Tearsheet

Inspired Entertainment (INSE)


Market Price (3/19/2026): $6.74 | Market Cap: $196.1 Mil
Sector: Consumer Discretionary | Industry: Casinos & Gaming

Inspired Entertainment (INSE)


Market Price (3/19/2026): $6.74
Market Cap: $196.1 Mil
Sector: Consumer Discretionary
Industry: Casinos & Gaming

Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.

0 Attractive cash flow generation
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 17%
Weak multi-year price returns
2Y Excs Rtn is -54%, 3Y Excs Rtn is -124%
Debt is significant
Net D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is 168%
1 Valuation becoming less expensive
P/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is -27%
  Weak revenue growth
Rev Chg QQuarterly Revenue Change % is -7.0%
2 Low stock price volatility
Vol 12M is 48%
  Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -13%
3 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, and Markets & Betting. Themes include Gaming Content & Platforms, and Prediction Markets.
  Significant short interest
Short Interest Days-to-CoverDTC = (Short Interest Share Quantity) / (Average Daily Trading Volume). Reflects how many days it would take to cover (close out) the short interest based on average volumes. High DTC can signify an increased risk of a short squeeze. is 16.98
4   Key risks
INSE key risks include [1] recurring financial reporting delays and potential NASDAQ delisting, Show more.
0 Attractive cash flow generation
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 17%
1 Valuation becoming less expensive
P/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is -27%
2 Low stock price volatility
Vol 12M is 48%
3 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, and Markets & Betting. Themes include Gaming Content & Platforms, and Prediction Markets.
4 Weak multi-year price returns
2Y Excs Rtn is -54%, 3Y Excs Rtn is -124%
5 Debt is significant
Net D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is 168%
6 Weak revenue growth
Rev Chg QQuarterly Revenue Change % is -7.0%
7 Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -13%
8 Significant short interest
Short Interest Days-to-CoverDTC = (Short Interest Share Quantity) / (Average Daily Trading Volume). Reflects how many days it would take to cover (close out) the short interest based on average volumes. High DTC can signify an increased risk of a short squeeze. is 16.98
9 Key risks
INSE key risks include [1] recurring financial reporting delays and potential NASDAQ delisting, Show more.

Valuation, Metrics & Events

Price Chart

Why The Stock Moved

Qualitative Assessment

AI Analysis | Feedback

Inspired Entertainment (INSE) stock has lost about 20% since 11/30/2025 because of the following key factors:

1. Significant Q4 2025 Earnings Per Share (EPS) Miss.

Inspired Entertainment reported a GAAP EPS of -$0.18 for the fourth quarter of 2025, considerably missing Wall Street's forecast of $0.24. This shortfall triggered an 8.15% decline in the stock price premarket following the earnings release on March 10, 2026.

2. Reported Net Loss and Year-over-Year Revenue Decline.

For Q4 2025, the company reported a GAAP net loss of $7.2 million and an adjusted net loss of $5.1 million. Total revenue for the quarter was $77.2 million, representing a 7% decrease compared to the prior year, despite record interactive revenue performance.

Show more

Stock Movement Drivers

Fundamental Drivers

The -17.9% change in INSE stock from 11/30/2025 to 3/18/2026 was primarily driven by a -16.3% change in the company's P/S Multiple.
(LTM values as of)113020253182026Change
Stock Price ($)8.226.75-17.9%
Change Contribution By: 
Total Revenues ($ Mil)310304-1.9%
P/S Multiple0.80.6-16.3%
Shares Outstanding (Mil)29290.0%
Cumulative Contribution-17.9%

LTM = Last Twelve Months as of date shown

Market Drivers

11/30/2025 to 3/18/2026
ReturnCorrelation
INSE-17.9% 
Market (SPY)-3.2%50.8%
Sector (XLY)-6.5%44.2%

Fundamental Drivers

The -27.4% change in INSE stock from 8/31/2025 to 3/18/2026 was primarily driven by a -28.2% change in the company's P/S Multiple.
(LTM values as of)83120253182026Change
Stock Price ($)9.306.75-27.4%
Change Contribution By: 
Total Revenues ($ Mil)3013041.1%
P/S Multiple0.90.6-28.2%
Shares Outstanding (Mil)29290.0%
Cumulative Contribution-27.4%

LTM = Last Twelve Months as of date shown

Market Drivers

8/31/2025 to 3/18/2026
ReturnCorrelation
INSE-27.4% 
Market (SPY)2.8%48.3%
Sector (XLY)-4.4%49.0%

Fundamental Drivers

The -37.4% change in INSE stock from 2/28/2025 to 3/18/2026 was primarily driven by a -37.9% change in the company's P/S Multiple.
(LTM values as of)22820253182026Change
Stock Price ($)10.786.75-37.4%
Change Contribution By: 
Total Revenues ($ Mil)2953042.9%
P/S Multiple1.00.6-37.9%
Shares Outstanding (Mil)2829-2.0%
Cumulative Contribution-37.4%

LTM = Last Twelve Months as of date shown

Market Drivers

2/28/2025 to 3/18/2026
ReturnCorrelation
INSE-37.4% 
Market (SPY)12.3%63.4%
Sector (XLY)3.1%61.0%

Fundamental Drivers

The -57.3% change in INSE stock from 2/28/2023 to 3/18/2026 was primarily driven by a -60.6% change in the company's P/S Multiple.
(LTM values as of)22820233182026Change
Stock Price ($)15.816.75-57.3%
Change Contribution By: 
Total Revenues ($ Mil)26930413.1%
P/S Multiple1.60.6-60.6%
Shares Outstanding (Mil)2829-4.2%
Cumulative Contribution-57.3%

LTM = Last Twelve Months as of date shown

Market Drivers

2/28/2023 to 3/18/2026
ReturnCorrelation
INSE-57.3% 
Market (SPY)73.1%50.3%
Sector (XLY)55.6%47.8%

Return vs. Risk

Price Returns Compared

 202120222023202420252026Total [1]
Returns
INSE Return97%-2%-22%-8%3%-26%6%
Peers Return-7%-39%55%-5%-15%-13%-38%
S&P 500 Return27%-19%24%23%16%-2%79%

Monthly Win Rates [3]
INSE Win Rate58%58%58%58%75%0% 
Peers Win Rate45%33%55%47%62%40% 
S&P 500 Win Rate75%42%67%75%67%33% 

Max Drawdowns [4]
INSE Max Drawdown-9%-41%-42%-23%-26%-30% 
Peers Max Drawdown-29%-52%-10%-26%-30%-28% 
S&P 500 Max Drawdown-1%-25%-1%-2%-15%-3% 


[1] Cumulative total returns since the beginning of 2021
[2] Peers: DKNG, FLUT, PENN, CZR, MGM.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2026 data is for the year up to 3/18/2026 (YTD)

How Low Can It Go

Unique KeyEventINSES&P 500
2022 Inflation Shock2022 Inflation Shock  
2022 Inflation Shock% Loss% Loss-55.0%-25.4%
2022 Inflation Shock% Gain to Breakeven% Gain to Breakeven122.4%34.1%
2022 Inflation ShockTime to BreakevenTime to BreakevenNot Fully Recovered days464 days
2020 Covid Pandemic2020 Covid Pandemic  
2020 Covid Pandemic% Loss% Loss-73.4%-33.9%
2020 Covid Pandemic% Gain to Breakeven% Gain to Breakeven276.3%51.3%
2020 Covid PandemicTime to BreakevenTime to Breakeven211 days148 days
2018 Correction2018 Correction  
2018 Correction% Loss% Loss-66.5%-19.8%
2018 Correction% Gain to Breakeven% Gain to Breakeven198.2%24.7%
2018 CorrectionTime to BreakevenTime to Breakeven1,030 days120 days

Compare to DKNG, FLUT, PENN, CZR, MGM

In The Past

Inspired Entertainment's stock fell -55.0% during the 2022 Inflation Shock from a high on 3/3/2023. A -55.0% loss requires a 122.4% gain to breakeven.

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About Inspired Entertainment (INSE)

Inspired Entertainment, Inc., a business-to-business gaming technology company, supplies content, platform, and other products and services to regulated lottery, betting, and gaming operators worldwide. The company operates through four segments: Gaming, Virtual Sports, Interactive, and Leisure. The Gaming segment supplies gaming terminals and software to betting offices, casinos, gaming halls, and high street adult gaming centers; a portfolio of games through its digital terminals under the Centurion and Super Hot Fruits names; and traditional casino games, such as roulette, blackjack, and number games. The Virtual Sports segment designs, develops, markets, and distributes ultra-high-definition sports games that include greyhounds, tennis, motor racing, cycling, cricket, speedway, golf, and dart, and other horse racing games under the V-Play Soccer, V-Play Football, V-Play Basketball, Virtual Grand National, and V-Play NFLA names. The Interactive segment provides a range of premium random number generated casino content from feature-rich bonus games to European-style casino free spins and table games. The Leisure segment supplies gaming terminals and amusement machines in pubs, bingo halls, and adult gaming centers, as well as family entertainment centers, bowling centers, and other entertainment venues. Inspired Entertainment, Inc. is headquartered in New York, New York.

AI Analysis | Feedback

Inspired Entertainment is like the Shopify for the regulated gambling industry, providing the underlying technology, games, and physical terminals that power casinos, betting offices, and online operators to run their businesses.

Inspired Entertainment is like the NCR for the global gambling industry, providing the specialized gaming terminals, software, and content (like virtual sports and casino games) that power betting offices, casinos, and entertainment venues worldwide.

Inspired Entertainment is like the Arm Holdings (ARM) of the global gambling world, designing and supplying the core gaming software, virtual sports content, and specialized terminals that other operators license and use to power their physical and online betting and casino offerings.

AI Analysis | Feedback

  • Gaming Terminals: Physical hardware and associated software supplied to betting offices, casinos, gaming halls, and adult gaming centers.
  • Gaming Software and Content: A diverse portfolio of digital games, including popular slots like Centurion and Super Hot Fruits, traditional casino games (roulette, blackjack), and premium random number generated (RNG) casino content.
  • Virtual Sports Games: Ultra-high-definition simulations of various sports, such as soccer, football, basketball, and horse racing, designed for betting and gaming operators.
  • Amusement Machines: Gaming terminals and amusement devices provided for pubs, bingo halls, family entertainment centers, and other leisure venues.

AI Analysis | Feedback

Inspired Entertainment, Inc. (INSE) is a business-to-business (B2B) gaming technology company, meaning it primarily sells its products and services to other companies rather than directly to individuals. The provided background information describes the categories of its major customers rather than specific named companies.

The major customer categories for Inspired Entertainment include:

  • Regulated lottery operators
  • Betting operators
  • Gaming operators
  • Betting offices
  • Casinos
  • Gaming halls
  • High street adult gaming centers
  • Pubs
  • Bingo halls
  • Family entertainment centers
  • Bowling centers
  • Other entertainment venues

As the background description does not list specific customer companies by name, including their public symbols is not possible.

AI Analysis | Feedback

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AI Analysis | Feedback

Brooks Pierce, President and Chief Executive Officer

Mr. Pierce was appointed President and Chief Executive Officer of Inspired Entertainment in May 2018. He joined Inspired in April 2018. Prior to his current role, he served as the CEO of BHP Consulting Group, LLC. His extensive experience in the gaming industry includes serving as Managing Director of the Americas at Aristocrat Technologies from 2015 to 2017, Chief Revenue Officer for the gaming division of Scientific Games from 2012 to 2015, and President and Chief Business Development Officer for Sportech PLC from 2010 to 2012. Mr. Pierce also worked closely with A. Lorne Weil for 24 years building Scientific Games.

James Richardson, Chief Financial Officer

Mr. Richardson was appointed Chief Financial Officer of Inspired Entertainment, effective January 1, 2025. He brings nearly three decades of financial leadership experience to the role. Before joining Inspired, Mr. Richardson served as Finance Director at Manchester Airports Group (MAG) for five years, overseeing financial operations for major UK airports. He also previously held the position of CFO of Online at William Hill in Gibraltar for just under two years, and began his career at PwC.

A. Lorne Weil, Executive Chairman

Mr. Weil has served as Executive Chairman since December 2016, following the business combination that formed the current Inspired Entertainment, Inc. He was the co-sponsor and founder of Inspired's predecessor, Hydra Industries Acquisition Corp, a special purpose acquisition company (SPAC), and served as its Chairman and Chief Executive Officer from its formation in 2014. He has been a principal of Hydra Management, an investment vehicle he formed, since September 2014. From October 1991 to November 2013, Mr. Weil was the Chairman of the Board of Scientific Games Corporation and its predecessor, Autotote Corporation.

Simona Camilleri, General Counsel

Dr. Camilleri joined Inspired Entertainment as General Counsel in 2024. She has a comprehensive background in legal and compliance, having held various leadership positions at companies such as Sportingtech, Casumo, Payhound, Booming Games, and the Betclic Everest Group. Dr. Camilleri has also contributed to the industry through her service on the Board of Gaming Malta and as an Executive Committee Member (Chairperson) for the Remote Gaming Business Section at the Malta Chamber of Commerce. Her prior experience includes roles as UK Counsel for Scientific Games, Global Draw, and Games Media.

Lee Gregory, Chief Commercial Officer – Gaming

Mr. Gregory, Chief Commercial Officer – Gaming, has been with Inspired Entertainment since 1984. Throughout his extensive career at the company, he has held key leadership roles, including Senior Vice President for the UK market from 2012 to 2015 and Managing Director for Bingo and Casino from September 2008 to September 2012. He possesses over thirty years of experience in the European retail gaming sector.

AI Analysis | Feedback

Inspired Entertainment (INSE) faces several key risks inherent to the business-to-business gaming technology sector and its current financial and operational strategies. The most significant key risks to Inspired Entertainment's business are: * **High Leverage and Financial Risk:** Inspired Entertainment carries a notable amount of debt, which presents a significant financial risk. The company's net leverage ratio was reported as 3.3x at year-end 2025 and also as 9.51 in another assessment, which is considered high and creates significant financial risk compared to some competitors. This high leverage can limit financial flexibility, increase vulnerability to interest rate fluctuations, and potentially hinder investment in growth opportunities or acquisitions. * **Regulatory Changes and Compliance:** The global gaming industry is heavily regulated, and Inspired Entertainment operates across multiple jurisdictions, making it highly susceptible to changes in laws, taxation, and licensing requirements. Regulatory tightening in regions like the UK and Europe, as well as shifts in emerging markets like Brazil, have already impacted segments such as Virtual Sports, leading to declines in adjusted EBITDA. The company explicitly identifies "Regulatory Risks" as a threat to its business. Non-compliance can result in significant fines, operational restrictions, and reputational damage. * **Intense Competition:** Inspired Entertainment operates in a highly competitive landscape against both established content creators and larger, more diversified platform providers and machine manufacturers. These competitors often benefit from vast economies of scale, extensive research and development budgets, and broader global distribution networks. While Inspired Entertainment has carved out a niche in Virtual Sports and Interactive iGaming, this intense competition can pressure pricing, limit market share gains, and make it challenging to expand into new markets, such as the high-growth North American iGaming sector.

AI Analysis | Feedback

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AI Analysis | Feedback

Inspired Entertainment (INSE) operates in several significant global addressable markets for its diverse gaming technology products and services.

Addressable Markets for Inspired Entertainment's Main Products and Services:

  • Gaming Terminals and Content (Casino & Interactive): The global online casino market size was estimated at USD 19.11 billion in 2024 and is projected to reach USD 38.00 billion by 2030. Similarly, another report valued the global online casino market at USD 17 billion in 2023, with an expected growth to USD 39 billion by 2032. For land-based casino gaming, which includes gaming terminals and traditional casino games, the global casino market size was valued at USD 308.52 billion in 2024 and is projected to grow to USD 542.41 billion by 2033. Land-based casino gaming constituted the largest segment in the global casino market in 2024, holding a 70.1% market share.
  • Virtual Sports: The global Virtual Sports market size was over USD 21.33 billion in 2025 and is projected to reach USD 101.66 billion by 2035. Another estimate places the global Virtual Sports Market size at USD 22.42 billion in 2025, with a prediction to increase to approximately USD 105.50 billion by 2035. The virtual sports betting market specifically was valued at USD 12.67 billion in 2024 and is poised to grow to USD 53.27 billion by 2033.
  • Leisure (Amusement Machines): The global amusement machine market size is valued at USD 16.72 billion in 2025 and is estimated to reach USD 43.13 billion by 2034. Another consistent figure shows the global amusement machine market size at USD 18.37 billion in 2025, predicted to increase to approximately USD 47.13 billion by 2034.
  • Lottery: The global lottery market size was estimated at USD 374.01 billion in 2025 and is projected to reach USD 596.48 billion by 2033. Complementary data indicates the global lottery market is projected at USD 376.68 billion in 2025, expected to rise to nearly USD 550.21 billion by 2034.
  • Sports Betting: The global sports betting market size was estimated at USD 100.9 billion in 2024 and is projected to reach USD 187.39 billion by 2030. Another source indicates the global sports betting market was valued at USD 191.66 billion in 2025 and is expected to reach USD 385.8 billion by 2033.

AI Analysis | Feedback

Expected Drivers of Future Revenue Growth for Inspired Entertainment (INSE)

Inspired Entertainment (INSE) is expected to drive future revenue growth over the next 2-3 years through several key initiatives:

  • Continued Growth in the Interactive Segment: The Interactive business is anticipated to maintain its strong performance across all geographies, including the UK and North America. This segment's growth is fueled by scaling content and distribution, expanding its pipeline of proprietary titles and game mechanics, and increasing studio capacity. The Interactive segment has demonstrated significant year-over-year revenue and Adjusted EBITDA growth, contributing increasingly to the company's overall profitability.
  • Revitalization and Expansion of the Virtual Sports Segment: Following a period of moderated growth, the Virtual Sports segment is expected to return to growth due to new product launches, such as the NFL game, and the acquisition of additional customers in new geographies. Management is confident in this segment's ability to contribute to year-over-year growth.
  • Expansion into New iGaming Geographies: Inspired Entertainment plans to expand its iGaming presence into new markets, specifically identifying opportunities in South Africa, the Philippines, and Portugal. Further iGaming legalization in the United States, such as in Maine, is also considered a potential growth avenue.
  • Exploitation of the Chicago Video Gaming Terminal (VGT) Opportunity: The company has highlighted the Chicago VGT market as a specific opportunity for expansion and revenue generation.
  • Increased New Product Launches and Proprietary Content: A significant driver will be the accelerated development and launch of new games. Inspired Entertainment aims to deliver 37 new games in 2026 and 48 in 2027, representing a substantial increase in its content creation engine over a three-year period. The success of proprietary game mechanics and new titles is critical to scaling revenue and market acceptance.

AI Analysis | Feedback

Share Repurchases

  • Inspired Entertainment's board reauthorized a $25 million share buyback plan, with execution expected to be opportunistic.
  • The company made quarterly share repurchases including $1.52 million in September 2023, $55.07 thousand in June 2023, and $351.67 thousand in December 2022.
  • Further repurchases include $4.98 million in September 2022 and $5.13 million in June 2022.

Share Issuance

  • The number of outstanding shares increased from 22.74 million in 2021 to 29.09 million at the end of 2025.
  • Performance restricted stock units (RSUs) were awarded to President and CEO H. Brooks Pierce in February 2025 and May 2023, convertible into common shares upon achieving performance goals.
  • Chief Financial Officer James Andrew Richardson also received performance restricted stock units in February 2025.

Capital Expenditures

  • Cash capital expenditures are projected to decrease from $44 million in 2025 to an annual range of $30-35 million in 2026 and 2027.
  • Reported capital expenditures for 2025 included $58.6 million for the full year, and $11.1 million in Q4 2025 specifically for funding long-term assets and infrastructure.
  • The company's strategic shift toward a digital-led, asset-light business model aims for declining capital intensity.

Better Bets vs. Inspired Entertainment (INSE)

Trade Ideas

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Unique KeyDateTickerCompanyCategoryTrade Strategy6M Fwd Rtn12M Fwd Rtn12M Max DD
MBLY_2272026_Dip_Buyer_HighCashEquity_ExInd02272026MBLYMobileye GlobalDip BuyDB | Cash/EquityDip Buyer with High Net Cash % Equity
Buying dips for companies with significant net cash as a % of market cap along with meaningful cash flow generation
0.0%0.0%0.0%
SAH_2202026_Insider_Buying_GTE_1Mil_EBITp+DE_V202202026SAHSonic AutomotiveInsiderInsider Buys | Low D/EStrong Insider Buying
Companies with strong insider buying in the last 1 month, positive operating income and reasonable debt / market cap
-5.9%-5.9%-6.1%
MAT_2132026_Insider_Buying_GTE_1Mil_EBITp+DE_V202132026MATMattelInsiderInsider Buys | Low D/EStrong Insider Buying
Companies with strong insider buying in the last 1 month, positive operating income and reasonable debt / market cap
2.9%2.9%0.0%
SONO_2132026_Insider_Buying_GTE_1Mil_EBITp+DE_V202132026SONOSonosInsiderInsider Buys | Low D/EStrong Insider Buying
Companies with strong insider buying in the last 1 month, positive operating income and reasonable debt / market cap
-0.7%-0.7%-4.6%
DECK_2062026_Dip_Buyer_ValueBuy02062026DECKDeckers OutdoorDip BuyDB | P/E OPMDip Buy with Low PE and High Margin
Buying dips for companies with tame PE and meaningfully high operating margin
1.6%1.6%-0.8%

Recent Active Movers

Peer Comparisons

Peers to compare with:

Financials

INSEDKNGFLUTPENNCZRMGMMedian
NameInspired.DraftKin.Flutter .PENN Ent.Caesars .MGM Reso. 
Mkt Price6.7525.28106.5013.8427.4336.3726.36
Mkt Cap0.212.519.51.95.69.77.7
Rev LTM3046,05516,3836,96111,48617,5389,224
Op Inc LTM37-165532722,0781,338412
FCF LTM6508407-1774931,460450
FCF 3Y Avg6230561-952571,477244
CFO LTM526631,1845081,3022,529923
CFO 3Y Avg463601,2414411,3952,528841

Growth & Margins

INSEDKNGFLUTPENNCZRMGMMedian
NameInspired.DraftKin.Flutter .PENN Ent.Caesars .MGM Reso. 
Rev Chg LTM2.3%27.0%16.6%5.8%2.1%1.7%4.1%
Rev Chg 3Y Avg2.6%40.2%-2.9%2.1%10.5%2.9%
Rev Chg Q-7.0%42.8%24.9%8.2%4.2%6.0%7.1%
QoQ Delta Rev Chg LTM-1.9%10.9%6.1%2.0%1.0%1.5%1.8%
Op Mgn LTM12.2%-0.3%3.4%3.9%18.1%7.6%5.8%
Op Mgn 3Y Avg11.5%-11.5%1.6%4.0%20.2%9.0%6.5%
QoQ Delta Op Mgn LTM-0.1%5.4%-0.3%0.6%-0.0%-0.3%-0.0%
CFO/Rev LTM17.1%10.9%7.2%7.3%11.3%14.4%11.1%
CFO/Rev 3Y Avg14.9%6.6%8.9%6.6%12.2%14.9%10.5%
FCF/Rev LTM2.1%8.4%2.5%-2.5%4.3%8.3%3.4%
FCF/Rev 3Y Avg1.9%3.8%4.0%-1.4%2.2%8.7%3.0%

Valuation

INSEDKNGFLUTPENNCZRMGMMedian
NameInspired.DraftKin.Flutter .PENN Ent.Caesars .MGM Reso. 
Mkt Cap0.212.519.51.95.69.77.7
P/S0.62.11.20.30.50.60.6
P/EBIT5.6462.641.7-4.53.013.99.8
P/E-11.63,379.7-51.3-2.2-11.247.2-6.7
P/CFO3.818.916.53.64.33.84.1
Total Yield-8.7%0.0%-1.9%-45.5%-8.9%2.1%-5.3%
Dividend Yield0.0%0.0%0.0%0.0%0.0%0.0%0.0%
FCF Yield 3Y Avg2.1%1.3%1.4%-4.4%4.0%12.8%1.8%
D/E1.90.20.76.14.43.22.6
Net D/E1.70.10.55.74.33.02.3

Returns

INSEDKNGFLUTPENNCZRMGMMedian
NameInspired.DraftKin.Flutter .PENN Ent.Caesars .MGM Reso. 
1M Rtn-18.3%16.2%-14.9%17.7%51.2%6.5%11.4%
3M Rtn-25.5%-25.8%-51.1%-3.7%15.5%0.5%-14.6%
6M Rtn-26.4%-40.7%-61.8%-26.8%7.9%3.1%-26.6%
12M Rtn-21.7%-31.5%-54.5%-16.3%-0.5%14.2%-19.0%
3Y Rtn-45.8%41.5%-36.2%-49.6%-36.5%-11.8%-36.4%
1M Excs Rtn-16.4%15.1%-10.9%18.0%47.9%9.3%12.2%
3M Excs Rtn-22.5%-26.2%-48.7%3.0%17.1%0.1%-11.2%
6M Excs Rtn-27.1%-41.3%-62.2%-27.1%7.0%2.6%-27.1%
12M Excs Rtn-43.1%-51.5%-72.2%-36.5%-19.0%-4.5%-39.8%
3Y Excs Rtn-123.7%-33.1%-107.9%-120.1%-111.6%-84.7%-109.8%

Comparison Analyses

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Financials

Segment Financials

Revenue by Segment
$ Mil20252024202320222021
Gaming11114211181 
Leisure102969669 
Virtual Sports45565436 
Interactive39282123 
Corporate Functions000  
Total297323282209 


Operating Income by Segment
$ Mil20252024202320222021
Virtual Sports30444123 
Gaming2423222 
Interactive201199 
Leisure10710-1 
Corporate Functions-53-46-36-33 
Total313946-1 


Price Behavior

Price Behavior
Market Price$6.75 
Market Cap ($ Bil)0.2 
First Trading Date05/09/2011 
Distance from 52W High-31.3% 
   50 Days200 Days
DMA Price$8.50$8.58
DMA Trendindeterminatedown
Distance from DMA-20.5%-21.3%
 3M1YR
Volatility41.8%47.8%
Downside Capture296.23193.53
Upside Capture148.86133.48
Correlation (SPY)55.1%62.2%
INSE Betas & Captures as of 2/28/2026

 1M2M3M6M1Y3Y
Beta1.491.741.551.731.611.58
Up Beta0.901.781.261.271.391.33
Down Beta2.912.252.482.241.921.71
Up Capture91%86%117%132%156%257%
Bmk +ve Days9203170142431
Stock +ve Days9183160121374
Down Capture157%199%121%169%141%112%
Bmk -ve Days12213054109320
Stock -ve Days12222962124359

[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with INSE
INSE-25.3%48.2%-0.46-
Sector ETF (XLY)13.1%23.7%0.4660.4%
Equity (SPY)17.7%18.9%0.7362.5%
Gold (GLD)62.0%26.4%1.81-0.7%
Commodities (DBC)18.3%17.3%0.8519.1%
Real Estate (VNQ)4.2%16.1%0.0850.0%
Bitcoin (BTCUSD)-12.1%44.3%-0.1631.0%

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Based On 5-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with INSE
INSE-6.5%51.3%0.06-
Sector ETF (XLY)6.7%23.6%0.2543.1%
Equity (SPY)12.4%17.0%0.5745.0%
Gold (GLD)22.6%17.3%1.075.3%
Commodities (DBC)10.7%19.0%0.4515.3%
Real Estate (VNQ)4.2%18.8%0.1335.6%
Bitcoin (BTCUSD)5.0%56.7%0.3118.0%

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Based On 10-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with INSE
INSE-1.7%63.7%0.24-
Sector ETF (XLY)12.5%21.9%0.5231.9%
Equity (SPY)14.6%17.9%0.7033.4%
Gold (GLD)14.1%15.7%0.751.6%
Commodities (DBC)8.4%17.6%0.3912.8%
Real Estate (VNQ)5.6%20.7%0.2330.4%
Bitcoin (BTCUSD)67.9%66.8%1.079.0%

Smart multi-asset allocation framework can stack odds in your favor. Learn How

Short Interest

Short Interest: As Of Date2272026
Short Interest: Shares Quantity0.9 Mil
Short Interest: % Change Since 2152026-1.5%
Average Daily Volume0.1 Mil
Days-to-Cover Short Interest17.0 days
Basic Shares Quantity29.1 Mil
Short % of Basic Shares3.0%

Earnings Returns History

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 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
3/10/2026-5.3%-18.1% 
11/5/202512.8%11.9%15.7%
8/6/2025-6.1%-1.8%5.2%
3/17/2025-6.0%-0.2%-19.6%
11/8/20241.1%-3.4%-11.3%
8/8/20247.8%3.3%7.0%
5/10/2024-7.8%-6.9%0.5%
2/27/2024-9.1%-14.3%-7.2%
...
SUMMARY STATS   
# Positive1099
# Negative9109
Median Positive10.1%11.9%7.0%
Median Negative-6.1%-6.7%-16.9%
Max Positive24.3%49.4%32.0%
Max Negative-9.1%-29.5%-51.4%

SEC Filings

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Report DateFiling DateFiling
12/31/202503/10/202610-K
09/30/202511/06/202510-Q
06/30/202508/06/202510-Q
03/31/202505/08/202510-Q
12/31/202403/26/202510-K
09/30/202411/07/202410-Q
06/30/202408/08/202410-Q
03/31/202405/10/202410-Q
12/31/202304/15/202410-K
09/30/202302/27/202410-Q
06/30/202308/11/202310-Q
03/31/202305/10/202310-Q
12/31/202203/16/202310-K
09/30/202211/09/202210-Q
06/30/202208/09/202210-Q
03/31/202205/10/202210-Q

Insider Activity

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#OwnerTitleHoldingActionFiling DatePriceSharesTransacted
Value
Value of
Held Shares
Form
1Weil, A LorneExecutive ChairmanTrustsBuy120120258.1150,000405,5004,645,173Form
2Pierce, Brooks HPresident and CEODirectBuy112420257.0410,00070,40084,480Form
3Pierce, Brooks HPresident and CEODirectBuy112420257.3910,00073,900162,580Form