GameSquare (GAME)
Market Price (6/27/2026): $0.393 | Market Cap: $38.3 MilSector: Communication Services | Industry: Interactive Home Entertainment
GameSquare (GAME)
Market Price (6/27/2026): $0.393Market Cap: $38.3 MilSector: Communication ServicesIndustry: Interactive Home Entertainment
Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.
Strong revenue growthRev Chg LTMRevenue Change % Last Twelve Months (LTM) is 43% Megatrend and thematic driversMegatrends include Digital Content & Streaming, and Social Media & Creator Economy. Themes include Gaming Content & Platforms, Creator Economy Monetization, Show more. | Weak multi-year price returns2Y Excs Rtn is -96%, 3Y Excs Rtn is -155% | Penny stockMkt Price is 0.4 Not profitable at operating income levelOp Inc LTMOperating Income, Last Twelve Months is -12 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -20% Not cash flow generativeCFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -27%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -124% Yield minus risk free rate is negativeERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -143% High stock price volatilityVol 12M is 136% Key risksGAME key risks include [1] persistent unprofitability and significant cash burn that threaten its Nasdaq listing, Show more. |
| Strong revenue growthRev Chg LTMRevenue Change % Last Twelve Months (LTM) is 43% |
| Megatrend and thematic driversMegatrends include Digital Content & Streaming, and Social Media & Creator Economy. Themes include Gaming Content & Platforms, Creator Economy Monetization, Show more. |
| Weak multi-year price returns2Y Excs Rtn is -96%, 3Y Excs Rtn is -155% |
| Penny stockMkt Price is 0.4 |
| Not profitable at operating income levelOp Inc LTMOperating Income, Last Twelve Months is -12 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -20% |
| Not cash flow generativeCFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -27%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -124% |
| Yield minus risk free rate is negativeERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -143% |
| High stock price volatilityVol 12M is 136% |
| Key risksGAME key risks include [1] persistent unprofitability and significant cash burn that threaten its Nasdaq listing, Show more. |
Qualitative Assessment
AI Analysis | Feedback
GameSquare (GAME) stock has gained about 20% since 2/28/2026 because of the following key factors:
1. Positive Adjusted EBITDA and Strong Revenue Growth in Fiscal Q4 2025.
GameSquare announced its fiscal Q4 2025 financial results on April 8, 2026, reporting its first positive adjusted EBITDA of $1.7 million, or 9.4% of reported revenue. Fiscal Q4 2025 revenue increased 142% year-over-year to $18.5 million. This marked a significant achievement of operating profitability and was accompanied by a reiterated annual financial guidance for fiscal year 2026, projecting revenue of $85 million to $90 million and adjusted EBITDA of over $5 million.
2. Robust Fiscal Q1 2026 Revenue Growth and Reaffirmed Full-Year Guidance.
On May 14, 2026, GameSquare reported strong fiscal Q1 2026 results, with revenue up 95% year-over-year to $14.5 million, which was in line with expectations for a seasonally slower period. The company reaffirmed its full-year fiscal 2026 guidance for revenue of $85 million to $90 million and adjusted EBITDA exceeding $5 million, reinforcing investor confidence in its continued growth trajectory.
Show more
GameSquare (GAME) stock has gained about 20% since 2/28/2026 because of the following key factors:
1. Positive Adjusted EBITDA and Strong Revenue Growth in Fiscal Q4 2025.
GameSquare announced its fiscal Q4 2025 financial results on April 8, 2026, reporting its first positive adjusted EBITDA of $1.7 million, or 9.4% of reported revenue. Fiscal Q4 2025 revenue increased 142% year-over-year to $18.5 million. This marked a significant achievement of operating profitability and was accompanied by a reiterated annual financial guidance for fiscal year 2026, projecting revenue of $85 million to $90 million and adjusted EBITDA of over $5 million.
2. Robust Fiscal Q1 2026 Revenue Growth and Reaffirmed Full-Year Guidance.
On May 14, 2026, GameSquare reported strong fiscal Q1 2026 results, with revenue up 95% year-over-year to $14.5 million, which was in line with expectations for a seasonally slower period. The company reaffirmed its full-year fiscal 2026 guidance for revenue of $85 million to $90 million and adjusted EBITDA exceeding $5 million, reinforcing investor confidence in its continued growth trajectory.
3. Strategic Acquisitions and Expansion of Creator Network.
GameSquare completed the acquisition of TubeBuddy in February 2026, which is expected to enhance its creator enablement capabilities and add high gross-margin, platform-driven revenue. The company also expanded its Click Creator Network by signing prominent gaming creators like SypherPK and Steak, further strengthening its market position. Additionally, GameSquare's Experiences division announced record fiscal Q1 2026 bookings of over $10 million, indicating accelerated client wins and strong demand for its integrated platform.
4. Enhanced Shareholder Value Through Expanded Repurchase Program and Nasdaq Compliance Extension.
In April 2026, GameSquare expanded its equity buyback authorization by $10 million, bringing the total program to $15 million. From January 1, 2026, to April 30, 2026, the company repurchased 4,357,073 shares for $1.76 million, demonstrating management's confidence in its valuation and commitment to shareholder returns. Additionally, on March 11, 2026, GameSquare received an extension from Nasdaq until September 7, 2026, to regain compliance with the minimum $1.00 bid price requirement, mitigating immediate delisting concerns and providing market stability.
Show less
Stock Movement Drivers
Fundamental Drivers
The 19.7% change in GAME stock from 2/28/2026 to 6/26/2026 was primarily driven by a 42.4% change in the company's Total Revenues ($ Mil).| (LTM values as of) | 2282026 | 6262026 | Change |
|---|---|---|---|
| Stock Price ($) | 0.33 | 0.39 | 19.7% |
| Change Contribution By: | |||
| Total Revenues ($ Mil) | 42 | 60 | 42.4% |
| P/S Multiple | 0.7 | 0.6 | -6.9% |
| Shares Outstanding (Mil) | 88 | 97 | -9.6% |
| Cumulative Contribution | 19.7% |
Market Drivers
2/28/2026 to 6/26/2026| Return | Correlation | |
|---|---|---|
| GAME | 19.7% | |
| Market (SPY) | 6.6% | 34.1% |
| Sector (XLC) | -9.8% | 25.1% |
Fundamental Drivers
The -27.5% change in GAME stock from 11/30/2025 to 6/26/2026 was primarily driven by a -43.7% change in the company's P/S Multiple.| (LTM values as of) | 11302025 | 6262026 | Change |
|---|---|---|---|
| Stock Price ($) | 0.54 | 0.39 | -27.5% |
| Change Contribution By: | |||
| Total Revenues ($ Mil) | 42 | 60 | 42.4% |
| P/S Multiple | 1.1 | 0.6 | -43.7% |
| Shares Outstanding (Mil) | 88 | 97 | -9.6% |
| Cumulative Contribution | -27.5% |
Market Drivers
11/30/2025 to 6/26/2026| Return | Correlation | |
|---|---|---|
| GAME | -27.5% | |
| Market (SPY) | 7.3% | 37.6% |
| Sector (XLC) | -7.4% | 19.5% |
Fundamental Drivers
The -58.2% change in GAME stock from 5/31/2025 to 6/26/2026 was primarily driven by a -62.3% change in the company's Shares Outstanding (Mil).| (LTM values as of) | 5312025 | 6262026 | Change |
|---|---|---|---|
| Stock Price ($) | 0.93 | 0.39 | -58.2% |
| Change Contribution By: | |||
| Total Revenues ($ Mil) | 42 | 60 | 42.5% |
| P/S Multiple | 0.8 | 0.6 | -22.2% |
| Shares Outstanding (Mil) | 37 | 97 | -62.3% |
| Cumulative Contribution | -58.2% |
Market Drivers
5/31/2025 to 6/26/2026| Return | Correlation | |
|---|---|---|
| GAME | -58.2% | |
| Market (SPY) | 25.1% | 25.9% |
| Sector (XLC) | 6.0% | 15.3% |
Fundamental Drivers
The -89.7% change in GAME stock from 5/31/2023 to 6/26/2026 was primarily driven by a -95.9% change in the company's Shares Outstanding (Mil).| (LTM values as of) | 5312023 | 6262026 | Change |
|---|---|---|---|
| Stock Price ($) | 3.78 | 0.39 | -89.7% |
| Change Contribution By: | |||
| Total Revenues ($ Mil) | 40 | 60 | 51.0% |
| P/S Multiple | 0.4 | 0.6 | 66.0% |
| Shares Outstanding (Mil) | 4 | 97 | -95.9% |
| Cumulative Contribution | -89.7% |
Market Drivers
5/31/2023 to 6/26/2026| Return | Correlation | |
|---|---|---|
| GAME | -89.7% | |
| Market (SPY) | 81.3% | 12.0% |
| Sector (XLC) | 76.3% | 7.9% |
Price Returns Compared
| 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total [1] | |
|---|---|---|---|---|---|---|---|
| Returns | |||||||
| GAME Return | 633% | -68% | -54% | -54% | -53% | 1% | -77% |
| Peers Return | -21% | -73% | 172% | -11% | -19% | -40% | -75% |
| S&P 500 Return | 27% | -19% | 24% | 23% | 16% | 7% | 96% |
Monthly Win Rates [3] | |||||||
| GAME Win Rate | 17% | 25% | 25% | 33% | 33% | 17% | |
| Peers Win Rate | 42% | 17% | 33% | 42% | 25% | 25% | |
| S&P 500 Win Rate | 75% | 42% | 67% | 75% | 67% | 50% | |
Max Drawdowns [4] | |||||||
| GAME Max Drawdown | -78% | -84% | -85% | -70% | -83% | -48% | |
| Peers Max Drawdown | -80% | -78% | -63% | -61% | -68% | -47% | |
| S&P 500 Max Drawdown | -5% | -25% | -10% | -8% | -19% | -9% | |
[1] Cumulative total returns since the beginning of 2021
[2] Peers: IZEA, SLE.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2026 data is for the year up to 6/26/2026 (YTD)
How Low Can It Go
| Event | GAME | S&P 500 |
|---|---|---|
| 2025 US Tariff Shock | ||
| % Loss | -40.9% | -18.8% |
| % Gain to Breakeven | 69.1% | 23.1% |
| Time to Breakeven | 57 days | 79 days |
| 2024 Yen Carry Trade Unwind | ||
| % Loss | -24.6% | -7.8% |
| % Gain to Breakeven | 32.7% | 8.5% |
| Time to Breakeven | 354 days | 18 days |
| 2020 COVID-19 Crash | ||
| % Loss | -80.2% | -33.7% |
| % Gain to Breakeven | 404.0% | 50.9% |
| Time to Breakeven | 456 days | 140 days |
In The Past
GameSquare's stock fell -40.9% during the 2025 US Tariff Shock. Such a loss loss requires a 69.1% gain to breakeven.
Preserve Wealth
Limiting losses and compounding gains is essential to preserving wealth.
Asset Allocation
Actively managed asset allocation strategies protect wealth. Learn more.
| Event | GAME | S&P 500 |
|---|---|---|
| 2025 US Tariff Shock | ||
| % Loss | -40.9% | -18.8% |
| % Gain to Breakeven | 69.1% | 23.1% |
| Time to Breakeven | 57 days | 79 days |
| 2024 Yen Carry Trade Unwind | ||
| % Loss | -24.6% | -7.8% |
| % Gain to Breakeven | 32.7% | 8.5% |
| Time to Breakeven | 354 days | 18 days |
| 2020 COVID-19 Crash | ||
| % Loss | -80.2% | -33.7% |
| % Gain to Breakeven | 404.0% | 50.9% |
| Time to Breakeven | 456 days | 140 days |
In The Past
GameSquare's stock fell -40.9% during the 2025 US Tariff Shock. Such a loss loss requires a 69.1% gain to breakeven.
Preserve Wealth
Limiting losses and compounding gains is essential to preserving wealth.
Asset Allocation
Actively managed asset allocation strategies protect wealth. Learn more.
About GameSquare (GAME)
GameSquare, trading under the symbol GAME, operates within the gaming and esports sectors, developing and selling a variety of gaming applications. The company is actively involved in the organization and delivery of esports and other sporting events or tournaments. Its technological offerings include content management systems, video software, mobile applications, and specialized e-sports data platform solutions, alongside services such as installation, website design, and data analysis report delivery.
The company’s main products and services span several key areas. It provides an esports platform, UMG Online, which hosts daily tournaments and ladders, and also offers various racing games. Beyond direct gaming, GameSquare delivers critical infrastructure services, including content management, video streaming, and engagement solutions, complemented by data analytics and intellectual property solutions. A notable offering is Sideqik, an influencer marketing platform designed to help brands, direct marketers, and agencies discover, connect with, and manage marketing campaigns with content creators.
GameSquare primarily serves the global gaming community, particularly the competitive esports market through its tournament platforms. Its influencer marketing platform, Sideqik, caters to brands, direct marketers, and advertising agencies looking to engage with digital content creators. Additionally, the company serves a network of publisher sites by sourcing and placing advertising campaigns, expanding its reach across the broader digital entertainment and advertising ecosystems.
AI Analysis | Feedback
Here are 1-3 brief analogies for GameSquare (symbol: GAME):
- An esports tournament organizer combined with an influencer marketing platform for the gaming industry, like ESL Gaming meets CreatorIQ.
- A digital marketing and advertising agency for brands looking to connect with the gaming and esports world, similar to a specialized VMLY&R.
AI Analysis | Feedback
AI Analysis | Feedback
GameSquare (symbol: GAME) primarily sells to other companies. Based on the provided description of its services, its major customers fall into the following categories:
-
Brands and Advertisers: Companies looking to market their products or services, particularly within the gaming and esports ecosystem. GameSquare facilitates this through sourcing and placing advertising campaigns on its network of publisher sites, and via its Sideqik influencer marketing platform, which connects brands, direct marketers, and agencies with content creators for marketing campaigns.
-
Esports Organizations, Game Publishers, and Media Companies: Entities that require sophisticated technological solutions and services for their operations. This includes customers seeking content management systems, video software, mobile applications, esports data platforms, and services related to organizing and managing esports events or tournaments (e.g., UMG Online for daily tournaments and ladders).
-
Marketing and Advertising Agencies: Firms that leverage GameSquare's platforms and services, such as Sideqik, to execute influencer marketing campaigns and manage advertising efforts on behalf of their clients.
AI Analysis | Feedback
AI Analysis | Feedback
Justin Kenna
Chief Executive Officer
Justin Kenna is an experienced executive in gaming, esports, and media, leading GameSquare's strategic direction to integrate global brands within gaming communities through the company's portfolio of media agencies, SaaS platforms, esports organizations, and content studio. He previously served as the CFO of FaZe Clan and held roles at Madison + Vine, Goldman Sachs, Deloitte, and Ernst & Young. Kenna is also a member of the Institute of Chartered Accountants. As of January 2026, he also holds the title of President.
Michael Munoz
Chief Financial Officer
Michael Munoz is an experienced finance executive with 15 years in public accounting and corporate finance, including eight years as CFO of various public companies listed on Nasdaq and TSXV. He is a CPA with a B.S. and M.S.A. from Long Island University and spent seven years as an auditor at Grant Thornton LLP. Prior to joining GameSquare in April 2023, Munoz served as CFO of Engine Gaming and Media from May 2020 to April 2023, and held multiple finance leadership positions, including CFO, at Frankly Inc., which merged into Engine in May 2020.
Amaree Tanawong
Chief Operating Officer
Amaree Tanawong was appointed Chief Operating Officer in February 2026. She brings nearly two decades of experience leading strategy, finance, and operations across high-growth media and technology organizations. Tanawong has a proven track record of connecting long-term vision to operational execution, building scalable systems, and launching innovative revenue programs across creator, digital media, and experiential platforms, with prior experience at YouTube, Meow Wolf, Fullscreen, and Yahoo.
Tyler Blevins
Chief Innovation Officer
Tyler "Ninja" Blevins is a globally recognized gaming and entertainment personality. He became a pop culture phenomenon in 2018 after streaming Fortnite with notable figures such as Drake, Travis Scott, and JuJu Smith-Schuster, and has garnered over 74 million fans worldwide across major digital networks.
John Wilk
General Counsel
John Wilk's career includes an appellate judicial clerkship, serving as a special counsel for Phillips Nizer in entertainment, intellectual property, and new media law, and two decades of experience as in-house counsel for media and technology companies.
AI Analysis | Feedback
Here are the key risks to GameSquare (symbol: GAME):
- Nasdaq Minimum Bid Price Compliance and Potential Delisting: GameSquare Holdings, Inc. has received an extension from Nasdaq until September 7, 2026, to regain compliance with the exchange's minimum bid price requirement of $1.00 per share. Failure to meet this requirement could result in the delisting of the company's shares from the Nasdaq Capital Market.
- Weak Trailing Financial Performance: The company has been characterized by weak trailing financial performance, including declining revenues, significant losses, and negative operating cash flow. While recent reports indicate some operational improvements and growth targets, the historical financial performance poses a continued risk.
- Dependence on Key Personnel: As a company operating in digital media, entertainment, and technology, GameSquare's success is, in part, reliant on its ability to retain and attract key personnel. Loss of key personnel could adversely affect the business.
AI Analysis | Feedback
Rapid Advancement and Adoption of AI-driven Content Generation and Virtual Influencers: The rapid development of artificial intelligence capable of generating highly realistic and engaging gaming content, as well as creating sophisticated virtual influencers, presents an emerging threat, particularly to Engine Gaming and Media's Sideqik influencer marketing platform and potentially its content creation services. If AI-powered content or virtual influencers become significantly more cost-effective, scalable, or capable of driving engagement than human creators, it could diminish the demand for platforms that connect brands with traditional content creators, thus eroding Sideqik's value proposition.
AI Analysis | Feedback
GameSquare Holdings Inc. (NASDAQ: GAME) operates as a vertically integrated digital media, entertainment, and technology company focused on connecting global brands with gaming and youth culture audiences. The company’s main products and services primarily revolve around esports, influencer marketing, digital media, and data analytics within the broader gaming ecosystem.
The addressable markets for GameSquare's main products and services are significant:
- Esports: GameSquare is deeply involved in the esports industry through its professional teams, agencies, and event initiatives. The global esports market was estimated at USD 2.13 billion in 2024 and is projected to reach USD 7.46 billion by 2030, growing at a compound annual growth rate (CAGR) of 23.1% from 2025 to 2030. North America accounted for over 30% of this market in 2024.
- Influencer Marketing / Creator Economy: GameSquare offers influencer marketing platforms and talent management services, including Sideqik and the recently acquired Click Management, targeting Gen Z, Gen Alpha, and Millennial audiences. The U.S. influencer marketing platform market is projected to grow from $2.1 billion in 2021 to $5.5 billion in 2025, demonstrating a 28% CAGR.
- Gaming (Broader Market for Brand Connection): GameSquare's overarching strategy involves connecting brands with the vast gaming and youth culture audiences through its media network and creative services. The global video game market was valued at $180 billion in 2021 and is projected to grow to $284 billion by 2025, representing a 12% CAGR. Furthermore, the global mobile gaming market was estimated at USD 139.38 billion in 2024 and is projected to reach USD 256.19 billion by 2030, with a CAGR of 10.2% from 2025 to 2030.
AI Analysis | Feedback
- Organic Revenue Growth: GameSquare anticipates significant organic revenue growth, projected to be over 20% annually in 2026. This growth is expected to be fueled by sales to both existing and new customers, along with increased cross-selling opportunities across its diverse portfolio of services and platforms.
- Strategic Acquisitions and Integrations: The company expects revenue growth from strategic acquisitions, such as the September 2025 acquisition of Click Management. Click Management is projected to contribute substantially to annualized pro forma revenue and is expected to deepen GameSquare's reach into creator-led brand partnerships, accelerating growth in its media and agency ecosystems. The integration of the March 2024 FaZe Clan acquisition is also cited as a driver through optimizing the business model and cross-selling opportunities.
- Digital Asset Treasury (DAT) Strategy: The launch of GameSquare's digital asset treasury strategy is expected to significantly strengthen its financial trajectory. This institutional-grade, yield-generating asset strategy aims to enhance the balance sheet, introduce a compounding return engine, and create strategic optionality, indirectly supporting future growth initiatives.
- Expansion into New Geographic Markets and Creator-Led Brand Partnerships: GameSquare is actively exploring expansion opportunities in the MENA (Middle East and North Africa) and Asian markets, leveraging its unique ability to reach gaming and Gen Z audiences. Furthermore, deepening its focus on creator-led brand partnerships, as facilitated by acquisitions like Click Management, is a key growth area.
- Improved Profitability and Operational Efficiencies: While not a direct revenue driver, GameSquare's focus on improving profitability through higher gross margins and lower operating expenses is a critical enabler of future growth. Initiatives include divesting non-core assets like FaZe Media and Frankly Media, and ongoing restructuring efforts to achieve annualized savings. This optimized business model is intended to free up capital for investment in growth strategies and strengthen the company's financial position.
AI Analysis | Feedback
Share Repurchases
- Since October 2025, GameSquare has repurchased a total of 5.05 million shares of its common stock for $2.5 million.
- In February 2026, the company repurchased over 1.5 million shares for $499,137.
- Approximately $2.5 million remains under the current share repurchase authorization as of February 2026.
Share Issuance
- In July 2025, GameSquare announced an underwritten public offering of its common stock shares.
Inbound Investments
- In July 2025, GameSquare launched a digital asset treasury strategy, successfully raising approximately $18 million for investment in a yield-focused Ethereum model.
Outbound Investments
- In February 2026, GameSquare acquired TubeBuddy, an AI-enabled software and workflow platform for creators.
- In September 2025, the company acquired Click Management for $8.5 million (plus contingent earnouts), a leading talent management firm.
- In October 2023, GameSquare acquired FaZe Clan.
Capital Expenditures
- In the last 12 months (prior to March 2026), GameSquare's capital expenditures totaled -$77,014.
Latest Trefis Analyses
| Title | Date | |
|---|---|---|
| DASHBOARDS | ||
| GameSquare Earnings Notes | 12/16/2025 | |
| GameSquare Stock Drop Looks Sharp, But How Deep Can It Go? | 10/17/2025 |
| Title | |
|---|---|
| ARTICLES |
Research & Analysis
Invest in Strategies
Wealth Management
Peer Comparisons
| Peers to compare with: |
Financials
| Median | |
|---|---|
| Name | |
| Mkt Price | 3.07 |
| Mkt Cap | 0.0 |
| Rev LTM | 30 |
| Op Inc LTM | -12 |
| FCF LTM | -11 |
| FCF 3Y Avg | -13 |
| CFO LTM | -11 |
| CFO 3Y Avg | -12 |
Growth & Margins
| Median | |
|---|---|
| Name | |
| Rev Chg LTM | -19.1% |
| Rev Chg 3Y Avg | -9.3% |
| Rev Chg Q | 10.5% |
| QoQ Delta Rev Chg LTM | 2.5% |
| Op Inc Chg LTM | 40.6% |
| Op Inc Chg 3Y Avg | 2.0% |
| Op Mgn LTM | -19.7% |
| Op Mgn 3Y Avg | -35.0% |
| QoQ Delta Op Mgn LTM | -1.6% |
| CFO/Rev LTM | -27.0% |
| CFO/Rev 3Y Avg | -47.5% |
| FCF/Rev LTM | -96.1% |
| FCF/Rev 3Y Avg | -77.1% |
Segment Financials
Revenue by Segment| $ Mil | 2025 | 2024 | 2023 | 2022 |
|---|---|---|---|---|
| Agency | 26 | 12 | 12 | |
| Owned and Operated IP | 13 | 10 | ||
| SaaS and managed services | 5 | 5 | ||
| Yield | 1 | 0 | ||
| Software-as-service (SaaS) + Advertising | 30 | |||
| Teams | 0 | |||
| Gaming | 2 | |||
| Media | 40 | |||
| Total | 45 | 28 | 41 | 42 |
| $ Mil | 2022 | 2021 | 2020 | 2019 |
|---|---|---|---|---|
| Corporate and Other | 14 | -18 | -20 | -13 |
| Gaming | -13 | -15 | -11 | -2 |
| Media | -15 | -8 | -1 | |
| Total | -14 | -41 | -32 | -15 |
Price Behavior
| Market Price | $0.39 | |
| Market Cap ($ Bil) | 0.0 | |
| First Trading Date | 03/19/2018 | |
| Distance from 52W High | -83.1% | |
| 50 Days | 200 Days | |
| DMA Price | $0.45 | $0.47 |
| DMA Trend | down | up |
| Distance from DMA | -13.2% | -17.3% |
| 3M | 1YR | |
| Volatility | 127.2% | 136.9% |
| Downside Capture | 173.31 | 367.38 |
| Upside Capture | 252.25 | 211.11 |
| Correlation (SPY) | 32.0% | 26.8% |
| 1M | 2M | 3M | 6M | 1Y | 3Y | |
|---|---|---|---|---|---|---|
| Beta | 4.13 | 2.40 | 2.61 | 3.10 | 2.85 | 0.85 |
| Up Beta | -2.46 | 1.20 | 2.28 | 2.26 | 1.96 | -0.16 |
| Down Beta | 13.96 | 14.59 | 5.12 | 4.07 | 4.24 | 1.09 |
| Up Capture | -3% | 240% | 231% | 312% | 216% | 47% |
| Bmk +ve Days | 13 | 28 | 36 | 67 | 141 | 432 |
| Stock +ve Days | 8 | 19 | 29 | 52 | 106 | 324 |
| Down Capture | 911% | -0% | 170% | 260% | 200% | 112% |
| Bmk -ve Days | 7 | 13 | 27 | 57 | 109 | 318 |
| Stock -ve Days | 11 | 21 | 33 | 71 | 141 | 410 |
[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
| Annualized Return | Annualized Volatility | Sharpe Ratio | Correlation with GAME | |
|---|---|---|---|---|
| GAME | -50.8% | 136.8% | 0.06 | - |
| Sector ETF (XLC) | 1.9% | 13.5% | -0.10 | 17.0% |
| Equity (SPY) | 21.2% | 12.4% | 1.26 | 27.2% |
| Gold (GLD) | 21.8% | 27.7% | 0.70 | 10.4% |
| Commodities (DBC) | 21.8% | 18.6% | 0.92 | 4.1% |
| Real Estate (VNQ) | 16.1% | 13.6% | 0.85 | 9.6% |
| Bitcoin (BTCUSD) | -44.7% | 42.5% | -1.27 | 32.4% |
Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 5-Year Data
| Annualized Return | Annualized Volatility | Sharpe Ratio | Correlation with GAME | |
|---|---|---|---|---|
| GAME | -60.0% | 117.6% | -0.28 | - |
| Sector ETF (XLC) | 7.3% | 20.7% | 0.27 | 12.2% |
| Equity (SPY) | 13.4% | 17.1% | 0.61 | 14.8% |
| Gold (GLD) | 17.8% | 18.3% | 0.79 | 0.8% |
| Commodities (DBC) | 7.4% | 19.5% | 0.28 | 4.6% |
| Real Estate (VNQ) | 3.4% | 18.9% | 0.08 | 9.1% |
| Bitcoin (BTCUSD) | 10.7% | 54.0% | 0.39 | 13.0% |
Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 10-Year Data
| Annualized Return | Annualized Volatility | Sharpe Ratio | Correlation with GAME | |
|---|---|---|---|---|
| GAME | -46.0% | 135.0% | -0.26 | - |
| Sector ETF (XLC) | 8.7% | 22.2% | 0.45 | 15.8% |
| Equity (SPY) | 15.2% | 18.0% | 0.72 | 19.4% |
| Gold (GLD) | 11.8% | 16.1% | 0.60 | 1.0% |
| Commodities (DBC) | 5.9% | 18.0% | 0.26 | 7.3% |
| Real Estate (VNQ) | 5.6% | 20.7% | 0.23 | 15.1% |
| Bitcoin (BTCUSD) | 54.6% | 66.4% | 0.95 | 15.1% |
Smart multi-asset allocation framework can stack odds in your favor. Learn How
Returns Analyses
Earnings Returns History
Updated 6/17/2026| Forward Returns | |||
|---|---|---|---|
| Earnings Date | 1D Returns | 5D Returns | 21D Returns |
| 5/14/2026 | -17.0% | -17.0% | -2.9% |
| 11/13/2025 | -12.0% | -8.6% | 0.2% |
| 8/15/2025 | -13.2% | -12.2% | -20.2% |
| 10/18/2024 | -11.2% | -17.0% | -3.1% |
| 8/19/2024 | -3.6% | -1.8% | -18.3% |
| 4/22/2024 | 1.4% | 7.9% | -2.9% |
| SUMMARY STATS | |||
| # Positive | 1 | 1 | 1 |
| # Negative | 5 | 5 | 5 |
| Median Positive | 1.4% | 7.9% | 0.2% |
| Median Negative | -12.0% | -12.2% | -3.1% |
| Max Positive | 1.4% | 7.9% | 0.2% |
| Max Negative | -17.0% | -17.0% | -20.2% |
| Forward Returns | |||
|---|---|---|---|
| Earnings Date | 1D Returns | 5D Returns | 21D Returns |
| 5/14/2026 | -17.0% | -17.0% | -2.9% |
| 11/13/2025 | -12.0% | -8.6% | 0.2% |
| 8/15/2025 | -13.2% | -12.2% | -20.2% |
| 10/18/2024 | -11.2% | -17.0% | -3.1% |
| 8/19/2024 | -3.6% | -1.8% | -18.3% |
| 4/22/2024 | 1.4% | 7.9% | -2.9% |
| SUMMARY STATS | |||
| # Positive | 1 | 1 | 1 |
| # Negative | 5 | 5 | 5 |
| Median Positive | 1.4% | 7.9% | 0.2% |
| Median Negative | -12.0% | -12.2% | -3.1% |
| Max Positive | 1.4% | 7.9% | 0.2% |
| Max Negative | -17.0% | -17.0% | -20.2% |
SEC Filings
Expand for More| Report Date | Filing Date | Filing |
|---|---|---|
| 03/31/2026 | 05/14/2026 | 10-Q |
| 12/31/2025 | 04/08/2026 | 10-K |
| 09/30/2025 | 11/14/2025 | 10-Q |
| 06/30/2025 | 08/14/2025 | 10-Q |
| 03/31/2025 | 05/15/2025 | 10-Q |
| 12/31/2024 | 04/15/2025 | 10-K |
| 09/30/2024 | 11/14/2024 | 10-Q |
| 06/30/2024 | 08/15/2024 | 10-Q |
| 03/31/2024 | 05/20/2024 | 10-Q |
| 12/31/2023 | 04/16/2024 | 10-K |
| 09/30/2023 | 11/15/2023 | 6-K |
| 06/30/2023 | 08/15/2023 | 6-K |
| 02/28/2023 | 04/17/2023 | 6-K |
| 12/31/2022 | 05/02/2023 | 6-K |
| 11/30/2022 | 01/17/2023 | 6-K |
| 08/31/2022 | 12/29/2022 | 20-F |
| Report Date | Filing Date | Filing |
|---|---|---|
| 03/31/2026 | 05/14/2026 | 10-Q |
| 12/31/2025 | 04/08/2026 | 10-K |
| 09/30/2025 | 11/14/2025 | 10-Q |
| 06/30/2025 | 08/14/2025 | 10-Q |
| 03/31/2025 | 05/15/2025 | 10-Q |
| 12/31/2024 | 04/15/2025 | 10-K |
| 09/30/2024 | 11/14/2024 | 10-Q |
| 06/30/2024 | 08/15/2024 | 10-Q |
| 03/31/2024 | 05/20/2024 | 10-Q |
| 12/31/2023 | 04/16/2024 | 10-K |
| 09/30/2023 | 11/15/2023 | 6-K |
| 06/30/2023 | 08/15/2023 | 6-K |
| 02/28/2023 | 04/17/2023 | 6-K |
| 12/31/2022 | 05/02/2023 | 6-K |
| 11/30/2022 | 01/17/2023 | 6-K |
| 08/31/2022 | 12/29/2022 | 20-F |
| 05/31/2022 | 07/15/2022 | 6-K |
| 02/28/2022 | 04/14/2022 | 6-K |
| 11/30/2021 | 01/14/2022 | 6-K |
| 08/31/2021 | 11/26/2021 | 40-F |
Recent Forward Guidance
Updated 6/1/2026Latest: Q1 2026 Earnings Reported 5/14/2026
| Forward Guidance | Guidance Change | ||||||
|---|---|---|---|---|---|---|---|
| Metric | Low | Mid | High | % Chg | % Delta | Change | Prior |
| 2026 Revenue | 85.00 Mil | 87.50 Mil | 90.00 Mil | 137.8% | Higher New | Guidance: 36.80 Mil for 2025 | |
| 2026 Adjusted EBITDA | 5.00 Mil | 72.4% | Higher New | Guidance: 2.90 Mil for 2025 | |||
| 2026 Incremental Annualized Revenue | 5.00 Mil | ||||||
Prior: Q3 2025 Earnings Reported 11/13/2025
| Forward Guidance | Guidance Change | ||||||
|---|---|---|---|---|---|---|---|
| Metric | Low | Mid | High | % Chg | % Delta | Change | Prior |
| 2025 Revenue | 36.80 Mil | ||||||
| 2025 Adjusted EBITDA | 2.90 Mil | ||||||
Insider Activity
Updated 5/27/2026| # | Owner | Title | Holding | Action | Filing Date | Price | Shares | Transacted Value | Value of Held Shares | Form |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Blue, & Silver Ventures, Ltd | Direct | Buy | 5272026 | 0.42 | 144,346 | 60,308 | 2,505,806 | Form | |
| 2 | Blue, & Silver Ventures, Ltd | Direct | Buy | 5272026 | 0.43 | 620,100 | 268,565 | 2,535,053 | Form | |
| 3 | Blue, & Silver Ventures, Ltd | Direct | Buy | 4272026 | 0.60 | 84,552 | 50,731 | 2,317,042 | Form | |
| 4 | Blue, & Silver Ventures, Ltd | Direct | Buy | 4272026 | 0.60 | 417,813 | 250,688 | 2,266,310 | Form | |
| 5 | Blue, & Silver Ventures, Ltd | Direct | Buy | 4272026 | 0.60 | 922,890 | 553,734 | 2,015,623 | Form |
| # | Owner | Title | Holding | Action | Filing Date | Price | Shares | Transacted Value | Value of Held Shares | Form |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Blue, & Silver Ventures, Ltd | Direct | Buy | 5272026 | 0.42 | 144,346 | 60,308 | 2,505,806 | Form | |
| 2 | Blue, & Silver Ventures, Ltd | Direct | Buy | 5272026 | 0.43 | 620,100 | 268,565 | 2,535,053 | Form | |
| 3 | Blue, & Silver Ventures, Ltd | Direct | Buy | 4272026 | 0.60 | 84,552 | 50,731 | 2,317,042 | Form | |
| 4 | Blue, & Silver Ventures, Ltd | Direct | Buy | 4272026 | 0.60 | 417,813 | 250,688 | 2,266,310 | Form | |
| 5 | Blue, & Silver Ventures, Ltd | Direct | Buy | 4272026 | 0.60 | 922,890 | 553,734 | 2,015,623 | Form | |
| 6 | Blue, & Silver Ventures, Ltd | Direct | Buy | 4272026 | 0.58 | 809,109 | 469,283 | 1,413,159 | Form | |
| 7 | Gorman, Jeremi | Direct | Buy | 4242026 | 0.76 | 65,897 | 50,082 | 50,082 | Form |
Industry Resources
| Communication Services Resources |
| Variety |
| The Hollywood Reporter |
| Adweek |
| Interactive Home Entertainment Resources |
| GamesIndustry.biz |
| IGN |
| Polygon |
External Quote Links
| Y Finance | Barrons |
| TradingView | Morningstar |
| SeekingAlpha | ValueLine |
| Motley Fool | Robinhood |
| CNBC | Etrade |
| MarketWatch | Unusual Whales |
| YCharts | Perplexity Finance |
| FinViz |
Prefer one of these to Trefis? Tell us why.