Tearsheet

Roblox (RBLX)


Market Price (5/9/2026): $41.97 | Market Cap: $29.9 Bil
Sector: Communication Services | Industry: Interactive Home Entertainment

Roblox (RBLX)


Market Price (5/9/2026): $41.97
Market Cap: $29.9 Bil
Sector: Communication Services
Industry: Interactive Home Entertainment

Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.

0

Strong revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is 38%

Attractive cash flow generation
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 37%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is 29%

Valuation becoming less expensive
P/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is -52%

Attractive yield
FCF Yield is 5.1%

Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, Social Media & Creator Economy, Digital & Alternative Assets, Experience Economy & Premiumization, Show more.

Weak multi-year price returns
2Y Excs Rtn is -37%, 3Y Excs Rtn is -58%

Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -1.3 Bil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -24%

Significant share based compensation
SBC/Rev LTMShare Based Compensation / Revenue (Sales), Last Twelve Months (LTM) is 22%

Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -8.0%

Short seller report
Hindenburg Research report on 10/8/2024.

Key risks
RBLX key risks include [1] heightened regulatory and reputational scrutiny over child safety due to its predominantly young user base and [2] an uncertain path to profitability needed to justify its premium valuation.

0 Strong revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is 38%
1 Attractive cash flow generation
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 37%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is 29%
2 Valuation becoming less expensive
P/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is -52%
3 Attractive yield
FCF Yield is 5.1%
4 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, Social Media & Creator Economy, Digital & Alternative Assets, Experience Economy & Premiumization, Show more.
5 Weak multi-year price returns
2Y Excs Rtn is -37%, 3Y Excs Rtn is -58%
6 Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -1.3 Bil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -24%
7 Significant share based compensation
SBC/Rev LTMShare Based Compensation / Revenue (Sales), Last Twelve Months (LTM) is 22%
8 Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -8.0%
9 Short seller report
Hindenburg Research report on 10/8/2024.
10 Key risks
RBLX key risks include [1] heightened regulatory and reputational scrutiny over child safety due to its predominantly young user base and [2] an uncertain path to profitability needed to justify its premium valuation.

Valuation, Metrics & Events

Price Chart

Why The Stock Moved

Qualitative Assessment

AI Analysis | Feedback

Roblox (RBLX) stock has lost about 35% since 1/31/2026 because of the following key factors:

1. Roblox significantly lowered its full-year 2026 guidance after reporting mixed first-quarter 2026 results. The company's revenue for Q1 2026 was approximately $1.44 billion, falling short of analyst estimates of $1.74 billion. While earnings per share (EPS) of -$0.35 beat expectations of -$0.41, Roblox revised its full-year 2026 revenue guidance to a range of $5.87 billion to $6.14 billion, a substantial reduction from prior guidance and well below the consensus estimate of $8.42 billion. Full-year bookings guidance was also cut to 8%-12% growth, down from a previous forecast of 22%-26%. This downward revision led to a sharp stock decline, including a nearly 22% plunge in premarket trading on May 1, 2026.

2. The implementation of new safety measures and age-verification processes created greater-than-expected headwinds for user growth and engagement. Roblox cited its mandatory age-check rollout, which began in January 2026, as a primary reason for slowed new user acquisition and restricted on-platform communication for non-age-checked users. This impacted daily active users (DAUs), which reached 132 million in Q1 2026, missing analyst estimates of 143.8 million. Hours engaged also fell short at 31 billion compared to estimates of 33.7 billion. Additionally, increased regulatory pressure concerning child safety, including multi-million dollar settlements in states like Nevada ($10 million), West Virginia ($11 million), and Alabama ($12.2 million), contributed to concerns around platform changes and their impact on monetization.

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Stock Movement Drivers

Fundamental Drivers

The -36.3% change in RBLX stock from 1/31/2026 to 5/8/2026 was primarily driven by a -45.2% change in the company's P/S Multiple.
(LTM values as of)13120265082026Change
Stock Price ($)65.7641.91-36.3%
Change Contribution By: 
Total Revenues ($ Mil)4,4645,29718.7%
P/S Multiple10.35.6-45.2%
Shares Outstanding (Mil)697712-2.0%
Cumulative Contribution-36.3%

LTM = Last Twelve Months as of date shown

Market Drivers

1/31/2026 to 5/8/2026
ReturnCorrelation
RBLX-36.3% 
Market (SPY)3.6%50.7%
Sector (XLC)-2.3%32.9%

Fundamental Drivers

The -63.1% change in RBLX stock from 10/31/2025 to 5/8/2026 was primarily driven by a -68.3% change in the company's P/S Multiple.
(LTM values as of)103120255082026Change
Stock Price ($)113.7241.91-63.1%
Change Contribution By: 
Total Revenues ($ Mil)4,4645,29718.7%
P/S Multiple17.85.6-68.3%
Shares Outstanding (Mil)697712-2.0%
Cumulative Contribution-63.1%

LTM = Last Twelve Months as of date shown

Market Drivers

10/31/2025 to 5/8/2026
ReturnCorrelation
RBLX-63.1% 
Market (SPY)5.5%39.1%
Sector (XLC)2.5%25.0%

Fundamental Drivers

The -37.5% change in RBLX stock from 4/30/2025 to 5/8/2026 was primarily driven by a -54.2% change in the company's P/S Multiple.
(LTM values as of)43020255082026Change
Stock Price ($)67.0541.91-37.5%
Change Contribution By: 
Total Revenues ($ Mil)3,6025,29747.1%
P/S Multiple12.35.6-54.2%
Shares Outstanding (Mil)661712-7.1%
Cumulative Contribution-37.5%

LTM = Last Twelve Months as of date shown

Market Drivers

4/30/2025 to 5/8/2026
ReturnCorrelation
RBLX-37.5% 
Market (SPY)30.4%36.4%
Sector (XLC)24.0%32.7%

Fundamental Drivers

The 17.7% change in RBLX stock from 4/30/2023 to 5/8/2026 was primarily driven by a 138.1% change in the company's Total Revenues ($ Mil).
(LTM values as of)43020235082026Change
Stock Price ($)35.6041.9117.7%
Change Contribution By: 
Total Revenues ($ Mil)2,2255,297138.1%
P/S Multiple9.65.6-41.5%
Shares Outstanding (Mil)602712-15.4%
Cumulative Contribution17.7%

LTM = Last Twelve Months as of date shown

Market Drivers

4/30/2023 to 5/8/2026
ReturnCorrelation
RBLX17.7% 
Market (SPY)78.7%38.0%
Sector (XLC)101.7%36.9%

Return vs. Risk

Price Returns Compared

 202120222023202420252026Total [1]
Returns
RBLX Return48%-72%61%27%40%-45%-36%
Peers Return9%-44%73%11%41%-15%41%
S&P 500 Return27%-19%24%23%16%7%95%

Monthly Win Rates [3]
RBLX Win Rate50%25%58%58%50%20% 
Peers Win Rate53%32%72%55%55%44% 
S&P 500 Win Rate75%42%67%75%67%60% 

Max Drawdowns [4]
RBLX Max Drawdown-8%-78%-11%-33%-11%-46% 
Peers Max Drawdown-22%-51%-7%-19%-16%-27% 
S&P 500 Max Drawdown-1%-25%-1%-2%-15%-7% 


[1] Cumulative total returns since the beginning of 2021
[2] Peers: MSFT, TTWO, EA, U, META.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2026 data is for the year up to 5/8/2026 (YTD)

How Low Can It Go

EventRBLXS&P 500
2025 US Tariff Shock
  % Loss-19.5%-18.8%
  % Gain to Breakeven24.2%23.1%
  Time to Breakeven16 days79 days
Summer-Fall 2023 Five Percent Yield Shock
  % Loss-36.2%-9.5%
  % Gain to Breakeven56.7%10.5%
  Time to Breakeven55 days24 days
2022 Inflation Shock & Fed Tightening
  % Loss-76.5%-24.5%
  % Gain to Breakeven326.1%32.4%
  Time to Breakeven1133 days427 days

Compare to MSFT, TTWO, EA, U, META

In The Past

Roblox's stock fell -19.5% during the 2025 US Tariff Shock. Such a loss loss requires a 24.2% gain to breakeven.

Preserve Wealth

Limiting losses and compounding gains is essential to preserving wealth.

Asset Allocation

Actively managed asset allocation strategies protect wealth. Learn more.

EventRBLXS&P 500
Summer-Fall 2023 Five Percent Yield Shock
  % Loss-36.2%-9.5%
  % Gain to Breakeven56.7%10.5%
  Time to Breakeven55 days24 days
2022 Inflation Shock & Fed Tightening
  % Loss-76.5%-24.5%
  % Gain to Breakeven326.1%32.4%
  Time to Breakeven1133 days427 days

Compare to MSFT, TTWO, EA, U, META

In The Past

Roblox's stock fell -19.5% during the 2025 US Tariff Shock. Such a loss loss requires a 24.2% gain to breakeven.

Preserve Wealth

Limiting losses and compounding gains is essential to preserving wealth.

Asset Allocation

Actively managed asset allocation strategies protect wealth. Learn more.

About Roblox (RBLX)

Roblox Corporation develops and operates an online entertainment platform. The company offers Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate 3D experiences, and other content; Roblox Client, an application that allows users to explore 3D digital world; Roblox Education for learning experiences; and Roblox Cloud, which provides services and infrastructure that power the human co-experience platform. It serves customers in the United States, the United Kingdom, Canada, Europe, China, the Asia-Pacific, and internationally. The company was incorporated in 2004 and is headquartered in San Mateo, California.

AI Analysis | Feedback

Here are 1-3 brief analogies for Roblox (RBLX):

  • YouTube for 3D games.
  • An App Store for user-created virtual worlds.
  • Lego meets the App Store for digital worlds.

AI Analysis | Feedback

```html
  • Roblox Studio: A free toolset enabling developers and creators to build, publish, and operate 3D experiences and other content.
  • Roblox Client: An application that allows users to explore the 3D digital world created on the platform.
  • Roblox Education: Provides learning experiences through its platform.
  • Roblox Cloud: Offers services and infrastructure that power the human co-experience platform.
```

AI Analysis | Feedback

Roblox primarily sells its services and content to **individuals**. The company's major customer categories are:
  1. Players/Users (Consumers of Experiences): These are individuals across various age groups who engage with the Roblox platform to explore 3D digital worlds, play games, and socialize. They are the primary source of revenue by purchasing Robux, the in-platform currency, which is then used to buy virtual items, avatar customizations, and access to premium experiences created by developers.
  2. Parents/Guardians: Often, parents or guardians make the direct financial transactions for Robux purchases, gift cards, or subscriptions (e.g., Roblox Premium) on behalf of younger players. While the end-user is the player, the paying customer in many instances is the parent or guardian managing these purchases.
  3. Roblox Premium Subscribers: A dedicated segment of players who subscribe to a recurring monthly service. These individuals pay a subscription fee to receive a monthly Robux stipend, exclusive virtual items, and other benefits, representing a consistent revenue stream from committed users.

AI Analysis | Feedback

  • Amazon (AMZN)
  • Alphabet (GOOGL)

AI Analysis | Feedback

David Baszucki, Founder & CEO

David Baszucki is the co-founder and CEO of Roblox Corporation. Before Roblox, he co-founded Knowledge Revolution in 1989, an educational software company that developed "Interactive Physics" and "Working Model" software, which was later acquired by MSC Software in December 1998. He then served as Vice President and General Manager of MSC Software from 2000 to 2002. From 2003 to 2004, Baszucki founded Baszucki & Associates, an angel investment firm, providing seed funding to companies like Friendster.

Naveen Chopra, Chief Financial Officer

Naveen Chopra was appointed as Roblox's Chief Financial Officer, effective June 30, 2025. He brings over 25 years of extensive financial and strategic leadership experience from various technology and media companies, including Paramount, Amazon, Pandora, and TiVo. He also serves on the board of directors at Macy's Inc.

Manuel Bronstein, Chief Product Officer

Manuel Bronstein serves as the Chief Product Officer at Roblox, leading the Product, Design, and Data Science organizations. With over 20 years of experience as a product leader in consumer and entertainment industries, he previously held roles as Vice President of Product at Google, where he led the Google Assistant, and Vice President of Product at YouTube, overseeing mobile, desktop, and living room applications, as well as live streaming, growth, and community. He also served as VP of Product and General Manager at Zynga and held product, strategy, and planning roles at Xbox.

Craig Donato, Chief Business Officer

Craig Donato is the Chief Business Officer at Roblox, overseeing Business Development and Developer Relations. He founded Oodle Holdings LLC in 2004, serving as its CEO from 2005 to 2013, before it was acquired by QVC in 2012. Prior to joining Roblox in 2016, he was the Vice President of Business Development at Nextdoor and Vice President-Social at QVC, Inc.

Arvind KC, Chief People & Systems Officer

Arvind KC serves as the Chief People and Systems Officer at Roblox. His background includes significant roles at major technology companies, such as Vice President of Engineering at Google and CIO at Palantir Technologies.

AI Analysis | Feedback

The key risks to Roblox Corporation (RBLX) primarily revolve around its unique platform model, which heavily relies on user-generated content and a significant youth demographic.

  1. Child Safety, Content Moderation, and Regulatory Scrutiny: A paramount risk stems from the challenges of ensuring child safety and effectively moderating user-generated content and interactions on a platform with millions of young users. Despite efforts, Roblox faces ongoing criticism for instances of inappropriate content, cyberbullying, and predatory behavior slipping through its moderation systems. This has led to formal regulatory investigations in various jurisdictions, such as the Netherlands Authority for Consumers and Markets, and multiple lawsuits alleging failures in developing adequate safety protocols. The potential for negative media coverage, legal liabilities, and regulatory fines poses a significant threat to the company's reputation, user trust, and financial performance.
  2. Financial Performance and Path to Profitability: Roblox has a documented history of net losses and anticipates continued losses as it makes substantial investments in business growth, including significant capital expenditures for proprietary AI infrastructure and data centers. While the company generates strong cash flow, its consistent GAAP unprofitability raises concerns among investors, as it indicates that, when all long-term costs and equity compensation are factored in, the core business may be operating at a loss. Maintaining investor confidence and balancing aggressive growth strategies with a clear path to sustained profitability remains a critical financial risk.
  3. Competition and Developer Ecosystem Management: Roblox operates in a highly competitive digital entertainment market, vying for users and creators against well-resourced rivals such as Epic Games (Fortnite) and Meta Platforms (Horizon Worlds). There is an ongoing "war for talent" among developers, and Roblox's business model is heavily reliant on its community of creators to produce engaging experiences. Concerns exist regarding the revenue share developers receive and the opaque conversion rates when cashing out Robux (the platform's virtual currency) into real money, which has drawn criticism for potentially exploiting young developers. If top developers migrate to competing platforms or the company fails to maintain a vibrant and incentivized creator community, it could significantly impact user engagement and revenue.

AI Analysis | Feedback

The clear emerging threat to Roblox is the potential for major technology companies to launch highly integrated and compelling platforms for user-generated 3D interactive experiences, leveraging advanced spatial computing hardware and sophisticated AI-driven content creation tools. Such platforms could offer a more intuitive, immersive, or accessible environment for developers and users, potentially establishing new industry standards and drawing significant portions of Roblox’s developer base and user audience to alternative ecosystems.

AI Analysis | Feedback

Roblox (RBLX) operates within several substantial addressable markets related to its online entertainment platform, 3D experiences, and content creation tools.

The global online entertainment market, which encompasses digital platforms and services delivering multimedia content like video, music, and gaming, was valued at USD 474.78 billion in 2024 and is projected to reach USD 2639.74 billion by 2033, growing at a CAGR of 21% from 2025 to 2033. North America is a dominant region in this market.

For the broader metaverse market, which includes Roblox's 3D digital worlds, the global market size was valued at USD 1,273.58 billion in 2025 and is projected to grow to USD 10,808.57 billion by 2034, exhibiting a CAGR of 22.60% from 2026–2034. North America held a significant share of this market, at 70.70% in 2025.

More specifically, the metaverse in gaming market, directly relevant to Roblox's immersive 3D experiences, was valued at $23.9 billion globally in 2024 and is forecast to grow at a 27.7% CAGR to $216.1 billion by 2033. In 2025, North America accounted for 38.27% of the revenue in the metaverse in gaming market.

The user-generated content (UGC) platform market, vital for Roblox Studio's function in enabling creators to build content, was valued at USD 7.1 billion globally in 2025 and is projected to reach USD 64.31 billion by 2034, with a CAGR of 28.8%. North America led this market with a 33.3% share in 2025.

Furthermore, as 3D content creation becomes more sophisticated, the AI-generated 3D asset market, which aids in developing content, was valued at USD 1.63 billion globally in 2024 and is expected to reach USD 9.24 billion by 2032, growing at a CAGR of 24.29% from 2025 to 2032. The U.S. portion of this market was valued at USD 0.46 billion in 2024 and is expected to reach USD 2.56 billion by 2032.

AI Analysis | Feedback

Expected Drivers of Future Revenue Growth for Roblox (RBLX)

Over the next 2-3 years, Roblox Corporation (RBLX) is expected to drive future revenue growth through several key initiatives and market trends:

  1. Expansion into the 18+ User Demographic and Targeted Content: Roblox is actively growing its user base among individuals aged 18 and older, a cohort that demonstrates significantly higher monetization compared to younger users. The company has observed the 18+ demographic growing over 50% year-over-year and monetizing approximately 40% higher. To cater to this audience, Roblox is launching programs like "Incubator" and "Jumpstart" to foster the creation of more mature game genres such as RPGs, strategy games, and shooters. This strategic shift aims to capture a more lucrative segment of the gaming market.
  2. Continued International Growth, particularly in the Asia-Pacific Region: International markets represent a substantial growth opportunity for Roblox. The Asia-Pacific (APAC) region, in particular, has shown robust performance, with bookings growing 96% year-over-year. Key countries like Japan (160% growth), India (110% growth), and Indonesia (exceeding 700% growth) are leading this expansion. Deepening engagement and monetization in these high-growth regions will be a significant revenue driver.
  3. Growth of the Advertising Business: Roblox is developing advertising as a new and growing revenue stream. Management anticipates "pretty healthy growth" from its advertising business in 2026. Initiatives like "Rewarded Video" and "Sponsored Tiles" are showing strong early growth, indicating the potential for immersive advertising to contribute significantly to future revenue diversification.
  4. Enhancements to the Creator Ecosystem and Monetization Tools: Roblox continues to invest heavily in its creator community to foster a richer content library and boost in-game purchases. This includes increasing DevEx (Developer Exchange) rates, introducing AI-assisted creation tools, and implementing improved monetization options such as differential and regional pricing. Innovations like "Amaze Digital Fits" are also projected to enhance avatar customization engagement and contribute to revenue growth.
  5. AI-driven Improvements in Content Discovery and Personalization: Advances in search, discovery, and recommendation algorithms are driving a double-digit increase in the unique experiences surfaced for users. By improving how users find and engage with content, Roblox aims to diversify engagement beyond the top experiences, leading to higher overall user engagement and increased monetization opportunities across the platform.

AI Analysis | Feedback

Share Repurchases

Roblox has not engaged in significant share repurchase programs over the last 3-5 years, with its buyback yield reported as -0.22% as of March 14, 2026, indicating net share issuance rather than repurchases.

Share Issuance

  • Roblox's shares outstanding increased by 3.51% in 2023 to 0.616 billion from 2022.
  • Shares outstanding grew by 5.03% in 2024 to 0.647 billion from 2023.
  • In 2025, shares outstanding further increased by 6.51% to 0.69 billion from 2024.

Inbound Investments

  • In January 2021, prior to its direct listing, Roblox completed a "series H" funding round led by Altimeter Capital and Dragoneer Investment Group, which valued the company at $29.5 billion.

Outbound Investments

  • In August 2021, Roblox acquired Guilded, Inc., a company focused on connecting gaming communities, for $90 million in cash and stock.
  • Roblox also acquired the online communication platform Bash Video in August 2021.
  • The company is actively investing in existing and developing games on its platform.

Capital Expenditures

  • Capital expenditures were reported as $93.273 million in fiscal year 2021, and then increased to $426.2 million in 2022.
  • For fiscal year 2025, Roblox's reported capital expenditures were $310 million. The company had also raised its full-year 2025 CapEx guidance to $468 million, primarily for investments in proprietary AI infrastructure (including high-end GPUs) and data centers to manage demand and develop future technology.
  • Expected capital expenditures for Q1 2026 are projected to be $85 million.

Better Bets vs. Roblox (RBLX)

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CMCSA_4242026_Dip_Buyer_FCFYield04242026CMCSAComcastDip BuyDB | FCFY OPMDip Buy with High FCF Yield and High Margin
Buying dips for companies with high FCF yield and meaningfully high operating margin
-1.9%-1.9%-2.9%
TTD_4022026_Dip_Buyer_High_CFO_Margins_ExInd_DE04022026TTDTrade DeskDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
7.0%7.0%-8.9%
META_3272026_Dip_Buyer_ValueBuy03272026METAMeta PlatformsDip BuyDB | P/E OPMDip Buy with Low PE and High Margin
Buying dips for companies with tame PE and meaningfully high operating margin
16.4%16.4%0.0%
MSFT_3272026_Dip_Buyer_ValueBuy03272026MSFTMicrosoftDip BuyDB | P/E OPMDip Buy with Low PE and High Margin
Buying dips for companies with tame PE and meaningfully high operating margin
14.3%14.3%0.0%
CARG_3062026_Insider_Buying_GTE_1Mil_EBITp+DE_V203062026CARGCarGurusInsiderInsider Buys | Low D/EStrong Insider Buying
Companies with strong insider buying in the last 1 month, positive operating income and reasonable debt / market cap
8.3%8.3%-8.3%
RBLX_1302026_Dip_Buyer_High_CFO_Margins_ExInd_DE01302026RBLXRobloxDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
-16.0%-16.0%-21.1%

Recent Active Movers

Peer Comparisons

Peers to compare with:

Financials

RBLXMSFTTTWOEAUMETAMedian
NameRoblox MicrosoftTake-Two.Electron.Unity So.Meta Pla. 
Mkt Price41.91415.12220.45200.4428.16609.63210.44
Mkt Cap29.83,082.740.850.112.21,544.845.4
Rev LTM5,297318,2736,5597,3061,923214,9626,933
Op Inc LTM-1,272148,957-333996-70388,593331
FCF LTM1,52272,9164882,29946048,2531,910
FCF 3Y Avg87770,952-702,11631350,1011,497
CFO LTM1,981170,1416682,522481124,0002,252
CFO 3Y Avg1,177136,991982,32835098,8231,753

Growth & Margins

RBLXMSFTTTWOEAUMETAMedian
NameRoblox MicrosoftTake-Two.Electron.Unity So.Meta Pla. 
Rev Chg LTM38.1%17.9%20.3%-0.6%7.6%26.2%19.1%
Rev Chg 3Y Avg31.3%15.3%11.0%-0.3%9.2%22.4%13.2%
Rev Chg Q39.3%18.3%24.9%1.0%16.8%33.1%21.6%
QoQ Delta Rev Chg LTM8.3%4.2%5.5%0.2%4.0%7.0%4.8%
Op Inc Chg LTM-25.2%22.0%65.6%-32.3%-38.3%21.2%-2.0%
Op Inc Chg 3Y Avg-8.3%20.7%-73.7%-11.8%3.3%50.4%-2.5%
Op Mgn LTM-24.0%46.8%-5.1%13.6%-36.5%41.2%4.3%
Op Mgn 3Y Avg-31.2%45.6%-16.2%18.1%-36.4%40.5%0.9%
QoQ Delta Op Mgn LTM1.2%0.1%1.4%-3.5%-10.6%-0.2%-0.0%
CFO/Rev LTM37.4%53.5%10.2%34.5%25.0%57.7%36.0%
CFO/Rev 3Y Avg27.3%49.5%1.1%31.3%18.2%55.9%29.3%
FCF/Rev LTM28.7%22.9%7.4%31.5%23.9%22.4%23.4%
FCF/Rev 3Y Avg19.8%26.1%-1.8%28.5%16.3%29.3%23.0%

Valuation

RBLXMSFTTTWOEAUMETAMedian
NameRoblox MicrosoftTake-Two.Electron.Unity So.Meta Pla. 
Mkt Cap29.83,082.740.850.112.21,544.845.4
P/S5.69.76.26.96.47.26.6
P/Op Inc-23.520.7-122.450.3-17.417.40.0
P/EBIT-28.219.6-10.747.8-18.817.03.2
P/E-27.224.6-10.373.7-18.221.95.8
P/CFO15.118.161.119.925.412.519.0
Total Yield-3.7%4.9%-9.7%1.5%-5.5%4.9%-1.1%
Dividend Yield0.0%0.8%0.0%0.2%0.0%0.3%0.1%
FCF Yield 3Y Avg2.3%2.5%-0.4%5.1%3.4%3.6%2.9%
D/E0.10.00.10.00.20.10.1
Net D/E-0.0-0.00.0-0.00.00.0-0.0

Returns

RBLXMSFTTTWOEAUMETAMedian
NameRoblox MicrosoftTake-Two.Electron.Unity So.Meta Pla. 
1M Rtn-24.4%10.9%9.1%-1.7%26.6%-0.5%4.3%
3M Rtn-36.9%3.7%12.7%0.3%12.1%-7.8%2.0%
6M Rtn-60.8%-16.1%-5.0%0.1%-29.7%-1.8%-10.5%
12M Rtn-40.2%-4.5%-2.2%29.3%36.4%2.3%0.0%
3Y Rtn15.8%38.4%76.9%62.3%-0.4%163.3%50.4%
1M Excs Rtn-32.4%2.9%2.9%-9.3%22.1%-11.4%-3.2%
3M Excs Rtn-43.6%-3.0%6.0%-6.4%5.4%-14.5%-4.7%
6M Excs Rtn-67.9%-26.7%-22.3%-8.8%-42.4%-12.8%-24.5%
12M Excs Rtn-71.9%-34.9%-34.0%-1.9%4.9%-28.9%-31.5%
3Y Excs Rtn-58.4%-41.3%-0.4%-18.1%-68.2%78.3%-29.7%

Comparison Analyses

null

Financials

Segment Financials

Revenue by Segment
$ Mil20252024202320222021
Single Segment3,6022,7992,2251,919924
Total3,6022,7992,2251,919924


Net Income by Segment
$ Mil20252024202320222021
Single Segment-941-1,159   
Total-941-1,159   


Price Behavior

Price Behavior
Market Price$41.91 
Market Cap ($ Bil)29.8 
First Trading Date03/10/2021 
Distance from 52W High-70.4% 
   50 Days200 Days
DMA Price$56.99$92.69
DMA Trenddowndown
Distance from DMA-26.5%-54.8%
 3M1YR
Volatility70.0%58.2%
Downside Capture2.291.29
Upside Capture150.50117.07
Correlation (SPY)40.0%32.7%
RBLX Betas & Captures as of 4/30/2026

 1M2M3M6M1Y3Y
Beta1.291.542.121.881.601.31
Up Beta0.731.021.431.011.091.16
Down Beta6.361.601.503.362.531.23
Up Capture113%98%205%50%128%300%
Bmk +ve Days15223166141428
Stock +ve Days13193054129407
Down Capture375%233%269%212%152%109%
Bmk -ve Days4183056108321
Stock -ve Days9243471120342

[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with RBLX
RBLX-43.6%58.2%-0.76-
Sector ETF (XLC)21.6%13.2%1.2232.7%
Equity (SPY)29.0%12.5%1.8335.9%
Gold (GLD)39.8%27.0%1.2210.1%
Commodities (DBC)50.6%18.0%2.213.8%
Real Estate (VNQ)13.0%13.5%0.662.1%
Bitcoin (BTCUSD)-17.9%42.1%-0.3521.3%

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Based On 5-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with RBLX
RBLX-10.9%70.1%0.13-
Sector ETF (XLC)9.6%20.7%0.3845.2%
Equity (SPY)12.8%17.1%0.5941.7%
Gold (GLD)20.9%17.9%0.955.2%
Commodities (DBC)13.8%19.1%0.597.4%
Real Estate (VNQ)3.4%18.8%0.0826.5%
Bitcoin (BTCUSD)6.9%56.0%0.3424.4%

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Based On 10-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with RBLX
RBLX-5.4%70.3%0.15-
Sector ETF (XLC)9.7%22.3%0.5145.4%
Equity (SPY)15.1%17.9%0.7242.0%
Gold (GLD)13.4%15.9%0.695.7%
Commodities (DBC)9.3%17.8%0.448.1%
Real Estate (VNQ)5.8%20.7%0.2426.7%
Bitcoin (BTCUSD)67.7%66.9%1.0724.7%

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Short Interest

Short Interest: As Of Date4152026
Short Interest: Shares Quantity19.7 Mil
Short Interest: % Change Since 33120266.2%
Average Daily Volume8.9 Mil
Days-to-Cover Short Interest2.2 days
Basic Shares Quantity711.7 Mil
Short % of Basic Shares2.8%

Earnings Returns History

Expand for More
 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
4/30/2026-18.3%-19.0% 
2/5/20269.7%4.3%3.4%
10/30/2025-15.5%-23.6%-29.9%
7/31/202510.3%7.4%1.6%
5/1/20252.9%5.1%29.7%
2/6/2025-11.1%-14.9%-24.2%
10/31/202419.9%22.6%16.2%
8/1/2024-6.4%-12.9%4.9%
...
SUMMARY STATS   
# Positive121312
# Negative988
Median Positive10.2%7.4%14.9%
Median Negative-18.3%-17.2%-21.1%
Max Positive42.2%40.3%62.1%
Max Negative-26.5%-37.7%-36.8%

SEC Filings

Expand for More
Report DateFiling DateFiling
03/31/202604/30/202610-Q
12/31/202502/11/202610-K
09/30/202510/30/202510-Q
06/30/202507/31/202510-Q
03/31/202505/01/202510-Q
12/31/202402/18/202510-K
09/30/202410/31/202410-Q
06/30/202408/02/202410-Q
03/31/202405/09/202410-Q
12/31/202302/21/202410-K
09/30/202311/08/202310-Q
06/30/202308/09/202310-Q
03/31/202305/10/202310-Q
12/31/202202/28/202310-K
09/30/202211/09/202210-Q
06/30/202208/10/202210-Q

Insider Activity

Expand for More
#OwnerTitleHoldingActionFiling DatePriceSharesTransacted
Value
Value of
Held Shares
Form
1Baszucki, Gregory See FootnotesSell507202644.9716,666749,42458,210,106Form
2Kaufman, Matthew DChief Safety OfficerDirectSell415202657.9413,325772,10221,110,095Form
3Reinstra, MarkChief Legal Off. & Corp. Sec.DirectSell415202657.9418,6531,080,80826,391,400Form
4Baszucki, Gregory See FootnotesSell402202657.9516,666965,84075,502,806Form
5Wong, Andrea L See footnoteSell226202666.1656337,2492,957,592Form

RBLX Trade Sentinel


Stock Conviction

UNDERWEIGHT (Score 3-4)

CONVICTION RATIONALE

The stock receives a low score due to its negative risk/reward skew, a contested moat, and a speculative valuation. The entire thesis rests on a successful, but highly uncertain, operational pivot to overcome a self-inflicted growth crisis. While a positive outcome is possible, the downside risk of failure is more significant than the upside potential from success at the current valuation.

STOCK ARCHETYPE
Type F: 'Transition / Profit Pivot'

Roblox is a former hyper-growth company that is now experiencing a significant, self-inflicted deceleration in user growth. The core investment debate has pivoted from pure top-line acceleration to the company's ability to manage this transition by attracting a higher-monetizing older demographic and introducing new revenue streams like advertising, which aligns perfectly with the 'Transition / Profit Pivot' archetype.

Looking for high-conviction positions with a better risk/reward profile? See what's currently in the Trefis High Quality Portfolio.
INVESTMENT THESIS
DAU Re-acceleration & Older Demographic Monetization in H2 2026

The primary bull case posits that the current user growth slowdown, caused by the rollout of mandatory safety features, is a temporary headwind. The thesis is that Daily Active Users (DAUs) will stabilize and resume growth in the second half of 2026, while the strategic pivot to the faster-growing and higher-monetizing 17-24 year old demographic, combined with new advertising revenue, will drive bookings growth and margin expansion, leading to a positive re-rating.

Mechanism: A successful pivot results in higher Average Bookings per DAU (ABPDAU) as the user mix shifts to older cohorts. This, combined with a resumption of user growth, drives bookings and free cash flow, proving the platform's network effect is intact and not permanently impaired.
Supporting Evidence:
  • The 17-24 age group is the fastest-growing user segment on the platform.
  • Q1 2026 Free Cash Flow was strong at $596 million, demonstrating the model's cash-generative nature despite growth headwinds.
  • Average Bookings per DAU (ABPDAU) grew 6% YoY in Q1 2026, showing healthy monetization of the existing user base.
  • Management has guided for a potential return to DAU growth in Q3 2026 after an expected Q2 contraction.
PRIMARY RISK
Permanent Impairment of User Acquisition Funnel from Safety Feature Friction

The primary risk is that the friction from new age-verification and safety protocols is not a temporary issue but a permanent structural impairment to the viral, organic user acquisition loop. A failure to re-accelerate DAU growth would signal market saturation or platform fatigue, breaking the high-growth narrative and justifying a significantly lower valuation multiple.

Mechanism: If DAU growth remains stagnant or negative past Q2 2026, the market will conclude the network effect is broken. This would lead to continued downward revisions of long-term growth and profitability estimates, causing severe multiple compression as the stock is re-categorized from a growth asset to a low-growth or no-growth platform.
Supporting Evidence:
  • Management slashed full-year 2026 bookings growth guidance from a midpoint of 24% to 10%.
  • The company explicitly guided for a sequential decline in Daily Active Users (DAUs) in Q2 2026, confirming the severity of the friction.
  • The stock fell over 20% following the Q1 2026 earnings report, indicating the market views this slowdown as a critical threat to the thesis.
Key KPI Watchlist
KPI Threshold Rationale
Sequential Change in Daily Active Users (DAUs)Positive growth in Q3 2026This is the single most critical KPI. A failure to return to sequential growth after the guided Q2 decline would confirm the primary bear case that the user acquisition funnel is permanently impaired.
Bookings Growth YoYAchieve the 8-12% full-year guidanceMeeting the drastically lowered guidance is the minimum requirement to stabilize the stock. Any further downward revisions would signal a deeper operational crisis.
Average Bookings per DAU (ABPDAU)Continued positive YoY growthThis metric must show strength to prove that the pivot to older, higher-value users is working. It is the primary offset to slowing headline DAU growth.
Core Investment Debate

The User Growth Engine: Temporary Stall or Permanent Impairment?

BULL VIEW

This is a temporary, self-inflicted slowdown. A strategic pivot to higher-monetizing older users and new ad revenue will drive a successful transition to profitable growth.

CORE TENSION

Are new safety features a one-time friction event, or have they permanently broken the viral user acquisition loop, signaling market saturation or platform fatigue?


PREVAILING SENTIMENT
BEARISH

Management slashed FY26 bookings growth guidance from ~24% to a ~10% midpoint and explicitly guided for a sequential DAU decline in Q2 2026, confirming the friction's severity.

BEAR VIEW

The user acquisition funnel is structurally impaired. The slowdown is not temporary, and the high-growth narrative justifying the valuation is permanently broken.

Next 6 months: Risks and Catalysts
Timeline Event & Metric To Watch
Late July / Early August 2026
Q2 2026 Earnings Call
Watch: Sequential Change in Daily Active Users (DAUs). Watch for a decline smaller than feared after the -8.3% drop from Q4 2025 to Q1 2026.
Late October / Early November 2026
Q3 2026 Earnings & FY Guidance Update
Watch: A return to positive sequential DAU growth as guided by management and FY2026 bookings growth tracking toward the high end of the 8-12% revised range.
Anytime (Next 6 months)
EU Digital Services Act Ruling
Watch: Formal announcement of findings or fines from the Dutch ACM investigation into child safety measures on the platform.
Ongoing (Next 6 months)
Developer Migration Watch
Watch: Announcements from high-profile Roblox developers shifting primary focus to Epic Games' UEFN, citing superior revenue share.
Key Events in Last 6 Months
Date Event Stock Impact
Nov 21, 2025
Strategic: Mandatory Age-Checks Announced
Details: Company announced that age-checks would be required to access chat and other features, a key strategic shift to improve safety that later caused significant growth headwinds.
Modest 1.5% gain
$89.25 -> $90.58
Dec 3, 2025
Platform Banned in Russia
Details: Access to Roblox was blocked by Russia's censorship agency, Roskomnadzor, citing child safety issues. The market reaction did not reflect significant concern at the time.
Rose significantly by 3.4%
$92.10 -> $95.21
Jan 30, 2026
Netherlands ACM Investigation Launch
Details: The Dutch Authority for Consumers and Markets (ACM) launched a formal investigation into Roblox under the EU's Digital Services Act, assessing child safety measures.
Plummeted -13.2%
$75.73 -> $65.76
Feb 1, 2026
Georgia AG Investigation & LA Lawsuit
Details: Georgia's AG launched an investigation and Los Angeles County filed a lawsuit over child safety failures. The stock reaction was muted, likely overshadowed by other news.
Modest 2.6% gain
$65.76 -> $67.48
Feb 5, 2026
Q4 2025 Earnings Release
Details: Reported strong bookings growth of 63% YoY and DAU growth of 69% YoY. The market reacted positively, before the subsequent Q1 slowdown became apparent.
Surged +9.7%
$60.57 -> $66.42
Apr 30, 2026
Q1 2026 Earnings & Guidance Cut
Details: Despite strong Q1 FCF of $596M, RBLX slashed full-year bookings growth guidance from ~24% to 8-12%, citing friction from new safety features. Stock plummeted on the news.
Crashed -18.3%
$55.26 -> $45.13
Risk Management
Position Sizing

1% - 3%

CONSERVATIVE

Stock is in an Explosive Volatility regime (4.6x S&P) with Spiking near-term fear. The Bearish sentiment, Contested moat, and Low visibility force a Conservative sizing to manage extreme drawdown risk.

Diversification Alternatives
TTWO
SECTOR

Unlike RBLX's user-growth crisis, TTWO's primary catalyst is a known, high-conviction product launch (GTA 6) which provides much greater visibility into future earnings.

Core Thesis: The core thesis is a cyclical recovery driven by the release of world-class IP with a monopolistic hold on its genre, leading to predictable, massive revenue streams.
U
INDUSTRY

Unity provides a more diversified way to invest in the creator economy, not tied to a single consumer-facing platform. Its risk is B2B adoption, not fickle consumer trends.

Core Thesis: Belief that Unity's engine and ad tools can translate wide adoption in gaming and emerging 3D use cases into improving earnings, despite current losses and heavy AI investment.
How Is The Market Pricing RBLX?

Roblox is transitioning from a hyper-growth youth gaming platform into a more mature, but slower-growing, social platform, as mandatory safety initiatives create near-term user acquisition headwinds while management pushes for expansion into older demographics and new monetization like advertising.

Filter all news through the lens of a trade-off: are new safety measures and a push to older users successfully creating a more monetizable, moat-like platform, or are they permanently impairing the user growth flywheel?

What will confirm the thesis

Evidence of DAU growth re-accelerating into Q3 2026; stabilization or growth in Average Bookings per DAU (ABPDAU), especially in international markets; named brands launching significant advertising campaigns; developer payout rates (DevEx) increasing for the 18+ user cohort successfully attracting higher-quality game content.

What will damage the thesis

Continued sequential decline in Daily Active Users (DAUs) past Q2 2026; a decline in ABPDAU in high-value regions like the US & Canada; significant regulatory fines or restrictions related to child safety; major developers leaving the platform for competitors like Epic Games' Fortnite Creative.

Noise: Real but irrelevant to thesis

Seasonal fluctuations in quarterly user numbers (Q4 is seasonally strongest); individual hit games gaining or losing popularity (focus on the diversity of top-100 games instead); minor changes to the Robux-to-USD exchange rate; partnerships with toy companies or for single-movie promotional events.

Repricing Catalyst

The market is currently re-pricing Roblox's growth trajectory downward due to management's guidance revision. The key catalyst for a positive re-rating would be evidence that the user growth deceleration caused by new mandatory age-verification checks is temporary. If DAUs stabilize and resume growth in H2 2026, it would validate the thesis that the safety initiatives are a one-time headwind, not a permanent impairment to the network effect.

What RBLX Makes & Who Pays
TTM figures based on Q1 2026 Earnings Release, Apr 30 2026
(Adapted: Bookings) US & Canada
$707000.0B TTM (41% of Total) · 82% Margin
What It Is

Virtual Currency 'Robux' sales to users for avatar items and in-experience purchases.

Who Pays & How

23 million DAUs pay for Robux to customize avatars and gain advantages in games. Lock-in is driven by network effects (friends are on the platform) and accumulated digital assets.

Direct purchase of Robux virtual currency via credit cards and app stores (Apple App Store, Google Play).
Competition
Epic Games - Fortnite (including Fortnite Creative)
Fortnite offers higher graphical fidelity and a strong foothold with the teen and young adult demographic through its Battle Royale mode.
Deep network effect with a younger demographic and a vastly larger and more diverse long-tail of user-created games, making it a self-sustaining content ecosystem.
(Adapted: Bookings) Europe
$431000.0B TTM (25% of Total) · 82% Margin
What It Is

Virtual Currency 'Robux' sales to users for avatar items and in-experience purchases.

Who Pays & How

28 million DAUs pay for Robux. Lock-in is driven by network effects.

Direct purchase of Robux virtual currency.
Competition
Microsoft - Minecraft
Minecraft has a highly recognizable brand and a simple, compelling gameplay loop that appeals to a broad audience.
Roblox offers a much broader range of social and gameplay experiences beyond a single game, supported by an integrated economy for creators to monetize their work directly.
(Adapted: Bookings) Asia-Pacific (APAC)
$371000.0B TTM (21% of Total) · 82% Margin
What It Is

Virtual Currency 'Robux' sales to users for avatar items and in-experience purchases.

Who Pays & How

41 million DAUs pay for Robux. This is the largest and fastest-growing user region.

Direct purchase of Robux virtual currency.
Competition
Tencent, NetEase - Various mobile games
Dominant local publishers with deep cultural understanding and massive marketing budgets.
Roblox's user-generated content model provides a unique, ever-changing platform that is difficult for traditional game publishers to replicate.
(Adapted: Bookings) Rest of World
$222000.0B TTM (13% of Total) · 82% Margin
What It Is

Virtual Currency 'Robux' sales to users for avatar items and in-experience purchases.

Who Pays & How

39 million DAUs pay for Robux.

Direct purchase of Robux virtual currency.
Competition
Various local mobile and PC games.
Localized content and payment methods.
Global platform with a powerful creator toolset that enables anyone to build and publish a game to a worldwide audience.
RBLX Evolution: Price Return by Era
2004–2016 · The Sandbox Era
Building the Foundation and Creator Tools N/A (Private Company)
Founded as DynaBlocks in 2004, the platform officially launched as Roblox in 2006. This era was defined by slow, organic growth, focusing on building out the core physics engine and Roblox Studio tools. The introduction of the Developer Exchange (DevEx) program in 2013 was a key milestone, allowing creators to earn real money and seeding the creator economy.
2017–2021 · Hyper-Growth and Mainstream Arrival
Explosive Growth, COVID Tailwinds, and Direct Listing N/A (Went public in 2021)
User growth accelerated dramatically, fueled by mobile expansion and the COVID-19 pandemic, which massively increased at-home engagement. The company scaled internationally and went public via a direct listing in March 2021, cementing its status as a major player in the gaming and metaverse landscape.
2022–2026 · The Great Maturation
Pivoting to an Older Demographic Amid Safety Headwinds -44% (Year-to-Date as of May 2026)
Post-pandemic growth moderated, and the company faced increasing scrutiny over child safety. This led to a strategic pivot: actively courting users over 18 and rolling out mandatory age-verification in 2026. While this created significant near-term headwinds for user growth and forced a major guidance cut, it is part of a deliberate strategy to build a more sustainable, higher-monetizing platform for all ages.
Market Appears To Be Acting Against Core Thesis
Price structure is in a downtrend. Multiple SMA levels broken and declining. Thesis requires reclaiming 200D before any bull case is credible. Relative to SPY: Performance in line with the broader market with no relative edge or drag in current window. Volume and momentum are deeply bearish. The sustained distribution is evident across multiple volume metrics. Earnings history is a strong counter-signal. The market has consistently rejected the narrative. This is not noise, but institutional disagreement.
① Structure
-4
Structural pillar score (-4 to +4). Driven by trend regime, SMA cross events, proximity to 52W high, and relative strength vs SPY.
② Volume / Momentum
-4
Volume/Momentum pillar score (-4 to +4). Driven by institutional footprint score, OBV divergence, and momentum character.
③ Catalyst
-3
Catalyst pillar score (-4 to +4). Driven by earnings day reaction, 20D post-earnings drift, and post-earnings volume character.
Combined Score
-11 / 12
1 Price Structure & Trend Downtrend · Death Cross
2 Momentum Deteriorating
3 Relative Strength vs. SPY Neutral Relative Strength
4 Institutional Footprint & Volume Strong Distribution
5 Volatility Expanded
6 Key Price Levels Range · Vol Falling
7 Earnings Reaction History Inconsistent
8 How the Verdict Is Derived Three Pillars