GameStop (GME)
Market Price (3/23/2026): $22.65 | Market Cap: $10.1 BilSector: Consumer Discretionary | Industry: Computer & Electronics Retail
GameStop (GME)
Market Price (3/23/2026): $22.65Market Cap: $10.1 BilSector: Consumer DiscretionaryIndustry: Computer & Electronics Retail
Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.
| Cash is significant % of market capNet D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is -44% | Weak multi-year price returns3Y Excs Rtn is -26% | Expensive valuation multiplesP/EBITPrice/EBIT or Price/(Operating Income) ratio is 46x |
| Attractive cash flow generationCFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 15%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is 15% | Meaningful short interestShort Interest Days-to-CoverDTC = (Short Interest Share Quantity) / (Average Daily Trading Volume). Reflects how many days it would take to cover (close out) the short interest based on average volumes. High DTC can signify an increased risk of a short squeeze. is 13.98, Short Interest % of Basic SharesShort Interest % of Basic Shares = (Short Interest Quantity) / (Basic Shares Outstanding). A high fraction of short interest can indicate potential risk of a short squeeze. is 15% | Weak revenue growthRev Chg LTMRevenue Change % Last Twelve Months (LTM) is -12%, Rev Chg 3Y AvgRevenue Change % averaged over trailing 3 years is -13%, Rev Chg QQuarterly Revenue Change % is -4.6% |
| Attractive yieldFCF Yield is 5.6% | Short seller report | |
| Megatrend and thematic driversMegatrends include Digital Content & Streaming, and E-commerce & Digital Retail. Themes include Gaming Content & Platforms, and Online Marketplaces. | Key risksGME key risks include [1] its reliance on a declining physical media market as the industry shifts to digital distribution, Show more. |
| Cash is significant % of market capNet D/ENet Debt/Equity. Debt net of cash. Negative indicates net cash. Equity is taken as the Market Capitalization is -44% |
| Attractive cash flow generationCFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 15%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is 15% |
| Attractive yieldFCF Yield is 5.6% |
| Megatrend and thematic driversMegatrends include Digital Content & Streaming, and E-commerce & Digital Retail. Themes include Gaming Content & Platforms, and Online Marketplaces. |
| Weak multi-year price returns3Y Excs Rtn is -26% |
| Meaningful short interestShort Interest Days-to-CoverDTC = (Short Interest Share Quantity) / (Average Daily Trading Volume). Reflects how many days it would take to cover (close out) the short interest based on average volumes. High DTC can signify an increased risk of a short squeeze. is 13.98, Short Interest % of Basic SharesShort Interest % of Basic Shares = (Short Interest Quantity) / (Basic Shares Outstanding). A high fraction of short interest can indicate potential risk of a short squeeze. is 15% |
| Expensive valuation multiplesP/EBITPrice/EBIT or Price/(Operating Income) ratio is 46x |
| Weak revenue growthRev Chg LTMRevenue Change % Last Twelve Months (LTM) is -12%, Rev Chg 3Y AvgRevenue Change % averaged over trailing 3 years is -13%, Rev Chg QQuarterly Revenue Change % is -4.6% |
| Short seller report |
| Key risksGME key risks include [1] its reliance on a declining physical media market as the industry shifts to digital distribution, Show more. |
Qualitative Assessment
AI Analysis | Feedback
1. Mixed Third Quarter Fiscal 2025 Financial Results. GameStop reported Q3 2025 earnings per share (EPS) of $0.24, exceeding analyst expectations of $0.18 by 33.33%. Net income also improved significantly to $77.1 million, compared to $17.4 million in the prior year's third quarter. However, net sales for the period were $821.0 million, falling short of analyst expectations of $987.3 million and representing a 4.5% decrease from the previous year. This combination of profitability improvement through cost-cutting and persistent revenue decline created a balancing effect on the stock, leading to an initial 4.3% decline after the earnings release, but preventing a sustained downward trend.
2. Substantial Cash Reserves and Undefined Strategic Pivot. GameStop maintained a significant "war chest" of approximately $8.8 billion in cash, cash equivalents, and marketable securities at the end of Q3 2025. This strong balance sheet has fueled speculation about potential transformative acquisitions in consumer tech or digital assets, aimed at rebranding GameStop as a holding company under CEO Ryan Cohen. While these reserves provide a perceived floor for the stock's valuation and attract investor confidence in a potential turnaround, the absence of concrete plans for deploying this capital has led to a "speculative neutral" stance from some analysts, limiting substantial upward movement.
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Stock Movement Drivers
Fundamental Drivers
The 0.2% change in GME stock from 11/30/2025 to 3/22/2026 was primarily driven by a 17.7% change in the company's Net Income Margin (%).| (LTM values as of) | 11302025 | 3222026 | Change |
|---|---|---|---|
| Stock Price ($) | 22.53 | 22.57 | 0.2% |
| Change Contribution By: | |||
| Total Revenues ($ Mil) | 3,848 | 3,808 | -1.0% |
| Net Income Margin (%) | 9.4% | 11.1% | 17.7% |
| P/E Multiple | 27.8 | 24.0 | -13.9% |
| Shares Outstanding (Mil) | 447 | 448 | -0.1% |
| Cumulative Contribution | 0.2% |
Market Drivers
11/30/2025 to 3/22/2026| Return | Correlation | |
|---|---|---|
| GME | 0.2% | |
| Market (SPY) | -4.8% | 20.7% |
| Sector (XLY) | -8.9% | 16.2% |
Fundamental Drivers
The 0.7% change in GME stock from 8/31/2025 to 3/22/2026 was primarily driven by a 95.3% change in the company's Net Income Margin (%).| (LTM values as of) | 8312025 | 3222026 | Change |
|---|---|---|---|
| Stock Price ($) | 22.41 | 22.57 | 0.7% |
| Change Contribution By: | |||
| Total Revenues ($ Mil) | 3,674 | 3,808 | 3.7% |
| Net Income Margin (%) | 5.7% | 11.1% | 95.3% |
| P/E Multiple | 48.1 | 24.0 | -50.2% |
| Shares Outstanding (Mil) | 447 | 448 | -0.1% |
| Cumulative Contribution | 0.7% |
Market Drivers
8/31/2025 to 3/22/2026| Return | Correlation | |
|---|---|---|
| GME | 0.7% | |
| Market (SPY) | 1.1% | 33.1% |
| Sector (XLY) | -6.9% | 29.9% |
Fundamental Drivers
The -9.9% change in GME stock from 2/28/2025 to 3/22/2026 was primarily driven by a -86.2% change in the company's P/E Multiple.| (LTM values as of) | 2282025 | 3222026 | Change |
|---|---|---|---|
| Stock Price ($) | 25.04 | 22.57 | -9.9% |
| Change Contribution By: | |||
| Total Revenues ($ Mil) | 4,334 | 3,808 | -12.1% |
| Net Income Margin (%) | 1.5% | 11.1% | 662.0% |
| P/E Multiple | 173.8 | 24.0 | -86.2% |
| Shares Outstanding (Mil) | 437 | 448 | -2.3% |
| Cumulative Contribution | -9.9% |
Market Drivers
2/28/2025 to 3/22/2026| Return | Correlation | |
|---|---|---|
| GME | -9.9% | |
| Market (SPY) | 10.4% | 24.4% |
| Sector (XLY) | 0.4% | 28.3% |
Fundamental Drivers
The 17.4% change in GME stock from 2/28/2023 to 3/22/2026 was primarily driven by a 170.1% change in the company's P/S Multiple.| (LTM values as of) | 2282023 | 3222026 | Change |
|---|---|---|---|
| Stock Price ($) | 19.23 | 22.57 | 17.4% |
| Change Contribution By: | |||
| Total Revenues ($ Mil) | 5,955 | 3,808 | -36.0% |
| P/S Multiple | 1.0 | 2.7 | 170.1% |
| Shares Outstanding (Mil) | 304 | 448 | -32.1% |
| Cumulative Contribution | 17.4% |
Market Drivers
2/28/2023 to 3/22/2026| Return | Correlation | |
|---|---|---|
| GME | 17.4% | |
| Market (SPY) | 70.3% | 16.0% |
| Sector (XLY) | 51.6% | 17.7% |
Price Returns Compared
| 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total [1] | |
|---|---|---|---|---|---|---|---|
| Returns | |||||||
| GME Return | 688% | -50% | -5% | 79% | -36% | 16% | 393% |
| Peers Return | 19% | -26% | 31% | 29% | 1% | -1% | 47% |
| S&P 500 Return | 27% | -19% | 24% | 23% | 16% | -3% | 76% |
Monthly Win Rates [3] | |||||||
| GME Win Rate | 50% | 33% | 50% | 50% | 33% | 67% | |
| Peers Win Rate | 58% | 33% | 62% | 65% | 48% | 47% | |
| S&P 500 Win Rate | 75% | 42% | 67% | 75% | 67% | 33% | |
Max Drawdowns [4] | |||||||
| GME Max Drawdown | -8% | -52% | -35% | -43% | -36% | 0% | |
| Peers Max Drawdown | -6% | -36% | -12% | -6% | -24% | -8% | |
| S&P 500 Max Drawdown | -1% | -25% | -1% | -2% | -15% | -3% | |
[1] Cumulative total returns since the beginning of 2021
[2] Peers: BBY, AMZN, WMT, TGT, MSFT. See GME Returns vs. Peers.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2026 data is for the year up to 3/20/2026 (YTD)
How Low Can It Go
| Event | GME | S&P 500 |
|---|---|---|
| 2022 Inflation Shock | ||
| % Loss | -88.3% | -25.4% |
| % Gain to Breakeven | 756.1% | 34.1% |
| Time to Breakeven | Not Fully Recovered days | 464 days |
| 2020 Covid Pandemic | ||
| % Loss | -55.6% | -33.9% |
| % Gain to Breakeven | 125.4% | 51.3% |
| Time to Breakeven | 150 days | 148 days |
| 2018 Correction | ||
| % Loss | -87.9% | -19.8% |
| % Gain to Breakeven | 726.2% | 24.7% |
| Time to Breakeven | 517 days | 120 days |
| 2008 Global Financial Crisis | ||
| % Loss | -72.4% | -56.8% |
| % Gain to Breakeven | 261.7% | 131.3% |
| Time to Breakeven | 4,446 days | 1,480 days |
Compare to BBY, AMZN, WMT, TGT, MSFT
In The Past
GameStop's stock fell -88.3% during the 2022 Inflation Shock from a high on 1/27/2021. A -88.3% loss requires a 756.1% gain to breakeven.
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About GameStop (GME)
AI Analysis | Feedback
A Best Buy, but specialized solely in video games, consoles, and related pop culture merchandise.
Barnes & Noble for video games.
AI Analysis | Feedback
- Gaming Platforms: Sells new and pre-owned gaming consoles and hardware.
- Gaming Accessories: Offers various accessories including controllers, headsets, VR products, and memory cards.
- Gaming Software: Provides new and pre-owned video games.
- Digital Gaming Products: Sells in-game digital currency, downloadable content (DLC), and full-game downloads.
- Collectibles: Retails licensed merchandise related to gaming, television, movie, and pop culture themes.
- Game Informer Publication: Publishes a print and digital video game magazine featuring reviews and news.
AI Analysis | Feedback
Major Customers of GameStop (GME)
GameStop Corp. is a specialty retailer that primarily sells products directly to individual consumers rather than other businesses (B2C model). Based on its business description, the company serves the following categories of customers:
- Video Game Enthusiasts and Gamers: This is GameStop's core customer base, comprising individuals who actively purchase new and pre-owned gaming platforms, accessories (controllers, headsets, virtual reality products, memory cards), new and pre-owned gaming software, in-game digital currency, digital downloadable content, and full-game downloads. They are engaged in the gaming ecosystem and seek the latest or classic gaming experiences and related hardware.
- Pop Culture Collectors and Fans: These customers are interested in licensed merchandise, apparel, gadgets, electronics, toys, and other retail products primarily related to the gaming, television, and movie industries, as well as broader pop culture themes. This segment is served through GameStop's general collectibles offerings and specifically through its Zing Pop Culture themed stores.
- Gift Shoppers and Families: This category includes individuals who may not be avid gamers themselves but are purchasing games, consoles, accessories, or collectibles as gifts for children, teenagers, or other family members and friends. They are looking for entertainment products or collectible items suitable for gifting occasions.
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Major Suppliers:
- Sony Group Corporation (SONY)
- Microsoft Corporation (MSFT)
- Nintendo Co., Ltd. (NTDOY)
- Electronic Arts Inc. (EA)
- Take-Two Interactive Software, Inc. (TTWO)
- Funko, Inc. (FNKO)
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Ryan Cohen, President and Chief Executive Officer
Ryan Cohen founded the e-commerce pet supply company Chewy in 2011 and served as its CEO until 2018. He sold Chewy to PetSmart in 2017 for $3.35 billion. An activist investor, Cohen acquired a significant stake in GameStop in 2020. He was appointed Chairman of GameStop in June 2021 and became President and Chief Executive Officer in September 2023. Cohen does not accept a salary for his roles as CEO and Chairman. Through his investment firm, RC Ventures, he has also invested in other companies such as Bed Bath & Beyond and Nordstrom.
Daniel Moore, Principal Financial and Accounting Officer
Daniel Moore is GameStop's Principal Financial and Accounting Officer. He was appointed as Principal Accounting Officer on August 11, 2023, and later as Principal Financial Officer on March 25, 2024. Moore possesses extensive experience in finance and accounting, including previous senior tax roles at Elevate Textiles and Roper Technologies, Inc.
Mark Robinson, General Counsel and Secretary
Mark Robinson serves as GameStop's General Counsel and Secretary. In June 2023, he was also named Principal Executive Officer and General Manager, reporting directly to Executive Chairman Ryan Cohen, while continuing his duties as General Counsel and Secretary.
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Key Risks to GameStop (GME)
- Declining Physical Game Sales and Shift to Digital Distribution: GameStop's traditional business model heavily relies on the sale of physical games and accessories through its brick-and-mortar stores. The video game industry, however, has seen a significant and ongoing shift towards digital downloads, subscription services, and cloud gaming, which directly reduces the demand for physical media. This trend leads to declining foot traffic in physical stores and a reduction in GameStop's core revenue streams, threatening large parts of its business model.
- Intense Competition from Online Retailers and Digital Storefronts: GameStop faces substantial competition from major online retailers like Amazon, as well as digital storefronts operated directly by console manufacturers (e.g., PlayStation Store, Xbox Store) and PC gaming platforms (e.g., Steam). These competitors offer convenience, often competitive pricing, and immediate access to digital content, directly impacting GameStop's market share and profitability.
- Stock Price Volatility and Investment Portfolio Risks: GameStop's stock has experienced extreme price and volume fluctuations, often detached from its operational performance, largely due to its status as a "meme stock" driven by retail investor sentiment. Furthermore, the company's strategy of investing in volatile assets, such as cryptocurrencies like Bitcoin, exposes it to significant market volatility, which could adversely affect its financial position and performance.
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The accelerated industry-wide shift from physical video game media to digital downloads and streaming services represents a clear emerging threat. This trend, driven by console manufacturers' increased focus on digital-only consoles and game publishers' preference for direct digital distribution, significantly diminishes the market for new and pre-owned physical games and platforms. Given GameStop's extensive network of physical stores and its historical reliance on physical media and the highly profitable pre-owned market, this ongoing digital transition directly challenges its core business model. Furthermore, the growth of cloud gaming services poses a long-term threat by potentially reducing the need for traditional gaming hardware purchases.
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Here are the addressable market sizes for GameStop's main products and services:
Gaming Platforms (Consoles)
- The global video game market, which includes consoles, was estimated at USD 298.98 billion in 2024 and is projected to reach USD 600.74 billion by 2030. The console segment accounted for over 27% of the global video game market in 2024.
- The console gaming market globally is expected to see growth return in 2025, following a projected 1.0% decline in 2024.
- In Europe, the video game market was valued at USD 88.16 billion in 2024 and is expected to reach USD 239.32 billion by 2033.
- The Australia gaming console market is projected to reach USD 1,907.4 million by 2033.
Gaming Accessories (controllers, gaming headsets, virtual reality products, memory cards)
- Globally, the gaming accessories market size was valued at USD 13.23 billion in 2024 and is projected to reach USD 28.12 billion by 2032. Another estimate places the global market at USD 10.6 billion in 2024, growing to USD 29.67 billion by 2033.
- In the U.S., the gaming accessories market size was valued at USD 5.67 billion in 2024 and is projected to reach USD 11.97 billion by 2032. U.S. consumer spending on video game accessories reached $3.2 billion in 2024.
- The North American gaming accessories market was valued at USD 6.0 billion in 2023.
- For Europe, the gaming accessories market is expected to grow from 2024 to 2032 and is projected to generate USD 7.23 billion with a CAGR of 13.8% during the forecast period. The European market was valued at USD 4.0 billion in 2023.
- The Australia gaming accessories market size reached USD 305.20 million in 2024 and is expected to reach USD 527.29 million by 2033. In 2025, the Australian market was valued at approximately AUD 253.39 million.
Gaming Software & Digital Content (new and pre-owned gaming software, in-game digital currency, digital downloadable content, full-game downloads)
- The global video game software market size was valued at $198.5 billion in 2021 and is projected to reach $751.4 billion by 2031.
- The global digital gaming market size is anticipated to be worth USD 344.61 billion in 2025, projected to reach USD 1.32 trillion by 2034.
- In the U.S., the video games software market size was USD 51.47 billion in 2024 and is projected to grow to USD 67.09 billion by 2032. The U.S. online gaming market is estimated at USD 43.52 billion in 2026.
- Europe's video game market was valued at USD 88.16 billion in 2024 and is expected to reach USD 239.32 billion by 2033. Online gaming was the dominant type segment in Europe in 2024. Europe contributed approximately USD 31.88 billion to the global online gaming market in 2025.
Collectibles (licensed merchandise primarily related to the gaming, television, and movie industries, as well as pop culture themes)
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Game Informer (print and digital video game publication)
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AI Analysis | Feedback
GameStop (GME) is expected to drive future revenue growth over the next 2-3 years through several strategic initiatives aimed at transforming its business model and adapting to evolving consumer preferences.
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Expansion into the High-Margin Collectibles Market: GameStop is strategically expanding its focus on high-margin collectibles, including trading cards like Pokémon, Magic: The Gathering, and sports cards, as well as apparel, toys, and other pop culture merchandise. This initiative aims to diversify revenue streams and capitalize on increasing consumer demand in this growing market.
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Digital Transformation and E-commerce Enhancement (Omnichannel Excellence): The company is actively investing in and enhancing its online platform and e-commerce capabilities to create a seamless omnichannel experience for customers. This digital-first approach is crucial for expanding its reach, adapting to the significant shift in consumer behavior towards digital purchases, and becoming a premier destination for gaming and entertainment products.
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Diversification of Product Offerings Beyond Traditional Video Games: Beyond the significant push into collectibles, GameStop is exploring and expanding its product range into other entertainment products and new categories. This broader diversification strategy is designed to appeal to a wider customer base and reduce its traditional reliance on physical video game sales, which have been declining.
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Enhanced Customer Experience and Community Building: GameStop aims to foster brand loyalty and drive repeat business by creating a strong, community-centric ecosystem and improving the overall customer experience. This includes enhancing its online platforms, leveraging its physical stores as important touchpoints, and utilizing loyalty programs to engage its core audience.
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Capital Allocation Decisions (Last 3-5 Years)
Share Repurchases
- Within the last 3-5 years, GameStop's share repurchase activity has been minimal to non-existent.
- Historically, in December 2019, GameStop spent $178.6 million to repurchase 34.6 million shares, representing 34% of its outstanding shares.
Share Issuance
- In 2021, during the "meme stock" event, GameStop raised over $1.5 billion in equity through share issuances, allowing it to eliminate virtually all long-term debt.
- In 2022, the company saw a large inflow of $1.67 billion from stock issuance.
- GameStop issued approximately $1.5 billion via 0% convertible notes in Q2 2025. Shares outstanding increased by 29.33% from 2024 to 2025.
Inbound Investments
- Activist investor Ryan Cohen took a significant stake and joined GameStop's board in 2021, signaling a major push towards a digital-first, e-commerce-driven transformation.
- Clear Street Group Inc. acquired a new position in GameStop in Q3 (likely 2025), acquiring shares valued at approximately $29.97 million.
- As of March 2026, institutional investors and hedge funds collectively own 29.21% of GameStop's stock, with major holders including Vanguard Group Inc and BlackRock, Inc..
Outbound Investments
- In Q2 2025, GameStop purchased 4,710 Bitcoin for approximately $513 million, diversifying its cash holdings.
- The company sold its Canadian subsidiary, Electronics Boutique Canada, Inc., in May 2025, and also sold its video game magazine, Game Informer, in 2025.
- GameStop ventured into digital assets by launching an NFT marketplace and crypto wallet in 2022, though the NFT marketplace was later shut down due to regulatory uncertainty.
Capital Expenditures
- Capital expenditures have generally decreased over the last few years, from $60.0 million in fiscal year 2021 to $34.9 million in fiscal year 2024 (ending January 31, 2024).
- In the most recent reported quarter, capital expenditures totaled -$4.30 million.
- Future capital expenditures are anticipated to remain at "modest levels" and will be pragmatically targeted at infrastructure and technology, reflecting investments in technology and enterprise systems.
Latest Trefis Analyses
Trade Ideas
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| Date | Ticker | Company | Category | Trade Strategy | 6M Fwd Rtn | 12M Fwd Rtn | 12M Max DD |
|---|---|---|---|---|---|---|---|
| 02272026 | MBLY | Mobileye Global | Dip Buy | DB | Cash/EquityDip Buyer with High Net Cash % EquityBuying dips for companies with significant net cash as a % of market cap along with meaningful cash flow generation | 0.0% | 0.0% | 0.0% |
| 02202026 | MSFT | Microsoft | Insider | Insider Buys | Low D/EStrong Insider BuyingCompanies with strong insider buying in the last 1 month, positive operating income and reasonable debt / market cap | -1.1% | -1.1% | -3.2% |
| 02202026 | SAH | Sonic Automotive | Insider | Insider Buys | Low D/EStrong Insider BuyingCompanies with strong insider buying in the last 1 month, positive operating income and reasonable debt / market cap | -5.9% | -5.9% | -6.1% |
| 02132026 | MAT | Mattel | Insider | Insider Buys | Low D/EStrong Insider BuyingCompanies with strong insider buying in the last 1 month, positive operating income and reasonable debt / market cap | 2.9% | 2.9% | 0.0% |
| 02132026 | SONO | Sonos | Insider | Insider Buys | Low D/EStrong Insider BuyingCompanies with strong insider buying in the last 1 month, positive operating income and reasonable debt / market cap | -0.7% | -0.7% | -4.6% |
| 01232026 | GME | GameStop | Insider | Insider Buys | Low D/EStrong Insider BuyingCompanies with strong insider buying in the last 1 month, positive operating income and reasonable debt / market cap | 4.5% | 4.5% | -0.8% |
Research & Analysis
Invest in Strategies
Wealth Management
Peer Comparisons
| Peers to compare with: |
Financials
| Median | |
|---|---|
| Name | |
| Mkt Price | 116.14 |
| Mkt Cap | 500.0 |
| Rev LTM | 205,116 |
| Op Inc LTM | 17,471 |
| FCF LTM | 5,265 |
| FCF 3Y Avg | 8,972 |
| CFO LTM | 24,064 |
| CFO 3Y Avg | 22,714 |
Growth & Margins
| Median | |
|---|---|
| Name | |
| Rev Chg LTM | 1.9% |
| Rev Chg 3Y Avg | 2.0% |
| Rev Chg Q | 4.0% |
| QoQ Delta Rev Chg LTM | 1.0% |
| Op Mgn LTM | 5.4% |
| Op Mgn 3Y Avg | 4.7% |
| QoQ Delta Op Mgn LTM | 0.1% |
| CFO/Rev LTM | 10.8% |
| CFO/Rev 3Y Avg | 6.4% |
| FCF/Rev LTM | 3.2% |
| FCF/Rev 3Y Avg | 3.7% |
Valuation
| Median | |
|---|---|
| Name | |
| Mkt Cap | 500.0 |
| P/S | 2.0 |
| P/EBIT | 20.6 |
| P/E | 23.9 |
| P/CFO | 16.5 |
| Total Yield | 4.6% |
| Dividend Yield | 0.8% |
| FCF Yield 3Y Avg | 2.5% |
| D/E | 0.2 |
| Net D/E | 0.0 |
Returns
| Median | |
|---|---|
| Name | |
| 1M Rtn | -3.0% |
| 3M Rtn | -4.7% |
| 6M Rtn | -11.6% |
| 12M Rtn | 1.5% |
| 3Y Rtn | 20.4% |
| 1M Excs Rtn | 0.9% |
| 3M Excs Rtn | -1.4% |
| 6M Excs Rtn | -10.1% |
| 12M Excs Rtn | -12.5% |
| 3Y Excs Rtn | -22.8% |
Comparison Analyses
Price Behavior
| Market Price | $22.57 | |
| Market Cap ($ Bil) | 10.1 | |
| First Trading Date | 02/13/2002 | |
| Distance from 52W High | -35.5% | |
| 50 Days | 200 Days | |
| DMA Price | $23.47 | $23.37 |
| DMA Trend | down | up |
| Distance from DMA | -3.8% | -3.4% |
| 3M | 1YR | |
| Volatility | 37.5% | 53.8% |
| Downside Capture | 118.65 | 116.29 |
| Upside Capture | 157.92 | 88.35 |
| Correlation (SPY) | 26.2% | 21.0% |
| 1M | 2M | 3M | 6M | 1Y | 3Y | |
|---|---|---|---|---|---|---|
| Beta | 1.20 | 1.19 | 0.65 | 1.01 | 0.69 | 1.06 |
| Up Beta | 0.34 | 0.65 | 0.58 | 0.62 | 0.84 | 0.54 |
| Down Beta | 1.40 | 0.60 | 0.50 | 0.60 | -0.11 | 0.21 |
| Up Capture | 167% | 252% | 92% | 137% | 103% | 664% |
| Bmk +ve Days | 9 | 20 | 31 | 70 | 142 | 431 |
| Stock +ve Days | 11 | 21 | 30 | 61 | 122 | 357 |
| Down Capture | 110% | 89% | 54% | 127% | 114% | 112% |
| Bmk -ve Days | 12 | 21 | 30 | 54 | 109 | 320 |
| Stock -ve Days | 10 | 18 | 29 | 60 | 122 | 383 |
[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
| Annualized Return | Annualized Volatility | Sharpe Ratio | Correlation with GME | |
|---|---|---|---|---|
| GME | 0.8% | 53.7% | 0.22 | - |
| Sector ETF (XLY) | 10.0% | 23.6% | 0.34 | 25.1% |
| Equity (SPY) | 15.8% | 18.9% | 0.64 | 21.0% |
| Gold (GLD) | 48.2% | 27.0% | 1.45 | -6.5% |
| Commodities (DBC) | 17.8% | 17.4% | 0.83 | 3.7% |
| Real Estate (VNQ) | 1.0% | 16.4% | -0.11 | 10.2% |
| Bitcoin (BTCUSD) | -18.9% | 44.2% | -0.35 | 20.2% |
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Based On 5-Year Data
| Annualized Return | Annualized Volatility | Sharpe Ratio | Correlation with GME | |
|---|---|---|---|---|
| GME | -15.4% | 102.2% | 0.28 | - |
| Sector ETF (XLY) | 5.8% | 23.6% | 0.21 | 29.9% |
| Equity (SPY) | 11.8% | 17.0% | 0.54 | 24.8% |
| Gold (GLD) | 20.7% | 17.5% | 0.97 | 2.3% |
| Commodities (DBC) | 10.9% | 19.0% | 0.46 | 5.6% |
| Real Estate (VNQ) | 2.8% | 18.8% | 0.06 | 21.6% |
| Bitcoin (BTCUSD) | 4.8% | 56.7% | 0.31 | 16.3% |
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Based On 10-Year Data
| Annualized Return | Annualized Volatility | Sharpe Ratio | Correlation with GME | |
|---|---|---|---|---|
| GME | 14.8% | 117.7% | 0.60 | - |
| Sector ETF (XLY) | 12.0% | 21.9% | 0.50 | 20.0% |
| Equity (SPY) | 14.2% | 17.9% | 0.68 | 16.8% |
| Gold (GLD) | 13.3% | 15.7% | 0.70 | 0.0% |
| Commodities (DBC) | 8.3% | 17.6% | 0.39 | 7.2% |
| Real Estate (VNQ) | 5.0% | 20.7% | 0.21 | 15.5% |
| Bitcoin (BTCUSD) | 66.9% | 66.8% | 1.06 | 6.8% |
Smart multi-asset allocation framework can stack odds in your favor. Learn How
Returns Analyses
Earnings Returns History
Expand for More| Forward Returns | |||
|---|---|---|---|
| Earnings Date | 1D Returns | 5D Returns | 21D Returns |
| 12/9/2025 | -4.3% | -3.6% | -8.1% |
| 9/9/2025 | 3.3% | 11.7% | 3.5% |
| 6/10/2025 | -5.3% | -23.7% | -21.4% |
| 3/25/2025 | 11.7% | -11.0% | 6.6% |
| 12/10/2024 | 7.6% | 16.1% | 15.2% |
| 9/10/2024 | -12.0% | -14.0% | -12.6% |
| 6/7/2024 | -39.4% | -37.4% | -47.2% |
| 3/26/2024 | -15.0% | -26.6% | -27.7% |
| ... | |||
| SUMMARY STATS | |||
| # Positive | 12 | 11 | 11 |
| # Negative | 12 | 13 | 13 |
| Median Positive | 8.9% | 14.3% | 8.1% |
| Median Negative | -15.1% | -14.4% | -19.0% |
| Max Positive | 35.2% | 62.4% | 83.5% |
| Max Negative | -39.4% | -37.4% | -47.2% |
SEC Filings
Expand for More| Report Date | Filing Date | Filing |
|---|---|---|
| 10/31/2025 | 12/09/2025 | 10-Q |
| 04/30/2025 | 06/10/2025 | 10-Q |
| 01/31/2025 | 03/25/2025 | 10-K |
| 10/31/2024 | 12/10/2024 | 10-Q |
| 07/31/2024 | 09/10/2024 | 10-Q |
| 04/30/2024 | 06/11/2024 | 10-Q |
| 01/31/2024 | 03/26/2024 | 10-K |
| 10/31/2023 | 12/06/2023 | 10-Q |
| 07/31/2023 | 09/06/2023 | 10-Q |
| 04/30/2023 | 06/07/2023 | 10-Q |
| 01/31/2023 | 03/28/2023 | 10-K |
| 10/31/2022 | 12/07/2022 | 10-Q |
| 07/31/2022 | 09/07/2022 | 10-Q |
| 04/30/2022 | 06/01/2022 | 10-Q |
| 01/31/2022 | 03/17/2022 | 10-K |
| 10/31/2021 | 12/08/2021 | 10-Q |
Insider Activity
Expand for More| # | Owner | Title | Holding | Action | Filing Date | Price | Shares | Transacted Value | Value of Held Shares | Form |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Robinson, Mark Haymond | General Counsel and Secretary | Direct | Sell | 1062026 | 20.44 | 5,475 | 111,901 | 2,398,572 | Form |
| 2 | Moore, Daniel William | PFO and PAO | Direct | Sell | 1062026 | 20.44 | 5,477 | 111,942 | 2,211,947 | Form |
| 3 | Moore, Daniel William | PFO and PAO | Direct | Sell | 10022025 | 27.58 | 6,509 | 179,534 | 3,106,341 | Form |
| 4 | Robinson, Mark Haymond | General Counsel and Secretary | Direct | Sell | 10022025 | 27.58 | 4,449 | 122,715 | 3,097,570 | Form |
| 5 | Moore, Daniel William | PFO and PAO | Direct | Sell | 9032025 | 22.68 | 830 | 18,824 | 2,701,846 | Form |
External Quote Links
| Y Finance | Barrons |
| TradingView | Morningstar |
| SeekingAlpha | ValueLine |
| Motley Fool | Robinhood |
| CNBC | Etrade |
| MarketWatch | Unusual Whales |
| YCharts | Perplexity Finance |
| FinViz |
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