Tearsheet

Super League Enterprise (SLE)


Market Price (12/29/2025): $0.6047 | Market Cap: $0.7 Mil
Sector: Communication Services | Industry: Interactive Media & Services

Super League Enterprise (SLE)


Market Price (12/29/2025): $0.6047
Market Cap: $0.7 Mil
Sector: Communication Services
Industry: Interactive Media & Services

Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.


0 Valuation becoming less expensive
P/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is -74%
Weak multi-year price returns
2Y Excs Rtn is -145%, 3Y Excs Rtn is -177%
Penny stock
Mkt Price is 0.6
1 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, and Social Media & Creator Economy. Themes include Gaming Content & Platforms, and Creator Economy Monetization.
  Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -15 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -126%
2   Debt is significant
Net D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is 343%
3   Weak revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is -48%, Rev Chg 3Y AvgRevenue Change % averaged over trailing 3 years is -9.6%, Rev Chg QQuarterly Revenue Change % is -45%
4   Significant share based compensation
SBC/Rev LTMShare Based Compensation / Revenue (Sales), Last Twelve Months (LTM) is 14%
5   Not cash flow generative
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -87%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -90%
6   Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -2429%
7   High stock price volatility
Vol 12M is 3951%
8   Significant short interest
Short Interest % of Basic SharesShort Interest % of Basic Shares = (Short Interest Quantity) / (Basic Shares Outstanding). A high fraction of short interest can indicate potential risk of a short squeeze. is 23%
9   Key risks
SLE key risks include [1] a going concern warning from auditors due to severe financial instability and cash shortages, Show more.
0 Valuation becoming less expensive
P/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is -74%
1 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, and Social Media & Creator Economy. Themes include Gaming Content & Platforms, and Creator Economy Monetization.
2 Weak multi-year price returns
2Y Excs Rtn is -145%, 3Y Excs Rtn is -177%
3 Penny stock
Mkt Price is 0.6
4 Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -15 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -126%
5 Debt is significant
Net D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is 343%
6 Weak revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is -48%, Rev Chg 3Y AvgRevenue Change % averaged over trailing 3 years is -9.6%, Rev Chg QQuarterly Revenue Change % is -45%
7 Significant share based compensation
SBC/Rev LTMShare Based Compensation / Revenue (Sales), Last Twelve Months (LTM) is 14%
8 Not cash flow generative
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -87%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -90%
9 Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -2429%
10 High stock price volatility
Vol 12M is 3951%
11 Significant short interest
Short Interest % of Basic SharesShort Interest % of Basic Shares = (Short Interest Quantity) / (Basic Shares Outstanding). A high fraction of short interest can indicate potential risk of a short squeeze. is 23%
12 Key risks
SLE key risks include [1] a going concern warning from auditors due to severe financial instability and cash shortages, Show more.

Valuation, Metrics & Events

SLE Stock


Why The Stock Moved


Qualitative Assessment

AI Analysis | Feedback

Here are five key points explaining the approximate -82% movement of Super League Enterprise (SLE) stock from August 31, 2025, to December 29, 2025:

1. Continued Financial Underperformance and Revenue Decline. Despite efforts to streamline operations, Super League Enterprise reported a 27% year-over-year revenue decline for the second quarter of 2025, ending June, and a $2.78 million loss, with these results being announced in mid-August 2025, just prior to the specified period. This indicated ongoing financial challenges. Furthermore, third-quarter 2025 revenues, reported in November, also saw a decline to $2.4 million, even as operating losses narrowed, signaling persistent top-line pressures.

2. Sudden Stock Plummet and Lack of Clear Positive Catalysts. Around September 25, 2025, SLE's stock experienced a significant 30% intraday drop. This sharp decline was attributed to a "lack of follow-through volume" and the absence of clear positive earnings catalysts following the Q2 2025 results, suggesting a breakdown in investor conviction and an environment where short-term traders could exploit fundamental weaknesses.

Show more

Stock Movement Drivers

Fundamental Drivers

The -87.7% change in SLE stock from 9/28/2025 to 12/28/2025 was primarily driven by a -75.2% change in the company's P/S Multiple.
928202512282025Change
Stock Price ($)4.900.60-87.65%
Change Contribution ByLTMLTM
Total Revenues ($ Mil)13.5811.57-14.79%
P/S Multiple0.230.06-75.24%
Shares Outstanding (Mil)0.641.09-70.90%
Cumulative Contribution-93.86%

LTM = Last Twelve Months as of date shown

Market Drivers

9/28/2025 to 12/28/2025
ReturnCorrelation
SLE-87.7% 
Market (SPY)4.3%-15.5%
Sector (XLC)-0.2%1.1%

Fundamental Drivers

The -86.6% change in SLE stock from 6/29/2025 to 12/28/2025 was primarily driven by a -157.2% change in the company's Shares Outstanding (Mil).
629202512282025Change
Stock Price ($)4.520.60-86.62%
Change Contribution ByLTMLTM
Total Revenues ($ Mil)14.6911.57-21.26%
P/S Multiple0.130.06-56.28%
Shares Outstanding (Mil)0.421.09-157.20%
Cumulative Contribution-119.69%

LTM = Last Twelve Months as of date shown

Market Drivers

6/29/2025 to 12/28/2025
ReturnCorrelation
SLE-86.6% 
Market (SPY)12.6%-8.1%
Sector (XLC)9.9%2.8%

Fundamental Drivers

The -97.7% change in SLE stock from 12/28/2024 to 12/28/2025 was primarily driven by a -339.6% change in the company's Shares Outstanding (Mil).
1228202412282025Change
Stock Price ($)26.360.60-97.70%
Change Contribution ByLTMLTM
Total Revenues ($ Mil)22.2711.57-48.05%
P/S Multiple0.290.06-80.58%
Shares Outstanding (Mil)0.251.09-339.56%
Cumulative Contribution-124.17%

LTM = Last Twelve Months as of date shown

Market Drivers

12/28/2024 to 12/28/2025
ReturnCorrelation
SLE-97.7% 
Market (SPY)17.0%5.0%
Sector (XLC)21.3%6.9%

Fundamental Drivers

The -95.9% change in SLE stock from 12/29/2022 to 12/28/2025 was primarily driven by a -2232.7% change in the company's Shares Outstanding (Mil).
1229202212282025Change
Stock Price ($)14.600.60-95.86%
Change Contribution ByLTMLTM
Total Revenues ($ Mil)18.7511.57-38.30%
P/S Multiple0.040.0656.67%
Shares Outstanding (Mil)0.051.09-2232.67%
Cumulative Contribution-2161.49%

LTM = Last Twelve Months as of date shown

Market Drivers

12/29/2023 to 12/28/2025
ReturnCorrelation
SLE-99.0% 
Market (SPY)48.4%4.4%
Sector (XLC)65.6%5.5%

Return vs. Risk


Price Returns Compared

 202020212022202320242025Total [1]
Returns
SLE Return20%-17%-86%352%-59%-97%-99%
Peers Return16%38%-12%21%26%16%150%
S&P 500 Return16%27%-19%24%23%18%114%

Monthly Win Rates [3]
SLE Win Rate58%58%17%33%42%17% 
Peers Win Rate52%65%42%68%57%52% 
S&P 500 Win Rate58%75%42%67%75%73% 

Max Drawdowns [4]
SLE Max Drawdown-30%-20%-87%-75%-66%-100% 
Peers Max Drawdown-34%-5%-26%-7%-9%-23% 
S&P 500 Max Drawdown-31%-1%-25%-1%-2%-15% 


[1] Cumulative total returns since the beginning of 2020
[2] Peers: HPQ, HPE, IBM, CSCO, AAPL.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2025 data is for the year up to 12/26/2025 (YTD)

How Low Can It Go

Unique KeyEventSLES&P 500
2022 Inflation Shock2022 Inflation Shock  
2022 Inflation Shock% Loss% Loss-99.2%-25.4%
2022 Inflation Shock% Gain to Breakeven% Gain to Breakeven11745.8%34.1%
2022 Inflation ShockTime to BreakevenTime to BreakevenNot Fully Recovered days464 days
2020 Covid Pandemic2020 Covid Pandemic  
2020 Covid Pandemic% Loss% Loss-63.5%-33.9%
2020 Covid Pandemic% Gain to Breakeven% Gain to Breakeven174.1%51.3%
2020 Covid PandemicTime to BreakevenTime to Breakeven101 days148 days

Compare to HPQ, HPE, IBM, CSCO, AAPL

In The Past

Super League Enterprise's stock fell -99.2% during the 2022 Inflation Shock from a high on 3/19/2021. A -99.2% loss requires a 11745.8% gain to breakeven.

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Asset Allocation

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About Super League Enterprise (SLE)

Super League Gaming, Inc. builds and operates networks of games, monetization tools, and content channels across metaverse gaming platforms that empower developers, energize players, and entertain fans. The company's solutions provide access to an audience consisting of players in the metaverse environments, fans of various gaming influencers, and viewers of gameplay content across social media and digital video platforms. The company's platform includes access to in-game communities, a metaverse advertising platform, and a network of highly viewed channels and original shows on Instagram, TikTok, Snap, YouTube, and Twitch, as well as cloud-based livestream production tools and an esports invitational tournament series. Its properties also deliver opportunities for brands and advertisers to achieve insights and marketing outcomes with gamers of various ages. The company was formerly known as Nth Games, Inc. and changed its name to Super League Gaming, Inc. in June 2015. Super League Gaming, Inc. was incorporated in 2014 and is headquartered in Santa Monica, California.

AI Analysis | Feedback

Here are 1-3 brief analogies for Super League Enterprise (SLE):

  • A Little League for esports, organizing competitions and creating content for everyday gamers.

  • A YouTube or Twitch for amateur esports, where everyday gamers can compete, create, and consume content.

AI Analysis | Feedback

  • Professional Football Club Management: This service involves overseeing the operations, administration, and performance of professional football clubs.
  • Commercial Rights Exploitation: This service focuses on monetizing various commercial assets of football clubs, including sponsorships, broadcasting rights, merchandise sales, and ticketing.

AI Analysis | Feedback

Super League Enterprise (SLE) primarily sells its services to other companies, acting as a B2B (Business-to-Business) provider in the esports and gaming content space. Its major customers are typically brands, game publishers, and media platforms that seek to engage with the gaming audience, promote their products/games, or distribute gaming content.

Based on publicly available information, including partnerships and advertising clients, some of Super League Enterprise's major customers and partners include:

  • Microsoft Corporation (Symbol: MSFT) - Engages through its Mojang Studios (Minecraft) and Xbox divisions for community engagement, content, and events.
  • Alphabet Inc. (Symbol: GOOGL) - Partners for content distribution and audience engagement, particularly through its YouTube platform.
  • Meta Platforms, Inc. (Symbol: META) - Collaborates on content and community initiatives, especially via Facebook Gaming.
  • Logitech International S.A. (Symbol: LOGI) - A frequent sponsor and advertising partner, promoting its gaming peripherals to Super League's audience.
  • The Coca-Cola Company (Symbol: KO) - Utilizes Super League's platforms for advertising and brand engagement with the gaming demographic.

AI Analysis | Feedback

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AI Analysis | Feedback

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Ann Hand Executive Chair

Ann Hand co-founded Super League Gaming in 2014. She served as CEO and President of Super League from 2015, guiding it from a pre-revenue business to a publicly traded entity, until transitioning to Executive Chair in March 2025. Prior to Super League, Ms. Hand was CEO and a director of Project Frog, a venture-backed firm, from 2009 to 2015. From 1998 to 2008, she held various senior executive positions at BP plc, including Senior Vice President of Global Brand Marketing & Innovation and Chief Executive of the Global Liquefied Gas Business Unit, which had $3 billion in annual revenue. She also worked at McDonald's and Mobil Oil Corporations.

Matt Edelman President & CEO

Matt Edelman was appointed President & CEO of Super League Enterprise in January 2023. He previously served as President & Chief Commercial Officer, overseeing the company's revenue, marketing, content, and business development. Mr. Edelman is the owner of PickTheBrain, a digital self-improvement business. He has founded and/or served in executive positions at multiple early-stage digital media companies, including as CEO of Glossi (previously ThisNext) from 2010 to 2013. From 2014 to 2017, he was the Head of Digital Operations and Marketing Solutions at WME-IMG (now Endeavor) and assisted with the formation of ELEAGUE. Earlier in his career, he was an entertainment industry executive at Marvel, helping build its film and television business and launching Marvel.com.

Clayton Haynes Chief Financial Officer & Secretary

Clayton Haynes was appointed Chief Financial Officer of Super League Enterprise in August 2018. From 2001 to August 2018, Mr. Haynes served as Chief Financial Officer, Senior Vice President of Finance, and Treasurer of Acacia Research Corporation (NASDAQ: ACTG), an intellectual property licensing and technology investment company. Prior to 2001, he held various positions starting in 1992.

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AI Analysis | Feedback

The key risks to Super League Enterprise (SLE) primarily revolve around its financial viability and ability to sustain operations in a highly competitive market.

  1. Going Concern / Financial Instability: Super League Enterprise has consistently incurred significant losses since its inception and continues to face a severe cash shortage. Auditors have raised substantial doubt about the company's ability to continue as a going concern, indicating that without sufficient additional financing, the company may be unable to execute its business strategy and could be required to cease operations. The company also has negative shareholder equity and a low current ratio, further highlighting financial distress.
  2. Nasdaq Delisting Risk: The company has received notifications from Nasdaq regarding non-compliance with listing requirements, specifically failing to maintain the minimum bid price of $1.00 per share and not holding an annual meeting of stockholders. Failure to resolve these issues by the specified deadlines could lead to the delisting of its common stock, which would significantly impact its ability to raise capital and its public perception.
  3. Inability to Achieve and Sustain Profitability Amidst Intense Competition: Super League Enterprise operates in a highly competitive and rapidly changing industry, facing intense competition from global technology leaders and entertainment companies. The company's growth strategy requires significant investments in technology, marketing, and international expansion, but there is no guarantee these investments will yield expected benefits or that the company will achieve or sustain profitability. Recent revenue shortfalls, partly attributed to customer hesitance and safety concerns related to platforms like Roblox, further complicate its path to profitability.

AI Analysis | Feedback

One clear emerging threat for Super League Enterprise (Super League Gaming) is the increasing trend of major game publishers to vertically integrate and consolidate control over their game's esports ecosystems. Publishers such as Riot Games (League of Legends, Valorant), Activision Blizzard (Overwatch League, Call of Duty League), and Epic Games (Fortnite) are extensively building out their own amateur leagues, professional circuits, broadcasting operations, and content creation. This direct control over intellectual property, player bases, and fan engagement allows them to offer more integrated and potentially exclusive esports experiences. This trend threatens third-party esports organizers and content producers like Super League Gaming by potentially marginalizing their role, limiting their access to popular game titles, and directly competing for audience attention and sponsorship revenue.

AI Analysis | Feedback

Super League Enterprise (SLE) operates in several addressable markets related to playable media, immersive experiences, gaming content creation, and esports. The estimated sizes for these markets are as follows:

Playable Media and Immersive Experiences

  • Global Virtual Content Creation Market: This market, which encompasses immersive experiences, was valued at approximately USD 6.0 billion in 2023 and is projected to reach around USD 47.3 billion by 2032.
  • North American Virtual Content Creation Market: In 2022, North America held a significant share, with revenues amounting to USD 1.32 billion.
  • Global In-Game Advertising Market: Valued at USD 8.65 billion in 2024, this market is projected to expand to USD 19.64 billion by 2033. Super League Enterprise also notes that the broader in-game advertising market is expected to reach $56 billion in 2024, targeting traditional internet and social media advertising dollars as 3D virtual world platforms behave like the next generations of social media.

Gaming Content Creation and Media Solutions

  • Global Digital Content Creation Market: This market was estimated at USD 32.28 billion in 2024 and is projected to grow to USD 69.80 billion by 2030.
  • North American Digital Content Creation Market: North America held the largest share, at 33.4%, in 2024.
  • Global Gaming Video Content Market: Valued at USD 7.31 billion in 2021, this market is expected to surge to USD 31.63 billion by 2028.
  • North American Gaming Video Content Market: North America held the highest market share in this segment.

Esports

  • Global Esports Market: The global esports market size was valued at USD 2.08 billion in 2024 and is estimated to reach USD 10.06 billion by 2033. Other estimates for the global market include USD 3.5 billion in 2024, projected to reach nearly USD 9.7 billion by 2034.
  • North American Esports Market: This region accounted for over 30% of the global market in 2024 and is projected to dominate with a 38.7% share in 2025.
  • U.S. Esports Market: The U.S. esports market is projected to reach an estimated value of USD 289.6 million by 2032.
  • Global Youth Esports Industry: This specific segment is on track to reach nearly $1.8 billion in revenue.

AI Analysis | Feedback

Here are the 3-5 expected drivers of future revenue growth for Super League Enterprise (SLE) over the next 2-3 years:
  1. Expansion into Mobile Gaming and the TikTok Ecosystem: Super League Enterprise is strategically expanding its presence in mobile gaming and the TikTok ecosystem, which are identified as significant growth opportunities. This expansion is expected to diversify revenue streams and capture younger audiences. The company anticipates revenue from its TikTok initiatives to scale across 2026 through various content, commerce, and campaign activations. Mobile gaming has already grown to constitute approximately 15% of total revenue, with projections for further growth.
  2. Strategic Partnerships and Collaborations: Super League Enterprise is actively pursuing and deepening strategic partnerships and collaborations to enhance its market reach and product offerings. Examples include expanding its partnership with Meta-Stadiums, establishing a partnership with AdArcade to boost mobile gaming revenue, and an exclusive sales deal with ES3 for connected TV platforms. The company's CEO has highlighted that partnerships, such as with Evo Fund, will provide strategic support and access to a global network.
  3. Development and Launch of New Products and Services: The company is focused on introducing new products and services to create additional revenue streams. A notable example is the launch of "Roadtrends Pro," a subscription product for Roblox trend intelligence. Additionally, Super League is advancing plans to implement a digital asset strategy, indicating a move towards innovative offerings.
  4. Enhanced Sales Efforts and Market Penetration: Super League Enterprise is demonstrating success in expanding its sales efforts, particularly in key markets. For instance, its East Coast sales revenue increased significantly by 150% through June 30, 2025, compared to the first half of 2024. This growth is attributed to new regional leadership and an expanded sales team, suggesting continued focus on broadening market penetration.
  5. Focus on Higher-Margin Revenue Streams and Operational Efficiency: The company is prioritizing a shift towards higher-margin revenue and has made substantial progress in improving operational efficiency. This focus has resulted in an increase in gross margin to 44% in Q2 2025, up from 38% in fiscal year 2024. While not a direct revenue driver, this strategy leads to improved profitability, enabling Super League to reinvest in growth initiatives and achieve sustainable expansion.

AI Analysis | Feedback

Share Issuance

  • Super League Enterprise completed a private placement financing in October 2025, securing $20 million in total gross proceeds from common stock, pre-funded warrants, and warrants.
  • In July 2025, the company secured a $4.5 million convertible note and a $20 million equity line of credit.
  • Super League implemented a 1-for-40 reverse stock split in June 2025 to meet Nasdaq listing requirements.

Inbound Investments

  • Evo Fund made a $10 million strategic equity investment in October 2025, which anchored a larger private placement for Super League Enterprise.
  • The company secured a $4.5 million convertible note in July 2025.
  • Super League also obtained a $20 million equity line of credit in July 2025.

Outbound Investments

  • Super League Enterprise acquired Supersocial, an award-winning production studio and creative agency focused on the Roblox platform, in May 2025.

Better Bets than Super League Enterprise (SLE)

Trade Ideas

Select ideas related to SLE. For more, see Trefis Trade Ideas.

Unique KeyDateTickerCompanyCategoryTrade Strategy6M Fwd Rtn12M Fwd Rtn12M Max DD
PINS_11302025_Monopoly_xInd_xCD_Getting_Cheaper11302025PINSPinterestMonopolyMY | Getting CheaperMonopoly-Like with P/S Decline
Large cap with monopoly-like margins or cash flow generation and getting cheaper based on P/S multiple
0.1%0.1%-1.4%
TMUS_11212025_Monopoly_xInd_xCD_Getting_Cheaper11212025TMUST-Mobile USMonopolyMY | Getting CheaperMonopoly-Like with P/S Decline
Large cap with monopoly-like margins or cash flow generation and getting cheaper based on P/S multiple
-3.6%-3.6%-6.4%
Z_11212025_Monopoly_xInd_xCD_Getting_Cheaper11212025ZZillowMonopolyMY | Getting CheaperMonopoly-Like with P/S Decline
Large cap with monopoly-like margins or cash flow generation and getting cheaper based on P/S multiple
-1.9%-1.9%-5.1%
IRDM_11072025_Dip_Buyer_High_CFO_Margins_ExInd_DE11072025IRDMIridium CommunicationsDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
3.4%3.4%-5.6%
TTD_10032025_Dip_Buyer_High_CFO_Margins_ExInd_DE10032025TTDTrade DeskDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
-25.7%-25.7%-29.8%

Recent Active Movers

More From Trefis

Peer Comparisons for Super League Enterprise

Peers to compare with:

Financials

SLEHPQHPEIBMCSCOAAPLMedian
NameSuper Le.HP Hewlett .Internat.Cisco Sy.Apple  
Mkt Price0.6023.2624.49305.0978.16273.4051.32
Mkt Cap0.021.932.6284.9309.24,074.4158.8
Rev LTM1255,29534,29665,40257,696408,62556,496
Op Inc LTM-153,6241,64411,54412,991130,2147,584
FCF LTM-102,80062711,85412,73396,1847,327
FCF 3Y Avg-132,9781,40011,75313,879100,5037,366
CFO LTM-103,6972,91913,48313,744108,5658,590
CFO 3Y Avg-133,6723,89613,49814,736111,5598,697

Growth & Margins

SLEHPQHPEIBMCSCOAAPLMedian
NameSuper Le.HP Hewlett .Internat.Cisco Sy.Apple  
Rev Chg LTM-48.0%3.2%13.8%4.5%8.9%6.0%5.2%
Rev Chg 3Y Avg-9.6%-3.9%6.5%2.6%3.7%1.8%2.2%
Rev Chg Q-45.3%4.2%14.4%9.1%7.5%9.6%8.3%
QoQ Delta Rev Chg LTM-14.8%1.1%3.7%2.1%1.8%2.1%2.0%
Op Mgn LTM-126.0%6.6%4.8%17.7%22.5%31.9%12.1%
Op Mgn 3Y Avg-102.9%7.4%7.2%16.4%24.2%30.8%11.9%
QoQ Delta Op Mgn LTM-15.2%-0.2%-1.4%0.6%0.4%0.1%-0.1%
CFO/Rev LTM-87.4%6.7%8.5%20.6%23.8%26.6%14.6%
CFO/Rev 3Y Avg-69.7%6.8%12.7%21.4%26.1%28.4%17.1%
FCF/Rev LTM-89.6%5.1%1.8%18.1%22.1%23.5%11.6%
FCF/Rev 3Y Avg-72.4%5.5%4.6%18.6%24.6%25.6%12.1%

Valuation

SLEHPQHPEIBMCSCOAAPLMedian
NameSuper Le.HP Hewlett .Internat.Cisco Sy.Apple  
Mkt Cap0.021.932.6284.9309.24,074.4158.8
P/S0.10.41.04.45.410.02.7
P/EBIT-0.06.819.925.122.531.321.2
P/E-0.08.6572.736.029.941.033.0
P/CFO-0.15.911.221.122.537.516.2
Total Yield-2,425.2%14.1%2.3%5.0%5.4%2.8%3.9%
Dividend Yield0.0%2.5%2.1%2.2%2.1%0.4%2.1%
FCF Yield 3Y Avg-7,081.3%10.6%5.5%6.4%6.0%3.1%5.7%
D/E5.10.50.70.20.10.00.4
Net D/E3.40.30.60.20.00.00.3

Returns

SLEHPQHPEIBMCSCOAAPLMedian
NameSuper Le.HP Hewlett .Internat.Cisco Sy.Apple  
1M Rtn-33.5%-3.6%12.7%-1.1%1.6%-2.0%-1.5%
3M Rtn-87.7%-11.9%2.7%7.9%17.0%7.1%4.9%
6M Rtn-86.6%-4.0%34.5%6.6%15.2%36.3%10.9%
12M Rtn-97.7%-27.0%16.2%40.5%34.5%7.5%11.8%
3Y Rtn-95.9%-3.7%67.3%141.3%79.6%114.1%73.5%
1M Excs Rtn-26.7%-5.6%12.9%-2.2%-0.0%-3.7%-3.0%
3M Excs Rtn-92.0%-16.2%-1.7%3.6%12.7%2.8%0.6%
6M Excs Rtn-98.9%-16.3%22.3%-5.7%3.0%24.0%-1.3%
12M Excs Rtn-113.5%-42.9%-0.7%25.0%19.9%-8.4%-4.6%
3Y Excs Rtn-177.4%-83.5%-11.2%59.6%-1.2%28.4%-6.2%

Financials

Segment Financials

Revenue by Segment
$ Mil20242023202220212020
Single Segment25    
Direct to consumer 2100
Media and advertising 12811
Publishing and content studio 6210
Total25201221


Price Behavior

Price Behavior
Market Price$0.60 
Market Cap ($ Bil)0.0 
First Trading Date02/26/2019 
Distance from 52W High-98.0% 
   50 Days200 Days
DMA Price$1.26$5.29
DMA Trenddowndown
Distance from DMA-51.8%-88.6%
 3M1YR
Volatility135.2%3,990.7%
Downside Capture401.04221.20
Upside Capture-668.67-186.77
Correlation (SPY)-15.5%5.1%
SLE Betas & Captures as of 11/30/2025

 1M2M3M6M1Y3Y
Beta1.66-1.69-4.1253.3610.118.99
Up Beta-3.06-0.51-0.72144.918.836.98
Down Beta-0.11-5.52-1.39-1.981.371.23
Up Capture-75%-382%-323%-156%-42%117%
Bmk +ve Days13263974142427
Stock +ve Days712214598320
Down Capture473%345%-139%184%145%112%
Bmk -ve Days7162452107323
Stock -ve Days11283977144413

[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
 Comparison of SLE With Other Asset Classes (Last 1Y)
 SLESector ETFEquityGoldCommoditiesReal EstateBitcoin
Annualized Return-97.3%21.8%17.8%72.1%8.6%4.4%-8.2%
Annualized Volatility3,950.8%18.5%19.4%19.3%15.2%17.0%35.0%
Sharpe Ratio0.930.920.722.700.340.09-0.08
Correlation With Other Assets 6.9%5.0%1.0%-24.3%9.1%12.4%

ETFs used for asset classes: Sector ETF = XLC, Equity = SPY, Gold = GLD, Commodities = DBC, Real Estate = VNQ, and Bitcoin = BTCUSD
Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 5-Year Data
 Comparison of SLE With Other Asset Classes (Last 5Y)
 SLESector ETFEquityGoldCommoditiesReal EstateBitcoin
Annualized Return-63.0%13.0%14.7%18.7%11.5%4.6%30.8%
Annualized Volatility2,421.0%20.9%17.1%15.5%18.7%18.9%48.6%
Sharpe Ratio0.590.530.700.970.500.160.57
Correlation With Other Assets 4.8%3.6%1.0%-5.3%3.1%1.9%

ETFs used for asset classes: Sector ETF = XLC, Equity = SPY, Gold = GLD, Commodities = DBC, Real Estate = VNQ, and Bitcoin = BTCUSD
Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 10-Year Data
 Comparison of SLE With Other Asset Classes (Last 10Y)
 SLESector ETFEquityGoldCommoditiesReal EstateBitcoin
Annualized Return-60.5%13.2%14.8%15.3%7.0%5.3%69.2%
Annualized Volatility2,074.2%22.6%18.0%14.7%17.6%20.8%55.8%
Sharpe Ratio0.500.540.710.860.320.220.90
Correlation With Other Assets 4.0%2.8%0.8%-4.3%2.3%1.6%

ETFs used for asset classes: Sector ETF = XLC, Equity = SPY, Gold = GLD, Commodities = DBC, Real Estate = VNQ, and Bitcoin = BTCUSD
Smart multi-asset allocation framework can stack odds in your favor. Learn How

Short Interest

Short Interest: As Of Date12152025
Short Interest: Shares Quantity251,856
Short Interest: % Change Since 11302025625.6%
Average Daily Volume286,208
Days-to-Cover Short Interest1
Basic Shares Quantity1,090,129
Short % of Basic Shares23.1%

Earnings Returns History

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 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
11/19/2025-5.6%-12.6%-39.4%
4/3/2025-12.5%-5.9%46.4%
11/14/2024-23.3%-38.5%-37.4%
8/21/2024-2.0%-8.0%-52.4%
3/27/2024-14.0%-16.8%-40.4%
11/15/202310.0%20.0%33.6%
8/15/2023-18.0%-66.3%465.0%
3/30/2023-10.5%-22.4%-20.9%
...
SUMMARY STATS   
# Positive536
# Negative121411
Median Positive6.1%20.0%24.6%
Median Negative-9.7%-16.1%-36.8%
Max Positive17.7%54.8%465.0%
Max Negative-24.3%-66.3%-52.4%

SEC Filings

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Report DateFiling DateFiling
09/30/202511/14/202510-Q (09/30/2025)
06/30/202508/14/202510-Q (06/30/2025)
03/31/202505/15/202510-Q (03/31/2025)
12/31/202403/31/202510-K (12/31/2024)
09/30/202411/14/202410-Q (09/30/2024)
06/30/202408/14/202410-Q (06/30/2024)
03/31/202405/15/202410-Q (03/31/2024)
12/31/202304/15/202410-K (12/31/2023)
09/30/202311/14/202310-Q (09/30/2023)
06/30/202308/14/202310-Q (06/30/2023)
03/31/202305/15/202310-Q (03/31/2023)
12/31/202203/31/202310-K (12/31/2022)
09/30/202211/16/202210-Q (09/30/2022)
06/30/202208/15/202210-Q (06/30/2022)
03/31/202205/16/202210-Q (03/31/2022)
12/31/202103/31/202210-K (12/31/2021)