Tearsheet

GameSquare (GAME)


Market Price (12/28/2025): $0.447 | Market Cap: $39.3 Mil
Sector: Communication Services | Industry: Interactive Home Entertainment

GameSquare (GAME)


Market Price (12/28/2025): $0.447
Market Cap: $39.3 Mil
Sector: Communication Services
Industry: Interactive Home Entertainment

Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.


0 Cash is significant % of market cap
Net D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is -11%
Weak multi-year price returns
2Y Excs Rtn is -120%, 3Y Excs Rtn is -172%
Penny stock
Mkt Price is 0.4
1 Strong revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is 106%
  Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -33 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -26%
2 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, and Social Media & Creator Economy. Themes include Gaming Content & Platforms, Creator Economy Monetization, Show more.
  Not cash flow generative
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -18%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -64%
3   Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -94%
4   High stock price volatility
Vol 12M is 130%
5   Key risks
GAME key risks include [1] persistent unprofitability and significant cash burn that threaten its Nasdaq listing, Show more.
0 Cash is significant % of market cap
Net D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is -11%
1 Strong revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is 106%
2 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, and Social Media & Creator Economy. Themes include Gaming Content & Platforms, Creator Economy Monetization, Show more.
3 Weak multi-year price returns
2Y Excs Rtn is -120%, 3Y Excs Rtn is -172%
4 Penny stock
Mkt Price is 0.4
5 Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -33 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -26%
6 Not cash flow generative
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -18%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -64%
7 Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -94%
8 High stock price volatility
Vol 12M is 130%
9 Key risks
GAME key risks include [1] persistent unprofitability and significant cash burn that threaten its Nasdaq listing, Show more.

Valuation, Metrics & Events

GAME Stock


Why The Stock Moved


Qualitative Assessment

AI Analysis | Feedback

Here are five key points highlighting potential reasons for GameSquare (GAME)'s stock movement by -40.9% between August 31, 2025, and December 28, 2025:

<br><br>

<b>1. Exposure to Volatile Digital Assets:</b> GameSquare maintains a significant portion of its balance sheet in volatile digital assets such as Ethereum (ETH) and NFTs. While this strategy is designed to generate yield, it inherently exposes the company to the unpredictable performance and regulatory risks of the cryptocurrency market, which can lead to sharp and sudden downward movements in stock value.

<br><br>

<b>2. Investor Skepticism Regarding Sustained Profitability:</b> Although GameSquare reported a net income of $5.9 million in Q3 2025, marking a turnaround from a prior year loss, and an increase in revenue, earlier in 2025, the company had reported a significant net loss of approximately $48.65 million. The market may have remained skeptical about the long-term sustainability of the Q3 profitability or whether growth was sufficiently translating into consistent bottom-line results, leading to a stock dip despite seemingly positive financial news.

<br><br>

<b>3. Macroeconomic Headwinds and Broader Market Sentiment:</b> Broader macroeconomic factors, including potential tariffs impacting transaction timing and general economic downturns affecting spending in the entertainment and technology sectors, could have exerted downward pressure on GameSquare's stock. Even with positive company-specific developments, a pessimistic market outlook can lead investors to de-risk from more speculative or growth-oriented investments.

<br><br>

<b>4. Failure to Meet Elevated Investor Expectations:</b> Despite positive Q3 2025 results showing a 22% year-over-year revenue increase and expanded gross margins, and management's projections for organic revenue growth exceeding 20% in 2026, the stock experienced a "slight dip" around the earnings announcement. This suggests that investors may have held significantly higher expectations for these metrics or for the success of the company's strategic initiatives, leading to a sell-off when the reported results, while positive, did not sufficiently surpass these elevated benchmarks.

<br><br>

<b>5. Characterization as a High-Risk, Speculative Investment:</b> In July 2025, GameSquare Holdings was identified as a "high-risk, high upside speculative investment". This inherent speculative nature makes the stock particularly susceptible to significant price fluctuations. A shift in investor appetite towards risk-off assets or increased caution regarding speculative growth stocks could have led to a substantial decline in GameSquare's share price during the period.

Show more

Stock Movement Drivers

Fundamental Drivers

The -34.1% change in GAME stock from 9/27/2025 to 12/27/2025 was primarily driven by a -125.7% change in the company's Shares Outstanding (Mil).
927202512272025Change
Stock Price ($)0.680.45-34.06%
Change Contribution ByLTMLTM
Total Revenues ($ Mil)122.54124.551.64%
P/S Multiple0.220.3246.43%
Shares Outstanding (Mil)38.9787.95-125.70%
Cumulative Contribution-138.24%

LTM = Last Twelve Months as of date shown

Market Drivers

9/27/2025 to 12/27/2025
ReturnCorrelation
GAME-34.1% 
Market (SPY)4.3%38.1%
Sector (XLC)-0.2%39.0%

Fundamental Drivers

The -40.9% change in GAME stock from 6/28/2025 to 12/27/2025 was primarily driven by a -139.5% change in the company's Shares Outstanding (Mil).
628202512272025Change
Stock Price ($)0.750.45-40.86%
Change Contribution ByLTMLTM
Total Revenues ($ Mil)124.51124.550.03%
P/S Multiple0.220.3241.62%
Shares Outstanding (Mil)36.7287.95-139.51%
Cumulative Contribution-155.98%

LTM = Last Twelve Months as of date shown

Market Drivers

6/28/2025 to 12/27/2025
ReturnCorrelation
GAME-40.9% 
Market (SPY)12.6%19.0%
Sector (XLC)9.9%14.3%

Fundamental Drivers

The -43.6% change in GAME stock from 12/27/2024 to 12/27/2025 was primarily driven by a -181.3% change in the company's Shares Outstanding (Mil).
1227202412272025Change
Stock Price ($)0.790.45-43.58%
Change Contribution ByLTMLTM
Total Revenues ($ Mil)60.51124.55105.81%
P/S Multiple0.410.32-22.90%
Shares Outstanding (Mil)31.2787.95-181.26%
Cumulative Contribution-228.93%

LTM = Last Twelve Months as of date shown

Market Drivers

12/27/2024 to 12/27/2025
ReturnCorrelation
GAME-43.6% 
Market (SPY)17.0%4.9%
Sector (XLC)21.3%4.9%

Fundamental Drivers

The -89.3% change in GAME stock from 12/28/2022 to 12/27/2025 was primarily driven by a -2147.4% change in the company's Shares Outstanding (Mil).
1228202212272025Change
Stock Price ($)4.160.45-89.27%
Change Contribution ByLTMLTM
Total Revenues ($ Mil)41.31124.55201.46%
P/S Multiple0.390.32-20.02%
Shares Outstanding (Mil)3.9187.95-2147.41%
Cumulative Contribution-5036.53%

LTM = Last Twelve Months as of date shown

Market Drivers

12/28/2023 to 12/27/2025
ReturnCorrelation
GAME-74.2% 
Market (SPY)48.0%7.0%
Sector (XLC)64.6%7.0%

Return vs. Risk


Price Returns Compared

 202020212022202320242025Total [1]
Returns
GAME Return-51%633%-68%-54%-54%-45%-87%
Peers Return16%38%-12%21%26%16%150%
S&P 500 Return16%27%-19%24%23%18%114%

Monthly Win Rates [3]
GAME Win Rate17%17%25%25%33%33% 
Peers Win Rate52%65%42%68%57%52% 
S&P 500 Win Rate58%75%42%67%75%73% 

Max Drawdowns [4]
GAME Max Drawdown-57%0%-83%-65%-64%-47% 
Peers Max Drawdown-34%-5%-26%-7%-9%-23% 
S&P 500 Max Drawdown-31%-1%-25%-1%-2%-15% 


[1] Cumulative total returns since the beginning of 2020
[2] Peers: HPQ, HPE, IBM, CSCO, AAPL.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2025 data is for the year up to 12/26/2025 (YTD)

How Low Can It Go

Unique KeyEventGAMES&P 500
2022 Inflation Shock2022 Inflation Shock  
2022 Inflation Shock% Loss% Loss-97.4%-25.4%
2022 Inflation Shock% Gain to Breakeven% Gain to Breakeven3767.6%34.1%
2022 Inflation ShockTime to BreakevenTime to BreakevenNot Fully Recovered days464 days
2020 Covid Pandemic2020 Covid Pandemic  
2020 Covid Pandemic% Loss% Loss-90.3%-33.9%
2020 Covid Pandemic% Gain to Breakeven% Gain to Breakeven927.1%51.3%
2020 Covid PandemicTime to BreakevenTime to Breakeven456 days148 days
2018 Correction2018 Correction  
2018 Correction% Loss% Loss-93.2%-19.8%
2018 Correction% Gain to Breakeven% Gain to Breakeven1374.9%24.7%
2018 CorrectionTime to BreakevenTime to Breakeven82 days120 days

Compare to HPQ, HPE, IBM, CSCO, AAPL

In The Past

GameSquare's stock fell -97.4% during the 2022 Inflation Shock from a high on 6/25/2021. A -97.4% loss requires a 3767.6% gain to breakeven.

Preserve Wealth

Limiting losses and compounding gains is essential to preserving wealth over time.

Asset Allocation

Actively managed asset allocation strategies protect wealth. Learn more.

About GameSquare (GAME)

Engine Gaming and Media, Inc., together with its subsidiaries, engages in the development and sale of gaming applications. The company provides e-sport or sporting event or tournament services; offers content management system, video software, mobile applications, and e-sports data platform solutions; sources, creates, and places advertising campaigns that run the company's network of publisher sites; and provides installation and website design services, as well as data analysis report delivery services. It also offers Esports platform for online tournaments; content management, video streaming, and engagement solutions; data analytics and intellectual property solutions; Sideqik, an influencer marketing platform that offers brands, direct marketers, and agencies tools to discover, connect, and execute marketing campaigns with content creators; UMG Online, an esports website for daily tournaments and ladders; and racing games. The company was formerly known as Engine Media Holdings, Inc. and changed its name to Engine Gaming and Media, Inc. in October 2021. Engine Gaming and Media, Inc. was incorporated in 2011 and is headquartered in Toronto, Canada.

AI Analysis | Feedback

Here are 1-2 brief analogies for GameSquare (GAME):

  • Barstool Sports for esports and gaming: GameSquare is a digital media and entertainment company that builds a network of gaming personalities, produces content, and engages a dedicated audience, similar to how Barstool Sports operates in the traditional sports/pop culture realm.
  • Endeavor Group Holdings (EDR) for the esports and gaming industry: GameSquare operates as a diversified entertainment and sports company for the gaming world, owning esports teams (like Complexity Gaming), providing talent management and marketing services, and producing content and events, akin to Endeavor's broader portfolio including talent agencies and sports properties like the UFC.

AI Analysis | Feedback

GameSquare (GAME) provides the following major services:

  • Esports Team Management: Managing and operating professional esports organizations and teams that compete in various video game titles.
  • Gaming and Lifestyle Content Production: Creating and distributing digital content, including videos, streams, and social media, focused on gaming, esports, and creator culture.
  • Brand Marketing and Engagement Solutions: Offering marketing, advertising, and strategic consulting services to brands seeking to engage with the gaming and esports audience through influencer campaigns, sponsorships, and media placement.
  • Gaming and Live Streaming Data Analytics: Providing data intelligence and insights on live streaming viewership, audience engagement, and gaming trends for industry stakeholders.

AI Analysis | Feedback

GameSquare (GAME) primarily sells its services to other companies, specifically large consumer brands and corporations looking to engage with the global gaming and esports audience through marketing campaigns, talent partnerships, and content creation. Therefore, its customers are other businesses.

Examples of its major customer companies that have partnered with GameSquare or its prominent subsidiary, FaZe Clan, include:

  • McDonald's (MCD)
  • Nike (NKE)
  • DraftKings (DKNG)
  • Porsche AG (P911.DE)
  • GHOST Energy (Ghost Lifestyle LLC) - Private Company

AI Analysis | Feedback

null

AI Analysis | Feedback

Justin Kenna, Chief Executive Officer

Justin Kenna was appointed CEO of GameSquare in January 2021. Before joining GameSquare, he served as CFO for FaZe Clan, a prominent esports brand, where he played a key role in its growth into one of the most valuable gaming companies. At FaZe Clan, he secured $60 million in debt and equity and was actively involved in strategy and talent acquisition. His prior experience includes being Director of Finance at Madison + Vine, a creative studio, and holding positions at Goldman Sachs, Deloitte, and Ernst & Young. He is a Chartered Professional Accountant.

Michael Munoz, Chief Financial Officer

Michael Munoz is an experienced finance executive with 15 years in public accounting and corporate finance. He has served as CFO for various public companies listed on Nasdaq and TSXV for 8 years.

Lou Schwartz, President

Lou Schwartz brings over two decades of experience in building and leading global digital technology and media companies. He founded and served as CEO of Multicast Media, was CEO of Total Movie (UUX), and Chief Digital Officer at WWE. He was also CEO of Engine Gaming & Media and Frankly, a company later acquired by Torque Esports, which led to the formation of Engine Gaming & Media. Schwartz is recognized internationally as a speaker and expert in new media and monetization.

Tyler Blevins, Chief Innovation Officer

Tyler "Ninja" Blevins is a globally recognized gaming and entertainment personality with over 74 million fans. He gained significant pop culture prominence in 2018 after streaming Fortnite alongside celebrities like Drake, Travis Scott, and JuJu Smith-Schuster.

Matt Ehrens, Chief Technology Officer

Matt Ehrens is a technology and product leader known for his ability to efficiently deliver technical solutions to business challenges. His previous leadership roles include positions at Scripps Networks Interactive (now Warner Bros. Discovery), AARP, and AOL.

AI Analysis | Feedback

The key risks to GameSquare's (symbol: GAME) business include:

  1. Unprofitability and Significant Cash Burn: GameSquare has consistently faced unprofitability, characterized by high operating losses and a substantial cash burn. The company's balance sheet has shown limited cash reserves and weak gross profit margins, necessitating strategic actions like asset sales and restructuring to improve liquidity and address potential delisting threats from Nasdaq.
  2. Highly Competitive Esports Market and Execution Risks: The esports industry, where GameSquare operates, is highly competitive. The company's strategy includes a reliance on the brand equity of FaZe Clan, which could pose a risk if the team's performance in major tournaments declines. Additionally, there are inherent execution risks associated with GameSquare's various strategic initiatives, including its ventures into crypto and the successful staging of events such as GAMERGY.
  3. Regulatory Scrutiny of Crypto Initiatives and Market Volatility: GameSquare's involvement in crypto initiatives introduces risks related to potential regulatory scrutiny. Furthermore, the inherent volatility and unpredictable nature of cryptocurrency markets can significantly impact the success and stability of these ventures.

AI Analysis | Feedback

The rapid advancement and adoption of artificial intelligence and automation tools present a clear emerging threat to GameSquare's diversified business model. AI's increasing capability to generate highly engaging gaming content, including videos, streams, and narratives, could significantly devalue human-led content production studios like Fourth Frame Studios, by offering potentially lower-cost and more scalable alternatives. Furthermore, the rise of AI-driven virtual influencers and content creators could diminish the unique value of human gaming talent and the creator networks, such as GameSquare Creator Network (GCN), that manage them, as brands may increasingly turn to AI-generated campaigns. Concurrently, advanced AI and machine learning algorithms integrated into streaming platforms or offered by competing tech firms could provide sophisticated real-time analytics, potentially challenging the proprietary insights offered by Stream Hatchet.

AI Analysis | Feedback

GameSquare (symbol: GAME) operates in several key areas within the gaming and esports industry, addressing significant global markets:

  • Influencer Marketing: The global influencer marketing market is estimated at approximately $31.07 billion in 2025 and is projected to reach $121.81 billion by 2030, growing at a CAGR of 31.42%. North America is identified as the largest market in this sector. Specifically within the gaming and entertainment segment, influencer marketing is forecast to grow at a 34% CAGR through 2030. The global gaming influencer marketing market was valued at $4.4 billion in 2022.
  • Esports: The global esports market size was valued at approximately $2.13 billion in 2024 and is projected to reach $7.46 billion by 2030, with a CAGR of 23.1%. North America accounted for the largest share of over 35% in 2024. Another estimate places the global esports market at $1.81 billion in 2024, expected to reach $5.88 billion by 2030, with North America holding approximately 54% of the market share.
  • Digital Media and Content Creation (Gaming): The broader global gaming market, which encompasses digital media and content creation, was valued at $241.1 billion in 2024 and is estimated to reach $535.29 billion by 2033. Other sources estimate the global gaming market revenues to reach approximately $503.14 billion by 2025. The Asia-Pacific region currently dominates this market, holding over 49.5% in 2024. The global digital content creation market, a broader category but relevant to GameSquare's content services, was valued at $30.05 billion in 2023 and is predicted to surpass $94.24 billion by 2032, with North America expected to hold the largest share.

AI Analysis | Feedback

Here are 3-5 expected drivers of future revenue growth for GameSquare (GAME) over the next 2-3 years:

  1. Organic Growth through Cross-Selling and New Client Acquisition: GameSquare anticipates 20-25% organic revenue growth in 2025 (excluding FaZe Media), driven by expanding relationships with existing clients and securing new contracts. This growth is expected particularly in esports, data analytics, and Gen Z-targeted marketing, leveraging the company's platform reach of one billion digitally native consumers and strong demand from gaming publishers. The company has noted a strong 2025 order book and expects sequential growth in the latter half of 2025, supported by new client wins and expansion with current partners.
  2. Expansion into Higher-Value Services and Brand Partnerships: GameSquare aims to increase its gross margins to 20-25% in 2025, which is contingent on offering higher-value services such as data analytics and forging strategic brand partnerships. This shift towards more profitable offerings is a key part of their growth strategy.
  3. Strategic Onchain Treasury Program: GameSquare launched a significant Ethereum-based treasury strategy in July 2025, with an authorized program expanded to $250 million. This multi-year growth strategy leverages Ethereum-native yield strategies, targeting annualized onchain yields of 8-14%, and an NFT yield program aiming for 6-10% annualized returns. The capital and recurring cash flow generated from these crypto assets are intended to strengthen the balance sheet and fund future growth initiatives.
  4. Integration of Acquisitions and Streamlined Operations: Following the acquisition of FaZe Clan in March 2024 and the divestiture of FaZe Media in April 2025, GameSquare is focused on integrating recent acquisitions and streamlining operations. This strategic realignment is expected to remove margin drag, reduce operating expenses, and position the company for enhanced profitability and sustained revenue growth by focusing on core, high-growth business units.

AI Analysis | Feedback

Share Repurchases

  • GameSquare authorized a stock repurchase program of up to $5 million, funded by proceeds from its onchain yield platform.
  • As of October 3, 2025, the company repurchased 833,124 shares for $599,148, with $4.4 million remaining under the current authorization.

Share Issuance

  • In July 2025, GameSquare completed a public offering of 46,666,667 shares at $1.50 per share, generating approximately $70 million in gross proceeds.
  • An earlier offering in July 2025 raised approximately $8 million through the sale of 8,421,054 common shares at $0.95 each.
  • Combined, these offerings in July 2025 raised over $90 million in gross proceeds, primarily intended to significantly increase the company's Ethereum position.

Inbound Investments

  • GameSquare has raised funding over 5 rounds since February 19, 2021.
  • Recent post-IPO funding rounds include $150K on August 11, 2025, $5.15M on July 24, 2025, and $10M on March 7, 2024 from Gigamon.
  • To support the December 2022 merger of GameSquare Esports and Engine Gaming & Media, Goff & Jones committed to acquire $10 million worth of stock in the combined entity.

Outbound Investments

  • GameSquare acquired FaZe Clan in March 2024 in an all-stock transaction valued at approximately $14 million.
  • In September 2025, GameSquare acquired Click Management, a talent management firm, for $8.5 million plus potential earnouts, including an initial $4.5 million cash payment at close.

Capital Expenditures

  • GameSquare's board has authorized an Ethereum (ETH) investment strategy with a cap of up to $100 million for its crypto-native treasury.
  • Over $60 million has been deployed in ETH and NFT purchases as of August 2025, with the strategy targeting annualized yields of 8% to 14%.
  • The company is expanding its gaming and esports experiences business, supported by a $2 million secured Letter of Credit for early financial commitments such as space reservations and operating expenses.

Better Bets than GameSquare (GAME)

Latest Trefis Analyses

Title
0ARTICLES

Trade Ideas

Select ideas related to GAME. For more, see Trefis Trade Ideas.

Unique KeyDateTickerCompanyCategoryTrade Strategy6M Fwd Rtn12M Fwd Rtn12M Max DD
PINS_11302025_Monopoly_xInd_xCD_Getting_Cheaper11302025PINSPinterestMonopolyMY | Getting CheaperMonopoly-Like with P/S Decline
Large cap with monopoly-like margins or cash flow generation and getting cheaper based on P/S multiple
0.1%0.1%-1.4%
TMUS_11212025_Monopoly_xInd_xCD_Getting_Cheaper11212025TMUST-Mobile USMonopolyMY | Getting CheaperMonopoly-Like with P/S Decline
Large cap with monopoly-like margins or cash flow generation and getting cheaper based on P/S multiple
-3.6%-3.6%-6.4%
Z_11212025_Monopoly_xInd_xCD_Getting_Cheaper11212025ZZillowMonopolyMY | Getting CheaperMonopoly-Like with P/S Decline
Large cap with monopoly-like margins or cash flow generation and getting cheaper based on P/S multiple
-1.9%-1.9%-5.1%
IRDM_11072025_Dip_Buyer_High_CFO_Margins_ExInd_DE11072025IRDMIridium CommunicationsDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
3.4%3.4%-5.6%
TTD_10032025_Dip_Buyer_High_CFO_Margins_ExInd_DE10032025TTDTrade DeskDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
-25.7%-25.7%-29.8%

Recent Active Movers

More From Trefis

Peer Comparisons for GameSquare

Peers to compare with:

Financials

GAMEHPQHPEIBMCSCOAAPLMedian
NameGameSqua.HP Hewlett .Internat.Cisco Sy.Apple  
Mkt Price0.4523.2624.49305.0978.16273.4051.32
Mkt Cap0.021.932.6284.9309.24,074.4158.8
Rev LTM12555,29534,29665,40257,696408,62556,496
Op Inc LTM-333,6241,64411,54412,991130,2147,584
FCF LTM-802,80062711,85412,73396,1847,327
FCF 3Y Avg-422,9781,40011,75313,879100,5037,366
CFO LTM-223,6972,91913,48313,744108,5658,590
CFO 3Y Avg-233,6723,89613,49814,736111,5598,697

Growth & Margins

GAMEHPQHPEIBMCSCOAAPLMedian
NameGameSqua.HP Hewlett .Internat.Cisco Sy.Apple  
Rev Chg LTM105.8%3.2%13.8%4.5%8.9%6.0%7.4%
Rev Chg 3Y Avg55.8%-3.9%6.5%2.6%3.7%1.8%3.2%
Rev Chg Q21.6%4.2%14.4%9.1%7.5%9.6%9.4%
QoQ Delta Rev Chg LTM1.6%1.1%3.7%2.1%1.8%2.1%2.0%
Op Mgn LTM-26.5%6.6%4.8%17.7%22.5%31.9%12.1%
Op Mgn 3Y Avg-36.5%7.4%7.2%16.4%24.2%30.8%11.9%
QoQ Delta Op Mgn LTM-0.5%-0.2%-1.4%0.6%0.4%0.1%-0.1%
CFO/Rev LTM-18.0%6.7%8.5%20.6%23.8%26.6%14.6%
CFO/Rev 3Y Avg-36.9%6.8%12.7%21.4%26.1%28.4%17.1%
FCF/Rev LTM-64.2%5.1%1.8%18.1%22.1%23.5%11.6%
FCF/Rev 3Y Avg-52.3%5.5%4.6%18.6%24.6%25.6%12.1%

Valuation

GAMEHPQHPEIBMCSCOAAPLMedian
NameGameSqua.HP Hewlett .Internat.Cisco Sy.Apple  
Mkt Cap0.021.932.6284.9309.24,074.4158.8
P/S0.30.41.04.45.410.02.7
P/EBIT-0.76.819.925.122.531.321.2
P/E-1.18.6572.736.029.941.033.0
P/CFO-1.85.911.221.122.537.516.2
Total Yield-89.4%14.1%2.3%5.0%5.4%2.8%3.9%
Dividend Yield0.0%2.5%2.1%2.2%2.1%0.4%2.1%
FCF Yield 3Y Avg-108.2%10.6%5.5%6.4%6.0%3.1%5.7%
D/E0.00.50.70.20.10.00.2
Net D/E-0.10.30.60.20.00.00.1

Returns

GAMEHPQHPEIBMCSCOAAPLMedian
NameGameSqua.HP Hewlett .Internat.Cisco Sy.Apple  
1M Rtn-9.8%-1.8%14.4%0.6%2.7%-1.5%-0.4%
3M Rtn-34.1%-11.9%2.7%7.9%17.0%7.1%4.9%
6M Rtn-40.9%-4.0%34.5%6.6%15.2%36.3%10.9%
12M Rtn-43.6%-27.0%16.2%40.5%34.5%7.5%11.8%
3Y Rtn-89.3%-1.9%71.1%143.1%81.3%120.2%76.2%
1M Excs Rtn-12.3%-5.6%12.9%-2.2%-0.0%-3.7%-3.0%
3M Excs Rtn-38.4%-16.2%-1.7%3.6%12.7%2.8%0.6%
6M Excs Rtn-53.1%-16.3%22.3%-5.7%3.0%24.0%-1.3%
12M Excs Rtn-60.9%-42.9%-0.7%25.0%19.9%-8.4%-4.6%
3Y Excs Rtn-171.6%-83.5%-11.2%59.6%-1.2%28.4%-6.2%

Financials

Segment Financials

Revenue by Segment
$ Mil2024202320222021
Software-as-service (SaaS) + Advertising30   
Agency1218  
Teams010  
Corporate and Other  00
Gaming  44
Media  6 
Total4128114


Price Behavior

Price Behavior
Market Price$0.45 
Market Cap ($ Bil)0.0 
First Trading Date03/19/2018 
Distance from 52W High-80.7% 
   50 Days200 Days
DMA Price$0.55$0.77
DMA Trenddowndown
Distance from DMA-18.5%-41.9%
 3M1YR
Volatility81.7%131.1%
Downside Capture397.14158.39
Upside Capture119.7976.77
Correlation (SPY)37.6%5.0%
GAME Betas & Captures as of 11/30/2025

 1M2M3M6M1Y3Y
Beta1.902.382.292.510.390.87
Up Beta-0.460.700.741.51-0.500.17
Down Beta-0.732.973.104.370.510.75
Up Capture63%122%83%66%66%66%
Bmk +ve Days12253873141426
Stock +ve Days10213053113329
Down Capture392%319%309%261%126%110%
Bmk -ve Days7162452107323
Stock -ve Days9203270131401

[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
 Comparison of GAME With Other Asset Classes (Last 1Y)
 GAMESector ETFEquityGoldCommoditiesReal EstateBitcoin
Annualized Return-42.9%21.8%17.8%72.1%8.6%4.4%-8.2%
Annualized Volatility130.2%18.5%19.4%19.3%15.2%17.0%35.0%
Sharpe Ratio0.120.920.722.700.340.09-0.08
Correlation With Other Assets 5.1%5.1%-5.9%-1.5%2.4%21.8%

ETFs used for asset classes: Sector ETF = XLC, Equity = SPY, Gold = GLD, Commodities = DBC, Real Estate = VNQ, and Bitcoin = BTCUSD
Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 5-Year Data
 Comparison of GAME With Other Asset Classes (Last 5Y)
 GAMESector ETFEquityGoldCommoditiesReal EstateBitcoin
Annualized Return-25.3%13.0%14.7%18.7%11.5%4.6%30.8%
Annualized Volatility1,145.8%20.9%17.1%15.5%18.7%18.9%48.6%
Sharpe Ratio0.430.530.700.970.500.160.57
Correlation With Other Assets 2.0%1.1%-9.9%-6.1%0.6%0.4%

ETFs used for asset classes: Sector ETF = XLC, Equity = SPY, Gold = GLD, Commodities = DBC, Real Estate = VNQ, and Bitcoin = BTCUSD
Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 10-Year Data
 Comparison of GAME With Other Asset Classes (Last 10Y)
 GAMESector ETFEquityGoldCommoditiesReal EstateBitcoin
Annualized Return-18.2%13.2%14.8%15.3%7.0%5.3%69.2%
Annualized Volatility1,137.3%22.6%18.0%14.7%17.6%20.8%55.8%
Sharpe Ratio0.540.540.710.860.320.220.90
Correlation With Other Assets 2.0%1.5%-8.9%-4.8%1.7%2.5%

ETFs used for asset classes: Sector ETF = XLC, Equity = SPY, Gold = GLD, Commodities = DBC, Real Estate = VNQ, and Bitcoin = BTCUSD
Smart multi-asset allocation framework can stack odds in your favor. Learn How

Short Interest

Short Interest: As Of Date12152025
Short Interest: Shares Quantity5,411,531
Short Interest: % Change Since 11302025-9.0%
Average Daily Volume1,189,456
Days-to-Cover Short Interest4.55
Basic Shares Quantity87,949,202
Short % of Basic Shares6.2%

Earnings Returns History

Expand for More
 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
11/13/2025-12.0%-8.6%0.2%
8/15/2025-13.2%-12.2%-20.2%
8/19/2024-3.6%-1.8%-18.3%
4/22/20241.4%7.9%-2.9%
SUMMARY STATS   
# Positive111
# Negative333
Median Positive1.4%7.9%0.2%
Median Negative-12.0%-8.6%-18.3%
Max Positive1.4%7.9%0.2%
Max Negative-13.2%-12.2%-20.2%

SEC Filings

Expand for More
Report DateFiling DateFiling
93020251114202510-Q 9/30/2025
6302025814202510-Q 6/30/2025
3312025515202510-Q 3/31/2025
12312024415202510-K 12/31/2024
93020241114202410-Q 9/30/2024
6302024815202410-Q 6/30/2024
3312024520202410-Q 3/31/2024
12312023416202410-K 12/31/2023
9302023111520236-K 9/30/2023
630202381520236-K 6/30/2023
228202341720236-K 2/28/2023
1231202250220236-K 12/31/2022
1130202211720236-K 11/30/2022
83120221229202220-F 8/31/2022
531202271520226-K 5/31/2022
228202241420226-K 2/28/2022