Activision Blizzard: Why Is “Mobile & Other Platforms” The Most Important Segment?

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ATVI
Activision Blizzard

The Mobile and Other Platforms segment contributes just 15% to Activision‘s net revenue (2016 estimate) but it accounts for over 35% of the company’s value as per our estimates. This can be attributed to the expected growth in the segment’s revenues going forward as well as the acquisition of King Digital, which not only brings incremental revenues, but also providers immense growth potential. King Digital, the publisher of the popular Candy Crush series, has over 500 million users, and Activision plans to leverage its reach to bring its classic games — World of Warcraft and Call of Duty — to mobile.

Even though mobile and social games are a very small part of Activision Blizzard’s gaming portfolio, they are a part of its growth strategy. The company’s strategy makes sense considering that the mobile gaming domain provides lucrative growth opportunities. The number of mobile games in the U.S. increased from 80 million in 2011 to 165 million in 2015, and the figure is expected to cross 200 million by 2018.

Activision segment important

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Activision segment important part two

Have more questions on Activision Blizzard  (NASDAQ: ATVI)? See the links below.

Notes:

1) The purpose of these analyses is to help readers focus on a few important things. We hope such lean communication sparks thinking, and encourages readers to comment and ask questions on the comment section, or email content@trefis.com
2) Figures mentioned are approximate values to help our readers remember the key concepts more intuitively. For precise figures, please refer to our complete analysis for Activision Blizzard

 

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