GameSquare (GAME)
Market Price (3/14/2026): $0.2864 | Market Cap: $25.2 MilSector: Communication Services | Industry: Interactive Home Entertainment
GameSquare (GAME)
Market Price (3/14/2026): $0.2864Market Cap: $25.2 MilSector: Communication ServicesIndustry: Interactive Home Entertainment
Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.
| Cash is significant % of market capNet D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is -17% | Weak multi-year price returns2Y Excs Rtn is -115%, 3Y Excs Rtn is -166% | Penny stockMkt Price is 0.3 |
| Strong revenue growthRev Chg LTMRevenue Change % Last Twelve Months (LTM) is 106% | Not profitable at operating income levelOp Inc LTMOperating Income, Last Twelve Months is -33 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -26% | |
| Megatrend and thematic driversMegatrends include Digital Content & Streaming, and Social Media & Creator Economy. Themes include Gaming Content & Platforms, Creator Economy Monetization, Show more. | Not cash flow generativeCFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -18%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -64% | |
| Yield minus risk free rate is negativeERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -143% | ||
| High stock price volatilityVol 12M is 131% |
| Cash is significant % of market capNet D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is -17% |
| Strong revenue growthRev Chg LTMRevenue Change % Last Twelve Months (LTM) is 106% |
| Megatrend and thematic driversMegatrends include Digital Content & Streaming, and Social Media & Creator Economy. Themes include Gaming Content & Platforms, Creator Economy Monetization, Show more. |
| Weak multi-year price returns2Y Excs Rtn is -115%, 3Y Excs Rtn is -166% |
| Penny stockMkt Price is 0.3 |
| Not profitable at operating income levelOp Inc LTMOperating Income, Last Twelve Months is -33 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -26% |
| Not cash flow generativeCFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -18%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -64% |
| Yield minus risk free rate is negativeERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -143% |
| High stock price volatilityVol 12M is 131% |
Qualitative Assessment
AI Analysis | Feedback
1. Significant Q3 2025 Revenue Miss: GameSquare reported third-quarter 2025 revenue of $11.32 million on November 13, 2025, falling short of the Zacks Consensus Estimate of $26.80 million by 57.78%. This substantial miss in revenue expectations contributed to a negative investor sentiment at the outset of the specified period.
2. Negative Revenue Growth Outlook: Analysts anticipate GameSquare's revenue to decline by 10.6% in 2026. This forecast contrasts unfavorably with the broader Interactive Media and Services industry, which is projected to expand by 18%, indicating company-specific challenges in revenue generation.
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Stock Movement Drivers
Fundamental Drivers
The -45.6% change in GAME stock from 11/30/2025 to 3/13/2026 was primarily driven by a -45.6% change in the company's P/S Multiple.| (LTM values as of) | 11302025 | 3132026 | Change |
|---|---|---|---|
| Stock Price ($) | 0.54 | 0.29 | -45.6% |
| Change Contribution By: | |||
| Total Revenues ($ Mil) | 125 | 125 | 0.0% |
| P/S Multiple | 0.4 | 0.2 | -45.6% |
| Shares Outstanding (Mil) | 88 | 88 | 0.0% |
| Cumulative Contribution | -45.6% |
Market Drivers
11/30/2025 to 3/13/2026| Return | Correlation | |
|---|---|---|
| GAME | -45.6% | |
| Market (SPY) | -3.1% | 46.5% |
| Sector (XLC) | -0.8% | 12.6% |
Fundamental Drivers
The -61.2% change in GAME stock from 8/31/2025 to 3/13/2026 was primarily driven by a -55.7% change in the company's Shares Outstanding (Mil).| (LTM values as of) | 8312025 | 3132026 | Change |
|---|---|---|---|
| Stock Price ($) | 0.76 | 0.29 | -61.2% |
| Change Contribution By: | |||
| Total Revenues ($ Mil) | 123 | 125 | 1.6% |
| P/S Multiple | 0.2 | 0.2 | -13.8% |
| Shares Outstanding (Mil) | 39 | 88 | -55.7% |
| Cumulative Contribution | -61.2% |
Market Drivers
8/31/2025 to 3/13/2026| Return | Correlation | |
|---|---|---|
| GAME | -61.2% | |
| Market (SPY) | 3.0% | 42.4% |
| Sector (XLC) | 3.1% | 24.3% |
Fundamental Drivers
The -67.3% change in GAME stock from 2/28/2025 to 3/13/2026 was primarily driven by a -64.4% change in the company's Shares Outstanding (Mil).| (LTM values as of) | 2282025 | 3132026 | Change |
|---|---|---|---|
| Stock Price ($) | 0.89 | 0.29 | -67.3% |
| Change Contribution By: | |||
| Total Revenues ($ Mil) | 61 | 125 | 105.8% |
| P/S Multiple | 0.5 | 0.2 | -55.3% |
| Shares Outstanding (Mil) | 31 | 88 | -64.4% |
| Cumulative Contribution | -67.3% |
Market Drivers
2/28/2025 to 3/13/2026| Return | Correlation | |
|---|---|---|
| GAME | -67.3% | |
| Market (SPY) | 12.4% | 8.5% |
| Sector (XLC) | 13.2% | 5.2% |
Fundamental Drivers
The -95.7% change in GAME stock from 2/28/2023 to 3/13/2026 was primarily driven by a -95.5% change in the company's Shares Outstanding (Mil).| (LTM values as of) | 2282023 | 3132026 | Change |
|---|---|---|---|
| Stock Price ($) | 6.88 | 0.29 | -95.7% |
| Change Contribution By: | |||
| Total Revenues ($ Mil) | 40 | 125 | 212.3% |
| P/S Multiple | 0.7 | 0.2 | -69.7% |
| Shares Outstanding (Mil) | 4 | 88 | -95.5% |
| Cumulative Contribution | -95.7% |
Market Drivers
2/28/2023 to 3/13/2026| Return | Correlation | |
|---|---|---|
| GAME | -95.7% | |
| Market (SPY) | 73.4% | 11.7% |
| Sector (XLC) | 120.2% | 8.9% |
Price Returns Compared
| 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total [1] | |
|---|---|---|---|---|---|---|---|
| Returns | |||||||
| GAME Return | 633% | -68% | -54% | -54% | -53% | -21% | -82% |
| Peers Return | -12% | -61% | 115% | -16% | -30% | -26% | -68% |
| S&P 500 Return | 27% | -19% | 24% | 23% | 16% | -1% | 80% |
Monthly Win Rates [3] | |||||||
| GAME Win Rate | 17% | 25% | 25% | 33% | 33% | 0% | |
| Peers Win Rate | 42% | 19% | 42% | 42% | 25% | 44% | |
| S&P 500 Win Rate | 75% | 42% | 67% | 75% | 67% | 33% | |
Max Drawdowns [4] | |||||||
| GAME Max Drawdown | 0% | -83% | -65% | -64% | -53% | -28% | |
| Peers Max Drawdown | -20% | -64% | -35% | -36% | -64% | -38% | |
| S&P 500 Max Drawdown | -1% | -25% | -1% | -2% | -15% | -2% | |
[1] Cumulative total returns since the beginning of 2021
[2] Peers: IZEA, AGAE, SLE.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2026 data is for the year up to 3/13/2026 (YTD)
How Low Can It Go
| Event | GAME | S&P 500 |
|---|---|---|
| 2022 Inflation Shock | ||
| % Loss | -97.4% | -25.4% |
| % Gain to Breakeven | 3767.6% | 34.1% |
| Time to Breakeven | Not Fully Recovered days | 464 days |
| 2020 Covid Pandemic | ||
| % Loss | -90.3% | -33.9% |
| % Gain to Breakeven | 927.1% | 51.3% |
| Time to Breakeven | 456 days | 148 days |
| 2018 Correction | ||
| % Loss | -93.2% | -19.8% |
| % Gain to Breakeven | 1374.9% | 24.7% |
| Time to Breakeven | 82 days | 120 days |
Compare to IZEA, AGAE, SLE
In The Past
GameSquare's stock fell -97.4% during the 2022 Inflation Shock from a high on 6/25/2021. A -97.4% loss requires a 3767.6% gain to breakeven.
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About GameSquare (GAME)
AI Analysis | Feedback
Here are 1-3 brief analogies for GameSquare (symbol: GAME):
- An esports tournament organizer combined with an influencer marketing platform for the gaming industry, like ESL Gaming meets CreatorIQ.
- A digital marketing and advertising agency for brands looking to connect with the gaming and esports world, similar to a specialized VMLY&R.
AI Analysis | Feedback
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GameSquare (symbol: GAME) primarily sells to other companies. Based on the provided description of its services, its major customers fall into the following categories:
-
Brands and Advertisers: Companies looking to market their products or services, particularly within the gaming and esports ecosystem. GameSquare facilitates this through sourcing and placing advertising campaigns on its network of publisher sites, and via its Sideqik influencer marketing platform, which connects brands, direct marketers, and agencies with content creators for marketing campaigns.
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Esports Organizations, Game Publishers, and Media Companies: Entities that require sophisticated technological solutions and services for their operations. This includes customers seeking content management systems, video software, mobile applications, esports data platforms, and services related to organizing and managing esports events or tournaments (e.g., UMG Online for daily tournaments and ladders).
-
Marketing and Advertising Agencies: Firms that leverage GameSquare's platforms and services, such as Sideqik, to execute influencer marketing campaigns and manage advertising efforts on behalf of their clients.
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In-housing and Vertical Integration by Major Game Publishers and Esports Leagues: The increasing trend among major game publishers (e.g., Riot Games, Valve, Activision Blizzard, Epic Games) and large esports organizations to develop and operate their own internal tournament platforms, content management systems, streaming capabilities, data analytics, and influencer programs poses a clear emerging threat. As these dominant industry players centralize control over their ecosystems, they reduce the demand for third-party service providers, directly impacting Engine Gaming and Media's offerings in esports tournament services, content management, video software, e-sports data platforms, and influencer marketing (Sideqik). This is not a hypothetical but an accelerating industry trend where value capture is shifting towards platform owners.Rapid Advancement and Adoption of AI-driven Content Generation and Virtual Influencers: The rapid development of artificial intelligence capable of generating highly realistic and engaging gaming content, as well as creating sophisticated virtual influencers, presents an emerging threat, particularly to Engine Gaming and Media's Sideqik influencer marketing platform and potentially its content creation services. If AI-powered content or virtual influencers become significantly more cost-effective, scalable, or capable of driving engagement than human creators, it could diminish the demand for platforms that connect brands with traditional content creators, thus eroding Sideqik's value proposition.
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nullLatest Trefis Analyses
| Title | Date | |
|---|---|---|
| DASHBOARDS | ||
| GameSquare Earnings Notes | 12/16/2025 | |
| GameSquare Stock Drop Looks Sharp, But How Deep Can It Go? | 10/17/2025 |
| Title | |
|---|---|
| ARTICLES |
Trade Ideas
Select ideas related to GAME.
| Date | Ticker | Company | Category | Trade Strategy | 6M Fwd Rtn | 12M Fwd Rtn | 12M Max DD |
|---|---|---|---|---|---|---|---|
| 02132026 | YELP | Yelp | Dip Buy | DB | CFO/Rev | Low D/EDip Buy with High Cash Flow MarginsBuying dips for companies with significant cash flows from operations and reasonable debt / market cap | 6.2% | 6.2% | -5.7% |
| 02132026 | TRIP | Tripadvisor | Dip Buy | DB | FCF Yield | Low D/EDip Buy with High Free Cash Flow YieldBuying dips for companies with significant free cash flow yield (FCF / Market Cap) and reasonable debt / market cap | 5.2% | 5.2% | 0.0% |
| 02062026 | OMC | Omnicom | Dip Buy | DB | FCFY OPMDip Buy with High FCF Yield and High MarginBuying dips for companies with high FCF yield and meaningfully high operating margin | 22.1% | 22.1% | -3.7% |
| 02062026 | MGNI | Magnite | Dip Buy | DB | CFO/Rev | Low D/EDip Buy with High Cash Flow MarginsBuying dips for companies with significant cash flows from operations and reasonable debt / market cap | 20.6% | 20.6% | -0.8% |
| 01302026 | RBLX | Roblox | Dip Buy | DB | CFO/Rev | Low D/EDip Buy with High Cash Flow MarginsBuying dips for companies with significant cash flows from operations and reasonable debt / market cap | 4.4% | 4.4% | -7.9% |
Research & Analysis
Invest in Strategies
Wealth Management
Peer Comparisons
| Peers to compare with: |
Financials
| Median | |
|---|---|
| Name | |
| Mkt Price | 1.92 |
| Mkt Cap | 0.0 |
| Rev LTM | 24 |
| Op Inc LTM | -19 |
| FCF LTM | -7 |
| FCF 3Y Avg | -11 |
| CFO LTM | -5 |
| CFO 3Y Avg | -10 |
Growth & Margins
| Median | |
|---|---|
| Name | |
| Rev Chg LTM | -3.6% |
| Rev Chg 3Y Avg | 0.5% |
| Rev Chg Q | -11.6% |
| QoQ Delta Rev Chg LTM | -2.9% |
| Op Mgn LTM | -76.2% |
| Op Mgn 3Y Avg | -69.7% |
| QoQ Delta Op Mgn LTM | -7.8% |
| CFO/Rev LTM | -10.3% |
| CFO/Rev 3Y Avg | -53.3% |
| FCF/Rev LTM | -60.2% |
| FCF/Rev 3Y Avg | -62.3% |
Valuation
| Median | |
|---|---|
| Name | |
| Mkt Cap | 0.0 |
| P/S | 0.8 |
| P/EBIT | -0.5 |
| P/E | -0.6 |
| P/CFO | -26.9 |
| Total Yield | -169.8% |
| Dividend Yield | 0.0% |
| FCF Yield 3Y Avg | -88.3% |
| D/E | 1.8 |
| Net D/E | -0.5 |
Returns
| Median | |
|---|---|
| Name | |
| 1M Rtn | 1.3% |
| 3M Rtn | -35.4% |
| 6M Rtn | -69.5% |
| 12M Rtn | -65.9% |
| 3Y Rtn | -86.1% |
| 1M Excs Rtn | 3.7% |
| 3M Excs Rtn | -35.0% |
| 6M Excs Rtn | -66.9% |
| 12M Excs Rtn | -87.4% |
| 3Y Excs Rtn | -156.7% |
Price Behavior
| Market Price | $0.29 | |
| Market Cap ($ Bil) | 0.0 | |
| First Trading Date | 03/19/2018 | |
| Distance from 52W High | -87.3% | |
| 50 Days | 200 Days | |
| DMA Price | $0.36 | $0.68 |
| DMA Trend | down | down |
| Distance from DMA | -19.2% | -57.2% |
| 3M | 1YR | |
| Volatility | 82.8% | 131.6% |
| Downside Capture | 519.09 | 266.28 |
| Upside Capture | 256.21 | 126.59 |
| Correlation (SPY) | 49.3% | 7.4% |
| 1M | 2M | 3M | 6M | 1Y | 3Y | |
|---|---|---|---|---|---|---|
| Beta | 4.85 | 4.24 | 3.91 | 2.99 | 0.57 | 0.86 |
| Up Beta | 4.88 | 3.43 | 2.54 | 1.19 | -0.55 | -0.33 |
| Down Beta | 3.45 | 2.73 | 3.50 | 3.14 | 0.34 | 1.11 |
| Up Capture | 431% | 501% | 330% | 225% | 134% | 38% |
| Bmk +ve Days | 9 | 20 | 31 | 70 | 142 | 431 |
| Stock +ve Days | 6 | 14 | 23 | 54 | 107 | 323 |
| Down Capture | 556% | 475% | 435% | 296% | 157% | 113% |
| Bmk -ve Days | 12 | 21 | 30 | 54 | 109 | 320 |
| Stock -ve Days | 15 | 27 | 38 | 70 | 142 | 412 |
[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
| Annualized Return | Annualized Volatility | Sharpe Ratio | Correlation with GAME | |
|---|---|---|---|---|
| GAME | -62.1% | 131.5% | -0.18 | - |
| Sector ETF (XLC) | 19.3% | 18.4% | 0.82 | 4.8% |
| Equity (SPY) | 19.6% | 18.9% | 0.81 | 7.6% |
| Gold (GLD) | 71.9% | 26.3% | 2.05 | 1.4% |
| Commodities (DBC) | 19.3% | 17.3% | 0.89 | 0.6% |
| Real Estate (VNQ) | 6.2% | 16.3% | 0.19 | 4.3% |
| Bitcoin (BTCUSD) | -15.0% | 44.2% | -0.24 | 27.9% |
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Based On 5-Year Data
| Annualized Return | Annualized Volatility | Sharpe Ratio | Correlation with GAME | |
|---|---|---|---|---|
| GAME | -63.4% | 117.6% | -0.40 | - |
| Sector ETF (XLC) | 10.6% | 20.7% | 0.42 | 11.9% |
| Equity (SPY) | 13.1% | 17.0% | 0.61 | 13.9% |
| Gold (GLD) | 24.1% | 17.3% | 1.14 | -1.1% |
| Commodities (DBC) | 11.2% | 19.0% | 0.47 | 5.2% |
| Real Estate (VNQ) | 4.8% | 18.8% | 0.16 | 9.2% |
| Bitcoin (BTCUSD) | 6.4% | 56.7% | 0.33 | 13.1% |
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Based On 10-Year Data
| Annualized Return | Annualized Volatility | Sharpe Ratio | Correlation with GAME | |
|---|---|---|---|---|
| GAME | -47.5% | 135.7% | -0.34 | - |
| Sector ETF (XLC) | 9.4% | 22.4% | 0.51 | 15.6% |
| Equity (SPY) | 14.5% | 17.9% | 0.70 | 18.9% |
| Gold (GLD) | 14.4% | 15.6% | 0.77 | -0.5% |
| Commodities (DBC) | 8.6% | 17.6% | 0.40 | 8.1% |
| Real Estate (VNQ) | 5.6% | 20.7% | 0.23 | 15.3% |
| Bitcoin (BTCUSD) | 67.5% | 66.8% | 1.07 | 15.0% |
Smart multi-asset allocation framework can stack odds in your favor. Learn How
Returns Analyses
Earnings Returns History
Expand for More| Forward Returns | |||
|---|---|---|---|
| Earnings Date | 1D Returns | 5D Returns | 21D Returns |
| 11/13/2025 | -12.0% | -8.6% | 0.2% |
| 8/15/2025 | -13.2% | -12.2% | -20.2% |
| 8/19/2024 | -3.6% | -1.8% | -18.3% |
| 4/22/2024 | 1.4% | 7.9% | -2.9% |
| SUMMARY STATS | |||
| # Positive | 1 | 1 | 1 |
| # Negative | 3 | 3 | 3 |
| Median Positive | 1.4% | 7.9% | 0.2% |
| Median Negative | -12.0% | -8.6% | -18.3% |
| Max Positive | 1.4% | 7.9% | 0.2% |
| Max Negative | -13.2% | -12.2% | -20.2% |
SEC Filings
Expand for More| Report Date | Filing Date | Filing |
|---|---|---|
| 09/30/2025 | 11/14/2025 | 10-Q |
| 06/30/2025 | 08/14/2025 | 10-Q |
| 03/31/2025 | 05/15/2025 | 10-Q |
| 12/31/2024 | 04/15/2025 | 10-K |
| 09/30/2024 | 11/14/2024 | 10-Q |
| 06/30/2024 | 08/15/2024 | 10-Q |
| 03/31/2024 | 05/20/2024 | 10-Q |
| 12/31/2023 | 04/16/2024 | 10-K |
| 09/30/2023 | 11/15/2023 | 6-K |
| 06/30/2023 | 08/15/2023 | 6-K |
| 02/28/2023 | 04/17/2023 | 6-K |
| 12/31/2022 | 05/02/2023 | 6-K |
| 11/30/2022 | 01/17/2023 | 6-K |
| 08/31/2022 | 12/29/2022 | 20-F |
| 05/31/2022 | 07/15/2022 | 6-K |
| 02/28/2022 | 04/14/2022 | 6-K |
External Quote Links
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| TradingView | Morningstar |
| SeekingAlpha | ValueLine |
| Motley Fool | Robinhood |
| CNBC | Etrade |
| MarketWatch | Unusual Whales |
| YCharts | Perplexity Finance |
| FinViz |
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