Tearsheet

Virtuix (VTIX)


Market Price (2/4/2026): $5.07 | Market Cap: $-
Sector: Information Technology | Industry: Technology Hardware, Storage & Peripherals

Virtuix (VTIX)


Market Price (2/4/2026): $5.07
Market Cap: $-
Sector: Information Technology
Industry: Technology Hardware, Storage & Peripherals

Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.

0 Megatrend and thematic drivers
Megatrends include Immersive Technologies. Themes include Virtual Reality Hardware, and Location-Based VR Entertainment.
Weak multi-year price returns
2Y Excs Rtn is -119%, 3Y Excs Rtn is -148%
High stock price volatility
Vol 12M is 296%
1   Key risks
VTIX key risks include [1] a precarious financial position marked by an excessive valuation and significant near-term debt, Show more.
0 Megatrend and thematic drivers
Megatrends include Immersive Technologies. Themes include Virtual Reality Hardware, and Location-Based VR Entertainment.
1 Weak multi-year price returns
2Y Excs Rtn is -119%, 3Y Excs Rtn is -148%
2 High stock price volatility
Vol 12M is 296%
3 Key risks
VTIX key risks include [1] a precarious financial position marked by an excessive valuation and significant near-term debt, Show more.

Valuation, Metrics & Events

Price Chart

Why The Stock Moved

Qualitative Assessment

AI Analysis | Feedback

Virtuix (VTIX) stock has lost about 80% since it went public on 1/27/2026 because of the following key factors:

1. Market Volatility and Speculative Trading in a High-Risk Environment

Virtuix (VTIX) experienced significant market volatility and speculative trading following its Nasdaq debut on January 27, 2026. After an initial surge of 21.65% on its first day, the stock plummeted dramatically, reflecting a high-risk environment common for newly listed technology stocks and subsequent massive selling.

2. High Valuation and Concerns Over Scalability and Revenue

The stock's sharp decline was driven by concerns over its valuation being excessive relative to its fundamentals, including approximately $20 million in cumulative sales and an unproven scalability for its business model. Analysts noted the company had generated limited revenue, exhibited highly variable results, and was seeking an elevated valuation at the time of its listing.

Show more

Stock Movement Drivers

Fundamental Drivers

null
null

Market Drivers

10/31/2025 to 2/3/2026
ReturnCorrelation
VTIX  
Market (SPY)1.1%-13.9%
Sector (XLK)-5.5%-44.3%

Fundamental Drivers

null
null

Market Drivers

7/31/2025 to 2/3/2026
ReturnCorrelation
VTIX  
Market (SPY)9.4%-13.9%
Sector (XLK)8.3%-44.3%

Fundamental Drivers

null
null

Market Drivers

1/31/2025 to 2/3/2026
ReturnCorrelation
VTIX  
Market (SPY)15.6%-13.9%
Sector (XLK)23.7%-44.3%

Fundamental Drivers

null
null

Market Drivers

1/31/2023 to 2/3/2026
ReturnCorrelation
VTIX  
Market (SPY)75.9%-13.9%
Sector (XLK)113.3%-44.3%

Return vs. Risk

Price Returns Compared

 202120222023202420252026Total [1]
Returns
VTIX Return------75%-75%
Peers Return24%-50%100%75%6%0%134%
S&P 500 Return27%-19%24%23%16%2%86%

Monthly Win Rates [3]
VTIX Win Rate-----0% 
Peers Win Rate57%35%70%62%55%50% 
S&P 500 Win Rate75%42%67%75%67%100% 

Max Drawdowns [4]
VTIX Max Drawdown------75% 
Peers Max Drawdown-23%-57%-10%-16%-27%-7% 
S&P 500 Max Drawdown-1%-25%-1%-2%-15%-1% 


[1] Cumulative total returns since the beginning of 2021
[2] Peers: META, AAPL, PTON, GRMN, NVDA.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2026 data is for the year up to 2/3/2026 (YTD)

How Low Can It Go

VTIX has limited trading history. Below is the Information Technology sector ETF (XLK) in its place.

Unique KeyEventXLKS&P 500
2022 Inflation Shock2022 Inflation Shock  
2022 Inflation Shock% Loss% Loss-34.0%-25.4%
2022 Inflation Shock% Gain to Breakeven% Gain to Breakeven51.6%34.1%
2022 Inflation ShockTime to BreakevenTime to Breakeven278 days464 days
2020 Covid Pandemic2020 Covid Pandemic  
2020 Covid Pandemic% Loss% Loss-31.5%-33.9%
2020 Covid Pandemic% Gain to Breakeven% Gain to Breakeven46.0%51.3%
2020 Covid PandemicTime to BreakevenTime to Breakeven79 days148 days
2018 Correction2018 Correction  
2018 Correction% Loss% Loss-24.1%-19.8%
2018 Correction% Gain to Breakeven% Gain to Breakeven31.8%24.7%
2018 CorrectionTime to BreakevenTime to Breakeven105 days120 days
2008 Global Financial Crisis2008 Global Financial Crisis  
2008 Global Financial Crisis% Loss% Loss-53.6%-56.8%
2008 Global Financial Crisis% Gain to Breakeven% Gain to Breakeven115.3%131.3%
2008 Global Financial CrisisTime to BreakevenTime to Breakeven1,183 days1,480 days

Compare to META, AAPL, PTON, GRMN, NVDA

In The Past

SPDR Select Sector Fund's stock fell -34.0% during the 2022 Inflation Shock from a high on 12/27/2021. A -34.0% loss requires a 51.6% gain to breakeven.

Preserve Wealth

Limiting losses and compounding gains is essential to preserving wealth.

Asset Allocation

Actively managed asset allocation strategies protect wealth. Learn more.

About Virtuix (VTIX)

Virtuix pioneers movement in AI-generated worlds, real or imaginary. We are the creator of “Omni,” the premier brand of omni-directional treadmills that let players walk and run in 360 degrees inside virtual reality (“VR”) games, digital twins, and other applications, positioning us at the intersection of gaming, fitness and enterprise VR. To date, we’ve brought three products to market and generated over $20 million in sales. We target a gross margin of 40% on our hardware products, supplemented by recurring revenues from software sales and subscriptions. We increased quarterly revenue 4x from the first quarter to the fourth quarter of fiscal year 2025 (primarily resulting from recognizing Omni One preorder sales). Products Our “Omni” line of omni-directional treadmills consists of various products that target a variety of industries: Omni Pro, the original Omni, is our commercial-grade treadmill launched in 2016 for enterprise use in arcades, VR centers, corporations, and research institutions. We have shipped over 4,000 Omni Pro units to more than 45 countries worldwide. Following the launch of Omni One in 2024, we stopped production and sales of Omni Pro. Omni Arena launched in 2019 as a turnkey attraction for the out-of-home entertainment industry. The attraction comprises four Omni Pro treadmills for multiplayer gaming and features weekly esports prize contests. We’ve installed 80 Omni Arena systems at entertainment centers in the United States (“U.S.”) and built a player base of over 500,000 players who signed up with an email address to play. Several players have paid to play the attraction more than 300 times. Following our shift in research and development (“R&D”) and marketing efforts to Omni One, we stopped producing and selling new Omni Arena systems in 2025, but we continue to service existing customers and earn recurring revenues through the sale of Omni Care maintenance services, Omniverse game credits, and replacement parts. We also facilitate and earn profits on secondary sales of Omni Arena systems. Omni One is our latest product and our most advanced treadmill yet, supporting full freedom of movement including crouching, kneeling, and jumping. It’s a compact device that is easy to assemble and disassemble, and it can be moved around using its wheels. We sell Omni One in three different versions: the complete Omni One system, Omni One Core, and Omni One Enterprise. We officially launched Omni One in September 2024, and by September 2025, we shipped the first 1,800 units to customers, resulting in revenues of over $4,000,000. In addition to hardware sales, we earn recurring revenues from the sale of Omni One games and from monthly subscriptions to Omni Online (priced at $14/month), Omni One’s service that allows customers to play online multiplayer games. During checkout, approximately 50% of Omni One customers purchase an annual subscription to Omni Online. Virtual Terrain Walk (“VTW”) is our multi-user system for next-generation mission planning in the defense industry. VTW lets soldiers move physically in 360 degrees inside geo-specific virtual environments, without boundaries, for ground combat planning and leader rehearsals. The geo-specific virtual environments are digital twins of real-world environments, created by converting drone and other camera footage into photorealistic 3D scenes via Gaussian splatting and other AI-driven 3D reconstruction techniques. VTW is currently in development. YokoWERX, an innovation cell of the U.S. Air Force, purchased two prototype stations for experimentation purposes. We aim to present a proof-of-concept of VTW to potential customers by calendar year-end 2025, although we expect that meaningful sales of VTW in the defense sector may not materialize until fiscal year 2027 at the earliest. Despite the long sales cycle for penetrating the defense market, we believe that VTW will retain a strong competitive moat because of our expansive omni-directional treadmill patent portfolio, our position as a U.S. company, and the inherent barriers to entry for defense applications that competitors will face, including multi-year procurement cycles and high switching costs. Our principal executive offices are located in Austin, Texas.

AI Analysis | Feedback

  • The Peloton for full-body VR movement.
  • The IMAX for premium, location-based VR entertainment.
  • The Nintendo Wii for full-body VR locomotion.

AI Analysis | Feedback

  • Omni One: A consumer virtual reality treadmill system designed for active, immersive VR gaming at home.
  • Omni Arena: A commercial virtual reality esports platform featuring multiple Omni treadmills for out-of-home entertainment venues.
  • Omniverse: A curated content platform offering a library of virtual reality games optimized for the Omni treadmills.

AI Analysis | Feedback

Virtuix (VTIX) primarily sells its products to **other companies**. The company's main product, the Omni Arena, is a virtual reality esports attraction designed for out-of-home entertainment. Virtuix targets businesses in the location-based entertainment (LBE) sector. Its major customers are typically businesses that operate: * Family entertainment centers (FECs) * Arcades * Bowling alleys * Trampoline parks * Other entertainment venues Based on publicly available information and announced installations, the following public companies are examples of customers or partners for Virtuix's products:
  • Bowlero Corp (BOWL)
  • Dave & Buster's Entertainment, Inc. (PLAY)

AI Analysis | Feedback

  • Shanghai Vision Technology, Ltd.

AI Analysis | Feedback

Virtuix (VTIX) has a lean management team, with key members bringing diverse expertise to the virtual reality company. Jan Goetgeluk, Founder & CEO Jan Goetgeluk is the founder and CEO of Virtuix, having started the company in February 2013. Before founding Virtuix, Goetgeluk worked as an Investment Banking Associate at J.P. Morgan in Houston and New York. He also held a position as a project engineer at Katoen Natie, a Belgian logistics conglomerate. Goetgeluk holds a Bachelor of Science and a Master of Science degree in Mechanical Engineering from the University of Ghent in Belgium, and an MBA from Rice University in Houston, Texas. He launched the Omni Kickstarter campaign in June 2013, which raised over $1.1 million. Virtuix has received over $40 million in funding from private and institutional investors, including Mark Cuban and various venture capital funds. David Allan, President & COO David Allan serves as the President and Chief Operating Officer of Virtuix, a role he has held since August 2013. His responsibilities include hardware engineering and worldwide operations. Allan has over twenty years of experience launching complex electrical, optical, and mechanical products in Taiwan and China. Prior to joining Virtuix, he was the Vice President of ERP Power, an electronics startup where he established a Chinese manufacturing subsidiary with over 200 employees. From 2006 to 2008, Allan was a senior manager at Flextronics, a Fortune 500 manufacturing company, and also co-owned a Taiwan-based OEM hardware business for twelve years. He holds a Bachelor of Applied Science in Systems Design Engineering from the University of Waterloo in Canada. Lauren Premo, Head of Marketing Lauren Premo is the Head of Marketing at Virtuix. Her professional background emphasizes her role in empowering the team to innovate and taking ownership, contributing to a culture that values excellence. Cameron Slayter, Creative Director Cameron Slayter is the Creative Director at Virtuix, having joined the company in 2014. He received an education in Visualization from Texas A&M University and specialized in Game Design and Game Production at the University of Abertay in Dundee, Scotland. Slayter began his career at Virtuix as a Game Designer, creating demos for the hardware, and later led the game development team to create multiple successful games. He also led the development of visual design for products and UI/UX design for software platforms. Virtuix currently lists "T. M." as Chief Financial Officer. Further details on this individual's full name or professional background were not readily available in the public information reviewed.

AI Analysis | Feedback

The key risks to Virtuix's (VTIX) business are primarily centered around its financial viability, market adoption challenges, and operational execution.

  1. Financial Instability and Overvaluation: Virtuix exhibits highly volatile financials, negative free cash flow, and minimal cash reserves. The company is pursuing an excessive valuation, with reported EV/revenue multiples as high as 72x or 83.5x, despite a small revenue base (approximately $5 million for the 12 months ended September 30, 2025) and substantial losses (a net loss of $14.6 million for the year ended March 31, 2025). This valuation is seen as optimistic and potentially overvalued given its current financial performance and lack of scalable revenue streams. Furthermore, Virtuix has significant short-term debt, with most maturing by June 2025, and offering materials do not clearly explain how this debt will be repaid.
  2. Market Adoption and Intense Competition: Virtuix faces significant challenges in achieving broad market adoption for its VR treadmills, particularly with its risky strategic shift towards consumer markets (B2C). The high price point of its Omni One VR treadmill (ranging from $1,499 to $2,595) creates an accessibility barrier for many consumers. The company also operates in a market with deep-pocketed competitors such as Meta Platforms, Inc. and Peloton, which possess greater resources and market recognition. Additionally, the Omni One suffers from a limited ecosystem of compatible apps and games, as it does not run on the same platforms as major competitors, potentially limiting its appeal to a niche audience.
  3. Operational and Execution Challenges: Virtuix has a history of pivoting its business narrative in response to market setbacks, which could indicate underlying strategic instability. Concerns have also been raised regarding the misleading presentation of revenue growth, which appears to be driven by the fulfillment of long-standing preorders rather than new, sustained demand. As a "smaller reporting company" and "emerging growth company," Virtuix is permitted to provide substantially less financial and other information to public market investors, a factor that has often correlated with poor stock performance in similar companies. The physical nature of the Omni One treadmill also presents a learning curve for users and a potential for physical injury if instructions are not followed, requiring integrated safety mechanisms and careful use.

AI Analysis | Feedback

null

AI Analysis | Feedback

Virtuix (VTIX) operates within several addressable markets related to virtual reality hardware and immersive entertainment.

For its main products, the Omni series of VR treadmills, the global virtual reality treadmill market was valued at USD 1.2 billion in 2023 and is projected to reach USD 4.7 billion by 2032, growing at a Compound Annual Growth Rate (CAGR) of 16.5%. Another estimate places the global VR treadmill market at USD 136.0 million in 2023, with a projection to reach USD 382.7 million by 2033, demonstrating a CAGR of 10.9%. A further report indicates the global VR treadmill market was valued at $1 billion in 2025, with a projected CAGR of 13.5% to exceed $1 billion by 2033. North America holds a significant share of this market, particularly the United States, driven by high adoption rates of advanced technologies. Europe also represents a substantial market, with the Asia Pacific region expected to experience the highest growth rate.

Specifically for the Virtuix Omni One consumer system, the addressable market in the U.S. is estimated at 17 million households. This segment includes households with an income of $75,000 or more and a gaming device.

More broadly, Virtuix operates within the larger global VR headset market, which is projected to grow from $10.3 billion in 2025 to $51.9 billion by 2034. The global market for augmented reality (AR), virtual reality (VR), and mixed reality (MR) combined is expected to surpass $252 billion by 2028. Furthermore, the U.S. immersive entertainment market was estimated at $40 billion in 2024 and is forecasted to exceed $281 billion by 2033, with a projected CAGR of 24.9%.

AI Analysis | Feedback

Expected Drivers of Future Revenue Growth for Virtuix (VTIX)

  • Expansion into the Consumer Market with Omni One: Virtuix recently launched its consumer-focused virtual reality treadmill, Omni One, in September 2024, accumulating 3,000 preorders. This product targets individual users seeking immersive fitness experiences at home. The company anticipates increased hardware revenues driven by scaling production of Omni One.
  • Growth in Recurring Revenue from Subscriptions and Content Sales: Virtuix generates recurring revenue through monthly subscriptions for its Omni Online service and sales of game credits. This strategy, which mirrors successful Software-as-a-Service (SaaS) models, is expected to provide high-margin potential. The company aims for a 40% gross margin on hardware, supplemented by these recurring software and subscription revenues.
  • Penetration of the Defense and Enterprise Sectors with Omni Mission Trainer: Virtuix has introduced the Omni Mission Trainer (OMT), a system designed for training infantry and special forces, with the U.S. Air Force already purchasing two stations for testing. This diversification into defense markets adds a layer of strategic resilience and represents a new avenue for revenue growth beyond consumer and entertainment markets.
  • Leveraging the Expanding VR Market: The U.S. virtual reality market is projected to grow at a Compound Annual Growth Rate (CAGR) of 26.9% annually, driven by increasing consumer and enterprise adoption of VR applications. Virtuix's unique omni-directional treadmill technology positions it to capitalize on this substantial market growth for immersive experiences in gaming, entertainment, and training.
  • Continued Revenue from Existing Commercial Installations: While Virtuix has shifted its primary focus to Omni One, it continues to service existing commercial customers who utilize Omni Pro and Omni Arena systems in entertainment venues. The company earns recurring revenues through Omni Care maintenance services, Omniverse game credits, and replacement parts for these established installations.

AI Analysis | Feedback

Share Issuance

  • Virtuix Holdings Inc. filed for a direct listing on Nasdaq, registering 34,213,618 Class A shares for resale by existing shareholders.
  • The company previously issued 3,750,000 shares of Series Seed Preferred Stock, 3,601,709 shares of Series 2 Seed Preferred Stock, and 4,622,024 shares of Series A-1 Preferred Stock.
  • Virtuix conducted crowd-based investment campaigns, including a Series B-2 round that raised over $3 million from more than 1,300 investors, contributing to over $18 million raised in its entire Series B round.

Inbound Investments

  • Virtuix booked $65.7 million in fair market value investment through September 30, 2025, from investors including Streeterville Capital.
  • The company has raised over $40 million in funding from major investors such as Mark Cuban, Maveron, and Scout Ventures.
  • Virtuix successfully completed a Series B-2 crowd-based investment campaign, securing over $3 million in additional funding.

Capital Expenditures

  • Virtuix has engaged in minimal capital expenditures over the trailing twelve-month period, despite operating with negative cash flow.
  • Previous capital allocation focused on developing the Omni One product and continuing to develop in-house game content.
  • The company's production facility is capable of shipping up to 3,000 Omni One units per month, indicating investment in manufacturing capacity.

Trade Ideas

Select ideas related to VTIX.

Unique Key

Recent Active Movers

Peer Comparisons

Peers to compare with:

Financials

VTIXMETAAAPLPTONGRMNNVDAMedian
NameVirtuix Meta Pla.Apple Peloton .Garmin NVIDIA  
Mkt Price5.30691.70269.485.72201.22180.34190.78
Mkt Cap-1,745.93,974.32.438.74,387.11,745.9
Rev LTM-200,965435,6172,4566,943187,142187,142
Op Inc LTM-83,276141,070951,778110,12283,276
FCF LTM-46,109123,3243801,33277,32446,109
FCF 3Y Avg-48,083109,497271,22250,46248,083
CFO LTM-115,800135,4723921,56383,15983,159
CFO 3Y Avg-92,747120,066511,41953,65253,652

Growth & Margins

VTIXMETAAAPLPTONGRMNNVDAMedian
NameVirtuix Meta Pla.Apple Peloton .Garmin NVIDIA  
Rev Chg LTM-22.2%10.1%-8.7%16.6%65.2%16.6%
Rev Chg 3Y Avg-19.9%4.1%-10.0%12.2%91.6%12.2%
Rev Chg Q-23.8%15.7%-6.0%11.7%62.5%15.7%
QoQ Delta Rev Chg LTM-6.1%4.7%-1.4%2.7%13.3%4.7%
Op Mgn LTM-41.4%32.4%3.9%25.6%58.8%32.4%
Op Mgn 3Y Avg-39.4%31.6%-11.1%23.2%55.8%31.6%
QoQ Delta Op Mgn LTM--1.8%0.4%0.5%-0.4%0.8%0.4%
CFO/Rev LTM-57.6%31.1%16.0%22.5%44.4%31.1%
CFO/Rev 3Y Avg-55.3%29.5%2.5%23.9%46.2%29.5%
FCF/Rev LTM-22.9%28.3%15.5%19.2%41.3%22.9%
FCF/Rev 3Y Avg-29.5%27.0%1.6%20.5%43.4%27.0%

Valuation

VTIXMETAAAPLPTONGRMNNVDAMedian
NameVirtuix Meta Pla.Apple Peloton .Garmin NVIDIA  
Mkt Cap-1,745.93,974.32.438.74,387.11,745.9
P/S-8.79.11.05.623.48.7
P/EBIT-20.028.277.521.837.728.2
P/E-28.933.7-22.724.744.228.9
P/CFO-15.129.36.024.852.824.8
Total Yield-3.8%3.4%-4.4%5.7%2.3%3.4%
Dividend Yield-0.3%0.4%0.0%1.6%0.0%0.3%
FCF Yield 3Y Avg-3.8%3.1%0.4%3.7%1.6%3.1%
D/E-0.00.00.80.00.00.0
Net D/E-0.00.00.4-0.1-0.00.0

Returns

VTIXMETAAAPLPTONGRMNNVDAMedian
NameVirtuix Meta Pla.Apple Peloton .Garmin NVIDIA  
1M Rtn-78.3%6.3%-0.6%-6.5%-0.6%-4.5%-2.6%
3M Rtn-78.3%10.4%-0.1%-19.1%-1.6%-9.2%-5.4%
6M Rtn-78.3%-9.3%33.1%-19.5%-11.1%1.2%-10.2%
12M Rtn-78.3%-0.5%18.7%-21.9%-5.1%54.6%-2.8%
3Y Rtn-78.3%273.4%77.1%-64.9%110.5%755.5%93.8%
1M Excs Rtn-79.1%5.5%-1.4%-7.4%-1.5%-5.4%-3.4%
3M Excs Rtn-79.4%5.6%-1.4%-22.3%-6.7%-12.1%-9.4%
6M Excs Rtn-87.6%-20.1%23.5%-27.1%-19.3%-9.1%-19.7%
12M Excs Rtn-92.8%-13.8%0.2%-40.7%-19.8%35.7%-16.8%
3Y Excs Rtn-148.2%289.1%17.5%-124.7%46.7%716.5%32.1%

Comparison Analyses

null

Financials

Short Interest

SEC Filings

Expand for More
Report DateFiling DateFiling
09/30/202512/30/2025S-1

Industry Resources

Technology Hardware, Storage & Peripherals Resources
The Verge
TechRadar
Tom’s Hardware
PCMag
CNET