Significant short interest
Short Interest % of Basic SharesShort Interest % of Basic Shares = (Short Interest Quantity) / (Basic Shares Outstanding). A high fraction of short interest can indicate potential risk of a short squeeze. is 51%

Key risks
GDC key risks include [1] potential delisting from Nasdaq due to non-compliance with equity requirements, Show more.

0 Cash is significant % of market cap
Net D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is -252%
1 Megatrend and thematic drivers
Megatrends include Niche Digital Cultural Engagement. Themes include Regional Cultural Content Platforms.
2 Weak multi-year price returns
2Y Excs Rtn is -16%, 3Y Excs Rtn is -76%
3 Very low revenue
Rev LTMTotal Revenue or Sales, Last Twelve Months is 0
4 Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -9.6 Mil
5 Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -16466%
6 High stock price volatility
Vol 12M is 21146%
7 Significant short interest
Short Interest % of Basic SharesShort Interest % of Basic Shares = (Short Interest Quantity) / (Basic Shares Outstanding). A high fraction of short interest can indicate potential risk of a short squeeze. is 51%
8 Key risks
GDC key risks include [1] potential delisting from Nasdaq due to non-compliance with equity requirements, Show more.

GDC in ETFs

Weight = GDC's share of each fund

VTWO0.00%
IWN0.00%

Valuation & Metrics

Price Chart

Why The Stock Moved

Qualitative Assessment

AI Analysis | Feedback

Updated on 8/20/2026

GD Culture (GDC) stock has lost about 40% since 4/30/2026 because of the following key factors:

1. Deteriorating Financial Performance in Fiscal Q2 2026.

GD Culture Group reported a significant loss of -$52.2 million in its fiscal Q2 2026 (ended June 30, 2026), marking a 68.2% decline from the previous quarter. The company's trailing twelve-month earnings stood at -$400.6 million, indicating substantial and worsening financial underperformance.

2. Uncertainty and Lack of Closure on Going-Private Proposal.

On May 1, 2026, GD Culture Group received a preliminary, non-binding proposal from a consortium to acquire all outstanding shares at US$10.75 per share, representing a premium of approximately 168.8% to the April 30, 2026 closing price. However, the proposal was non-binding, and the company cautioned shareholders that there was no assurance a definitive agreement would be executed or the transaction would close. The prolonged uncertainty surrounding the deal's completion likely contributed to a decline from any initial positive reaction.

Show more
Updated on 8/20/2026

GD Culture (GDC) stock has lost about 40% since 4/30/2026 because of the following key factors:

1. Deteriorating Financial Performance in Fiscal Q2 2026.

GD Culture Group reported a significant loss of -$52.2 million in its fiscal Q2 2026 (ended June 30, 2026), marking a 68.2% decline from the previous quarter. The company's trailing twelve-month earnings stood at -$400.6 million, indicating substantial and worsening financial underperformance.

2. Uncertainty and Lack of Closure on Going-Private Proposal.

On May 1, 2026, GD Culture Group received a preliminary, non-binding proposal from a consortium to acquire all outstanding shares at US$10.75 per share, representing a premium of approximately 168.8% to the April 30, 2026 closing price. However, the proposal was non-binding, and the company cautioned shareholders that there was no assurance a definitive agreement would be executed or the transaction would close. The prolonged uncertainty surrounding the deal's completion likely contributed to a decline from any initial positive reaction.

3. Nasdaq Minimum Bid Price Deficiency and Subsequent Reverse Stock Split.

GD Culture Group received a Nasdaq notification on June 24, 2026, for failing to meet the minimum bid price requirement. To regain compliance, the company announced a 1-for-250 reverse stock split, effective June 29, 2026. While intended to increase the per-share price, such actions are often perceived negatively by the market as a sign of underlying operational distress and can lead to further erosion of investor confidence.

4. Share Dilution from Registered Direct Offering.

On June 24, 2026, GD Culture Group Limited announced an approximately $5.45 million registered direct offering of common stock. This offering increased the number of outstanding shares, which typically dilutes the value of existing shareholders' investments and can exert downward pressure on the stock price.

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Stock Movement Drivers

Fundamental Drivers

The -37.7% change in GDC stock from 4/30/2026 to 8/20/2026 was primarily driven by a -73.5% change in the company's Shares Outstanding (Mil).
(LTM values as of)43020268202026Change
Stock Price ($)4.002.49-37.7%
Change Contribution By: 
Total Revenues ($ Mil)000.0%
P/S Multiple0.0%
Shares Outstanding (Mil)01-73.5%
Cumulative Contribution0.0%

LTM = Last Twelve Months as of date shown

Market Drivers

4/30/2026 to 8/20/2026
ReturnCorrelation
GDC-37.7% 
Market (SPY)6.1%9.7%
Sector (XLC)-5.0%2.9%

Fundamental Drivers

The -40.9% change in GDC stock from 1/31/2026 to 8/20/2026 was primarily driven by a -89.7% change in the company's Shares Outstanding (Mil).
(LTM values as of)13120268202026Change
Stock Price ($)4.212.49-40.9%
Change Contribution By: 
Total Revenues ($ Mil)000.0%
P/S Multiple0.0%
Shares Outstanding (Mil)01-89.7%
Cumulative Contribution0.0%

LTM = Last Twelve Months as of date shown

Market Drivers

1/31/2026 to 8/20/2026
ReturnCorrelation
GDC-40.9% 
Market (SPY)10.5%6.9%
Sector (XLC)-7.5%2.3%

Fundamental Drivers

The -24.3% change in GDC stock from 7/31/2025 to 8/20/2026 was primarily driven by a -95.3% change in the company's Shares Outstanding (Mil).
(LTM values as of)73120258202026Change
Stock Price ($)3.292.49-24.3%
Change Contribution By: 
Total Revenues ($ Mil)000.0%
P/S Multiple0.0%
Shares Outstanding (Mil)01-95.3%
Cumulative Contribution0.0%

LTM = Last Twelve Months as of date shown

Market Drivers

7/31/2025 to 8/20/2026
ReturnCorrelation
GDC-24.3% 
Market (SPY)21.7%5.6%
Sector (XLC)4.1%1.5%

Fundamental Drivers

The -22.4% change in GDC stock from 7/31/2023 to 8/20/2026 was primarily driven by a -99.3% change in the company's Shares Outstanding (Mil).
(LTM values as of)73120238202026Change
Stock Price ($)3.212.49-22.4%
Change Contribution By: 
Total Revenues ($ Mil)000.0%
P/S Multiple0.0%
Shares Outstanding (Mil)01-99.3%
Cumulative Contribution0.0%

LTM = Last Twelve Months as of date shown

Market Drivers

7/31/2023 to 8/20/2026
ReturnCorrelation
GDC-22.4% 
Market (SPY)72.5%2.8%
Sector (XLC)66.0%0.7%

Return vs. Risk

Price Returns Compared

 202120222023202420252026Total [1]
Returns
GDC Return-45%1527%-100%-26%125%-48%-96%
Peers Return308%-77%149%-57%-75%-18%-79%
S&P 500 Return27%-19%24%23%16%13%105%

Monthly Win Rates [3]
GDC Win Rate25%17%25%50%67%38% 
Peers Win Rate38%21%29%38%25%25% 
S&P 500 Win Rate75%42%67%75%67%50% 

Max Drawdowns [4]
GDC Max Drawdown-90%-95%-100%-83%-65%-100% 
Peers Max Drawdown-78%-86%-86%-75%-91%-61% 
S&P 500 Max Drawdown-5%-25%-10%-8%-19%-9% 


[1] Cumulative total returns since the beginning of 2021
[2] Peers: GAME, SLE.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2026 data is for the year up to 8/20/2026 (YTD)

How Low Can It Go

EventGDCS&P 500
2024 Yen Carry Trade Unwind
  % Loss-10.1%-7.8%
  % Gain to Breakeven11.2%8.5%
  Time to Breakeven6 days18 days
Summer-Fall 2023 Five Percent Yield Shock
  % Loss-27.3%-9.5%
  % Gain to Breakeven37.6%10.5%
  Time to Breakeven253 days24 days
2023 SVB Regional Banking Crisis
  % Loss-43.0%-6.7%
  % Gain to Breakeven75.3%7.1%
  Time to Breakeven7 days31 days
2022 Inflation Shock & Fed Tightening
  % Loss-86.2%-24.5%
  % Gain to Breakeven623.6%32.4%
  Time to Breakeven88 days427 days
2020 COVID-19 Crash
  % Loss-44.2%-33.7%
  % Gain to Breakeven79.3%50.9%
  Time to Breakeven15 days140 days
Q4 2018 Fed Policy Error / Growth Scare
  % Loss-51.6%-19.2%
  % Gain to Breakeven106.6%23.8%
  Time to Breakeven17 days105 days

Compare to GAME, SLE

In The Past

GD Culture's stock fell -2.3% during the 2025 US Tariff Shock. Such a loss loss requires a 2.4% gain to breakeven.

Preserve Wealth

Limiting losses and compounding gains is essential to preserving wealth.

Asset Allocation

Actively managed asset allocation strategies protect wealth. Learn more.

EventGDCS&P 500
Summer-Fall 2023 Five Percent Yield Shock
  % Loss-27.3%-9.5%
  % Gain to Breakeven37.6%10.5%
  Time to Breakeven253 days24 days
2023 SVB Regional Banking Crisis
  % Loss-43.0%-6.7%
  % Gain to Breakeven75.3%7.1%
  Time to Breakeven7 days31 days
2022 Inflation Shock & Fed Tightening
  % Loss-86.2%-24.5%
  % Gain to Breakeven623.6%32.4%
  Time to Breakeven88 days427 days
2020 COVID-19 Crash
  % Loss-44.2%-33.7%
  % Gain to Breakeven79.3%50.9%
  Time to Breakeven15 days140 days
Q4 2018 Fed Policy Error / Growth Scare
  % Loss-51.6%-19.2%
  % Gain to Breakeven106.6%23.8%
  Time to Breakeven17 days105 days

Compare to GAME, SLE

In The Past

GD Culture's stock fell -2.3% during the 2025 US Tariff Shock. Such a loss loss requires a 2.4% gain to breakeven.

Preserve Wealth

Limiting losses and compounding gains is essential to preserving wealth.

Asset Allocation

Actively managed asset allocation strategies protect wealth. Learn more.

About GD Culture (GDC)

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GD Culture (GDC), officially known as Code Chain New Continent Limited, is a China-based technology company primarily focused on the research, development, and application of Internet of Things (IoT) solutions. The company's business centers on creating digital representations for physical stores and facilitating virtual property transactions, leveraging its proprietary technology platform.

The company's main offerings include digital door signs, which digitalize physical stores using animation and other technical services, effectively providing a virtual presence. Alongside this, GDC provides electronic tokens that enable users to purchase virtual real estate properties within its ecosystem. Additionally, GDC operates "Wuge Manor," an innovative game that integrates IoT with e-commerce, allowing players to connect with vendors and business owners.

GDC primarily serves businesses and consumers within China. Its digital door signs and electronic tokens cater to entities looking to establish a digital footprint and engage in virtual real estate. The "Wuge Manor" game extends its reach to a broad customer base, connecting players with a network of businesses across approximately 100 cities in China, thereby facilitating e-commerce and interactive experiences.

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AI Analysis | Feedback

  • Like a Decentraland focused on virtual real estate.
  • Imagine Roblox combined with Alibaba for local businesses in China.

AI Analysis | Feedback

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  • Digital Door Signs: Services for digitalizing physical stores through animation and other technical means, leveraging IoT technology.
  • Electronic Tokens: Digital tokens provided for purchasing virtual real estate properties.
  • Wuge Manor: An IoT and e-commerce integrated game platform connecting players with vendors and business owners in China.
```

AI Analysis | Feedback

Major Customers of GD Culture (GDC)

Based on the company description, GD Culture (GDC) serves a diverse customer base. While the company offers digital door signs to physical stores (a business-to-business service) and facilitates connections for vendors and business owners through its Wuge Manor platform, a significant portion of its offerings targets individual consumers. Given the broad appeal and nature of its game and virtual real estate token services, the company primarily serves individual customers. The major categories of these individual customers include:

  • Gamers and Players: Individuals who engage with and play "Wuge Manor," a game that integrates Internet of Things and e-commerce. These players interact with the platform and may consume in-game content or services.
  • Virtual Real Estate Purchasers: Individuals who acquire the electronic tokens offered by GD Culture for the specific purpose of purchasing virtual real estate properties within digital environments.

AI Analysis | Feedback

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Xiao Jian Wang, Chief Executive Officer, President and Chairman of the Board

Mr. Xiao Jian Wang was appointed CEO, President, and Chairman of the Board of GD Culture Group Limited on April 21, 2023. Previously, he served as the Vice President of Business Development at Foregrowth Inc. in Vancouver, Canada.

Zihao Zhao, Chief Financial Officer and Director

Mr. Zihao Zhao was appointed Chief Financial Officer of GD Culture Group Limited, effective April 21, 2023. He previously worked as a senior audit assistant at PricewaterhouseCoopers (PwC) in Shanghai from 2016 to 2019. Mr. Zhao holds a Bachelor of Science in Taxation degree from Shanghai Lixin University of Accounting and Finance, which he received in 2016.

Lu Cai, Chief Operating Officer

Ms. Lu Cai serves as the Chief Operating Officer of GD Culture Group Limited.

Shuang Zhang, Vice President

Ms. Shuang Zhang is a Vice President at GD Culture Group Limited.

AI Analysis | Feedback

Key Risks to GD Culture (GDC)

GD Culture Group Limited (GDC), formerly Code Chain New Continent Limited, faces several significant business risks, primarily stemming from its precarious financial health and operational environment.

The most pressing risk to GD Culture is the **risk of delisting due to Nasdaq non-compliance and severe liquidity challenges**. The company received a notification from Nasdaq on March 20, 2025, indicating non-compliance with the minimum stockholders' equity requirement of $2.5 million, as its reported stockholders' equity was only $2,643 for the fiscal year ended December 31, 2024. GD Culture also failed to meet alternative listing criteria based on market value or net income. Furthermore, the company exhibits a weak overall financial health score, a concerning current ratio of 0.02, negative EBITDA, and short-term obligations that exceed its liquid assets, signifying significant liquidity issues and a high risk of delisting if it cannot regain compliance.

A second key risk is the **ongoing financial losses and inability to generate consistent revenue**. GD Culture reported a net loss of $14,120,802 for the year ended December 31, 2024, and its revenue was not reported for both fiscal year 2024 and the previous year. Operating expenses increased by 18.1%, primarily due to the impairment of intangible assets resulting from the discontinuation of certain software and provisions for credit losses. This consistent lack of reported revenue and sustained losses highlight a fundamental challenge in achieving profitability and maintaining sustainable operations.

Finally, the company faces **regulatory and operational risks associated with its operations in China**. GD Culture operates primarily in China, and its business is subject to potential government interventions and changes in the country's regulatory landscape. Specifically, evolving cybersecurity and data protection laws in China could significantly impact the company's operations and compliance requirements.

AI Analysis | Feedback

The most significant clear emerging threat to GD Culture is the potential for major Chinese technology and e-commerce companies (such as Alibaba, Tencent, JD.com, and Meituan) to integrate and offer superior, more comprehensive, and widely adopted digital solutions. These companies possess extensive ecosystems, vast user bases, and robust platforms for businesses and consumers. They could readily develop or incorporate more sophisticated and integrated digital presence tools for physical stores, advanced interactive e-commerce gaming experiences that rival Wuge Manor, or their own virtual economies and digital assets, thereby rendering GD Culture's specialized products like digital door signs and independent electronic tokens for virtual real estate less competitive or obsolete. Furthermore, the volatile and restrictive regulatory environment in China concerning electronic tokens and virtual assets poses a clear emerging threat, as any tightening of existing regulations or introduction of new policies could severely impact GD Culture's segment focused on electronic tokens for purchasing virtual real estate properties.

AI Analysis | Feedback

GD Culture (GDC), operating through its subsidiary Code Chain New Continent Limited, focuses on several key product and service areas, each with a discernible addressable market in China and globally.

Digital Door Signs

The addressable market for digital door signs, categorized under digital signage, is substantial in China. The China digital signage market was valued at approximately USD 4.7 billion in 2024. This market is projected to grow significantly, reaching an estimated USD 9.55 billion by 2033, exhibiting a compound annual growth rate (CAGR) of 8.2% from 2025 to 2033. Other estimates indicate the market could reach over USD 4.5 billion in 2025 and USD 4.6 billion by 2030, with a CAGR of 9.7% from 2025 to 2030. This growth is driven by the increasing demand for visually engaging and interactive content, advancements in display technologies, and the decreasing cost of digital displays, particularly within the retail, hospitality, healthcare, and transportation sectors in China.

Electronic Tokens for Virtual Real Estate

The company offers electronic tokens for purchasing virtual real estate properties, which falls within the broader metaverse real estate market. Globally, the metaverse in real estate market was valued at USD 2.99 billion in 2024. It is projected to reach approximately USD 67.40 billion by 2034, growing at a robust CAGR of 36.55% from 2025 to 2034. The Asia-Pacific region is anticipated to experience the fastest CAGR in this market during the 2025-2034 period. In China specifically, the virtual goods market, which includes digital assets like those related to virtual real estate, is expected to exceed USD 20 billion by 2025. The overall metaverse market in China is projected to grow at a 39.12% CAGR from 2025 to 2035. While specific market sizing for "electronic tokens for virtual real estate" within China is not explicitly detailed, the trends in the broader virtual goods and metaverse real estate markets indicate a rapidly expanding addressable market.

Wuge Manor (IoT and E-commerce Game)

GD Culture's Wuge Manor, a game combining Internet of Things (IoT) and e-commerce, operates within the expansive Chinese gaming market. The Chinese gaming market size is estimated at USD 66.66 billion in 2025 and is projected to reach USD 107.98 billion by 2030, with a CAGR of 10.13% from 2025 to 2030. Another estimate places the China gaming market revenue at approximately USD 58.6 billion in 2024, expected to grow to USD 97.6 billion by 2030 at an 8.4% CAGR from 2025 to 2030. Additionally, the Internet of Things (IoT) market in China, which supports the "IoT" aspect of Wuge Manor, generated approximately USD 7.26 billion in 2024. This IoT market is forecast to reach USD 22.19 billion by 2030, growing at a CAGR of 20.1% from 2025 to 2030, with retail and e-commerce being among the fastest-growing sectors for IoT device adoption in China.

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Expected Revenue Growth Drivers for GD Culture (GDC)

For GD Culture (NASDAQ: GDC), also known as Code Chain New Continent Limited, the expected drivers of future revenue growth over the next 2-3 years primarily revolve around its evolving focus on digital technologies and e-commerce. The company's main businesses include AI-driven digital human technology and live-streaming e-commerce.

  1. Growth in AI-Driven Digital Human Creation and Customization: GD Culture is focusing on AI algorithms and software to generate realistic 3D or 2D digital human models, simulating human characteristics such as facial expressions, body movements, and speech patterns. This area is identified as a main business segment, suggesting an expectation for revenue generation from increasing demand for these advanced digital services.
  2. Expansion and Development of Live Streaming and E-commerce Operations: The company's strategy includes a focus on live streaming and e-commerce. This involves leveraging interactive online platforms for sales and marketing, which is a growing sector, particularly in China where the company has historical operations with its Wuge Manor game combining IoT and e-commerce.
  3. Entry into the U.S. Livestreaming E-commerce Market: GD Culture explicitly plans to enter the livestreaming market in the United States, with a specific focus on e-commerce through its wholly-owned U.S. subsidiary, AI Catalysis Corp. This strategic expansion into a new geographical market represents a key potential driver for future revenue growth.

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Share Repurchases

  • GD Culture Group authorized a share repurchase program of up to $100 million on February 18, 2026, to be completed over the subsequent six months, ending August 17, 2026.
  • The board authorized the sale of Bitcoin from its 7,500 Bitcoin reserve on February 25, 2026, with the proceeds intended to fund the previously announced share repurchase program.

Share Issuance

  • On September 10, 2025, GD Culture Group issued 39,189,344 shares of common stock as part of a share exchange agreement to acquire Pallas Capital Holding Ltd.
  • The company sold 1,115,600 shares and 9,380,582 pre-funded warrants, raising $4.5 million for working capital on May 8, 2025.
  • GD Culture Group closed a private placement on October 27, 2025, selling 1,333,334 shares of common stock for approximately $2.8 million in gross proceeds.

Inbound Investments

  • On May 12, 2025, GD Culture Group secured a Common Stock Purchase Agreement to sell up to $300 million in common stock to an accredited investor, intended to support its crypto asset treasury strategy by purchasing Bitcoin and a digital asset.
  • A private placement on October 27, 2025, resulted in approximately $2.8 million in gross proceeds from the sale of shares to an investor.

Outbound Investments

  • On September 10, 2025, GD Culture Group entered into a share exchange agreement to acquire Pallas Capital Holding Ltd., including its assets of 7,500 Bitcoin, as a strategic move to strengthen its crypto asset treasury strategy.

Capital Expenditures

  • GD Culture Group reported capital expenditures of $5K in Q4 2023.

Peer Outperformance in Interactive Home Entertainment

GDC has trailed 71% of its 7 Interactive Home Entertainment peers over 5Y. Interactive Home Entertainment ranks 9th of 9 industries in Communication Services by median 5Y return. The sector’s gains have largely come from elsewhere.
Share of Interactive Home Entertainment constituents that GDC has outperformed, by holding period. Peers without a full price history over a given window are excluded from that window.
1Y
78%
of 9 industry peers · -19.4% return
3Y
78%
of 9 industry peers · -3.5% return
5Y
29%
of 7 industry peers · -94.0% return
No Interactive Home Entertainment peer with a comparable growth profile has beaten GDC by more than 20pp over 5Y.
Median price return by industry across the Communication Services sector, ranked by 5Y. Interactive Home Entertainment is GDC's own industry. Use this to see which corners of the sector have carried the returns.
Industry Names 1Y med3Y med5Y med Top 3 by 5Y
Wireless Telecommunication Services 3 -0.7%39.8%33.6% ECHO 260% · TMUS 34% · SHEN -59%
Publishing 5 29.5%1.4%32.6% NWSA 40% · NYT 38% · SCHL 33%
Integrated Telecommunication Services 21 -10.1%13.4%-12.0% IQST 1477% · GSAT 344% · AD 147%
Movies & Entertainment 23 12.6%89.3%-16.5% IMAX 277% · CNK 160% · MSGS 159%
Alternative Carriers 4 50.3%21.5%-40.2% IRDM 29% · UNIT -37% · LUMN -43%
Advertising 18 -4.2%-10.9%-55.2% APP 341% · EVC 65% · OMC 45%
Broadcasting 15 -4.0%-15.4%-67.2% FOXA 97% · NXST 55% · WBD 1%
Interactive Media & Services 31 -27.2%-35.2%-68.3% GOOGL 150% · AREN 96% · META 53%
Interactive Home Entertainment ← 8 -35.8%-38.6%-89.0% TTWO 49% · RBLX -53% · PINS -57%
Median of constituents with a full price history over each window. Top names are unfiltered by size in this render.

Recent Active Movers

Peer Comparisons

Peers to compare with:

Financials

GDCGAMESLEMedian
NameGD Cultu.GameSqua.Super Le. 
Mkt Price2.490.444.332.49
Mkt Cap0.00.00.00.0
Rev LTM0631212
Op Inc LTM-10-9-14-10
FCF LTM-15-79-11-15
FCF 3Y Avg-13-42-11-13
CFO LTM-15-21-11-15
CFO 3Y Avg-12-22-11-12

Growth & Margins

GDCGAMESLEMedian
NameGD Cultu.GameSqua.Super Le. 
Rev Chg LTM-95.2%-14.3%40.4%
Rev Chg 3Y Avg-44.8%-11.6%16.6%
Rev Chg Q-137.2%0.3%68.7%
QoQ Delta Rev Chg LTM-20.5%0.1%10.3%
Op Inc Chg LTM-26.6%49.8%6.4%6.4%
Op Inc Chg 3Y Avg-120.6%12.7%18.9%12.7%
Op Mgn LTM--14.4%-121.0%-67.7%
Op Mgn 3Y Avg--35.1%-102.5%-68.8%
QoQ Delta Op Mgn LTM-7.7%-4.2%1.7%
CFO/Rev LTM--33.0%-98.0%-65.5%
CFO/Rev 3Y Avg--45.8%-70.1%-57.9%
FCF/Rev LTM--126.2%-98.8%-112.5%
FCF/Rev 3Y Avg--77.3%-71.9%-74.6%

Valuation

GDCGAMESLEMedian
NameGD Cultu.GameSqua.Super Le. 
Mkt Cap0.00.00.00.0
P/S-0.70.70.7
P/Op Inc-0.3-4.6-0.6-0.6
P/EBIT-0.3-4.6-0.5-0.5
P/E-0.0-0.7-0.4-0.4
P/CFO-0.2-2.0-0.7-0.7
Total Yield-16,462.0%-144.4%-277.6%-277.6%
Dividend Yield0.0%0.0%0.0%0.0%
FCF Yield 3Y Avg-15,955.8%-114.8%-249.9%-249.9%
D/E0.40.30.00.3
Net D/E-2.50.3-0.8-0.8

Returns

GDCGAMESLEMedian
NameGD Cultu.GameSqua.Super Le. 
1M Rtn59.6%3.6%50.9%50.9%
3M Rtn2,153.4%12.0%-12.9%12.0%
6M Rtn-24.5%47.7%8.0%8.0%
12M Rtn-19.4%-43.5%-89.1%-43.5%
3Y Rtn-3.5%-83.8%-92.5%-83.8%
1M Excs Rtn26.5%3.2%50.0%26.5%
3M Excs Rtn2,043.8%14.9%-25.3%14.9%
6M Excs Rtn-35.9%36.3%-3.4%-3.4%
12M Excs Rtn-37.5%-62.2%-108.4%-62.2%
3Y Excs Rtn-75.7%-153.2%-169.4%-153.2%

Comparison Analyses

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Financials

Segment Financials

Revenue by Segment
$ Mil20222021202020192018
Highlight Media0    
Wuge 251  
Rong Hai and Tongrong WFOE (wholly foreign owned enterprise)   20 
Hubei Shengrong and Shengrong WFOE    17
Rong Hai    1
TJComex Tianjin    0
Wuhan HOST    5
Total02512023


Operating Income by Segment
$ Mil2018
Hubei Shengrong and Shengrong WFOE2
Rong Hai0
Wuhan HOST0
TJComex Tianjin-0
TMSR, China Sunlong, Shengrong BVI (British Virgin Island) and Shengrong HK-0
Total2


Assets by Segment
$ Mil20252024202320222021
Virtual Content Production670314  
Software copyright   4 
GD Culture Group Limited (GDC), AI Catalysis, Citi Profit BVI, TMSR HK, Highlight HK, Highlight    31
Wuge    19
Total670314451


Price Behavior

Price Behavior
Market Price$2.49 
Market Cap ($ Bil)0.2 
First Trading Date12/29/2015 
Distance from 52W High-74.4% 
   50 Days200 Days
DMA Price$1.90$2.98
DMA Trenddownup
Distance from DMA31.0%-16.6%
 3M1YR
Volatility42,632.8%21,187.9%
Downside Capture1012.72948.13
Upside Capture2547.16754.80
Correlation (SPY)11.2%5.9%
GDC Betas & Captures as of 7/31/2026

 1M2M3M6M1Y3Y
Beta3.38462.91335.24151.7393.9522.52
Up Beta2.94339.81329.4861.1194.4914.14
Down Beta12.537.213.863.343.720.99
Up Capture-64%71839%9901%13265%31957%11848%
Bmk +ve Days11223567138427
Stock +ve Days10202859119337
Down Capture231%588%573%301%200%112%
Bmk -ve Days11212859114326
Stock -ve Days12233566132400

[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with GDC
GDC-18.4%21,145.9%0.99-
Sector ETF (XLC)1.5%15.1%-0.111.6%
Equity (SPY)20.3%12.9%1.165.7%
Gold (GLD)36.2%28.7%1.07-1.8%
Commodities (DBC)44.1%20.2%1.69-2.1%
Real Estate (VNQ)13.3%13.8%0.66-0.7%
Bitcoin (BTCUSD)-38.8%43.2%-1.01-4.9%

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Based On 5-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with GDC
GDC-45.6%14,994.1%0.64-
Sector ETF (XLC)6.9%20.9%0.250.4%
Equity (SPY)12.8%17.2%0.570.7%
Gold (GLD)20.4%18.6%0.89-0.0%
Commodities (DBC)10.2%19.6%0.401.0%
Real Estate (VNQ)2.4%18.9%0.02-1.4%
Bitcoin (BTCUSD)9.3%52.7%0.36-1.5%

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Based On 10-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with GDC
GDC-33.5%10,605.0%0.45-
Sector ETF (XLC)9.1%22.2%0.460.3%
Equity (SPY)15.2%17.9%0.720.5%
Gold (GLD)12.4%16.2%0.630.1%
Commodities (DBC)8.1%18.1%0.370.8%
Real Estate (VNQ)4.9%20.7%0.20-0.9%
Bitcoin (BTCUSD)61.0%66.1%1.01-0.9%

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Short Interest

Short Interest: As Of Date7312026
Short Interest: Shares Quantity0.5 Mil
Short Interest: % Change Since 7152026-12.4%
Average Daily Volume0.4 Mil
Days-to-Cover Short Interest1.2 days
Basic Shares Quantity1.0 Mil
Short % of Basic Shares50.9%

Earnings Returns History

Updated 6/3/2026
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 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
SUMMARY STATS   
# Positive000
# Negative000
Median Positive   
Median Negative   
Max Positive   
Max Negative   
Collapse to Preview
 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
SUMMARY STATS   
# Positive000
# Negative000
Median Positive   
Median Negative   
Max Positive   
Max Negative   

SEC Filings

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Report DateFiling DateFiling
06/30/202608/14/202610-Q
03/31/202604/10/202610-Q
12/31/202503/27/202610-K
09/30/202511/03/202510-Q
06/30/202508/12/202510-Q
03/31/202505/15/202510-Q
12/31/202403/18/202510-K
09/30/202411/14/202410-Q
06/30/202408/14/202410-Q
03/31/202405/20/202410-Q
12/31/202304/02/202410-K
09/30/202311/20/202310-Q
06/30/202308/14/202310-Q
03/31/202305/15/202310-Q
12/31/202203/31/202310-K
09/30/202211/14/202210-Q
Collapse to Preview
Report DateFiling DateFiling
06/30/202608/14/202610-Q
03/31/202604/10/202610-Q
12/31/202503/27/202610-K
09/30/202511/03/202510-Q
06/30/202508/12/202510-Q
03/31/202505/15/202510-Q
12/31/202403/18/202510-K
09/30/202411/14/202410-Q
06/30/202408/14/202410-Q
03/31/202405/20/202410-Q
12/31/202304/02/202410-K
09/30/202311/20/202310-Q
06/30/202308/14/202310-Q
03/31/202305/15/202310-Q
12/31/202203/31/202310-K
09/30/202211/14/202210-Q
06/30/202208/22/202210-Q
03/31/202205/16/202210-Q
12/31/202103/31/202210-K
09/30/202111/22/202110-Q
06/30/202108/12/202110-Q
03/31/202105/14/202110-Q
12/31/202003/26/202110-K
09/30/202011/13/202010-Q
06/30/202008/13/202010-Q
03/31/202006/26/202010-Q
12/31/201904/17/202010-K
09/30/201911/14/201910-Q

Insider Activity

Updated 6/29/2026
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#OwnerTitleHoldingActionFiling DatePriceSharesTransacted
Value
Value of
Held Shares
Form
1Hrt, Financial LP DirectSell62920260.013,135,09734,48636,399Form
2Hrt, Financial LP DirectSell62920260.01604,0118,45690,218Form
3Hrt, Financial LP DirectBuy62920260.026,110,481128,320144,861Form
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#OwnerTitleHoldingActionFiling DatePriceSharesTransacted
Value
Value of
Held Shares
Form
1Hrt, Financial LP DirectSell62920260.013,135,09734,48636,399Form
2Hrt, Financial LP DirectSell62920260.01604,0118,45690,218Form
3Hrt, Financial LP DirectBuy62920260.026,110,481128,320144,861Form

Industry Resources

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Core Cache Last Updated: 8/20/2026