Tearsheet

Snail (SNAL)


Market Price (4/30/2026): $0.65 | Market Cap: $24.5 Mil
Sector: Communication Services | Industry: Interactive Home Entertainment

Snail (SNAL)


Market Price (4/30/2026): $0.65
Market Cap: $24.5 Mil
Sector: Communication Services
Industry: Interactive Home Entertainment

Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.

0

Valuation becoming less expensive
P/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is -39%

Megatrend and thematic drivers
Megatrends include Digital Content & Streaming. Themes include Gaming Content & Platforms.

Weak multi-year price returns
2Y Excs Rtn is -81%, 3Y Excs Rtn is -114%

Meaningful short interest
Short Interest % of Basic SharesShort Interest % of Basic Shares = (Short Interest Quantity) / (Basic Shares Outstanding). A high fraction of short interest can indicate potential risk of a short squeeze. is 17%

Penny stock
Mkt Price is 0.6

Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -16 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -19%

Weak revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is -3.8%, Rev Chg QQuarterly Revenue Change % is -4.2%

Not cash flow generative
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -1.4%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -7.9%

Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -115%

High stock price volatility
Vol 12M is 364%

Key risks
SNAL key risks include [1] its ongoing financial instability and unprofitability, Show more.

0 Valuation becoming less expensive
P/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is -39%
1 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming. Themes include Gaming Content & Platforms.
2 Weak multi-year price returns
2Y Excs Rtn is -81%, 3Y Excs Rtn is -114%
3 Meaningful short interest
Short Interest % of Basic SharesShort Interest % of Basic Shares = (Short Interest Quantity) / (Basic Shares Outstanding). A high fraction of short interest can indicate potential risk of a short squeeze. is 17%
4 Penny stock
Mkt Price is 0.6
5 Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -16 Mil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -19%
6 Weak revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is -3.8%, Rev Chg QQuarterly Revenue Change % is -4.2%
7 Not cash flow generative
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is -1.4%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is -7.9%
8 Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -115%
9 High stock price volatility
Vol 12M is 364%
10 Key risks
SNAL key risks include [1] its ongoing financial instability and unprofitability, Show more.

Valuation, Metrics & Events

Price Chart

Why The Stock Moved

Qualitative Assessment

AI Analysis | Feedback

Snail (SNAL) stock has lost about 25% since 12/31/2025 because of the following key factors:

1. Weakened Financial Performance and Widening Losses. Snail reported a net loss of $0.9 million for the fourth quarter of 2025, a significant decline compared to a net income of $1.1 million in the same period of 2024. Additionally, the company's full-year 2025 net revenue decreased to $81.2 million from $84.5 million in the prior year, with a widened full-year EBITDA loss of $16.8 million, down from a positive $3.2 million in 2024.

2. Concentrated Revenue Mix and Diversification Challenges. The company's revenue continues to be heavily reliant on its ARK franchise, which saw a $15.5 million decrease in deferred revenue recognition impacting full-year 2025 net revenue. This concentration and investor caution regarding Snail's ability to diversify its revenue streams and execute on new projects have been cited as core struggles.

Show more
Holding a concentrated position? Know your true downside before the momentum shifts.
Protect Your Wealth →

Stock Movement Drivers

Fundamental Drivers

The -27.1% change in SNAL stock from 12/31/2025 to 4/29/2026 was primarily driven by a -25.8% change in the company's P/S Multiple.
(LTM values as of)123120254292026Change
Stock Price ($)0.890.65-27.1%
Change Contribution By: 
Total Revenues ($ Mil)8281-1.3%
P/S Multiple0.40.3-25.8%
Shares Outstanding (Mil)3838-0.5%
Cumulative Contribution-27.1%

LTM = Last Twelve Months as of date shown

Market Drivers

12/31/2025 to 4/29/2026
ReturnCorrelation
SNAL-27.1% 
Market (SPY)5.2%12.8%
Sector (XLC)-1.8%17.3%

Fundamental Drivers

The -40.6% change in SNAL stock from 9/30/2025 to 4/29/2026 was primarily driven by a -32.5% change in the company's P/S Multiple.
(LTM values as of)93020254292026Change
Stock Price ($)1.090.65-40.6%
Change Contribution By: 
Total Revenues ($ Mil)9181-10.8%
P/S Multiple0.40.3-32.5%
Shares Outstanding (Mil)3738-1.4%
Cumulative Contribution-40.6%

LTM = Last Twelve Months as of date shown

Market Drivers

9/30/2025 to 4/29/2026
ReturnCorrelation
SNAL-40.6% 
Market (SPY)8.0%12.1%
Sector (XLC)-2.0%15.6%

Fundamental Drivers

The -26.2% change in SNAL stock from 3/31/2025 to 4/29/2026 was primarily driven by a -21.6% change in the company's P/S Multiple.
(LTM values as of)33120254292026Change
Stock Price ($)0.880.65-26.2%
Change Contribution By: 
Total Revenues ($ Mil)8481-3.8%
P/S Multiple0.40.3-21.6%
Shares Outstanding (Mil)3738-2.2%
Cumulative Contribution-26.2%

LTM = Last Twelve Months as of date shown

Market Drivers

3/31/2025 to 4/29/2026
ReturnCorrelation
SNAL-26.2% 
Market (SPY)29.3%10.3%
Sector (XLC)21.0%12.6%

Fundamental Drivers

The -51.3% change in SNAL stock from 3/31/2023 to 4/29/2026 was primarily driven by a -54.2% change in the company's P/S Multiple.
(LTM values as of)33120234292026Change
Stock Price ($)1.330.65-51.3%
Change Contribution By: 
Total Revenues ($ Mil)74819.1%
P/S Multiple0.70.3-54.2%
Shares Outstanding (Mil)3738-2.5%
Cumulative Contribution-51.3%

LTM = Last Twelve Months as of date shown

Market Drivers

3/31/2023 to 4/29/2026
ReturnCorrelation
SNAL-51.3% 
Market (SPY)81.5%10.1%
Sector (XLC)105.5%10.3%

Return vs. Risk

Price Returns Compared

 202120222023202420252026Total [1]
Returns
SNAL Return--35%-18%54%-52%-28%-72%
Peers Return5%-50%43%1%54%-22%-10%
S&P 500 Return27%-19%24%23%16%4%90%

Monthly Win Rates [3]
SNAL Win Rate-50%42%33%42%25% 
Peers Win Rate44%31%65%52%60%31% 
S&P 500 Win Rate75%42%67%75%67%50% 

Max Drawdowns [4]
SNAL Max Drawdown--42%-27%-45%-62%-58% 
Peers Max Drawdown-25%-56%-9%-31%-15%-32% 
S&P 500 Max Drawdown-1%-25%-1%-2%-15%-7% 


[1] Cumulative total returns since the beginning of 2021
[2] Peers: EA, TTWO, RBLX, U.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2026 data is for the year up to 4/29/2026 (YTD)

How Low Can It Go

Unique KeyEventSNALS&P 500
2022 Inflation Shock2022 Inflation Shock  
2022 Inflation Shock% Loss% Loss-68.2%-25.4%
2022 Inflation Shock% Gain to Breakeven% Gain to Breakeven215.0%34.1%
2022 Inflation ShockTime to BreakevenTime to BreakevenNot Fully Recovered days464 days

Compare to EA, TTWO, RBLX, U

In The Past

Snail's stock fell -68.2% during the 2022 Inflation Shock from a high on 11/14/2022. A -68.2% loss requires a 215.0% gain to breakeven.

Preserve Wealth

Limiting losses and compounding gains is essential to preserving wealth.

Asset Allocation

Actively managed asset allocation strategies protect wealth. Learn more.

About Snail (SNAL)

Our mission is to provide high-quality entertainment experiences to audiences around the world. We are a leading, global independent developer and publisher of interactive digital entertainment for consumers around the world. We have built a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs and mobile devices. For four of the last six years ended December 2021, most recently in 2020, ARK: Survival Evolved was a top-25 seller on the Steam platform across all game genres. Our expertise in technology, in-game ecosystems and monetization of online multiplayer games has enabled us to assemble a broad portfolio of intellectual property across multiple media formats and technology platforms. Our flagship franchise from which we generate the substantial majority of our revenues, ARK: Survival Evolved, is a leader within the sandbox survival genre with over 76.9 million console and PC installs, which include 38.4 million installs from free promotions, through June 30, 2022. In the six months ended June 30, 2022, ARK: Survival Evolved averaged a total of 395,150 daily active users (“DAUs”) on the Steam and Epic platforms, and we experienced a peak of approximately 755,000 DAUs in June 2020. We define “daily active users” as the number of unique users who play any given game on any given day. For the years ended December 31, 2021, 2020 and 2019, we generated 90.7%, 89.5% and 80.5%, respectively, of our revenues from ARK: Survival Evolved. According to Newzoo, from 2021 to 2025, the global gaming industry is expected to grow approximately 17% from $192.7 billion in 2021 to $225.7 billion in 2025. In 2021, the global gaming market sales represented approximately 27% larger than the combined revenue generated by the global music, cinema and “over-the-top” (“OTT”) markets, according to Newzoo and PwC. The shift towards online game play along with in-game monetization and new platforms have fundamentally transformed the way consumers interact with video games. Moreover, digital distribution has democratized developer access, leading to an expansion of new titles to address consumer preferences. At Snail, we focus on building compelling interactive entertainment franchises, with an aim of ultimately creating a world-class metaverse driven by player-created content. We believe success in delivering a highly engaging consumer experience results from a combination of best-in-class creativity and innovative use of leading, cutting-edge technology and platforms. Our roots trace back to the beginnings of the massively multiplayer online role-playing games (“MMORPG”), with early titles including Age of Wushu. Our long history provides us with substantial experience that we leverage to identify and invest in promising game development studios and to manage the growth of our games into AAA titles. We collaborate with talented development teams, providing our expertise, capital, technological resources, customer service, marketing strategy and other services to achieve a successful outcome. We optimize our development pipeline and target specific market segments by publishing games under several specialized brands through our two publishing labels, Snail Games USA and Wandering Wizard. Our distribution strategy utilizes Steam’s early access feature to achieve faster go-to-market times. We utilize proprietary technology, including a versatile game engine and advanced server technology, to heighten artistic detail and increase player engagement. We attribute our continued success to several differentiating elements. • Perseverance: We are called Snail because we admire a snail’s perseverance in achieving its goals. We maintain a disciplined approach to our game development, financial management and strategic acquisitions as we seek to deliver long-term value. • Innovation: We believe innovation is at the core of a highly engaging entertainment experience. Our titles span from indie to our AAA franchise ARK: Survival Evolved. We created the Wandering Wizard label to allow us to invest and grow indie titles built by bright, passionate teams. • Technology: We utilize advanced and proprietary technologies to drive demand and optimize costs. Our proprietary micro-influencer platform, NOIZ, enables us to substantially broaden our influencer base at an advantaged cost, and our game and server technology provide a highly customizable development infrastructure. • Collaboration: We partner with talented independent studios for game development. Development teams, some of which are our wholly owned subsidiaries, are provided capital and other critical resources and are afforded a high degree of autonomy. We believe this model best preserves the culture and creativity of the development team and encourages the development of successful games. • Developers: We believe in the importance of maintaining a broad developer network to ensure the simultaneous development of high-quality games. We have seven internal development studios and we partner with two related-party development studios from AAA to indie located in the United States and internationally. • Experience: Our management team has deep knowledge of the gaming landscape based on more than two decades of experience in the gaming industry. Our Founder and Chairman, Mr. Shi, was a pioneer in sandbox and MMORPG games, and our Chief Executive Officer, Jim Tsai, has a deep understanding of game development and publishing with more than 25 years of experience. Our industry experience is foundational to our success in development and publishing and helps us to quickly identify attractive acquisitions and partnerships opportunities. Our dedication to provide audiences with high-quality entertainment experiences utilizing the latest gaming technology has produced strong user engagement, continued revenue growth, and increased cash flows. Through June 30, 2022, our ARK franchise game has been played for more than 2.8 billion hours with an average playing time per user of more than 158 hours and with the top 20% of all players spending over 100 hours in the game, according to data related to the Steam platform. For the years ended December 31, 2021, 2020 and 2019, our net revenue was $106.7 million, $124.9 million and $86.3 million, respectively, representing a compound annual growth rate of 11.2%. We have maintained a diversified revenue base across platforms, with approximately 44% of fiscal year 2021 revenue from consoles, 40% from PC and 12% from mobile platforms. We had net income of $7.9 million for the year ended December 31, 2021 as compared to $29.8 million for the year ended December 31, 2020 and net loss of $(15.2) million for the year ended December 31, 2019. Our Heritage and Expertise Snail Games USA was founded in 2009 as a subsidiary of Suzhou Snail Digital Technology Co. Ltd. (“Suzhou Snail”), and our heritage and knowledge extends to our Founder and Chairman’s creation of Suzhou Snail. Suzhou Snail was founded in the early 2000s to fulfill a need for gaming in Asia. Our Founder and Chairman, Mr. Shi, became an early adopter of PC-based online free-to-play gaming, and Suzhou Snail became a pioneer in MMORPG games, releasing successful titles such as Age of Wushu. Amid transformations in the global gaming industry in the mid-2000s, our initial goal was to serve as the publisher for Suzhou Snail’s games in the United States. We rapidly transformed our business model to include development and publishing of independently sourced content, pursuing a premium game strategy anchored by diversified development teams. In 2015, we partnered with Studio Wildcard to develop our flagship franchise, ARK. In 2022, Suzhou Snail effected a spin-off pursuant to which Suzhou Snail’s shareholders received shares of common stock of Snail Games USA in proportion to their existing ownership of Suzhou Snail. As a result of this transaction, Snail Games USA became an independent, domestic entity and is no longer a subsidiary of Suzhou Snail. The spin-off was conducted in contemplation of this offering and to align Snail Games USA’s and Suzhou Snail’s corporate structure with their respective customer bases and corporate growth strategies. Our heritage in free-to-play games and operating history in premium games has afforded us with deep knowledge of the global gaming marketplace and has enabled us to develop a successful value proposition for our consumers and developers. Snail was incorporated in the State of Delaware on January 11, 2022. Snail Games USA was incorporated in the State of California on September 22, 2009. Our principal executive office is located at 12049 Jefferson Boulevard, Culver City, California.

AI Analysis | Feedback

Here are 1-2 brief analogies to describe Snail (SNAL):

  • Like a publicly traded Mojang (creators of Minecraft), but focused on their popular sandbox survival game, 'ARK: Survival Evolved'.
  • Similar to a smaller Electronic Arts or Activision Blizzard, but one that generates nearly all its revenue from a single blockbuster game, 'ARK: Survival Evolved'.

AI Analysis | Feedback

  • ARK: Survival Evolved: A leading sandbox survival game and the company's flagship franchise, accounting for the substantial majority of its revenues.
  • Portfolio of Interactive Digital Entertainment Games: A collection of premium games developed and published by Snail, ranging from indie titles to AAA franchises, designed for various platforms including consoles, PCs, and mobile devices.

AI Analysis | Feedback

Snail (SNAL) primarily sells its interactive digital entertainment products directly to individual consumers, also known as gamers, across various platforms. The company does not primarily sell to other businesses.

The three main categories of customers Snail serves are:

  1. PC Gamers: Individuals who play Snail's games on personal computers, distributed through platforms such as Steam and Epic. This segment contributed approximately 40% of their fiscal year 2021 revenue.
  2. Console Gamers: Individuals who play Snail's games on gaming consoles. This segment represented approximately 44% of their fiscal year 2021 revenue.
  3. Mobile Gamers: Individuals who play Snail's games on mobile devices. This segment accounted for approximately 12% of their fiscal year 2021 revenue.

AI Analysis | Feedback

  • Valve Corporation (operates Steam)
  • Epic Games, Inc. (operates Epic platforms)

AI Analysis | Feedback

Hai Shi, Chief Executive Officer, Chief Strategy Officer & Chairman of the Board

Hai Shi is the founder of Suzhou Snail Digital Technology Co. Ltd. in April 2001, a company he led to become a pioneer in sandbox and massively multiplayer online role-playing games (MMORPGs) in Asia. He served as the Chief Executive Officer of Snail Games USA from its inception until November 2021. Mr. Shi was appointed Co-Chief Executive Officer of Snail Inc. on April 15, 2024, and subsequently became the sole Chief Executive Officer on October 1, 2025. He holds a Bachelor of Fine Arts from Nanjing Normal University.

Heidy Chow, Chief Financial Officer & Director

Heidy Chow has served as Snail's Chief Financial Officer since September 2020 and has been a member of Snail Games USA's Board of Directors since November 2021. Before joining Snail, Ms. Chow was a partner with the Pun Group, LLP from August 2015 to September 2020. She also held a manager position at Ernst and Young, a certified public accounting and advisory firm, from July 2014 to June 2015. She has over 18 years of experience in accounting.

Jim Tsai, Director

Jim Tsai previously served as the Chief Executive Officer of Snail Games USA from November 2021 until April 2024. Prior to this, he was the Chief Operating Officer of Snail Games USA from October 2020 to November 2021. From October 2015 to September 2020, Mr. Tsai was the Chief Executive Officer of SDE Inc., a video game developer company. His earlier career includes serving as Vice President of Snail Games USA Inc. from April 2014 to September 2015. Mr. Tsai has held various executive roles in the gaming industry, including Art Director at AM Mark Labels, Inc., Creative Director and Project Manager at CGCG, Executive Producer at InterServ International Inc., President of Interserv studio at Perfect World Co., Ltd., and Executive Producer at KongZhong Corp. He earned a Bachelor of Fine Arts from Chinese Culture University.

Peter Kang, Senior Vice President, Director of Business Development and Operations & Director

Peter Kang has served as Senior Vice President, Director of Business Development and Operations, and a Director at Snail. He held the role of Chief Operating Officer for Snail Games USA from December 2021, a position he also held previously from December 2012 to October 2020. Mr. Kang was the Vice President of Business Development for Snail Games USA from October 2020 to November 2021. Additionally, he served as the director of Snail Games USA's business development unit between 2015 and 2020 and as a producer for the game operations team between 2012 and 2015.

AI Analysis | Feedback

The key risks to Snail's business are:

  1. Over-reliance on the ARK Franchise: Snail generates a substantial majority of its revenues from its ARK franchise, including 90.7%, 89.5%, and 80.5% of its revenues from ARK: Survival Evolved for the years ended December 31, 2021, 2020, and 2019, respectively. This heavy dependence on a single franchise, which also includes newer titles like ARK: Survival Ascended, means that the company's financial stability is highly susceptible to the continued popularity, sales performance, and successful development of new content or sequels within the ARK universe. Any decline in player engagement or sales of ARK titles could severely impact Snail's revenue and profitability.
  2. Financial Health and Profitability Challenges: Despite the continued performance of its flagship franchise, Snail faces significant financial health and profitability challenges. The company has reported negative net margins, ongoing profitability challenges, and potential liquidity issues. For example, in Q1 2025, Snail reported a net loss of $1.9 million, and in Q2 2025, it had a net loss of $16.6 million. The company's financial performance presents various challenges, including a negative 3-year revenue growth rate and a net margin of -30.67%. This precarious financial position makes Snail particularly vulnerable to any downturn in its primary revenue stream and limits its capacity for sustained investment in diversification.

AI Analysis | Feedback

null

AI Analysis | Feedback

The addressable market for Snail's main products and services, which fall under the interactive digital entertainment sector, is the global gaming industry. This market was valued at approximately $192.7 billion in 2021 and is projected to grow to $225.7 billion by 2025. The market size is for the global region.

AI Analysis | Feedback

Snail (SNAL) is poised for future revenue growth over the next 2-3 years, driven by several key initiatives. Here are 3-5 expected drivers of future revenue growth for Snail:
  • Continued Expansion and Monetization of the ARK Franchise: Snail's flagship "ARK" franchise, including "ARK: Survival Ascended" (ASA), remains a primary revenue driver through new content and platform expansion. The company has a multi-year content roadmap for the ARK universe extending through 2027, featuring titles such as "ARK: Survival of the Fittest," "Bob's True Tales: Tides of Fortune," "ARK: World Creator," and "ARK: Dragontopia" in 2026, followed by "ARK: Atlantis" and "ARK: Legacy of Santiago Part 1" in 2027. Additionally, "PixARK Worlds" is being developed to expand the ARK universe onto the Nintendo Switch 2, incorporating user-generated content. The "ARK: Ultimate Mobile Edition" has also surpassed 10 million downloads, indicating continued growth potential in the mobile segment.
  • Launch and Growth of New Gaming Intellectual Property (IP): Snail is diversifying its portfolio beyond ARK with new game releases. "Bellwright" has demonstrated strong player engagement, surpassing 1 million units sold, and is expected to contribute to revenue as it approaches its full 1.0 launch. The company also introduced a new AAA title, "For The Stars," an open-universe space survival RPG, at GDC 2026, and a new indie title, "Gobby Gang," is available for wishlisting on Steam. Other new releases like "Honeycomb" and "Echoes of Elysium" are also part of their expanding gaming portfolio.
  • Recognition of Deferred Revenue: Snail has accumulated significant deferred revenue, largely from "ARK: Survival Ascended" and related content. This deferred revenue is expected to be recognized in the near term, positively impacting the company's top-line financial results. For instance, $5.8 million of deferred revenue related to "ARK: Lost Colony" was expected to be recognized in Q4 2025.
  • Strategic Initiatives in Emerging Technologies and Platforms: Snail is exploring new avenues for growth, including venturing into the stablecoin market with SNAL Coins LLC. Furthermore, the company is embracing user-generated content with projects like "PixARK Worlds" for the Nintendo Switch 2 and a custom "ARK World Creator" for consoles, indicating a focus on community-driven content and expansion onto new hardware platforms. The "Interactive Films" initiative also represents an innovative approach to hybrid entertainment.

AI Analysis | Feedback


Share Issuance

  • In 2022, Snail Games USA became an independent, domestic entity through a spin-off from Suzhou Snail Digital Technology Co. Ltd., in which Suzhou Snail’s shareholders received shares of common stock of Snail Games USA.

Outbound Investments

  • Snail leverages its experience to identify and invest in promising game development studios.
  • The company created the Wandering Wizard label specifically to invest in and grow indie titles developed by external teams.
  • Snail collaborates with talented development teams, providing capital and other critical resources to achieve successful outcomes.

Better Bets vs. Snail (SNAL)

Latest Trefis Analyses

TitleDate
0DASHBOARDS 
1Snail Earnings Notes12/16/2025
2How Low Can Snail Stock Really Go?10/17/2025
Title
0ARTICLES

Trade Ideas

Select ideas related to SNAL.

Unique KeyDateTickerCompanyCategoryTrade Strategy6M Fwd Rtn12M Fwd Rtn12M Max DD
META_3272026_Dip_Buyer_ValueBuy03272026METAMeta PlatformsDip BuyDB | P/E OPMDip Buy with Low PE and High Margin
Buying dips for companies with tame PE and meaningfully high operating margin
8.8%8.8%0.0%
CARG_3062026_Insider_Buying_GTE_1Mil_EBITp+DE_V203062026CARGCarGurusInsiderInsider Buys | Low D/EStrong Insider Buying
Companies with strong insider buying in the last 1 month, positive operating income and reasonable debt / market cap
1.2%1.2%-8.3%
YELP_2132026_Dip_Buyer_High_CFO_Margins_ExInd_DE02132026YELPYelpDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
17.9%17.9%-5.7%
TRIP_2132026_Dip_Buyer_High_FCF_Yield_ExInd_DE_RevG02132026TRIPTripadvisorDip BuyDB | FCF Yield | Low D/EDip Buy with High Free Cash Flow Yield
Buying dips for companies with significant free cash flow yield (FCF / Market Cap) and reasonable debt / market cap
10.9%10.9%-3.9%
OMC_2062026_Dip_Buyer_FCFYield02062026OMCOmnicomDip BuyDB | FCFY OPMDip Buy with High FCF Yield and High Margin
Buying dips for companies with high FCF yield and meaningfully high operating margin
8.9%8.9%-3.7%

Recent Active Movers

Peer Comparisons

Peers to compare with:

Financials

SNALEATTWORBLXUMedian
NameSnail Electron.Take-Two.Roblox Unity So. 
Mkt Price0.65202.67215.3456.2826.1156.28
Mkt Cap0.050.739.839.611.239.6
Rev LTM817,3066,5594,8911,8504,891
Op Inc LTM-16996-333-1,232-479-333
FCF LTM-62,2994881,353401488
FCF 3Y Avg-32,116-70706284284
CFO LTM-12,5226681,796423668
CFO 3Y Avg-12,328981,026324324

Growth & Margins

SNALEATTWORBLXUMedian
NameSnail Electron.Take-Two.Roblox Unity So. 
Rev Chg LTM-3.8%-0.6%20.3%35.8%2.0%2.0%
Rev Chg 3Y Avg5.6%-0.3%11.0%30.1%14.1%11.0%
Rev Chg Q-4.2%1.0%24.9%43.2%10.1%10.1%
QoQ Delta Rev Chg LTM-1.3%0.2%5.5%9.6%2.5%2.5%
Op Inc Chg LTM-504.4%-32.3%65.6%-15.9%36.6%-15.9%
Op Inc Chg 3Y Avg-299.7%-11.8%-73.7%-12.2%17.2%-12.2%
Op Mgn LTM-19.4%13.6%-5.1%-25.2%-25.9%-19.4%
Op Mgn 3Y Avg-10.6%18.1%-16.2%-33.2%-35.2%-16.2%
QoQ Delta Op Mgn LTM-4.8%-3.5%1.4%-0.2%1.6%-0.2%
CFO/Rev LTM-1.4%34.5%10.2%36.7%22.9%22.9%
CFO/Rev 3Y Avg-0.8%31.3%1.1%25.3%17.0%17.0%
FCF/Rev LTM-7.9%31.5%7.4%27.7%21.7%21.7%
FCF/Rev 3Y Avg-3.0%28.5%-1.8%16.6%15.0%15.0%

Valuation

SNALEATTWORBLXUMedian
NameSnail Electron.Take-Two.Roblox Unity So. 
Mkt Cap0.050.739.839.611.239.6
P/S0.36.96.18.16.16.1
P/Op Inc-1.650.9-119.6-32.2-23.4-23.4
P/EBIT-1.548.3-10.4-38.6-30.2-10.4
P/E-0.974.5-10.0-37.2-27.9-10.0
P/CFO-21.320.159.622.126.522.1
Total Yield-111.0%1.5%-10.0%-2.7%-3.6%-3.6%
Dividend Yield0.0%0.2%0.0%0.0%0.0%0.0%
FCF Yield 3Y Avg-6.8%5.1%-0.4%1.5%2.1%1.5%
D/E0.80.00.10.00.20.1
Net D/E0.4-0.00.0-0.00.00.0

Returns

SNALEATTWORBLXUMedian
NameSnail Electron.Take-Two.Roblox Unity So. 
1M Rtn24.1%0.0%11.5%8.4%27.1%11.5%
3M Rtn-12.7%-0.5%-11.4%-25.2%-35.0%-12.7%
6M Rtn-41.6%1.4%-14.5%-57.9%-29.7%-29.7%
12M Rtn-36.5%39.4%-6.7%-15.2%17.0%-6.7%
3Y Rtn-47.3%61.7%73.3%58.1%-3.2%58.1%
1M Excs Rtn11.6%-12.4%-1.0%-4.1%14.6%-1.0%
3M Excs Rtn-14.9%-2.8%-13.7%-27.5%-37.2%-14.9%
6M Excs Rtn-49.8%-2.5%-19.1%-60.0%-37.1%-37.1%
12M Excs Rtn-68.8%9.7%-33.6%-44.3%-11.0%-33.6%
3Y Excs Rtn-113.6%-13.5%-4.0%-28.4%-80.4%-28.4%

Comparison Analyses

null

Financials

Segment Financials

Revenue by Segment
$ Mil20252024
Single Segment61 
Console 32
Mobile 10
Other 1
PC 32
Total6174


Operating Income by Segment
$ Mil20252024
Single Segment-10 
Total-10 


Net Income by Segment
$ Mil20252024
Single Segment-9 
Total-9 


Price Behavior

Price Behavior
Market Price$0.65 
Market Cap ($ Bil)0.0 
First Trading Date11/10/2022 
Distance from 52W High-61.9% 
   50 Days200 Days
DMA Price$0.64$0.88
DMA Trenddowndown
Distance from DMA1.6%-26.2%
 3M1YR
Volatility717.8%365.5%
Downside Capture2.091.30
Upside Capture225.74112.59
Correlation (SPY)14.2%10.9%
SNAL Betas & Captures as of 3/31/2026

 1M2M3M6M1Y3Y
Beta1.190.550.151.081.071.10
Up Beta-5.68-4.89-2.15-1.061.070.94
Down Beta2.310.780.561.421.081.25
Up Capture87%80%-75%35%50%58%
Bmk +ve Days7162765139424
Stock +ve Days7162447109336
Down Capture180%187%147%179%129%107%
Bmk -ve Days12233358110323
Stock -ve Days14243775136385

[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with SNAL
SNAL-41.7%365.6%0.53-
Sector ETF (XLC)23.3%13.2%1.3313.3%
Equity (SPY)31.5%12.5%1.9310.9%
Gold (GLD)35.2%27.2%1.098.2%
Commodities (DBC)46.7%18.1%1.99-2.2%
Real Estate (VNQ)12.8%13.4%0.655.5%
Bitcoin (BTCUSD)-19.6%42.1%-0.400.0%

Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 5-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with SNAL
SNAL-23.2%222.8%0.36-
Sector ETF (XLC)9.9%20.7%0.3910.2%
Equity (SPY)13.1%17.1%0.6010.5%
Gold (GLD)20.1%17.8%0.925.4%
Commodities (DBC)14.6%19.1%0.631.8%
Real Estate (VNQ)3.4%18.8%0.084.5%
Bitcoin (BTCUSD)8.1%56.2%0.364.1%

Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 10-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with SNAL
SNAL-12.4%222.8%0.36-
Sector ETF (XLC)9.5%22.3%0.5010.2%
Equity (SPY)14.9%17.9%0.7110.5%
Gold (GLD)13.4%15.9%0.705.4%
Commodities (DBC)9.6%17.7%0.451.8%
Real Estate (VNQ)5.5%20.7%0.234.5%
Bitcoin (BTCUSD)67.5%66.9%1.074.1%

Smart multi-asset allocation framework can stack odds in your favor. Learn How

Short Interest

Short Interest: As Of Date4152026
Short Interest: Shares Quantity6.2 Mil
Short Interest: % Change Since 331202663594.6%
Average Daily Volume90.6 Mil
Days-to-Cover Short Interest1
Basic Shares Quantity37.7 Mil
Short % of Basic Shares16.5%

Returns Analyses

Earnings Returns History

Expand for More
 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
3/19/2026-15.1%-11.3%32.4%
11/12/2025-5.3%-11.2%-15.5%
8/19/20250.7%-4.9%-4.5%
3/26/2025-25.3%-48.5%-32.1%
11/13/2024-12.9%-33.5%5.7%
8/13/20243.4%-1.4%7.6%
5/15/20246.1%-4.5%-2.3%
11/15/2023-1.5%4.6%-6.1%
...
SUMMARY STATS   
# Positive415
# Negative7106
Median Positive2.1%4.6%5.7%
Median Negative-12.9%-12.7%-10.8%
Max Positive6.1%4.6%32.4%
Max Negative-25.3%-48.5%-32.1%

SEC Filings

Expand for More
Report DateFiling DateFiling
12/31/202503/19/202610-K
09/30/202511/12/202510-Q
06/30/202508/19/202510-Q
03/31/202505/14/202510-Q
12/31/202403/26/202510-K
09/30/202411/13/202410-Q
06/30/202408/13/202410-Q
03/31/202405/15/202410-Q
12/31/202304/01/202410-K
09/30/202311/14/202310-Q
06/30/202308/14/202310-Q
03/31/202305/15/202310-Q
12/31/202203/29/202310-K
09/30/202212/15/202210-Q
06/30/202211/10/2022424B4