Tearsheet

Roblox (RBLX)


Market Price (3/28/2026): $52.15 | Market Cap: $36.7 Bil
Sector: Communication Services | Industry: Interactive Home Entertainment

Roblox (RBLX)


Market Price (3/28/2026): $52.15
Market Cap: $36.7 Bil
Sector: Communication Services
Industry: Interactive Home Entertainment

Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.

0 Strong revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is 36%
Weak multi-year price returns
3Y Excs Rtn is -40%
Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -1.2 Bil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -25%
1 Attractive cash flow generation
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 37%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is 28%
  Expensive valuation multiples
P/SPrice/Sales ratio is 7.5x
2 Valuation becoming less expensive
P/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is -65%
  Significant share based compensation
SBC/Rev LTMShare Based Compensation / Revenue (Sales), Last Twelve Months (LTM) is 23%
3 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, Social Media & Creator Economy, Digital & Alternative Assets, Experience Economy & Premiumization, Show more.
  Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -6.9%
4   Short seller report
Hindenburg Research report on 10/8/2024.
5   Key risks
RBLX key risks include [1] heightened regulatory and reputational scrutiny over child safety due to its predominantly young user base and [2] an uncertain path to profitability needed to justify its premium valuation.
0 Strong revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is 36%
1 Attractive cash flow generation
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 37%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is 28%
2 Valuation becoming less expensive
P/S 6M Chg %Price/Sales change over 6 months. Declining P/S indicates valuation has become less expensive. is -65%
3 Megatrend and thematic drivers
Megatrends include Digital Content & Streaming, Social Media & Creator Economy, Digital & Alternative Assets, Experience Economy & Premiumization, Show more.
4 Weak multi-year price returns
3Y Excs Rtn is -40%
5 Not profitable at operating income level
Op Inc LTMOperating Income, Last Twelve Months is -1.2 Bil, Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is -25%
6 Expensive valuation multiples
P/SPrice/Sales ratio is 7.5x
7 Significant share based compensation
SBC/Rev LTMShare Based Compensation / Revenue (Sales), Last Twelve Months (LTM) is 23%
8 Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -6.9%
9 Short seller report
Hindenburg Research report on 10/8/2024.
10 Key risks
RBLX key risks include [1] heightened regulatory and reputational scrutiny over child safety due to its predominantly young user base and [2] an uncertain path to profitability needed to justify its premium valuation.

Valuation, Metrics & Events

Price Chart

Why The Stock Moved

Qualitative Assessment

AI Analysis | Feedback

Roblox (RBLX) stock has lost about 45% since 11/30/2025 because of the following key factors:

1. Persistent Net Losses and Unfavorable 2026 Profitability Outlook. Despite exceeding Q4 2025 revenue and bookings expectations, Roblox reported significant net losses. The company's net loss in Q4 2025 was $318 million, an increase from $221 million in the same quarter of the previous year. For the full fiscal year 2025, the net loss reached $1.07 billion. Looking ahead, Roblox projected a consolidated net loss exceeding $1 billion for fiscal year 2026, signaling continued unprofitability despite anticipated bookings growth of 22% to 26%.

2. Analyst Downgrades and Reduced Price Targets. Following the Q4 2025 earnings report and subsequent 2026 guidance, several financial analysts lowered their price targets for Roblox. On February 6, 2026, Needham significantly reduced its price target from $159 to $105, representing a 33.96% decrease. Similarly, Piper Sandler lowered its target from $125 to $100, a 20% reduction, and Morgan Stanley adjusted its target from $155 to $140. These widespread revisions indicate a more conservative valuation outlook from the investment community.

Show more

Stock Movement Drivers

Fundamental Drivers

The -45.0% change in RBLX stock from 11/30/2025 to 3/27/2026 was primarily driven by a -49.2% change in the company's P/S Multiple.
(LTM values as of)113020253272026Change
Stock Price ($)95.0352.31-45.0%
Change Contribution By: 
Total Revenues ($ Mil)4,4644,8919.6%
P/S Multiple14.87.5-49.2%
Shares Outstanding (Mil)697704-1.0%
Cumulative Contribution-45.0%

LTM = Last Twelve Months as of date shown

Market Drivers

11/30/2025 to 3/27/2026
ReturnCorrelation
RBLX-45.0% 
Market (SPY)-5.3%40.4%
Sector (XLC)-6.9%24.9%

Fundamental Drivers

The -58.0% change in RBLX stock from 8/31/2025 to 3/27/2026 was primarily driven by a -64.5% change in the company's P/S Multiple.
(LTM values as of)83120253272026Change
Stock Price ($)124.5952.31-58.0%
Change Contribution By: 
Total Revenues ($ Mil)4,0234,89121.6%
P/S Multiple21.27.5-64.5%
Shares Outstanding (Mil)685704-2.8%
Cumulative Contribution-58.0%

LTM = Last Twelve Months as of date shown

Market Drivers

8/31/2025 to 3/27/2026
ReturnCorrelation
RBLX-58.0% 
Market (SPY)0.6%38.0%
Sector (XLC)-3.3%32.6%

Fundamental Drivers

The -17.8% change in RBLX stock from 2/28/2025 to 3/27/2026 was primarily driven by a -35.5% change in the company's P/S Multiple.
(LTM values as of)22820253272026Change
Stock Price ($)63.6452.31-17.8%
Change Contribution By: 
Total Revenues ($ Mil)3,6024,89135.8%
P/S Multiple11.77.5-35.5%
Shares Outstanding (Mil)661704-6.2%
Cumulative Contribution-17.8%

LTM = Last Twelve Months as of date shown

Market Drivers

2/28/2025 to 3/27/2026
ReturnCorrelation
RBLX-17.8% 
Market (SPY)9.8%45.2%
Sector (XLC)6.2%45.4%

Fundamental Drivers

The 42.8% change in RBLX stock from 2/28/2023 to 3/27/2026 was primarily driven by a 119.8% change in the company's Total Revenues ($ Mil).
(LTM values as of)22820233272026Change
Stock Price ($)36.6452.3142.8%
Change Contribution By: 
Total Revenues ($ Mil)2,2254,891119.8%
P/S Multiple9.97.5-24.0%
Shares Outstanding (Mil)602704-14.5%
Cumulative Contribution42.8%

LTM = Last Twelve Months as of date shown

Market Drivers

2/28/2023 to 3/27/2026
ReturnCorrelation
RBLX42.8% 
Market (SPY)69.4%38.6%
Sector (XLC)106.7%38.6%

Return vs. Risk

Price Returns Compared

 202120222023202420252026Total [1]
Returns
RBLX Return48%-72%61%27%40%-34%-23%
Peers Return9%-44%73%11%41%-25%23%
S&P 500 Return27%-19%24%23%16%-5%72%

Monthly Win Rates [3]
RBLX Win Rate50%25%58%58%50%33% 
Peers Win Rate53%32%72%55%55%13% 
S&P 500 Win Rate75%42%67%75%67%33% 

Max Drawdowns [4]
RBLX Max Drawdown-8%-78%-11%-33%-11%-34% 
Peers Max Drawdown-22%-51%-7%-19%-16%-26% 
S&P 500 Max Drawdown-1%-25%-1%-2%-15%-5% 


[1] Cumulative total returns since the beginning of 2021
[2] Peers: MSFT, TTWO, EA, U, META.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2026 data is for the year up to 3/27/2026 (YTD)

How Low Can It Go

Unique KeyEventRBLXS&P 500
2022 Inflation Shock2022 Inflation Shock  
2022 Inflation Shock% Loss% Loss-82.8%-25.4%
2022 Inflation Shock% Gain to Breakeven% Gain to Breakeven480.9%34.1%
2022 Inflation ShockTime to BreakevenTime to Breakeven1,178 days464 days

Compare to MSFT, TTWO, EA, U, META

In The Past

Roblox's stock fell -82.8% during the 2022 Inflation Shock from a high on 11/19/2021. A -82.8% loss requires a 480.9% gain to breakeven.

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About Roblox (RBLX)

Roblox Corporation develops and operates an online entertainment platform. The company offers Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate 3D experiences, and other content; Roblox Client, an application that allows users to explore 3D digital world; Roblox Education for learning experiences; and Roblox Cloud, which provides services and infrastructure that power the human co-experience platform. It serves customers in the United States, the United Kingdom, Canada, Europe, China, the Asia-Pacific, and internationally. The company was incorporated in 2004 and is headquartered in San Mateo, California.

AI Analysis | Feedback

Here are 1-3 brief analogies for Roblox (RBLX):

  • YouTube for 3D games.
  • An App Store for user-created virtual worlds.
  • Lego meets the App Store for digital worlds.

AI Analysis | Feedback

```html
  • Roblox Studio: A free toolset enabling developers and creators to build, publish, and operate 3D experiences and other content.
  • Roblox Client: An application that allows users to explore the 3D digital world created on the platform.
  • Roblox Education: Provides learning experiences through its platform.
  • Roblox Cloud: Offers services and infrastructure that power the human co-experience platform.
```

AI Analysis | Feedback

Roblox primarily sells its services and content to **individuals**. The company's major customer categories are:
  1. Players/Users (Consumers of Experiences): These are individuals across various age groups who engage with the Roblox platform to explore 3D digital worlds, play games, and socialize. They are the primary source of revenue by purchasing Robux, the in-platform currency, which is then used to buy virtual items, avatar customizations, and access to premium experiences created by developers.
  2. Parents/Guardians: Often, parents or guardians make the direct financial transactions for Robux purchases, gift cards, or subscriptions (e.g., Roblox Premium) on behalf of younger players. While the end-user is the player, the paying customer in many instances is the parent or guardian managing these purchases.
  3. Roblox Premium Subscribers: A dedicated segment of players who subscribe to a recurring monthly service. These individuals pay a subscription fee to receive a monthly Robux stipend, exclusive virtual items, and other benefits, representing a consistent revenue stream from committed users.

AI Analysis | Feedback

  • Amazon (AMZN)
  • Alphabet (GOOGL)

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David Baszucki, Founder & CEO

David Baszucki is the co-founder and CEO of Roblox Corporation. Before Roblox, he co-founded Knowledge Revolution in 1989, an educational software company that developed "Interactive Physics" and "Working Model" software, which was later acquired by MSC Software in December 1998. He then served as Vice President and General Manager of MSC Software from 2000 to 2002. From 2003 to 2004, Baszucki founded Baszucki & Associates, an angel investment firm, providing seed funding to companies like Friendster.

Naveen Chopra, Chief Financial Officer

Naveen Chopra was appointed as Roblox's Chief Financial Officer, effective June 30, 2025. He brings over 25 years of extensive financial and strategic leadership experience from various technology and media companies, including Paramount, Amazon, Pandora, and TiVo. He also serves on the board of directors at Macy's Inc.

Manuel Bronstein, Chief Product Officer

Manuel Bronstein serves as the Chief Product Officer at Roblox, leading the Product, Design, and Data Science organizations. With over 20 years of experience as a product leader in consumer and entertainment industries, he previously held roles as Vice President of Product at Google, where he led the Google Assistant, and Vice President of Product at YouTube, overseeing mobile, desktop, and living room applications, as well as live streaming, growth, and community. He also served as VP of Product and General Manager at Zynga and held product, strategy, and planning roles at Xbox.

Craig Donato, Chief Business Officer

Craig Donato is the Chief Business Officer at Roblox, overseeing Business Development and Developer Relations. He founded Oodle Holdings LLC in 2004, serving as its CEO from 2005 to 2013, before it was acquired by QVC in 2012. Prior to joining Roblox in 2016, he was the Vice President of Business Development at Nextdoor and Vice President-Social at QVC, Inc.

Arvind KC, Chief People & Systems Officer

Arvind KC serves as the Chief People and Systems Officer at Roblox. His background includes significant roles at major technology companies, such as Vice President of Engineering at Google and CIO at Palantir Technologies.

AI Analysis | Feedback

The key risks to Roblox Corporation (RBLX) primarily revolve around its unique platform model, which heavily relies on user-generated content and a significant youth demographic.

  1. Child Safety, Content Moderation, and Regulatory Scrutiny: A paramount risk stems from the challenges of ensuring child safety and effectively moderating user-generated content and interactions on a platform with millions of young users. Despite efforts, Roblox faces ongoing criticism for instances of inappropriate content, cyberbullying, and predatory behavior slipping through its moderation systems. This has led to formal regulatory investigations in various jurisdictions, such as the Netherlands Authority for Consumers and Markets, and multiple lawsuits alleging failures in developing adequate safety protocols. The potential for negative media coverage, legal liabilities, and regulatory fines poses a significant threat to the company's reputation, user trust, and financial performance.
  2. Financial Performance and Path to Profitability: Roblox has a documented history of net losses and anticipates continued losses as it makes substantial investments in business growth, including significant capital expenditures for proprietary AI infrastructure and data centers. While the company generates strong cash flow, its consistent GAAP unprofitability raises concerns among investors, as it indicates that, when all long-term costs and equity compensation are factored in, the core business may be operating at a loss. Maintaining investor confidence and balancing aggressive growth strategies with a clear path to sustained profitability remains a critical financial risk.
  3. Competition and Developer Ecosystem Management: Roblox operates in a highly competitive digital entertainment market, vying for users and creators against well-resourced rivals such as Epic Games (Fortnite) and Meta Platforms (Horizon Worlds). There is an ongoing "war for talent" among developers, and Roblox's business model is heavily reliant on its community of creators to produce engaging experiences. Concerns exist regarding the revenue share developers receive and the opaque conversion rates when cashing out Robux (the platform's virtual currency) into real money, which has drawn criticism for potentially exploiting young developers. If top developers migrate to competing platforms or the company fails to maintain a vibrant and incentivized creator community, it could significantly impact user engagement and revenue.

AI Analysis | Feedback

The clear emerging threat to Roblox is the potential for major technology companies to launch highly integrated and compelling platforms for user-generated 3D interactive experiences, leveraging advanced spatial computing hardware and sophisticated AI-driven content creation tools. Such platforms could offer a more intuitive, immersive, or accessible environment for developers and users, potentially establishing new industry standards and drawing significant portions of Roblox’s developer base and user audience to alternative ecosystems.

AI Analysis | Feedback

Roblox (RBLX) operates within several substantial addressable markets related to its online entertainment platform, 3D experiences, and content creation tools.

The global online entertainment market, which encompasses digital platforms and services delivering multimedia content like video, music, and gaming, was valued at USD 474.78 billion in 2024 and is projected to reach USD 2639.74 billion by 2033, growing at a CAGR of 21% from 2025 to 2033. North America is a dominant region in this market.

For the broader metaverse market, which includes Roblox's 3D digital worlds, the global market size was valued at USD 1,273.58 billion in 2025 and is projected to grow to USD 10,808.57 billion by 2034, exhibiting a CAGR of 22.60% from 2026–2034. North America held a significant share of this market, at 70.70% in 2025.

More specifically, the metaverse in gaming market, directly relevant to Roblox's immersive 3D experiences, was valued at $23.9 billion globally in 2024 and is forecast to grow at a 27.7% CAGR to $216.1 billion by 2033. In 2025, North America accounted for 38.27% of the revenue in the metaverse in gaming market.

The user-generated content (UGC) platform market, vital for Roblox Studio's function in enabling creators to build content, was valued at USD 7.1 billion globally in 2025 and is projected to reach USD 64.31 billion by 2034, with a CAGR of 28.8%. North America led this market with a 33.3% share in 2025.

Furthermore, as 3D content creation becomes more sophisticated, the AI-generated 3D asset market, which aids in developing content, was valued at USD 1.63 billion globally in 2024 and is expected to reach USD 9.24 billion by 2032, growing at a CAGR of 24.29% from 2025 to 2032. The U.S. portion of this market was valued at USD 0.46 billion in 2024 and is expected to reach USD 2.56 billion by 2032.

AI Analysis | Feedback

Expected Drivers of Future Revenue Growth for Roblox (RBLX)

Over the next 2-3 years, Roblox Corporation (RBLX) is expected to drive future revenue growth through several key initiatives and market trends:

  1. Expansion into the 18+ User Demographic and Targeted Content: Roblox is actively growing its user base among individuals aged 18 and older, a cohort that demonstrates significantly higher monetization compared to younger users. The company has observed the 18+ demographic growing over 50% year-over-year and monetizing approximately 40% higher. To cater to this audience, Roblox is launching programs like "Incubator" and "Jumpstart" to foster the creation of more mature game genres such as RPGs, strategy games, and shooters. This strategic shift aims to capture a more lucrative segment of the gaming market.
  2. Continued International Growth, particularly in the Asia-Pacific Region: International markets represent a substantial growth opportunity for Roblox. The Asia-Pacific (APAC) region, in particular, has shown robust performance, with bookings growing 96% year-over-year. Key countries like Japan (160% growth), India (110% growth), and Indonesia (exceeding 700% growth) are leading this expansion. Deepening engagement and monetization in these high-growth regions will be a significant revenue driver.
  3. Growth of the Advertising Business: Roblox is developing advertising as a new and growing revenue stream. Management anticipates "pretty healthy growth" from its advertising business in 2026. Initiatives like "Rewarded Video" and "Sponsored Tiles" are showing strong early growth, indicating the potential for immersive advertising to contribute significantly to future revenue diversification.
  4. Enhancements to the Creator Ecosystem and Monetization Tools: Roblox continues to invest heavily in its creator community to foster a richer content library and boost in-game purchases. This includes increasing DevEx (Developer Exchange) rates, introducing AI-assisted creation tools, and implementing improved monetization options such as differential and regional pricing. Innovations like "Amaze Digital Fits" are also projected to enhance avatar customization engagement and contribute to revenue growth.
  5. AI-driven Improvements in Content Discovery and Personalization: Advances in search, discovery, and recommendation algorithms are driving a double-digit increase in the unique experiences surfaced for users. By improving how users find and engage with content, Roblox aims to diversify engagement beyond the top experiences, leading to higher overall user engagement and increased monetization opportunities across the platform.

AI Analysis | Feedback

Share Repurchases

Roblox has not engaged in significant share repurchase programs over the last 3-5 years, with its buyback yield reported as -0.22% as of March 14, 2026, indicating net share issuance rather than repurchases.

Share Issuance

  • Roblox's shares outstanding increased by 3.51% in 2023 to 0.616 billion from 2022.
  • Shares outstanding grew by 5.03% in 2024 to 0.647 billion from 2023.
  • In 2025, shares outstanding further increased by 6.51% to 0.69 billion from 2024.

Inbound Investments

  • In January 2021, prior to its direct listing, Roblox completed a "series H" funding round led by Altimeter Capital and Dragoneer Investment Group, which valued the company at $29.5 billion.

Outbound Investments

  • In August 2021, Roblox acquired Guilded, Inc., a company focused on connecting gaming communities, for $90 million in cash and stock.
  • Roblox also acquired the online communication platform Bash Video in August 2021.
  • The company is actively investing in existing and developing games on its platform.

Capital Expenditures

  • Capital expenditures were reported as $93.273 million in fiscal year 2021, and then increased to $426.2 million in 2022.
  • For fiscal year 2025, Roblox's reported capital expenditures were $310 million. The company had also raised its full-year 2025 CapEx guidance to $468 million, primarily for investments in proprietary AI infrastructure (including high-end GPUs) and data centers to manage demand and develop future technology.
  • Expected capital expenditures for Q1 2026 are projected to be $85 million.

Better Bets vs. Roblox (RBLX)

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Trade Ideas

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Unique KeyDateTickerCompanyCategoryTrade Strategy6M Fwd Rtn12M Fwd Rtn12M Max DD
MSFT_2202026_Insider_Buying_GTE_1Mil_EBITp+DE_V202202026MSFTMicrosoftInsiderInsider Buys | Low D/EStrong Insider Buying
Companies with strong insider buying in the last 1 month, positive operating income and reasonable debt / market cap
-1.1%-1.1%-3.2%
YELP_2132026_Dip_Buyer_High_CFO_Margins_ExInd_DE02132026YELPYelpDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
6.2%6.2%-5.7%
TRIP_2132026_Dip_Buyer_High_FCF_Yield_ExInd_DE_RevG02132026TRIPTripadvisorDip BuyDB | FCF Yield | Low D/EDip Buy with High Free Cash Flow Yield
Buying dips for companies with significant free cash flow yield (FCF / Market Cap) and reasonable debt / market cap
5.2%5.2%0.0%
OMC_2062026_Dip_Buyer_FCFYield02062026OMCOmnicomDip BuyDB | FCFY OPMDip Buy with High FCF Yield and High Margin
Buying dips for companies with high FCF yield and meaningfully high operating margin
22.1%22.1%-3.7%
MGNI_2062026_Dip_Buyer_High_CFO_Margins_ExInd_DE02062026MGNIMagniteDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
20.6%20.6%-0.8%
RBLX_1302026_Dip_Buyer_High_CFO_Margins_ExInd_DE01302026RBLXRobloxDip BuyDB | CFO/Rev | Low D/EDip Buy with High Cash Flow Margins
Buying dips for companies with significant cash flows from operations and reasonable debt / market cap
4.4%4.4%-7.9%

Recent Active Movers

Peer Comparisons

Peers to compare with:

Financials

RBLXMSFTTTWOEAUMETAMedian
NameRoblox MicrosoftTake-Two.Electron.Unity So.Meta Pla. 
Mkt Price52.31356.77189.69202.0119.45525.72195.85
Mkt Cap36.82,651.235.150.58.41,326.943.7
Rev LTM4,891305,4536,5597,3061,850200,9656,933
Op Inc LTM-1,232142,559-333996-47983,276331
FCF LTM1,35377,4124882,29940146,1091,826
FCF 3Y Avg70671,629-702,11628448,0831,411
CFO LTM1,796160,5066682,522423115,8002,159
CFO 3Y Avg1,026129,579982,32832492,7471,677

Growth & Margins

RBLXMSFTTTWOEAUMETAMedian
NameRoblox MicrosoftTake-Two.Electron.Unity So.Meta Pla. 
Rev Chg LTM35.8%16.7%20.3%-0.6%2.0%22.2%18.5%
Rev Chg 3Y Avg30.1%14.4%11.0%-0.3%14.1%19.9%14.2%
Rev Chg Q43.2%16.7%24.9%1.0%10.1%23.8%20.3%
QoQ Delta Rev Chg LTM9.6%4.0%5.5%0.2%2.5%6.1%4.7%
Op Mgn LTM-25.2%46.7%-5.1%13.6%-25.9%41.4%4.3%
Op Mgn 3Y Avg-33.2%45.3%-16.2%18.1%-35.2%39.4%0.9%
QoQ Delta Op Mgn LTM-0.2%0.4%1.4%-3.5%1.6%-1.8%0.1%
CFO/Rev LTM36.7%52.5%10.2%34.5%22.9%57.6%35.6%
CFO/Rev 3Y Avg25.3%48.5%1.1%31.3%17.0%55.3%28.3%
FCF/Rev LTM27.7%25.3%7.4%31.5%21.7%22.9%24.1%
FCF/Rev 3Y Avg16.6%27.2%-1.8%28.5%15.0%29.5%21.9%

Valuation

RBLXMSFTTTWOEAUMETAMedian
NameRoblox MicrosoftTake-Two.Electron.Unity So.Meta Pla. 
Mkt Cap36.82,651.235.150.58.41,326.943.7
P/S7.58.75.46.94.56.66.8
P/EBIT-35.817.8-9.248.1-22.515.23.0
P/E-34.622.2-8.974.3-20.821.96.5
P/CFO20.516.552.520.019.811.519.9
Total Yield-2.9%5.5%-11.3%1.5%-4.8%5.0%-0.7%
Dividend Yield0.0%1.0%0.0%0.2%0.0%0.4%0.1%
FCF Yield 3Y Avg1.5%2.3%-0.4%5.1%2.1%3.8%2.2%
D/E0.00.00.10.00.30.10.1
Net D/E-0.0-0.00.0-0.00.00.0-0.0

Returns

RBLXMSFTTTWOEAUMETAMedian
NameRoblox MicrosoftTake-Two.Electron.Unity So.Meta Pla. 
1M Rtn-23.2%-10.9%-8.5%0.0%4.7%-19.5%-9.7%
3M Rtn-36.4%-26.7%-25.9%-1.3%-56.9%-20.7%-26.3%
6M Rtn-61.3%-30.0%-25.9%4.7%-54.5%-29.2%-29.6%
12M Rtn-12.1%-8.0%-11.5%39.6%-9.9%-12.5%-10.7%
3Y Rtn25.0%32.7%64.2%73.8%-29.9%164.0%48.4%
1M Excs Rtn-18.9%-3.4%-3.2%8.3%7.2%-12.1%-3.3%
3M Excs Rtn-28.0%-18.6%-16.5%6.9%-49.1%-13.1%-17.5%
6M Excs Rtn-56.8%-25.8%-19.0%23.8%-50.2%-26.1%-25.9%
12M Excs Rtn-24.8%-19.3%-23.6%28.2%-23.4%-25.2%-23.5%
3Y Excs Rtn-39.7%-27.6%5.3%19.5%-93.2%103.4%-11.2%

Comparison Analyses

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Financials

Segment Financials

Revenue by Segment
$ Mil2025202420232022
Single Segment2,7992,2251,919924
Total2,7992,2251,919924


Net Income by Segment
$ Mil2025202420232022
Single Segment-1,159   
Total-1,159   


Price Behavior

Price Behavior
Market Price$52.31 
Market Cap ($ Bil)36.8 
First Trading Date03/10/2021 
Distance from 52W High-63.0% 
   50 Days200 Days
DMA Price$65.65$100.25
DMA Trenddowndown
Distance from DMA-20.3%-47.8%
 3M1YR
Volatility69.0%55.8%
Downside Capture1.831.19
Upside Capture125.41126.86
Correlation (SPY)44.5%43.8%
RBLX Betas & Captures as of 2/28/2026

 1M2M3M6M1Y3Y
Beta4.132.932.461.801.301.32
Up Beta4.562.631.660.401.111.27
Down Beta1.784.624.582.611.481.22
Up Capture500%158%62%74%160%289%
Bmk +ve Days9203170142431
Stock +ve Days11192760133409
Down Capture429%270%246%221%123%108%
Bmk -ve Days12213054109320
Stock -ve Days10223464115338

[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with RBLX
RBLX-17.7%55.6%-0.15-
Sector ETF (XLC)9.1%18.3%0.3344.7%
Equity (SPY)14.5%18.9%0.5944.5%
Gold (GLD)50.2%27.7%1.4612.0%
Commodities (DBC)17.8%17.6%0.8523.0%
Real Estate (VNQ)0.4%16.4%-0.1519.8%
Bitcoin (BTCUSD)-21.0%44.0%-0.4129.8%

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Based On 5-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with RBLX
RBLX-6.6%69.9%0.20-
Sector ETF (XLC)8.1%20.7%0.3145.7%
Equity (SPY)11.8%17.0%0.5442.0%
Gold (GLD)20.7%17.7%0.965.6%
Commodities (DBC)11.6%18.9%0.508.3%
Real Estate (VNQ)3.0%18.8%0.0727.4%
Bitcoin (BTCUSD)4.7%56.6%0.3025.2%

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Based On 10-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with RBLX
RBLX-3.3%70.1%0.20-
Sector ETF (XLC)8.7%22.4%0.4746.0%
Equity (SPY)14.0%17.9%0.6742.1%
Gold (GLD)13.3%15.8%0.705.7%
Commodities (DBC)8.2%17.6%0.399.3%
Real Estate (VNQ)4.7%20.7%0.1927.2%
Bitcoin (BTCUSD)66.9%66.8%1.0625.3%

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Short Interest

Short Interest: As Of Date3132026
Short Interest: Shares Quantity19.7 Mil
Short Interest: % Change Since 2282026-6.5%
Average Daily Volume8.8 Mil
Days-to-Cover Short Interest2.2 days
Basic Shares Quantity704.3 Mil
Short % of Basic Shares2.8%

Earnings Returns History

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 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
2/5/20269.7%4.3%3.4%
10/30/2025-15.5%-23.6%-29.9%
7/31/202510.3%7.4%1.6%
5/1/20252.9%5.1%29.7%
2/6/2025-11.1%-14.9%-24.2%
10/31/202419.9%22.6%16.2%
8/1/2024-6.4%-12.9%4.9%
5/9/2024-22.1%-15.4%-8.7%
...
SUMMARY STATS   
# Positive121312
# Negative878
Median Positive10.2%7.4%14.9%
Median Negative-18.3%-15.4%-21.1%
Max Positive42.2%40.3%62.1%
Max Negative-26.5%-37.7%-36.8%

SEC Filings

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Report DateFiling DateFiling
12/31/202502/11/202610-K
09/30/202510/30/202510-Q
06/30/202507/31/202510-Q
03/31/202505/01/202510-Q
12/31/202402/18/202510-K
09/30/202410/31/202410-Q
06/30/202408/02/202410-Q
03/31/202405/09/202410-Q
12/31/202302/21/202410-K
09/30/202311/08/202310-Q
06/30/202308/09/202310-Q
03/31/202305/10/202310-Q
12/31/202202/28/202310-K
09/30/202211/09/202210-Q
06/30/202208/10/202210-Q
03/31/202205/11/202210-Q

Insider Activity

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#OwnerTitleHoldingActionFiling DatePriceSharesTransacted
Value
Value of
Held Shares
Form
1Lee, Anthony PSee footnoteSell105202679.9659,0004,717,48020,569,653Form
2Baszucki, DavidPresident & CEOSee FootnoteSell1219202584.7366,896  Form
3Lee, Anthony PSee footnoteSell1202202592.5264,2875,948,11624,184,767Form
4Lee, Anthony PSee FootnotesSell1202202593.231,713159,70724,398,639Form
5Chakravarthy, ArvindChief People & Systems OfficerDirectSell1124202595.2320,9121,991,46617,240,868Form