GameSquare (GAME)


Market Price (9/26/2026): $3.08 | Market Cap: $36.5 MilSector: Communication Services | Industry: Interactive Home Entertainment

GameSquare (GAME)


Market Price (9/26/2026): $3.08
Market Cap: $36.5 Mil
Sector: Communication Services
Industry: Interactive Home Entertainment

Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.

0

Strong revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is 95%

Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, and Social Media & Creator Economy. Themes include Gaming Content & Platforms, Creator Economy Monetization, Show more.

Weak multi-year price returns
3Y Excs Rtn is -37%

Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -9.0 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -14%

Stock price has recently run up significantly
6M Rtn6 month market price return is 1166%, 12M Rtn12 month market price return is 358%

Not cash flow generative
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -33%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -126%

Valuation getting more expensive
P/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is 832%

Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -167%

High stock price volatility
Vol 12M is 1112%

Key risks
GAME key risks include [1] persistent unprofitability and significant cash burn that threaten its Nasdaq listing, Show more.

0 Strong revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is 95%
1 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, and Social Media & Creator Economy. Themes include Gaming Content & Platforms, Creator Economy Monetization, Show more.
2 Weak multi-year price returns
3Y Excs Rtn is -37%
3 Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -9.0 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -14%
4 Stock price has recently run up significantly
6M Rtn6 month market price return is 1166%, 12M Rtn12 month market price return is 358%
5 Not cash flow generative
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -33%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -126%
6 Valuation getting more expensive
P/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is 832%
7 Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -167%
8 High stock price volatility
Vol 12M is 1112%
9 Key risks
GAME key risks include [1] persistent unprofitability and significant cash burn that threaten its Nasdaq listing, Show more.

GAME in ETFs

Weight = GAME's share of each fund

VTI0.00%

Valuation & Metrics

Price Chart

Why The Stock Moved

Qualitative Assessment

AI Analysis | Feedback

Updated on 9/23/2026

GameSquare (GAME) stock has lost about 5% since 5/31/2026 because of the following key factors:

1. GameSquare reported a significant net loss in fiscal Q2 2026, primarily due to digital asset volatility.

Despite a 137% year-over-year revenue increase to $18.5 million and record adjusted EBITDA of $1.0 million, GameSquare posted a net loss of $10.6 million for its fiscal second quarter, which ended June 30, 2026. This loss was heavily influenced by a $7.8 million change in unrealized and realized losses on digital assets and investments in an ETH fund, highlighting the company's exposure to volatile cryptocurrency markets.

2. The company missed its Earnings Per Share (EPS) estimates for fiscal Q2 2026.

While GameSquare's revenue for fiscal Q2 2026 (ended June 30, 2026) surpassed analyst expectations of $17.1 million, the company reported an EPS of -$0.11, significantly missing the estimated -$0.03. An earnings miss, despite strong top-line growth, can temper investor enthusiasm and contribute to negative stock performance.

Show more
Updated on 9/23/2026

GameSquare (GAME) stock has lost about 5% since 5/31/2026 because of the following key factors:

1. GameSquare reported a significant net loss in fiscal Q2 2026, primarily due to digital asset volatility.

Despite a 137% year-over-year revenue increase to $18.5 million and record adjusted EBITDA of $1.0 million, GameSquare posted a net loss of $10.6 million for its fiscal second quarter, which ended June 30, 2026. This loss was heavily influenced by a $7.8 million change in unrealized and realized losses on digital assets and investments in an ETH fund, highlighting the company's exposure to volatile cryptocurrency markets.

2. The company missed its Earnings Per Share (EPS) estimates for fiscal Q2 2026.

While GameSquare's revenue for fiscal Q2 2026 (ended June 30, 2026) surpassed analyst expectations of $17.1 million, the company reported an EPS of -$0.11, significantly missing the estimated -$0.03. An earnings miss, despite strong top-line growth, can temper investor enthusiasm and contribute to negative stock performance.

3. Potential shareholder dilution stemmed from the FanEngine acquisition agreement.

On September 9, 2026, GameSquare entered into a definitive agreement to acquire sports, music, and entertainment IP assets from FanEngine. This deal involves issuing shares equivalent to 30% of GameSquare's outstanding shares post-issuance to the sellers, with the potential for an additional 10% based on revenue milestones. Such a substantial issuance of new shares can dilute the ownership stake of existing shareholders, often leading to downward pressure on the stock price.

4. Lingering investor concern followed recent Nasdaq compliance issues.

GameSquare regained compliance with Nasdaq's minimum bid price requirement on September 8, 2026. While a positive development, the fact that the company needed to address non-compliance signals prior periods of sustained stock underperformance or trading below the required $1 minimum. This historical weakness can create lingering concerns among investors regarding the company's stability and future valuation.

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Stock Movement Drivers

Fundamental Drivers

The -5.4% change in GAME stock from 5/31/2026 to 9/25/2026 was primarily driven by a -23.5% change in the company's P/S Multiple.
(LTM values as of)53120269252026Change
Stock Price ($)3.293.11-5.4%
Change Contribution By: 
Total Revenues ($ Mil)526320.5%
P/S Multiple0.80.6-23.5%
Shares Outstanding (Mil)12122.6%
Cumulative Contribution-5.4%

LTM = Last Twelve Months as of date shown

Market Drivers

5/31/2026 to 9/25/2026
ReturnCorrelation
GAME-5.4% 
Market (SPY)2.2%8.2%
Sector (XLC)-2.1%8.1%

Fundamental Drivers

The 854.9% change in GAME stock from 2/28/2026 to 9/25/2026 was primarily driven by a 460.9% change in the company's P/S Multiple.
(LTM values as of)22820269252026Change
Stock Price ($)0.333.11854.9%
Change Contribution By: 
Total Revenues ($ Mil)346383.7%
P/S Multiple0.10.6460.9%
Shares Outstanding (Mil)1112-7.3%
Cumulative Contribution854.9%

LTM = Last Twelve Months as of date shown

Market Drivers

2/28/2026 to 9/25/2026
ReturnCorrelation
GAME854.9% 
Market (SPY)13.0%5.6%
Sector (XLC)-3.8%1.4%

Fundamental Drivers

The 311.9% change in GAME stock from 8/31/2025 to 9/25/2026 was primarily driven by a 414.0% change in the company's P/S Multiple.
(LTM values as of)83120259252026Change
Stock Price ($)0.753.11311.9%
Change Contribution By: 
Total Revenues ($ Mil)326395.2%
P/S Multiple0.10.6414.0%
Shares Outstanding (Mil)512-58.9%
Cumulative Contribution311.9%

LTM = Last Twelve Months as of date shown

Market Drivers

8/31/2025 to 9/25/2026
ReturnCorrelation
GAME311.9% 
Market (SPY)20.9%5.8%
Sector (XLC)2.7%1.4%

Fundamental Drivers

The 17.8% change in GAME stock from 8/31/2023 to 9/25/2026 was primarily driven by a 390.0% change in the company's P/S Multiple.
(LTM values as of)83120239252026Change
Stock Price ($)2.643.1117.8%
Change Contribution By: 
Total Revenues ($ Mil)336388.1%
P/S Multiple0.10.6390.0%
Shares Outstanding (Mil)212-87.2%
Cumulative Contribution17.8%

LTM = Last Twelve Months as of date shown

Market Drivers

8/31/2023 to 9/25/2026
ReturnCorrelation
GAME17.8% 
Market (SPY)77.8%3.5%
Sector (XLC)72.5%1.0%

Return vs. Risk

Price Returns Compared

 202120222023202420252026Total [1]
Returns
GAME Return-63%-68%-54%-54%-53%713%-90%
Peers Return-21%-73%172%-11%-19%-34%-72%
S&P 500 Return27%-19%24%23%16%13%105%

Monthly Win Rates [3]
GAME Win Rate33%25%25%33%33%44% 
Peers Win Rate42%17%33%42%25%33% 
S&P 500 Win Rate75%42%67%75%67%56% 

Max Drawdowns [4]
GAME Max Drawdown-78%-84%-85%-70%-83%-90% 
Peers Max Drawdown-80%-78%-63%-61%-68%-60% 
S&P 500 Max Drawdown-5%-25%-10%-8%-19%-9% 


[1] Cumulative total returns since the beginning of 2021
[2] Peers: IZEA, SLE.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2026 data is for the year up to 9/25/2026 (YTD)

How Low Can It Go

EventGAMES&P 500
2025 US Tariff Shock
  % Loss-40.9%-18.8%
  % Gain to Breakeven69.1%23.1%
  Time to Breakeven57 days79 days
2024 Yen Carry Trade Unwind
  % Loss-24.6%-7.8%
  % Gain to Breakeven32.7%8.5%
  Time to Breakeven354 days18 days
Summer-Fall 2023 Five Percent Yield Shock
  % Loss-62.1%-9.5%
  % Gain to Breakeven164.0%10.5%
  Time to Breakeven1000 days24 days
Q4 2018 Fed Policy Error / Growth Scare
  % Loss-94.1%-19.2%
  % Gain to Breakeven1598.1%23.8%
  Time to Breakeven12 days105 days

Compare to IZEA, SLE

In The Past

GameSquare's stock fell -40.9% during the 2025 US Tariff Shock. Such a loss loss requires a 69.1% gain to breakeven.

Preserve Wealth

Limiting losses and compounding gains is essential to preserving wealth.

Asset Allocation

Actively managed asset allocation strategies protect wealth. Learn more.

EventGAMES&P 500
2025 US Tariff Shock
  % Loss-40.9%-18.8%
  % Gain to Breakeven69.1%23.1%
  Time to Breakeven57 days79 days
2024 Yen Carry Trade Unwind
  % Loss-24.6%-7.8%
  % Gain to Breakeven32.7%8.5%
  Time to Breakeven354 days18 days
Summer-Fall 2023 Five Percent Yield Shock
  % Loss-62.1%-9.5%
  % Gain to Breakeven164.0%10.5%
  Time to Breakeven1000 days24 days
Q4 2018 Fed Policy Error / Growth Scare
  % Loss-94.1%-19.2%
  % Gain to Breakeven1598.1%23.8%
  Time to Breakeven12 days105 days

Compare to IZEA, SLE

In The Past

GameSquare's stock fell -40.9% during the 2025 US Tariff Shock. Such a loss loss requires a 69.1% gain to breakeven.

Preserve Wealth

Limiting losses and compounding gains is essential to preserving wealth.

Asset Allocation

Actively managed asset allocation strategies protect wealth. Learn more.

About GameSquare (GAME)

GameSquare, trading under the symbol GAME, operates within the gaming and esports sectors, developing and selling a variety of gaming applications. The company is actively involved in the organization and delivery of esports and other sporting events or tournaments. Its technological offerings include content management systems, video software, mobile applications, and specialized e-sports data platform solutions, alongside services such as installation, website design, and data analysis report delivery.

The company’s main products and services span several key areas. It provides an esports platform, UMG Online, which hosts daily tournaments and ladders, and also offers various racing games. Beyond direct gaming, GameSquare delivers critical infrastructure services, including content management, video streaming, and engagement solutions, complemented by data analytics and intellectual property solutions. A notable offering is Sideqik, an influencer marketing platform designed to help brands, direct marketers, and agencies discover, connect with, and manage marketing campaigns with content creators.

GameSquare primarily serves the global gaming community, particularly the competitive esports market through its tournament platforms. Its influencer marketing platform, Sideqik, caters to brands, direct marketers, and advertising agencies looking to engage with digital content creators. Additionally, the company serves a network of publisher sites by sourcing and placing advertising campaigns, expanding its reach across the broader digital entertainment and advertising ecosystems.

AI Analysis | Feedback

Here are 1-3 brief analogies for GameSquare (symbol: GAME):

  • An esports tournament organizer combined with an influencer marketing platform for the gaming industry, like ESL Gaming meets CreatorIQ.
  • A digital marketing and advertising agency for brands looking to connect with the gaming and esports world, similar to a specialized VMLY&R.

AI Analysis | Feedback

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AI Analysis | Feedback

GameSquare (symbol: GAME) primarily sells to other companies. Based on the provided description of its services, its major customers fall into the following categories:

  • Brands and Advertisers: Companies looking to market their products or services, particularly within the gaming and esports ecosystem. GameSquare facilitates this through sourcing and placing advertising campaigns on its network of publisher sites, and via its Sideqik influencer marketing platform, which connects brands, direct marketers, and agencies with content creators for marketing campaigns.

  • Esports Organizations, Game Publishers, and Media Companies: Entities that require sophisticated technological solutions and services for their operations. This includes customers seeking content management systems, video software, mobile applications, esports data platforms, and services related to organizing and managing esports events or tournaments (e.g., UMG Online for daily tournaments and ladders).

  • Marketing and Advertising Agencies: Firms that leverage GameSquare's platforms and services, such as Sideqik, to execute influencer marketing campaigns and manage advertising efforts on behalf of their clients.

AI Analysis | Feedback

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AI Analysis | Feedback

Justin Kenna

Chief Executive Officer

Justin Kenna is an experienced executive in gaming, esports, and media, leading GameSquare's strategic direction to integrate global brands within gaming communities through the company's portfolio of media agencies, SaaS platforms, esports organizations, and content studio. He previously served as the CFO of FaZe Clan and held roles at Madison + Vine, Goldman Sachs, Deloitte, and Ernst & Young. Kenna is also a member of the Institute of Chartered Accountants. As of January 2026, he also holds the title of President.

Michael Munoz

Chief Financial Officer

Michael Munoz is an experienced finance executive with 15 years in public accounting and corporate finance, including eight years as CFO of various public companies listed on Nasdaq and TSXV. He is a CPA with a B.S. and M.S.A. from Long Island University and spent seven years as an auditor at Grant Thornton LLP. Prior to joining GameSquare in April 2023, Munoz served as CFO of Engine Gaming and Media from May 2020 to April 2023, and held multiple finance leadership positions, including CFO, at Frankly Inc., which merged into Engine in May 2020.

Amaree Tanawong

Chief Operating Officer

Amaree Tanawong was appointed Chief Operating Officer in February 2026. She brings nearly two decades of experience leading strategy, finance, and operations across high-growth media and technology organizations. Tanawong has a proven track record of connecting long-term vision to operational execution, building scalable systems, and launching innovative revenue programs across creator, digital media, and experiential platforms, with prior experience at YouTube, Meow Wolf, Fullscreen, and Yahoo.

Tyler Blevins

Chief Innovation Officer

Tyler "Ninja" Blevins is a globally recognized gaming and entertainment personality. He became a pop culture phenomenon in 2018 after streaming Fortnite with notable figures such as Drake, Travis Scott, and JuJu Smith-Schuster, and has garnered over 74 million fans worldwide across major digital networks.

John Wilk

General Counsel

John Wilk's career includes an appellate judicial clerkship, serving as a special counsel for Phillips Nizer in entertainment, intellectual property, and new media law, and two decades of experience as in-house counsel for media and technology companies.

AI Analysis | Feedback

Here are the key risks to GameSquare (symbol: GAME):

  1. Nasdaq Minimum Bid Price Compliance and Potential Delisting: GameSquare Holdings, Inc. has received an extension from Nasdaq until September 7, 2026, to regain compliance with the exchange's minimum bid price requirement of $1.00 per share. Failure to meet this requirement could result in the delisting of the company's shares from the Nasdaq Capital Market.
  2. Weak Trailing Financial Performance: The company has been characterized by weak trailing financial performance, including declining revenues, significant losses, and negative operating cash flow. While recent reports indicate some operational improvements and growth targets, the historical financial performance poses a continued risk.
  3. Dependence on Key Personnel: As a company operating in digital media, entertainment, and technology, GameSquare's success is, in part, reliant on its ability to retain and attract key personnel. Loss of key personnel could adversely affect the business.

AI Analysis | Feedback

In-housing and Vertical Integration by Major Game Publishers and Esports Leagues: The increasing trend among major game publishers (e.g., Riot Games, Valve, Activision Blizzard, Epic Games) and large esports organizations to develop and operate their own internal tournament platforms, content management systems, streaming capabilities, data analytics, and influencer programs poses a clear emerging threat. As these dominant industry players centralize control over their ecosystems, they reduce the demand for third-party service providers, directly impacting Engine Gaming and Media's offerings in esports tournament services, content management, video software, e-sports data platforms, and influencer marketing (Sideqik). This is not a hypothetical but an accelerating industry trend where value capture is shifting towards platform owners.

Rapid Advancement and Adoption of AI-driven Content Generation and Virtual Influencers: The rapid development of artificial intelligence capable of generating highly realistic and engaging gaming content, as well as creating sophisticated virtual influencers, presents an emerging threat, particularly to Engine Gaming and Media's Sideqik influencer marketing platform and potentially its content creation services. If AI-powered content or virtual influencers become significantly more cost-effective, scalable, or capable of driving engagement than human creators, it could diminish the demand for platforms that connect brands with traditional content creators, thus eroding Sideqik's value proposition.

AI Analysis | Feedback

GameSquare Holdings Inc. (NASDAQ: GAME) operates as a vertically integrated digital media, entertainment, and technology company focused on connecting global brands with gaming and youth culture audiences. The company’s main products and services primarily revolve around esports, influencer marketing, digital media, and data analytics within the broader gaming ecosystem.

The addressable markets for GameSquare's main products and services are significant:

  • Esports: GameSquare is deeply involved in the esports industry through its professional teams, agencies, and event initiatives. The global esports market was estimated at USD 2.13 billion in 2024 and is projected to reach USD 7.46 billion by 2030, growing at a compound annual growth rate (CAGR) of 23.1% from 2025 to 2030. North America accounted for over 30% of this market in 2024.
  • Influencer Marketing / Creator Economy: GameSquare offers influencer marketing platforms and talent management services, including Sideqik and the recently acquired Click Management, targeting Gen Z, Gen Alpha, and Millennial audiences. The U.S. influencer marketing platform market is projected to grow from $2.1 billion in 2021 to $5.5 billion in 2025, demonstrating a 28% CAGR.
  • Gaming (Broader Market for Brand Connection): GameSquare's overarching strategy involves connecting brands with the vast gaming and youth culture audiences through its media network and creative services. The global video game market was valued at $180 billion in 2021 and is projected to grow to $284 billion by 2025, representing a 12% CAGR. Furthermore, the global mobile gaming market was estimated at USD 139.38 billion in 2024 and is projected to reach USD 256.19 billion by 2030, with a CAGR of 10.2% from 2025 to 2030.

AI Analysis | Feedback

Here are 3-5 expected drivers of future revenue growth for GameSquare (symbol: GAME) over the next 2-3 years:
  1. Organic Revenue Growth: GameSquare anticipates significant organic revenue growth, projected to be over 20% annually in 2026. This growth is expected to be fueled by sales to both existing and new customers, along with increased cross-selling opportunities across its diverse portfolio of services and platforms.
  2. Strategic Acquisitions and Integrations: The company expects revenue growth from strategic acquisitions, such as the September 2025 acquisition of Click Management. Click Management is projected to contribute substantially to annualized pro forma revenue and is expected to deepen GameSquare's reach into creator-led brand partnerships, accelerating growth in its media and agency ecosystems. The integration of the March 2024 FaZe Clan acquisition is also cited as a driver through optimizing the business model and cross-selling opportunities.
  3. Digital Asset Treasury (DAT) Strategy: The launch of GameSquare's digital asset treasury strategy is expected to significantly strengthen its financial trajectory. This institutional-grade, yield-generating asset strategy aims to enhance the balance sheet, introduce a compounding return engine, and create strategic optionality, indirectly supporting future growth initiatives.
  4. Expansion into New Geographic Markets and Creator-Led Brand Partnerships: GameSquare is actively exploring expansion opportunities in the MENA (Middle East and North Africa) and Asian markets, leveraging its unique ability to reach gaming and Gen Z audiences. Furthermore, deepening its focus on creator-led brand partnerships, as facilitated by acquisitions like Click Management, is a key growth area.
  5. Improved Profitability and Operational Efficiencies: While not a direct revenue driver, GameSquare's focus on improving profitability through higher gross margins and lower operating expenses is a critical enabler of future growth. Initiatives include divesting non-core assets like FaZe Media and Frankly Media, and ongoing restructuring efforts to achieve annualized savings. This optimized business model is intended to free up capital for investment in growth strategies and strengthen the company's financial position.

AI Analysis | Feedback

Share Repurchases

  • Since October 2025, GameSquare has repurchased a total of 5.05 million shares of its common stock for $2.5 million.
  • In February 2026, the company repurchased over 1.5 million shares for $499,137.
  • Approximately $2.5 million remains under the current share repurchase authorization as of February 2026.

Share Issuance

  • In July 2025, GameSquare announced an underwritten public offering of its common stock shares.

Inbound Investments

  • In July 2025, GameSquare launched a digital asset treasury strategy, successfully raising approximately $18 million for investment in a yield-focused Ethereum model.

Outbound Investments

  • In February 2026, GameSquare acquired TubeBuddy, an AI-enabled software and workflow platform for creators.
  • In September 2025, the company acquired Click Management for $8.5 million (plus contingent earnouts), a leading talent management firm.
  • In October 2023, GameSquare acquired FaZe Clan.

Capital Expenditures

  • In the last 12 months (prior to March 2026), GameSquare's capital expenditures totaled -$77,014.

Better Bets vs. GameSquare (GAME)

Peer Outperformance in Interactive Home Entertainment

GAME has outperformed 57% of its 7 Interactive Home Entertainment peers over 5Y. Interactive Home Entertainment ranks 9th of 9 industries in Communication Services by median 5Y return. The sector’s gains have largely come from elsewhere.
Share of Interactive Home Entertainment constituents that GAME has outperformed, by holding period. Peers without a full price history over a given window are excluded from that window.
1Y
100%
of 11 industry peers · 357.6% return
3Y
90%
of 10 industry peers · 49.5% return
5Y
57%
of 7 industry peers · -83.5% return
No Interactive Home Entertainment peer with a comparable growth profile has beaten GAME by more than 20pp over 5Y.
Median price return by industry across the Communication Services sector, ranked by 5Y. Interactive Home Entertainment is GAME's own industry. Use this to see which corners of the sector have carried the returns.
Industry Names 1Y med3Y med5Y med Top 3 by 5Y
Wireless Telecommunication Services 3 -9.8%23.9%34.4% ECHO 247% · TMUS 34% · SHEN -60%
Publishing 5 11.7%15.0%9.8% NYT 31% · NWSA 22% · SCHL 10%
Integrated Telecommunication Services 23 -6.1%7.5%-23.4% IQST 1489% · TIGO 290% · GSAT 229%
Movies & Entertainment 24 5.5%74.6%-34.6% IMAX 213% · MSGS 119% · BATRA 117%
Alternative Carriers 4 19.6%22.5%-47.6% IRDM 21% · UNIT -43% · LUMN -52%
Advertising 20 -16.1%-8.1%-65.0% APP 291% · EVC 33% · OMC 22%
Interactive Media & Services 33 -34.5%-26.9%-68.6% GOOGL 144% · SPOT 122% · META 115%
Broadcasting 15 -14.2%-17.2%-68.9% FOXA 71% · WBD 22% · NXST 21%
Interactive Home Entertainment ← 8 -48.7%-53.3%-86.7% TTWO 37% · RBLX -44% · PINS -65%
Median of constituents with a full price history over each window. Top names are unfiltered by size in this render.

Latest Trefis Analyses

Title
0ARTICLES

Recent Active Movers

Peer Comparisons

Peers to compare with:

Financials

GAMEIZEASLEMedian
NameGameSqua.IZEA Wor.Super Le. 
Mkt Price3.112.595.033.11
Mkt Cap0.00.00.00.0
Rev LTM63271227
Op Inc LTM-9-4-14-9
FCF LTM-79-3-11-11
FCF 3Y Avg-42-5-11-11
CFO LTM-21-2-11-11
CFO 3Y Avg-22-4-11-11

Growth & Margins

GAMEIZEASLEMedian
NameGameSqua.IZEA Wor.Super Le. 
Rev Chg LTM95.2%-28.2%-14.3%-14.3%
Rev Chg 3Y Avg44.8%-10.5%-11.6%-10.5%
Rev Chg Q137.2%-36.4%0.3%0.3%
QoQ Delta Rev Chg LTM20.5%-11.1%0.1%0.1%
Op Inc Chg LTM49.8%49.8%6.4%49.8%
Op Inc Chg 3Y Avg12.7%9.3%18.9%12.7%
Op Mgn LTM-14.4%-15.8%-121.0%-15.8%
Op Mgn 3Y Avg-35.1%-24.7%-102.5%-35.1%
QoQ Delta Op Mgn LTM7.7%-7.8%-4.2%-4.2%
CFO/Rev LTM-33.0%-5.8%-98.0%-33.0%
CFO/Rev 3Y Avg-45.8%-13.0%-70.1%-45.8%
FCF/Rev LTM-126.2%-9.7%-98.8%-98.8%
FCF/Rev 3Y Avg-77.3%-16.0%-71.9%-71.9%

Valuation

GAMEIZEASLEMedian
NameGameSqua.IZEA Wor.Super Le. 
Mkt Cap0.00.00.00.0
P/S0.61.70.80.8
P/Op Inc-4.1-10.8-0.7-4.1
P/EBIT-4.1-18.3-0.6-4.1
P/E-0.6-18.2-0.4-0.6
P/CFO-1.8-29.2-0.8-1.8
Total Yield-163.4%-5.5%-239.0%-163.4%
Dividend Yield0.0%0.0%0.0%0.0%
FCF Yield 3Y Avg-918.6%-12.2%-249.9%-249.9%
D/E0.40.00.00.0
Net D/E0.3-1.0-0.7-0.7

Returns

GAMEIZEASLEMedian
NameGameSqua.IZEA Wor.Super Le. 
1M Rtn-9.3%-17.0%29.1%-9.3%
3M Rtn697.4%-28.1%63.8%63.8%
6M Rtn1,165.8%-25.4%35.9%35.9%
12M Rtn357.6%-30.9%-91.9%-30.9%
3Y Rtn49.5%21.0%-99.4%21.0%
1M Excs Rtn-10.2%-17.9%28.3%-10.2%
3M Excs Rtn692.1%-33.4%58.5%58.5%
6M Excs Rtn1,043.1%-45.5%1.1%1.1%
12M Excs Rtn312.3%-48.3%-111.0%-48.3%
3Y Excs Rtn-37.1%-53.1%-175.3%-53.1%

Comparison Analyses

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Financials

Segment Financials

Revenue by Segment
$ Mil2025202420232022
Agency261212 
Owned and Operated IP1310  
Software-as-a-service (SaaS) and managed services55  
Yield10  
Software-as-service (SaaS) + Advertising  30 
Teams  0 
Corporate and Other   0
Gaming   2
Media   40
Total45284142


Net Income by Segment
$ Mil2022202120202019
Corporate and Other14-18-20-13
Gaming-7-11-11-2
Media-11-12-1 
Total-4-41-32-15


Price Behavior

Price Behavior
Market Price$3.11 
Market Cap ($ Bil)0.0 
First Trading Date03/19/2018 
Distance from 52W High-15.5% 
   50 Days200 Days
DMA Price$1.81$0.78
DMA Trendupup
Distance from DMA71.5%300.6%
 3M1YR
Volatility2,181.4%1,171.1%
Downside Capture369.65364.12
Upside Capture1745.92485.51
Correlation (SPY)6.8%5.8%
GAME Betas & Captures as of 8/31/2026

 1M2M3M6M1Y3Y
Beta29.5114.678.265.884.891.45
Up Beta-70.06-35.75-19.19-22.92-10.95-2.27
Down Beta-2.17-1.280.282.422.710.97
Up Capture13287%6930%272%3482%3265%852%
Bmk +ve Days10213268138427
Stock +ve Days27154599312
Down Capture467%283%263%199%186%112%
Bmk -ve Days11213259113324
Stock -ve Days5112557127399

[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with GAME
GAME-55.3%748.9%0.85-
Sector ETF (XLC)-2.9%15.9%-0.38-2.9%
Equity (SPY)17.7%13.0%0.985.9%
Gold (GLD)14.7%29.3%0.466.5%
Commodities (DBC)46.8%20.7%1.75-5.4%
Real Estate (VNQ)4.5%13.6%0.07-3.5%
Bitcoin (BTCUSD)-25.5%44.8%-0.535.9%

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Based On 5-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with GAME
GAME-57.1%339.5%0.29-
Sector ETF (XLC)7.4%21.0%0.272.4%
Equity (SPY)13.3%17.2%0.595.5%
Gold (GLD)19.2%18.8%0.833.2%
Commodities (DBC)11.2%19.5%0.45-0.8%
Real Estate (VNQ)0.9%18.9%-0.061.6%
Bitcoin (BTCUSD)12.3%52.6%0.414.8%

Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 10-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with GAME
GAME-59.7%722.4%0.52-
Sector ETF (XLC)9.4%22.1%0.47-2.0%
Equity (SPY)15.5%17.9%0.73-0.0%
Gold (GLD)12.1%16.4%0.611.3%
Commodities (DBC)8.7%18.1%0.39-0.9%
Real Estate (VNQ)4.8%20.7%0.190.6%
Bitcoin (BTCUSD)63.9%66.2%1.040.5%

Smart multi-asset allocation framework can stack odds in your favor. Learn How

Short Interest

Short Interest: As Of Date9152026
Short Interest: Shares Quantity1.1 Mil
Short Interest: % Change Since 83120261.3%
Average Daily Volume0.2 Mil
Days-to-Cover Short Interest6.1 days
Basic Shares Quantity11.9 Mil
Short % of Basic Shares9.0%

Earnings Returns History

Updated 9/24/2026
Expand for More
 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
8/12/20260.0%0.0%942.5%
5/14/2026-17.0%-17.0%-2.9%
11/13/2025-12.0%-8.6%0.2%
8/15/2025-13.2%-12.2%-20.2%
10/18/2024-11.2%-17.0%-3.1%
8/19/2024-3.6%-1.8%-18.3%
4/22/20241.4%7.9%-2.9%
SUMMARY STATS   
# Positive222
# Negative555
Median Positive0.7%3.9%471.3%
Median Negative-12.0%-12.2%-3.1%
Max Positive1.4%7.9%942.5%
Max Negative-17.0%-17.0%-20.2%
Collapse to Preview
 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
8/12/20260.0%0.0%942.5%
5/14/2026-17.0%-17.0%-2.9%
11/13/2025-12.0%-8.6%0.2%
8/15/2025-13.2%-12.2%-20.2%
10/18/2024-11.2%-17.0%-3.1%
8/19/2024-3.6%-1.8%-18.3%
4/22/20241.4%7.9%-2.9%
SUMMARY STATS   
# Positive222
# Negative555
Median Positive0.7%3.9%471.3%
Median Negative-12.0%-12.2%-3.1%
Max Positive1.4%7.9%942.5%
Max Negative-17.0%-17.0%-20.2%

SEC Filings

Expand for More
Report DateFiling DateFiling
06/30/202608/13/202610-Q
03/31/202605/14/202610-Q
12/31/202504/08/202610-K
09/30/202511/14/202510-Q
06/30/202508/14/202510-Q
03/31/202505/15/202510-Q
12/31/202404/15/202510-K
09/30/202411/14/202410-Q
06/30/202408/15/202410-Q
03/31/202405/20/202410-Q
12/31/202304/16/202410-K
09/30/202311/15/20236-K
06/30/202308/15/20236-K
02/28/202304/17/20236-K
12/31/202205/02/20236-K
11/30/202201/17/20236-K
Collapse to Preview
Report DateFiling DateFiling
06/30/202608/13/202610-Q
03/31/202605/14/202610-Q
12/31/202504/08/202610-K
09/30/202511/14/202510-Q
06/30/202508/14/202510-Q
03/31/202505/15/202510-Q
12/31/202404/15/202510-K
09/30/202411/14/202410-Q
06/30/202408/15/202410-Q
03/31/202405/20/202410-Q
12/31/202304/16/202410-K
09/30/202311/15/20236-K
06/30/202308/15/20236-K
02/28/202304/17/20236-K
12/31/202205/02/20236-K
11/30/202201/17/20236-K
08/31/202212/29/202220-F
05/31/202207/15/20226-K
02/28/202204/14/20226-K
11/30/202101/14/20226-K
08/31/202111/26/202140-F

Recent Forward Guidance

Updated 8/13/2026

Latest: Q2 2026 Earnings Reported 8/12/2026

Forward GuidanceGuidance Change
MetricSourceLowMidHigh% Chg% DeltaChangePrior
2026 RevenueReported85.00 Mil87.50 Mil90.00 Mil0 AffirmedGuidance: 87.50 Mil for 2026
2026 Gross MarginReported35.0%37.5%40.0%   
2026 Adjusted EBITDAReported 5.00 Mil 0 AffirmedGuidance: 5.00 Mil for 2026


Prior: Q1 2026 Earnings Reported 5/14/2026

Forward GuidanceGuidance Change
MetricSourceLowMidHigh% Chg% DeltaChangePrior
2026 RevenueReported85.00 Mil87.50 Mil90.00 Mil  AffirmedGuidance: 36.80 Mil for 2025
2026 Incremental Annualized RevenueReported 5.00 Mil    
2026 Adjusted EBITDAReported 5.00 Mil 72.4% Higher NewGuidance: 2.90 Mil for 2025

Q3 2025 Earnings Reported 11/13/2025

Forward GuidanceGuidance Change
MetricSourceLowMidHigh% Chg% DeltaChangePrior
2025 RevenueReported 36.80 Mil    
2025 Adjusted EBITDAReported 2.90 Mil    

Insider Activity

Updated 9/22/2026
Expand for More
#OwnerTitleHoldingActionFiling DatePriceSharesTransacted
Value
Value of
Held Shares
Form
1Blue, & Silver Ventures, LtdDirectBuy52720260.42144,34660,3082,505,806Form
2Blue, & Silver Ventures, LtdDirectBuy52720260.43620,100268,5652,535,053Form
3Blue, & Silver Ventures, LtdDirectBuy42720260.6084,55250,7312,317,042Form
4Blue, & Silver Ventures, LtdDirectBuy42720260.60417,813250,6882,266,310Form
5Blue, & Silver Ventures, LtdDirectBuy42720260.60922,890553,7342,015,623Form
Collapse to Preview
#OwnerTitleHoldingActionFiling DatePriceSharesTransacted
Value
Value of
Held Shares
Form
1Blue, & Silver Ventures, LtdDirectBuy52720260.42144,34660,3082,505,806Form
2Blue, & Silver Ventures, LtdDirectBuy52720260.43620,100268,5652,535,053Form
3Blue, & Silver Ventures, LtdDirectBuy42720260.6084,55250,7312,317,042Form
4Blue, & Silver Ventures, LtdDirectBuy42720260.60417,813250,6882,266,310Form
5Blue, & Silver Ventures, LtdDirectBuy42720260.60922,890553,7342,015,623Form
6Blue, & Silver Ventures, LtdDirectBuy42720260.58809,109469,2831,413,159Form
7Gorman, JeremiDirectBuy42420260.7665,89750,08250,082Form

Industry Resources

Communication Services Resources
Variety
The Hollywood Reporter
Adweek
Interactive Home Entertainment Resources
GamesIndustry.biz
IGN
Polygon
Core Cache Last Updated: 9/25/2026