Tearsheet

GameSquare (GAME)


Market Price (5/12/2026): $0.4516 | Market Cap: $43.8 Mil
Sector: Communication Services | Industry: Interactive Home Entertainment

GameSquare (GAME)


Market Price (5/12/2026): $0.4516
Market Cap: $43.8 Mil
Sector: Communication Services
Industry: Interactive Home Entertainment

Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.

0

Strong revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is 27%

Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, and Social Media & Creator Economy. Themes include Gaming Content & Platforms, Creator Economy Monetization, Show more.

Weak multi-year price returns
2Y Excs Rtn is -110%, 3Y Excs Rtn is -172%

Penny stock
Mkt Price is 0.4

Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -15 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -23%

Not cash flow generative
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -28%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -114%

Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -96%

High stock price volatility
Vol 12M is 135%

Key risks
GAME key risks include [1] persistent unprofitability and significant cash burn that threaten its Nasdaq listing, Show more.

0 Strong revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is 27%
1 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, and Social Media & Creator Economy. Themes include Gaming Content & Platforms, Creator Economy Monetization, Show more.
2 Weak multi-year price returns
2Y Excs Rtn is -110%, 3Y Excs Rtn is -172%
3 Penny stock
Mkt Price is 0.4
4 Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -15 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -23%
5 Not cash flow generative
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -28%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -114%
6 Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -96%
7 High stock price volatility
Vol 12M is 135%
8 Key risks
GAME key risks include [1] persistent unprofitability and significant cash burn that threaten its Nasdaq listing, Show more.

Valuation, Metrics & Events

Price Chart

Why The Stock Moved

Qualitative Assessment

AI Analysis | Feedback

GameSquare (GAME) stock has gained about 20% since 1/31/2026 because of the following key factors:

1. Shift to Profitability and Strong Q4 2025 Results.

GameSquare reported a significant financial turnaround in its fourth quarter of 2025, achieving its first positive adjusted EBITDA of $1.7 million, a substantial improvement from a $3.1 million loss in the prior year quarter. This was accompanied by a 142% year-over-year increase in revenue, reaching $18.5 million.

2. Expanded Stock Repurchase Program.

On April 14, 2026, GameSquare's board authorized a significant increase in its stock repurchase program from $5 million to $15 million, signaling management's confidence in the company's valuation and long-term earnings potential. As of March 31, 2026, approximately $12.5 million remained available for further discretionary buybacks.

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Stock Movement Drivers

Fundamental Drivers

The 17.7% change in GAME stock from 1/31/2026 to 5/11/2026 was primarily driven by a 19.4% change in the company's Total Revenues ($ Mil).
(LTM values as of)13120265112026Change
Stock Price ($)0.380.4517.7%
Change Contribution By: 
Total Revenues ($ Mil)566719.4%
P/S Multiple0.60.78.8%
Shares Outstanding (Mil)8897-9.4%
Cumulative Contribution17.7%

LTM = Last Twelve Months as of date shown

Market Drivers

1/31/2026 to 5/11/2026
ReturnCorrelation
GAME17.7% 
Market (SPY)3.6%41.9%
Sector (XLC)-3.4%24.6%

Fundamental Drivers

The -32.7% change in GAME stock from 10/31/2025 to 5/11/2026 was primarily driven by a -59.8% change in the company's Shares Outstanding (Mil).
(LTM values as of)103120255112026Change
Stock Price ($)0.670.45-32.7%
Change Contribution By: 
Total Revenues ($ Mil)546723.9%
P/S Multiple0.50.735.4%
Shares Outstanding (Mil)3997-59.8%
Cumulative Contribution-32.7%

LTM = Last Twelve Months as of date shown

Market Drivers

10/31/2025 to 5/11/2026
ReturnCorrelation
GAME-32.7% 
Market (SPY)5.5%39.4%
Sector (XLC)1.3%24.9%

Fundamental Drivers

The -44.0% change in GAME stock from 4/30/2025 to 5/11/2026 was primarily driven by a -66.5% change in the company's Shares Outstanding (Mil).
(LTM values as of)43020255112026Change
Stock Price ($)0.800.45-44.0%
Change Contribution By: 
Total Revenues ($ Mil)526727.2%
P/S Multiple0.50.731.7%
Shares Outstanding (Mil)3297-66.5%
Cumulative Contribution-44.0%

LTM = Last Twelve Months as of date shown

Market Drivers

4/30/2025 to 5/11/2026
ReturnCorrelation
GAME-44.0% 
Market (SPY)30.4%22.8%
Sector (XLC)22.6%13.6%

Fundamental Drivers

The -90.2% change in GAME stock from 4/30/2023 to 5/11/2026 was primarily driven by a -95.9% change in the company's Shares Outstanding (Mil).
(LTM values as of)43020235112026Change
Stock Price ($)4.570.45-90.2%
Change Contribution By: 
Total Revenues ($ Mil)406767.6%
P/S Multiple0.50.741.7%
Shares Outstanding (Mil)497-95.9%
Cumulative Contribution-90.2%

LTM = Last Twelve Months as of date shown

Market Drivers

4/30/2023 to 5/11/2026
ReturnCorrelation
GAME-90.2% 
Market (SPY)78.7%11.7%
Sector (XLC)99.4%8.2%

Return vs. Risk

Price Returns Compared

 202120222023202420252026Total [1]
Returns
GAME Return633%-68%-54%-54%-53%23%-71%
Peers Return-12%-61%115%-16%-30%-9%-60%
S&P 500 Return27%-19%24%23%16%8%97%

Monthly Win Rates [3]
GAME Win Rate17%25%25%33%33%20% 
Peers Win Rate42%19%42%42%25%47% 
S&P 500 Win Rate75%42%67%75%67%60% 

Max Drawdowns [4]
GAME Max Drawdown0%-83%-65%-64%-53%-36% 
Peers Max Drawdown-20%-64%-35%-36%-64%-38% 
S&P 500 Max Drawdown-1%-25%-1%-2%-15%-7% 


[1] Cumulative total returns since the beginning of 2021
[2] Peers: IZEA, AGAE, SLE.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2026 data is for the year up to 5/11/2026 (YTD)

How Low Can It Go

EventGAMES&P 500
2025 US Tariff Shock
  % Loss-40.9%-18.8%
  % Gain to Breakeven69.1%23.1%
  Time to Breakeven57 days79 days
2024 Yen Carry Trade Unwind
  % Loss-24.6%-7.8%
  % Gain to Breakeven32.7%8.5%
  Time to Breakeven354 days18 days
2020 COVID-19 Crash
  % Loss-80.2%-33.7%
  % Gain to Breakeven404.0%50.9%
  Time to Breakeven456 days140 days

Compare to IZEA, AGAE, SLE

In The Past

GameSquare's stock fell -40.9% during the 2025 US Tariff Shock. Such a loss loss requires a 69.1% gain to breakeven.

Preserve Wealth

Limiting losses and compounding gains is essential to preserving wealth.

Asset Allocation

Actively managed asset allocation strategies protect wealth. Learn more.

EventGAMES&P 500
2025 US Tariff Shock
  % Loss-40.9%-18.8%
  % Gain to Breakeven69.1%23.1%
  Time to Breakeven57 days79 days
2024 Yen Carry Trade Unwind
  % Loss-24.6%-7.8%
  % Gain to Breakeven32.7%8.5%
  Time to Breakeven354 days18 days
2020 COVID-19 Crash
  % Loss-80.2%-33.7%
  % Gain to Breakeven404.0%50.9%
  Time to Breakeven456 days140 days

Compare to IZEA, AGAE, SLE

In The Past

GameSquare's stock fell -40.9% during the 2025 US Tariff Shock. Such a loss loss requires a 69.1% gain to breakeven.

Preserve Wealth

Limiting losses and compounding gains is essential to preserving wealth.

Asset Allocation

Actively managed asset allocation strategies protect wealth. Learn more.

About GameSquare (GAME)

Engine Gaming and Media, Inc., together with its subsidiaries, engages in the development and sale of gaming applications. The company provides e-sport or sporting event or tournament services; offers content management system, video software, mobile applications, and e-sports data platform solutions; sources, creates, and places advertising campaigns that run the company's network of publisher sites; and provides installation and website design services, as well as data analysis report delivery services. It also offers Esports platform for online tournaments; content management, video streaming, and engagement solutions; data analytics and intellectual property solutions; Sideqik, an influencer marketing platform that offers brands, direct marketers, and agencies tools to discover, connect, and execute marketing campaigns with content creators; UMG Online, an esports website for daily tournaments and ladders; and racing games. The company was formerly known as Engine Media Holdings, Inc. and changed its name to Engine Gaming and Media, Inc. in October 2021. Engine Gaming and Media, Inc. was incorporated in 2011 and is headquartered in Toronto, Canada.

AI Analysis | Feedback

Here are 1-3 brief analogies for GameSquare (symbol: GAME):

  • An esports tournament organizer combined with an influencer marketing platform for the gaming industry, like ESL Gaming meets CreatorIQ.
  • A digital marketing and advertising agency for brands looking to connect with the gaming and esports world, similar to a specialized VMLY&R.

AI Analysis | Feedback

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AI Analysis | Feedback

GameSquare (symbol: GAME) primarily sells to other companies. Based on the provided description of its services, its major customers fall into the following categories:

  • Brands and Advertisers: Companies looking to market their products or services, particularly within the gaming and esports ecosystem. GameSquare facilitates this through sourcing and placing advertising campaigns on its network of publisher sites, and via its Sideqik influencer marketing platform, which connects brands, direct marketers, and agencies with content creators for marketing campaigns.

  • Esports Organizations, Game Publishers, and Media Companies: Entities that require sophisticated technological solutions and services for their operations. This includes customers seeking content management systems, video software, mobile applications, esports data platforms, and services related to organizing and managing esports events or tournaments (e.g., UMG Online for daily tournaments and ladders).

  • Marketing and Advertising Agencies: Firms that leverage GameSquare's platforms and services, such as Sideqik, to execute influencer marketing campaigns and manage advertising efforts on behalf of their clients.

AI Analysis | Feedback

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AI Analysis | Feedback

Justin Kenna

Chief Executive Officer

Justin Kenna is an experienced executive in gaming, esports, and media, leading GameSquare's strategic direction to integrate global brands within gaming communities through the company's portfolio of media agencies, SaaS platforms, esports organizations, and content studio. He previously served as the CFO of FaZe Clan and held roles at Madison + Vine, Goldman Sachs, Deloitte, and Ernst & Young. Kenna is also a member of the Institute of Chartered Accountants. As of January 2026, he also holds the title of President.

Michael Munoz

Chief Financial Officer

Michael Munoz is an experienced finance executive with 15 years in public accounting and corporate finance, including eight years as CFO of various public companies listed on Nasdaq and TSXV. He is a CPA with a B.S. and M.S.A. from Long Island University and spent seven years as an auditor at Grant Thornton LLP. Prior to joining GameSquare in April 2023, Munoz served as CFO of Engine Gaming and Media from May 2020 to April 2023, and held multiple finance leadership positions, including CFO, at Frankly Inc., which merged into Engine in May 2020.

Amaree Tanawong

Chief Operating Officer

Amaree Tanawong was appointed Chief Operating Officer in February 2026. She brings nearly two decades of experience leading strategy, finance, and operations across high-growth media and technology organizations. Tanawong has a proven track record of connecting long-term vision to operational execution, building scalable systems, and launching innovative revenue programs across creator, digital media, and experiential platforms, with prior experience at YouTube, Meow Wolf, Fullscreen, and Yahoo.

Tyler Blevins

Chief Innovation Officer

Tyler "Ninja" Blevins is a globally recognized gaming and entertainment personality. He became a pop culture phenomenon in 2018 after streaming Fortnite with notable figures such as Drake, Travis Scott, and JuJu Smith-Schuster, and has garnered over 74 million fans worldwide across major digital networks.

John Wilk

General Counsel

John Wilk's career includes an appellate judicial clerkship, serving as a special counsel for Phillips Nizer in entertainment, intellectual property, and new media law, and two decades of experience as in-house counsel for media and technology companies.

AI Analysis | Feedback

Here are the key risks to GameSquare (symbol: GAME):

  1. Nasdaq Minimum Bid Price Compliance and Potential Delisting: GameSquare Holdings, Inc. has received an extension from Nasdaq until September 7, 2026, to regain compliance with the exchange's minimum bid price requirement of $1.00 per share. Failure to meet this requirement could result in the delisting of the company's shares from the Nasdaq Capital Market.
  2. Weak Trailing Financial Performance: The company has been characterized by weak trailing financial performance, including declining revenues, significant losses, and negative operating cash flow. While recent reports indicate some operational improvements and growth targets, the historical financial performance poses a continued risk.
  3. Dependence on Key Personnel: As a company operating in digital media, entertainment, and technology, GameSquare's success is, in part, reliant on its ability to retain and attract key personnel. Loss of key personnel could adversely affect the business.

AI Analysis | Feedback

In-housing and Vertical Integration by Major Game Publishers and Esports Leagues: The increasing trend among major game publishers (e.g., Riot Games, Valve, Activision Blizzard, Epic Games) and large esports organizations to develop and operate their own internal tournament platforms, content management systems, streaming capabilities, data analytics, and influencer programs poses a clear emerging threat. As these dominant industry players centralize control over their ecosystems, they reduce the demand for third-party service providers, directly impacting Engine Gaming and Media's offerings in esports tournament services, content management, video software, e-sports data platforms, and influencer marketing (Sideqik). This is not a hypothetical but an accelerating industry trend where value capture is shifting towards platform owners.

Rapid Advancement and Adoption of AI-driven Content Generation and Virtual Influencers: The rapid development of artificial intelligence capable of generating highly realistic and engaging gaming content, as well as creating sophisticated virtual influencers, presents an emerging threat, particularly to Engine Gaming and Media's Sideqik influencer marketing platform and potentially its content creation services. If AI-powered content or virtual influencers become significantly more cost-effective, scalable, or capable of driving engagement than human creators, it could diminish the demand for platforms that connect brands with traditional content creators, thus eroding Sideqik's value proposition.

AI Analysis | Feedback

GameSquare Holdings Inc. (NASDAQ: GAME) operates as a vertically integrated digital media, entertainment, and technology company focused on connecting global brands with gaming and youth culture audiences. The company’s main products and services primarily revolve around esports, influencer marketing, digital media, and data analytics within the broader gaming ecosystem.

The addressable markets for GameSquare's main products and services are significant:

  • Esports: GameSquare is deeply involved in the esports industry through its professional teams, agencies, and event initiatives. The global esports market was estimated at USD 2.13 billion in 2024 and is projected to reach USD 7.46 billion by 2030, growing at a compound annual growth rate (CAGR) of 23.1% from 2025 to 2030. North America accounted for over 30% of this market in 2024.
  • Influencer Marketing / Creator Economy: GameSquare offers influencer marketing platforms and talent management services, including Sideqik and the recently acquired Click Management, targeting Gen Z, Gen Alpha, and Millennial audiences. The U.S. influencer marketing platform market is projected to grow from $2.1 billion in 2021 to $5.5 billion in 2025, demonstrating a 28% CAGR.
  • Gaming (Broader Market for Brand Connection): GameSquare's overarching strategy involves connecting brands with the vast gaming and youth culture audiences through its media network and creative services. The global video game market was valued at $180 billion in 2021 and is projected to grow to $284 billion by 2025, representing a 12% CAGR. Furthermore, the global mobile gaming market was estimated at USD 139.38 billion in 2024 and is projected to reach USD 256.19 billion by 2030, with a CAGR of 10.2% from 2025 to 2030.

AI Analysis | Feedback

Here are 3-5 expected drivers of future revenue growth for GameSquare (symbol: GAME) over the next 2-3 years:
  1. Organic Revenue Growth: GameSquare anticipates significant organic revenue growth, projected to be over 20% annually in 2026. This growth is expected to be fueled by sales to both existing and new customers, along with increased cross-selling opportunities across its diverse portfolio of services and platforms.
  2. Strategic Acquisitions and Integrations: The company expects revenue growth from strategic acquisitions, such as the September 2025 acquisition of Click Management. Click Management is projected to contribute substantially to annualized pro forma revenue and is expected to deepen GameSquare's reach into creator-led brand partnerships, accelerating growth in its media and agency ecosystems. The integration of the March 2024 FaZe Clan acquisition is also cited as a driver through optimizing the business model and cross-selling opportunities.
  3. Digital Asset Treasury (DAT) Strategy: The launch of GameSquare's digital asset treasury strategy is expected to significantly strengthen its financial trajectory. This institutional-grade, yield-generating asset strategy aims to enhance the balance sheet, introduce a compounding return engine, and create strategic optionality, indirectly supporting future growth initiatives.
  4. Expansion into New Geographic Markets and Creator-Led Brand Partnerships: GameSquare is actively exploring expansion opportunities in the MENA (Middle East and North Africa) and Asian markets, leveraging its unique ability to reach gaming and Gen Z audiences. Furthermore, deepening its focus on creator-led brand partnerships, as facilitated by acquisitions like Click Management, is a key growth area.
  5. Improved Profitability and Operational Efficiencies: While not a direct revenue driver, GameSquare's focus on improving profitability through higher gross margins and lower operating expenses is a critical enabler of future growth. Initiatives include divesting non-core assets like FaZe Media and Frankly Media, and ongoing restructuring efforts to achieve annualized savings. This optimized business model is intended to free up capital for investment in growth strategies and strengthen the company's financial position.

AI Analysis | Feedback

Share Repurchases

  • Since October 2025, GameSquare has repurchased a total of 5.05 million shares of its common stock for $2.5 million.
  • In February 2026, the company repurchased over 1.5 million shares for $499,137.
  • Approximately $2.5 million remains under the current share repurchase authorization as of February 2026.

Share Issuance

  • In July 2025, GameSquare announced an underwritten public offering of its common stock shares.

Inbound Investments

  • In July 2025, GameSquare launched a digital asset treasury strategy, successfully raising approximately $18 million for investment in a yield-focused Ethereum model.

Outbound Investments

  • In February 2026, GameSquare acquired TubeBuddy, an AI-enabled software and workflow platform for creators.
  • In September 2025, the company acquired Click Management for $8.5 million (plus contingent earnouts), a leading talent management firm.
  • In October 2023, GameSquare acquired FaZe Clan.

Capital Expenditures

  • In the last 12 months (prior to March 2026), GameSquare's capital expenditures totaled -$77,014.

Better Bets vs. GameSquare (GAME)

Latest Trefis Analyses

Title
0ARTICLES

Trade Ideas

Select ideas related to GAME.

Unique KeyDateTickerCompanyCategoryTrade Strategy6M Fwd Rtn12M Fwd Rtn12M Max DD
CMCSA_4242026_Dip_Buyer_FCFYield04242026CMCSAComcastDip BuyDB | FCFY OPMDip Buy with High FCF Yield and High Margin
Buying dips for companies with high FCF yield and meaningfully high operating margin
-1.9%-1.9%-2.9%
TTD_4022026_Dip_Buyer_High_CFO_Margins_ExInd_DE04022026TTDTrade DeskDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
7.0%7.0%-8.9%
META_3272026_Dip_Buyer_ValueBuy03272026METAMeta PlatformsDip BuyDB | P/E OPMDip Buy with Low PE and High Margin
Buying dips for companies with tame PE and meaningfully high operating margin
16.4%16.4%0.0%
CARG_3062026_Insider_Buying_GTE_1Mil_EBITp+DE_V203062026CARGCarGurusInsiderInsider Buys | Low D/EStrong Insider Buying
Companies with strong insider buying in the last 1 month, positive operating income and reasonable debt / market cap
8.3%8.3%-8.3%
YELP_2132026_Dip_Buyer_High_CFO_Margins_ExInd_DE02132026YELPYelpDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
31.6%31.6%-5.7%

Recent Active Movers

Peer Comparisons

Peers to compare with:

Financials

GAMEIZEAAGAESLEMedian
NameGameSqua.IZEA Wor.Allied G.Super Le. 
Mkt Price0.454.420.464.132.29
Mkt Cap0.00.10.00.00.0
Rev LTM673181121
Op Inc LTM-15-2-23-13-14
FCF LTM-762-4-11-8
FCF 3Y Avg-41-6-10-13-11
CFO LTM-182-0-11-5
CFO 3Y Avg-22-5-8-13-10

Growth & Margins

GAMEIZEAAGAESLEMedian
NameGameSqua.IZEA Wor.Allied G.Super Le. 
Rev Chg LTM27.2%-12.9%-14.2%-29.9%-13.6%
Rev Chg 3Y Avg19.3%-8.6%6.0%-12.6%-1.3%
Rev Chg Q142.4%-44.9%-14.6%-6.6%-10.6%
QoQ Delta Rev Chg LTM19.4%-13.7%-3.8%-2.0%-2.9%
Op Inc Chg LTM33.3%87.9%-107.3%22.7%28.0%
Op Inc Chg 3Y Avg-7.6%-14.3%-38.7%25.4%-11.0%
Op Mgn LTM-22.8%-6.0%-288.6%-115.2%-69.0%
Op Mgn 3Y Avg-36.4%-25.3%-171.9%-103.0%-69.7%
QoQ Delta Op Mgn LTM17.5%3.2%-85.6%10.8%7.0%
CFO/Rev LTM-27.6%7.8%-2.7%-94.1%-15.1%
CFO/Rev 3Y Avg-41.6%-12.5%-95.6%-75.6%-58.6%
FCF/Rev LTM-114.3%5.0%-56.1%-96.2%-76.2%
FCF/Rev 3Y Avg-70.5%-15.1%-118.9%-78.1%-74.3%

Valuation

GAMEIZEAAGAESLEMedian
NameGameSqua.IZEA Wor.Allied G.Super Le. 
Mkt Cap0.00.10.00.00.0
P/S0.72.52.20.41.4
P/Op Inc-2.9-41.9-0.8-0.4-1.8
P/EBIT-2.81,598.2-0.8-0.4-0.6
P/E-1.11,840.0-0.8-0.2-0.5
P/CFO-2.432.0-83.4-0.4-1.4
Total Yield-91.8%0.1%-126.6%-432.4%-109.2%
Dividend Yield0.0%0.0%0.0%0.0%0.0%
FCF Yield 3Y Avg-179.9%-13.1%-36.0%-241.6%-108.0%
D/E0.10.02.30.00.0
Net D/E-0.0-0.7-0.9-3.0-0.8

Returns

GAMEIZEAAGAESLEMedian
NameGameSqua.IZEA Wor.Allied G.Super Le. 
1M Rtn21.1%13.0%60.8%11.9%17.1%
3M Rtn46.1%29.6%69.3%-9.6%37.9%
6M Rtn-18.1%-13.2%-12.7%-70.6%-15.6%
12M Rtn-30.5%91.3%-66.9%-94.3%-48.7%
3Y Rtn-89.3%83.1%-52.1%-98.7%-70.7%
1M Excs Rtn12.4%4.3%52.1%3.2%8.3%
3M Excs Rtn39.7%23.2%62.9%-16.1%31.4%
6M Excs Rtn-26.1%-19.9%-25.0%-80.9%-25.6%
12M Excs Rtn-59.7%89.0%-96.3%-128.2%-78.0%
3Y Excs Rtn-171.7%5.7%-135.6%-180.7%-153.7%

Comparison Analyses

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Financials

Segment Financials

Revenue by Segment
$ Mil2025202420232022
Software-as-service (SaaS) + Advertising30   
Agency1218  
Teams010  
Gaming  14
Media  32 
Corporate and Other   0
Total4128334


Price Behavior

Price Behavior
Market Price$0.45 
Market Cap ($ Bil)0.0 
First Trading Date03/19/2018 
Distance from 52W High-80.6% 
   50 Days200 Days
DMA Price$0.37$0.54
DMA Trenddownup
Distance from DMA20.9%-17.4%
 3M1YR
Volatility118.1%135.5%
Downside Capture1.161.90
Upside Capture375.28221.09
Correlation (SPY)33.6%23.1%
GAME Betas & Captures as of 4/30/2026

 1M2M3M6M1Y3Y
Beta1.742.843.393.072.460.88
Up Beta2.032.753.112.350.92-0.19
Down Beta26.885.324.243.213.891.08
Up Capture539%432%495%442%326%65%
Bmk +ve Days15223166141428
Stock +ve Days12212755110326
Down Capture-1918%65%232%240%191%112%
Bmk -ve Days4183056108321
Stock -ve Days10223770140411

[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with GAME
GAME-32.7%135.2%0.27-
Sector ETF (XLC)19.9%13.3%1.1114.4%
Equity (SPY)28.1%12.5%1.7823.6%
Gold (GLD)42.9%26.9%1.306.5%
Commodities (DBC)48.6%18.0%2.141.5%
Real Estate (VNQ)13.6%13.5%0.709.5%
Bitcoin (BTCUSD)-22.4%41.7%-0.5033.3%

Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 5-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with GAME
GAME-60.1%118.2%-0.29-
Sector ETF (XLC)9.6%20.7%0.3712.3%
Equity (SPY)12.9%17.1%0.5914.5%
Gold (GLD)21.2%17.9%0.96-0.3%
Commodities (DBC)13.5%19.1%0.584.4%
Real Estate (VNQ)3.6%18.8%0.099.4%
Bitcoin (BTCUSD)8.5%56.0%0.3613.2%

Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 10-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with GAME
GAME-45.2%135.7%-0.25-
Sector ETF (XLC)9.6%22.3%0.5015.8%
Equity (SPY)15.0%17.9%0.7219.2%
Gold (GLD)13.4%15.9%0.700.1%
Commodities (DBC)9.5%17.7%0.457.4%
Real Estate (VNQ)5.6%20.7%0.2415.3%
Bitcoin (BTCUSD)68.1%66.9%1.0715.1%

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Short Interest

Short Interest: As Of Date4302026
Short Interest: Shares Quantity5.9 Mil
Short Interest: % Change Since 4152026-30.6%
Average Daily Volume8.3 Mil
Days-to-Cover Short Interest1
Basic Shares Quantity97.0 Mil
Short % of Basic Shares6.1%

Earnings Returns History

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 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
4/9/202627.9%60.1%76.9%
11/13/2025-12.0%-8.6%0.2%
8/15/2025-13.2%-12.2%-20.2%
8/19/2024-3.6%-1.8%-18.3%
4/22/20241.4%7.9%-2.9%
SUMMARY STATS   
# Positive222
# Negative333
Median Positive14.7%34.0%38.5%
Median Negative-12.0%-8.6%-18.3%
Max Positive27.9%60.1%76.9%
Max Negative-13.2%-12.2%-20.2%

SEC Filings

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Report DateFiling DateFiling
12/31/202504/08/202610-K
09/30/202511/14/202510-Q
06/30/202508/14/202510-Q
03/31/202505/15/202510-Q
12/31/202404/15/202510-K
09/30/202411/14/202410-Q
06/30/202408/15/202410-Q
03/31/202405/20/202410-Q
12/31/202304/16/202410-K
09/30/202311/15/20236-K
06/30/202308/15/20236-K
02/28/202304/17/20236-K
12/31/202205/02/20236-K
11/30/202201/17/20236-K
08/31/202212/29/202220-F
05/31/202207/15/20226-K

Recent Forward Guidance [BETA]

Latest: Q4 2025 Earnings Reported 4/9/2026

Forward GuidanceGuidance Change
MetricLowMidHigh% Chg% DeltaChangePrior
2026 Revenue85.00 Mil87.50 Mil90.00 Mil137.8% Higher NewActual: 36.80 Mil for 2025
2026 Adjusted EBITDA 5.00 Mil 72.4% Higher NewActual: 2.90 Mil for 2025
2026 Gross Margin35.0%37.5%40.0%   

Prior: Q3 2025 Earnings Reported 11/13/2025

Forward GuidanceGuidance Change
MetricLowMidHigh% Chg% DeltaChangePrior
2025 Revenue 36.80 Mil    
2025 Adjusted EBITDA 2.90 Mil    

Insider Activity

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#OwnerTitleHoldingActionFiling DatePriceSharesTransacted
Value
Value of
Held Shares
Form
1Gorman, JeremiDirectBuy42420260.7665,89750,08250,082Form