Tearsheet

Brag House (TBH)


Market Price (3/30/2026): $0.2711 | Market Cap: $2.9 Mil
Sector: Communication Services | Industry: Interactive Home Entertainment

Brag House (TBH)


Market Price (3/30/2026): $0.2711
Market Cap: $2.9 Mil
Sector: Communication Services
Industry: Interactive Home Entertainment

Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.

0 Cash is significant % of market cap
Net D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is -316%
Weak multi-year price returns
2Y Excs Rtn is -116%, 3Y Excs Rtn is -156%
Penny stock
Mkt Price is 0.3
1 Valuation becoming less expensive
P/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is -82%
  Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -4.2 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -8442428%
2 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, and Social Media & Creator Economy. Themes include Collegiate Esports Platforms, and Collegiate Social Gaming Communities.
  Expensive valuation multiples
P/SPrice/Sales ratio is 60,646x
3   Weak revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is -100%
4   Significant share based compensation
SBC/Rev LTMShare Based Compensation / Revenue (Sales), Last Twelve Months (LTM) is 1832458%
5   Not cash flow generative
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -8518276%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -8518276%
6   Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -21%
7   High stock price volatility
Vol 12M is 178%
8   Key risks
TBH key risks include [1] potential Nasdaq delisting due to delayed financial filings and [2] negligible revenue with a multi-year history of declining earnings.
0 Cash is significant % of market cap
Net D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is -316%
1 Valuation becoming less expensive
P/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is -82%
2 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, and Social Media & Creator Economy. Themes include Collegiate Esports Platforms, and Collegiate Social Gaming Communities.
3 Weak multi-year price returns
2Y Excs Rtn is -116%, 3Y Excs Rtn is -156%
4 Penny stock
Mkt Price is 0.3
5 Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -4.2 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -8442428%
6 Expensive valuation multiples
P/SPrice/Sales ratio is 60,646x
7 Weak revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is -100%
8 Significant share based compensation
SBC/Rev LTMShare Based Compensation / Revenue (Sales), Last Twelve Months (LTM) is 1832458%
9 Not cash flow generative
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -8518276%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -8518276%
10 Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -21%
11 High stock price volatility
Vol 12M is 178%
12 Key risks
TBH key risks include [1] potential Nasdaq delisting due to delayed financial filings and [2] negligible revenue with a multi-year history of declining earnings.

Valuation, Metrics & Events

Price Chart

Why The Stock Moved

Qualitative Assessment

AI Analysis | Feedback

Brag House (TBH) stock has lost about 70% since 11/30/2025 because of the following key factors:

1. Nasdaq Minimum Bid Price Non-Compliance and Delisting Risk.

Brag House received a notice from Nasdaq on January 9, 2026, for non-compliance with the minimum bid price requirement, as its common stock closed below $1.00 for 30 consecutive business days. The company has a 180-day period until July 6, 2026, to regain compliance, with failure to do so potentially leading to delisting from the Nasdaq Capital Market.

2. Significant Share Dilution from House of Doge Merger.

The proposed merger with House of Doge, valued at approximately $1.09 billion, involves Brag House issuing around 663 million common shares. This transaction is expected to result in House of Doge equity security holders owning about 92.8% of the outstanding common shares post-merger, substantially diluting the ownership stake of existing Brag House shareholders.

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Stock Movement Drivers

Fundamental Drivers

The -70.9% change in TBH stock from 11/30/2025 to 3/29/2026 was primarily driven by a -70.9% change in the company's P/S Multiple.
(LTM values as of)113020253292026Change
Stock Price ($)0.940.28-70.9%
Change Contribution By: 
Total Revenues ($ Mil)000.0%
P/S Multiple204,550.759,563.2-70.9%
Shares Outstanding (Mil)11110.0%
Cumulative Contribution-70.9%

LTM = Last Twelve Months as of date shown

Market Drivers

11/30/2025 to 3/29/2026
ReturnCorrelation
TBH-70.9% 
Market (SPY)-5.3%33.9%
Sector (XLC)-6.9%18.3%

Fundamental Drivers

The -81.4% change in TBH stock from 8/31/2025 to 3/29/2026 was primarily driven by a -81.3% change in the company's P/S Multiple.
(LTM values as of)83120253292026Change
Stock Price ($)1.480.28-81.4%
Change Contribution By: 
Total Revenues ($ Mil)000.0%
P/S Multiple318,987.259,563.2-81.3%
Shares Outstanding (Mil)1111-0.5%
Cumulative Contribution-81.4%

LTM = Last Twelve Months as of date shown

Market Drivers

8/31/2025 to 3/29/2026
ReturnCorrelation
TBH-81.4% 
Market (SPY)0.6%8.4%
Sector (XLC)-3.3%5.7%

Fundamental Drivers

The -94.0% change in TBH stock from 2/28/2025 to 3/29/2026 was primarily driven by a -5.4% change in the company's Shares Outstanding (Mil).
(LTM values as of)22820253292026Change
Stock Price ($)4.600.28-94.0%
Change Contribution By: 
Total Revenues ($ Mil)00.0%
P/S Multiple59,563.20.0%
Shares Outstanding (Mil)1011-5.4%
Cumulative Contribution0.0%

LTM = Last Twelve Months as of date shown

Market Drivers

2/28/2025 to 3/29/2026
ReturnCorrelation
TBH-94.0% 
Market (SPY)9.8%10.4%
Sector (XLC)6.2%10.2%

Fundamental Drivers

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Market Drivers

2/28/2023 to 3/29/2026
ReturnCorrelation
TBH-94.0% 
Market (SPY)69.4%10.4%
Sector (XLC)106.7%10.2%

Return vs. Risk

Price Returns Compared

 202120222023202420252026Total [1]
Returns
TBH Return0%0%0%0%-91%-29%-94%
Peers Return144%-73%44%36%1%-38%-18%
S&P 500 Return27%-19%24%23%16%-5%72%

Monthly Win Rates [3]
TBH Win Rate0%0%0%0%50%67% 
Peers Win Rate33%25%50%47%55%7% 
S&P 500 Win Rate75%42%67%75%67%33% 

Max Drawdowns [4]
TBH Max Drawdown0%0%0%0%-91%-43% 
Peers Max Drawdown-29%-79%-35%-33%-33%-38% 
S&P 500 Max Drawdown-1%-25%-1%-2%-15%-5% 


[1] Cumulative total returns since the beginning of 2021
[2] Peers: GAME, SKLZ, RDDT, RBLX, DKNG.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2026 data is for the year up to 3/27/2026 (YTD)

How Low Can It Go

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In The Past

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About Brag House (TBH)

Brag House offers an integrated electronic video game sports, or esports, platform designed for casual gamers and their friends to experience the fun, passion, intensity and excitement of college sports rivalries in an organic, inclusive and personalized gaming environment, while creating authentic pathway for brands to connect with our Generation Z (“Gen Z”) audience. The vision for Brag House began with our founders — co-founder and Chief Executive Officer Lavell Juan Malloy, II and co-founder, Chief Operating Officer and Interim Chief Financial Officer Daniel Leibovich — who recognized a need in the gaming industry for an esports platform focused on the casual college gamer. Driven by this vision, our mission is to facilitate, support and enhance the organic — and sometimes spontaneous — creation of digital communities of casual games while delivering value to our shareholders through our diversified revenue model. • Our Vertically Integrated Social Network. Driven by our founders’ vision, we have developed and intend to implement an integrated social network that facilitates the development of digital communities of casual gamers that are supported and enhanced through interactive streaming capabilities, instant messaging, openly available community spaces, leaderboards and our Brags — unique risk-free non-monetary, non-transferrable “bets” that users can place on gaming outcomes. Our vertically integrated approach combines gamer recruitment, facilitation of community engagement and content creation, live-stream production and tournament host activities. By facilitating the creation and publication of all content on our platform, we believe we will be able to offer a one-stop interface and control all aspects of the user experience, from community building, to gamified engagement, to hosting and producing tournaments. Through our company platform, or our Brag House Platform, we aim to attract college-aged gamers by using differentiated engagement functionalities to meet them where and how they play. • Our Diversified Revenue Channels. Our diversified revenue model focuses on advertising and branding partnerships (B2B) as well as our members and users (B2C). To date, all of our current revenue has been generated B2B from Tournaments and Tertiary Fees. Our other intended revenue sources we discuss in this prospectus have not generated meaningful revenue as of yet. • B2B: Tournaments and Tertiary Fees We are able to leverage our esports tournaments to enhance and monetize our B2B partnerships. We perform all publicity and marketing for the tournament and host its production, including the streaming and live broadcast of the tournament. Through December 31, 2024, we have held 27 tournaments, and seven of those tournaments were sponsored by corporate entities including Fortune 500 companies that have generated approximately $667,000 in revenue for us. We anticipate that for 2025, tournaments and sponsorships with major sports enterprises and corporate entities will constitute approximately 99% of our revenue, while subscriptions, merchandise and other forms of revenue to be approximately 1%. Data Insights As we continue to build our technology platform, we plan to implement our data insights model in Q2 2025 that will collect anonymized and aggregated data based on the habits, values, and social media use of our primary userbase, currently the Gen Z audience, and use such information to empower brand advertisers to craft highly effective, hyper-personalized marketing strategies. Our goal is to make Brag House uniquely positioned to offer brands the option to pay for accessing unparalleled insights into Gen Z’s needs and desires. Specifically, we aim to build and leverage comprehensive data, including, but not limited to lifestyle and behavior insights, and predictive analytics, without sharing Personal Identifiable Information (“PII”). This will empower brands to craft highly effective, hyper-personalized marketing strategies that resonate with Gen Z’s needs and desires. Advertising and Marketing Fees At Brag House, we aim to connect advertisers with college-aged gamers, consumers and esports fans. This involves soliciting advertisers to promote their products through digital channels (such as on our social media accounts and in our Brag House Platform), and also through physical channels (such as by advertising with billboards or signs at our live events). In growing the network of Brag House Platform users, we will continue to make ourselves and our events an appealing destination for advertisers to promote their products. Collegiate Leads Program We will continue to develop our network through our Collegiate Leads Program, or our CL Program — where our on-the-ground student ambassadors (i.e. “Collegiate Leads”) help us refine our product offering and expand our footprint on campuses around the country. Through our CL Program, our Collegiate Leads will represent Brag House, organize local tournaments and promote brand awareness. We plan to have over 50 Collegiate Leads across 50 campuses. In addition to promoting Brag House at their own schools, we plan to have these Collegiate Leads reach out to other universities and establish a gaming presence in over 150 colleges and universities in the United States by the end of 2025. • B2C: We intend to offer a subscription model in which our users can select from different membership tiers, giving them access to additional features, prizes and Brag Bucks — our non-monetized and non-transferrable virtual coin that can be used only within our platform’s ecosystem. As of December 31, 2024, we had not commenced offering paid subscriptions (memberships). We anticipate offering paid subscriptions in 2025. Our mission is to foster connectivity and to facilitate an organic and inclusive community in which casual gamers, streamers, fans and friends can compete, enjoy friendly bragging and bantering in a safe environment, support their players and teams and win prizes. To that end, we create exciting and personalized experiences for our users. Our vertically integrated Brag House Platform incorporates features for social media interaction, live streaming and gamification through both web and mobile offerings to provide gamers, streamers and their friends the opportunity to celebrate their love of gaming and competition. We leverage existing college sports rivalries by hosting tournaments and live-streams with a top-tier production experience, which includes game commentary, in-game interviews, play-by-play analysis, post-game analysis, live broadcast digital visuals and tournament brackets. In addition, we encourage our users to engage with these tournaments and live-streams by offering them the ability to partake and enter in-game stat-based predictions on the outcomes of these events. This is known as our “Bragging Functionality.” Our Bragging Functionality includes our in-platform non-monetary, non-transferrable currency, or Brag Bucks, that are utilized by our users to enter into those predictions, as well as digital tokens that are awarded to users for engaging with the Brag House Platform. These digital tokens, or Loyalty Tokens, can be redeemed for prizes. Whether through gameplay highlights, live-streamed esports competitions or custom-designed digital gameplay environments, the Brag House audience is regularly watching and engaging. Our principal executive offices are located at 45 Park Street, Montclair, NJ.

AI Analysis | Feedback

Here are a few analogies to describe Brag House:

  • Brag House is like Twitch for college esports rivalries and community.
  • Brag House is like DraftKings or FanDuel for college esports, but with risk-free, non-monetary predictions.
  • Brag House is like an ESPN for college esports, featuring live tournament production and integrated social interaction.

AI Analysis | Feedback

  • Esports Social Platform: An integrated online platform for casual college gamers to compete, stream, interact, and engage with college sports rivalries through gaming.
  • Esports Tournament Hosting & Production: Services for organizing, publicizing, and producing competitive esports tournaments, often sponsored by corporate entities.
  • Advertising & Brand Sponsorships: Facilitating brand connections with the Gen Z college gamer audience through digital advertisements and event sponsorships.
  • Gen Z Data Insights (Planned): Providing aggregated and anonymized user data insights to brands for developing highly personalized marketing strategies.
  • Premium User Subscriptions (Planned): Tiered membership options for users to access enhanced platform features, exclusive prizes, and in-platform currency.

AI Analysis | Feedback

Brag House (TBH) primarily sells to other companies (B2B). Its major customers are corporate entities, including Fortune 500 companies, and major sports enterprises that sponsor its esports tournaments, advertising, and data insights services.

As of December 31, 2024, Brag House has held 27 tournaments, with seven sponsored by corporate entities, including Fortune 500 companies. For 2025, tournaments and sponsorships with major sports enterprises and corporate entities are anticipated to constitute approximately 99% of the company's revenue. While the description states that these include "Fortune 500 companies" and "major sports enterprises," specific names of these customer companies and their symbols are not disclosed in the provided text.

AI Analysis | Feedback

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AI Analysis | Feedback

Lavell Juan Malloy, II, Chief Executive Officer and Chairman

Mr. Malloy co-founded Brag House on February 23, 2018. He has been described as a "serial founder" and achieved two startup exits prior to Brag House. Before founding Brag House, he served as the CEO of WollerMalloy Management Group, a financial platform for NFL rookie athletes, from February 2014 to June 2017. Earlier in his career, from 2003 to 2012, Mr. Malloy worked as a securities lawyer at Weil, Gotshal & Manges LLP, where he represented and counseled major corporations. He holds a full stack developer certificate from Columbia School of Engineering, a B.S. from John Jay College of Criminal Justice, and a Juris Doctor from Rutgers University School of Law.

Daniel Leibovich, Chief Operating Officer and Director

Mr. Leibovich is a co-founder of Brag House and has held the role of Chief Operating Officer since December 2019. He has also served as a director on the company's board since January 2022. His background includes co-founding and holding senior operational roles in several startups in the United States, such as Colu Technologies, Darktrace, Cayenne Realty Group (as a Co-Founder and Team Leader), and Caliber Associates. Prior to his entrepreneurial endeavors, Mr. Leibovich served as a lieutenant in the IDF (Israeli Defense Forces) from January 2007 to January 2011, where he worked on high-profile projects, including the Iron Dome. He earned a B.A. in Financial Economics from Columbia University.

Rene Rodriguez, Acting Chief Financial Officer

Mr. Rodriguez was appointed as the Acting Chief Financial Officer on February 5, 2026. He previously served as the Company's Controller starting March 1, 2025. From June 1, 2022, until February 28, 2025, he provided finance and accounting services to Brag House as an independent contractor. Additionally, from May 2021 through February 2025, Mr. Rodriguez was the Founder and President of Isthmus Accounting Professionals, a public accounting firm based in Miami, Florida.

AI Analysis | Feedback

Here are the key risks for Brag House (TBH):
  1. Over-reliance on B2B Tournament Revenue and Unproven Diversification: Brag House is almost entirely dependent on B2B revenue generated from esports tournaments and sponsorships. The company anticipates that tournaments and sponsorships will constitute approximately 99% of its revenue for 2025, while its other intended revenue sources, such as B2C subscriptions, merchandise, advertising, and data insights, have not yet generated meaningful revenue. This significant concentration of revenue in a single area makes the company highly vulnerable to any decrease in tournament sponsorships or its inability to secure new corporate partners.
  2. Significant Execution Risk for Planned Revenue Streams and Platform Development: The company's future growth and ability to diversify its revenue streams are heavily contingent on the successful implementation and monetization of its planned B2C subscription model (anticipated to launch in 2025) and its data insights model (planned for Q2 2025). Furthermore, the company is still in the process of building out its technology platform and expanding its "Collegiate Leads Program" to attract and engage college-aged gamers. Failure to effectively develop these new offerings, attract a substantial user base, convert users to paid subscriptions, or secure brands for advertising and data insights could materially impact its financial performance and strategic objectives.

AI Analysis | Feedback

The clear emerging threat for Brag House is the potential for dominant existing streaming or social gaming platforms (such as Twitch, YouTube Gaming, or Discord) to develop or integrate features specifically targeting casual college esports. These established players possess vast user bases, superior resources, and existing infrastructure, which they could leverage to replicate Brag House's unique value propositions—like community building, interactive streaming, non-monetary gamification (e.g., "Brags" and "Loyalty Tokens"), and tournament hosting—thereby undercutting Brag House's market entry and growth in the casual college gamer segment.

AI Analysis | Feedback

Brag House (TBH) operates within several addressable markets in the United States, primarily focusing on casual college gamers and the Generation Z (Gen Z) demographic.

Esports Platform and Tournaments

The U.S. esports market, which encompasses Brag House's platform, tournaments, and live-stream production, was valued at approximately $1.01 billion, driven by a growing player base, increasing sponsorship deals, and the widespread acceptance of esports as entertainment. Another report indicates the U.S. esports market size was $618.63 million in 2024 and is projected to reach approximately $2,899.46 million by 2032, growing at a Compound Annual Growth Rate (CAGR) of 21.3% from 2025 to 2032. Furthermore, the U.S. esports market reached $489 million in 2024 and is expected to grow to $1.125 billion by 2033. Specifically for collegiate esports, there are over 280 colleges operating varsity esports programs through NACE as of 2026, with over 16,000 student athletes competing across North American collegiate programs.

B2B: Advertising, Branding Partnerships, and Data Insights

Brag House's B2B revenue streams, including advertising and branding partnerships, data insights, and marketing fees targeting the Gen Z audience, are part of a significant market. Gen Z, encompassing individuals born between 1997 and 2012, has an estimated spending power exceeding $140 billion per year in the U.S., and influences an additional $600 billion in family spending globally as of 2023. Approximately 87% of Generation Z individuals in the U.S. play video games at least once a week, making them a key demographic for advertisers. Sponsorships within the U.S. esports market alone are projected to surpass $1 billion in 2024, fueled by brands aiming to engage this younger demographic. The U.S. digital audio ad spend is forecast to approach $8 billion by 2025, and U.S. mobile game ad revenues were expected to increase to $4.79 billion in 2021.

B2C: Subscription Model

The company's planned subscription model targets the U.S. subscription-based gaming market. This market generated $1,582.6 million in revenue in 2024 and is expected to reach $2,895.0 million by 2030, with a CAGR of 10.8% from 2025 to 2030. Another estimate places the U.S. online gaming subscription services market at $1.18 billion in 2024, projected to grow to approximately $5.39 billion by 2034, at a CAGR of 16.4% from 2025 to 2034. North America held a 72.35% revenue share of the subscription-based gaming market in 2025.

AI Analysis | Feedback

Here are 3-5 expected drivers of future revenue growth for Brag House (TBH) over the next 2-3 years:

  1. Growth in B2B Tournament and Sponsorship Revenue: Brag House anticipates that tournaments and sponsorships with major sports enterprises and corporate entities will constitute approximately 99% of its revenue in 2025, indicating a strong continued focus and expected growth in this area. The company leverages its esports tournaments to enhance and monetize B2B partnerships.
  2. Monetization through Data Insights: Brag House plans to implement a data insights model in Q2 2025. This model will collect anonymized and aggregated data on the habits, values, and social media use of its Gen Z audience, offering brands unparalleled insights for hyper-personalized marketing strategies. Brands will pay for access to this data, creating a new B2B revenue channel.
  3. Expansion of Advertising and Marketing Partnerships: As Brag House expands its platform and user base, it aims to connect advertisers with college-aged gamers, consumers, and esports fans. This involves soliciting advertisers to promote products through digital channels (social media, Brag House Platform) and physical channels (live events), increasing advertising and marketing fee revenue.
  4. Introduction of B2C Subscription Model: Brag House anticipates offering paid subscriptions (memberships) in 2025. This will allow users to select from different tiers, gaining access to additional features, prizes, and "Brag Bucks," establishing a direct-to-consumer revenue stream.

AI Analysis | Feedback

Capital Allocation Decisions

Share Issuance

  • Brag House became a publicly-listed company on Nasdaq under the symbol TBH following its Initial Public Offering (IPO) in March 2025.
  • In July 2025, Brag House closed a private investment in public equity (PIPE) financing, generating approximately $15 million in gross proceeds from the sale of Series B Convertible Preferred Stock and warrants.
  • A proposed merger with House of Doge, valued at approximately $1.09 billion, involves Brag House issuing around 663 million common shares, which is expected to significantly dilute the ownership stake of existing Brag House shareholders.

Inbound Investments

  • Brag House received approximately $15 million in gross proceeds from a private investment in public equity (PIPE) financing in July 2025 from accredited investors.
  • The company is undergoing a proposed merger with House of Doge, valued at approximately $1.09 billion, under which House of Doge will merge into a Brag House subsidiary and become the majority shareholder.

Capital Expenditures

  • Specific dollar values for capital expenditures over the last 3-5 years are not available in the provided information.
  • One analysis noted "investment activities of 0," suggesting minimal investment in innovation relative to other capital deployment.

Latest Trefis Analyses

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Trade Ideas

Select ideas related to TBH.

Unique KeyDateTickerCompanyCategoryTrade Strategy6M Fwd Rtn12M Fwd Rtn12M Max DD
YELP_2132026_Dip_Buyer_High_CFO_Margins_ExInd_DE02132026YELPYelpDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
6.2%6.2%-5.7%
TRIP_2132026_Dip_Buyer_High_FCF_Yield_ExInd_DE_RevG02132026TRIPTripadvisorDip BuyDB | FCF Yield | Low D/EDip Buy with High Free Cash Flow Yield
Buying dips for companies with significant free cash flow yield (FCF / Market Cap) and reasonable debt / market cap
5.2%5.2%0.0%
OMC_2062026_Dip_Buyer_FCFYield02062026OMCOmnicomDip BuyDB | FCFY OPMDip Buy with High FCF Yield and High Margin
Buying dips for companies with high FCF yield and meaningfully high operating margin
22.1%22.1%-3.7%
MGNI_2062026_Dip_Buyer_High_CFO_Margins_ExInd_DE02062026MGNIMagniteDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
20.6%20.6%-0.8%
RBLX_1302026_Dip_Buyer_High_CFO_Margins_ExInd_DE01302026RBLXRobloxDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
4.4%4.4%-7.9%

Recent Active Movers

Peer Comparisons

Peers to compare with:

Financials

TBHGAMESKLZRDDTRBLXDKNGMedian
NameBrag Hou.GameSqua.Skillz Reddit Roblox DraftKin. 
Mkt Price0.280.252.39121.8452.3120.7211.55
Mkt Cap0.00.00.023.136.810.35.2
Rev LTM0125922,2034,8916,0551,164
Op Inc LTM-4-33-79442-1,232-16-24
FCF LTM-4-80-826841,353508252
FCF 3Y Avg--42-56272706230230
CFO LTM-4-22-766911,796663329
CFO 3Y Avg--23-492791,026360279

Growth & Margins

TBHGAMESKLZRDDTRBLXDKNGMedian
NameBrag Hou.GameSqua.Skillz Reddit Roblox DraftKin. 
Rev Chg LTM-100.0%105.8%-13.1%69.4%35.8%27.0%31.4%
Rev Chg 3Y Avg-55.8%-32.9%50.6%30.1%40.2%40.2%
Rev Chg Q-21.6%11.4%69.7%43.2%42.8%42.8%
QoQ Delta Rev Chg LTM0.0%1.6%3.1%15.6%9.6%10.9%6.4%
Op Mgn LTM-8,442,428.0%-26.5%-86.1%20.1%-25.2%-0.3%-25.8%
Op Mgn 3Y Avg--36.5%-78.8%-13.5%-33.2%-11.5%-33.2%
QoQ Delta Op Mgn LTM-2,162,086.0%-0.5%8.0%6.3%-0.2%5.4%2.6%
CFO/Rev LTM-8,518,276.0%-18.0%-82.1%31.4%36.7%10.9%-3.5%
CFO/Rev 3Y Avg--36.9%-41.7%13.0%25.3%6.6%6.6%
FCF/Rev LTM-8,518,276.0%-64.2%-88.5%31.1%27.7%8.4%-27.9%
FCF/Rev 3Y Avg--52.3%-47.0%12.4%16.6%3.8%3.8%

Valuation

TBHGAMESKLZRDDTRBLXDKNGMedian
NameBrag Hou.GameSqua.Skillz Reddit Roblox DraftKin. 
Mkt Cap0.00.00.023.136.810.35.2
P/S60,646.10.20.410.57.51.74.6
P/EBIT26.8-0.4-0.552.4-35.8379.213.2
P/E-5.8-0.6-0.543.7-34.62,770.0-0.5
P/CFO-0.7-1.0-0.533.520.515.57.5
Total Yield-17.1%-160.9%-211.8%2.3%-2.9%0.0%-10.0%
Dividend Yield0.0%0.0%0.0%0.0%0.0%0.0%0.0%
FCF Yield 3Y Avg--140.7%-63.3%-1.5%1.3%-31.0%
D/E0.00.13.50.00.00.20.1
Net D/E-3.2-0.2-2.3-0.1-0.00.1-0.2

Returns

TBHGAMESKLZRDDTRBLXDKNGMedian
NameBrag Hou.GameSqua.Skillz Reddit Roblox DraftKin. 
1M Rtn-1.8%-24.6%-28.9%-16.4%-23.8%-13.1%-20.1%
3M Rtn-51.8%-44.9%-48.8%-46.0%-36.4%-40.6%-45.5%
6M Rtn-81.8%-63.7%-68.9%-49.3%-61.3%-51.0%-62.5%
12M Rtn-95.8%-60.4%-46.9%13.1%-11.4%-41.3%-44.1%
3Y Rtn-94.0%-95.6%-77.7%141.6%21.3%9.6%-34.0%
1M Excs Rtn15.1%-21.5%-23.3%-11.6%-18.9%-4.0%-15.3%
3M Excs Rtn-45.8%-37.3%-41.5%-37.9%-28.0%-31.7%-37.6%
6M Excs Rtn-77.8%-60.3%-63.7%-44.1%-56.8%-48.2%-58.5%
12M Excs Rtn-107.0%-75.9%-62.5%-10.1%-24.8%-56.5%-59.5%
3Y Excs Rtn-155.8%-157.2%-138.2%79.8%-39.7%-44.1%-91.2%

Comparison Analyses

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Financials

Segment Financials

Revenue by Segment
$ Mil2024202320222021
Gaming Segment0   
Live-streaming Services 000
Tournament Revenues 00 
Total0000


Net Income by Segment
$ Mil2024202320222021
Gaming Segment-5   
Total-5   


Price Behavior

Price Behavior
Market Price$0.28 
Market Cap ($ Bil)0.0 
First Trading Date03/06/2025 
Distance from 52W High-95.8% 
   50 Days200 Days
DMA Price$3.63$4.79
DMA Trenddowndown
Distance from DMA-92.4%-94.3%
 3M1YR
Volatility115.1%179.2%
Downside Capture2.901.56
Upside Capture193.18-152.95
Correlation (SPY)38.8%11.0%
TBH Betas & Captures as of 2/28/2026

 1M2M3M6M1Y3Y
Beta2.534.564.630.460.910.50
Up Beta2.413.752.57-6.501.000.67
Down Beta9.157.516.450.950.870.59
Up Capture-237%74%21%-63%-43%-5%
Bmk +ve Days9203170142431
Stock +ve Days9202756114114
Down Capture368%464%508%277%137%88%
Bmk -ve Days12213054109320
Stock -ve Days12213465128128

[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with TBH
TBH-94.9%178.5%-0.49-
Sector ETF (XLC)9.1%18.3%0.3310.1%
Equity (SPY)14.5%18.9%0.5910.8%
Gold (GLD)50.2%27.7%1.462.8%
Commodities (DBC)17.8%17.6%0.850.4%
Real Estate (VNQ)0.4%16.4%-0.156.4%
Bitcoin (BTCUSD)-23.7%44.2%-0.497.4%

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Based On 5-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with TBH
TBH-40.9%175.9%-0.26-
Sector ETF (XLC)8.1%20.7%0.319.9%
Equity (SPY)11.8%17.0%0.5410.1%
Gold (GLD)20.7%17.7%0.963.0%
Commodities (DBC)11.6%18.9%0.500.4%
Real Estate (VNQ)3.0%18.8%0.076.0%
Bitcoin (BTCUSD)4.0%56.6%0.296.5%

Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 10-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with TBH
TBH-23.1%175.9%-0.26-
Sector ETF (XLC)8.7%22.4%0.479.9%
Equity (SPY)14.0%17.9%0.6710.1%
Gold (GLD)13.3%15.8%0.703.0%
Commodities (DBC)8.2%17.6%0.390.4%
Real Estate (VNQ)4.7%20.7%0.196.0%
Bitcoin (BTCUSD)66.4%66.8%1.066.5%

Smart multi-asset allocation framework can stack odds in your favor. Learn How

Short Interest

Short Interest: As Of Date3132026
Short Interest: Shares Quantity0.1 Mil
Short Interest: % Change Since 228202614.4%
Average Daily Volume0.3 Mil
Days-to-Cover Short Interest1
Basic Shares Quantity10.8 Mil
Short % of Basic Shares1.1%

Earnings Returns History

Expand for More
 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
SUMMARY STATS   
# Positive000
# Negative000
Median Positive   
Median Negative   
Max Positive   
Max Negative   

SEC Filings

Expand for More
Report DateFiling DateFiling
09/30/202511/17/202510-Q
06/30/202508/15/202510-Q
03/31/202507/18/202510-Q
12/31/202405/07/202510-K
09/30/202403/07/2025424B4
06/30/202412/03/2024S-1/A
03/31/202406/18/2024S-1
12/31/202201/29/2024DRS/A
12/31/202002/14/2022DRS